Trending Games | World of Warcraft | Elder Scrolls Online | Guild Wars 2 | EverQuest

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,905,724 Users Online:0
Games:757  Posts:6,296,195
Rift (Rift)
Trion Worlds | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 03/01/11)  | Pub:Trion Worlds
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

General Discussion Forum » The Pub at MMORPG.COM » What Commonly Accepted MMO Concepts Bug You?

10 Pages First « 4 5 6 7 8 9 10 Search
181 posts found

Novice Member

Joined: 8/19/12
Posts: 125

OP  3/05/13 12:52:50 PM#181
Originally posted by Phry
The one thing, more than any other, and that is that there is a preconception, that an MMO must have levels in it. its become so that 'levelling up' is a sort of pseudo content in itself.

Ya I agree that the levels are unnecessary to a degree, aside from just artificially enticing us toward that next achievement.  And on that topic, I have to add a real stinker to my list : zones that magically get harder as your character levels.   Is it really this way in real life?  Perhaps. But most likely not.  I get to level 10 and the mobs are now level 10. I get to level 30 and now they are level 30.  So, what is the difference between level 1 and max level in terms of mobs?  

10 Pages First « 4 5 6 7 8 9 10 Search