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General Discussion Forum » The Pub at MMORPG.COM » Why don't you just make SWG (pre cu ) 2 already??

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109 posts found
  Onomas

Novice Member

Joined: 7/05/11
Posts: 1160

Sandbox is your only hope for a decent mmo ;)

11/22/12 9:13:06 AM#21
Originally posted by JR4D

/agree

Why dont they make MMORPGs like these anymore? I guess I am in the minority on what gamers want these days.

Now these 2 videos sum up what MMORPGS should be all about. NOT QUEING up for a battleground with 12 v 12 and so on.

http://www.youtube.com/watch?v=wiA828K72gk - Immortal Combat on the Intrepid Server

http://www.youtube.com/watch?v=sLzWIo_UUV0 - Heroes of Chilastra

Todays MMOs 'SIMPLY SUCK!" all Flash and no Substance!

Because the market dumbed down mmo's so much and most people's first experience is to mmo's is WOW/themeparks.

And creativity in the community and social aspects of the mmo player base has severly been crippled.

Most people want those single player rpg's and everything tossed in their lap and not eanr anything. Its too hard for some to actualy earn something nowadays.

And if they cant get to max level in 4,3 hrs max they scream "this game is a grinder" without actualy exploring the game itself.

Today's mmo's feels like im playing a console rpg. But funny thing is the newer console rpg's actualy offer more than the newer mmo's lol.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

11/22/12 9:13:19 AM#22

 Why don't you?

Because it never topped 300k subs, most likely.  Remember to think like a corporate bean-counter.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Onomas

Novice Member

Joined: 7/05/11
Posts: 1160

Sandbox is your only hope for a decent mmo ;)

11/22/12 9:19:09 AM#23
Originally posted by Icewhite

 Why don't you?

Because it never topped 300k subs, most likely.  Remember to think like a corporate bean-counter.

300k was a lot back in those days. You have to remember not everyone was online or had internet at the time. And mmo;s were actualy designed for adults not kids. WOW when it released the amount of people online doubled/tripled and it went after the younger player base. It also had a strong IP (for all you rts warcraft people, it was good). SO many things effected WOW's release and it was just a perfect time for blizzard.

 

If redone and released today you would have seen a lot of games sold as SWTOR did. And SWTOR wasnt even a 10th of a game that SWG was. So many are tired of the dumbed down mmorpg's of today and think a game like this would gather the masses quickly. Think archeage and the repopulation along with black desert and few other good sandboxes coming you will see a shift in players.

  lizardbones

Hard Core Member

Joined: 6/11/08
Posts: 10953

I think with my heart and move with my head.-Kongos

11/22/12 9:20:18 AM#24


Originally posted by Onomas

Originally posted by lizardbones  

Originally posted by LoverNoFighter It's obvious that a lot of people would want it to happen.   SWG had so many elements that players appreciated and loved. It's 7 years ( SWG pre cu era ) since it was shut downed and still people talk about how they miss it. With SWTOR's failure and the upcoming resurrection of SW, it's time to act.  
SWG failed too. I can't think of a good reason to make any version of a Star Wars themed MMORPG.  
SWG wasnt a failure, they only shut it down to force people to go to SWTOR. Do believe that was said in an interview.

And the unbalance of classes is what made SWG unique, tired of people rushing to max level without actualy learning to play their class. And get owned and cry on the forums about unbalanced. When jedi's came out, so many whined about them, as a BH i would pop them like candy because i knew my class and was good at it. As a elder jedi i would always be staring at the map for a red dot to pop and kill me (bh).

Flaws? The pure amount of content and features far out weighed the small about of issues. And the mechanics of the game were still great.

And pre-cu or NGE still doesnt matter, both were decent and better than 95% of the garbage released today. All those leaving due to the NGE have only played games like the NGE since, beacuse all games released since were like that (wow clone) lol.

Still the pure mmo features and the amount of them made SWG a great game with so much to do. I never once from day one launch to the time i left (8 months before shut down) I was never bored or waiting around for content.

Open worlds

no forced pvp

great housing

great crafting (the best in any mmo still to date)

great social aspect (cantina's were awesome with the entertainers and community brothers)

creatures on the world interacted with each other (would attack each other, etc....)

Pet system before the NGE was great

space was well done

quest lines out the butt for the themepark lovers

difficulty varied leaving room for solo or group play

so muc more, SWG had 100 times moor real mmo features than any game released so far, its what made it a real mmo.

 

Dont see this as a failure at all.




IceWhite's post is relevant here. SWG peaked at 300k subscriptions. SWToR has well exceeded SWG's performance (so far). None of the features you listed matter and none of the posts talking about SWG's strong points matter. There has to be a financial reason to make such a game, and there isn't a financial reason to make such a game.

I would expect to see several PC and console games based off of the new SW IP (which is going to have one of the original screen writers btw), but I wouldn't expect to see another MMORPG.

** edit **
Not on the scale of SWG or SWToR. Something like Clone Wars or a co-op multiplayer seems very likely.

I can not remember winning or losing a single debate on the internet.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

11/22/12 9:24:28 AM#25
Originally posted by Onomas
Originally posted by Icewhite

 Why don't you?

Because it never topped 300k subs, most likely.  Remember to think like a corporate bean-counter.

300k was a lot back in those days.

Most of "those days" is actually in the post-wow era.  Obviously, plenty of new players entering the market, and not being captured by SWG.

Again, thinking like a gamer and not a bean counter.  Bean counters seek reasons to reject ideas out-of-hand--they do not seek excuses to pursue them.

At any rate, all wishful thinking.  License for the universe is not available.

 

Human Resources--you've got 6000 applications for two jobs.  Reject, reject, reject--the guy who's close? reject (still 5996 more in the pile), reject, reject.

Lead Developers--gamers giving us 'best idear fer gamez evar' -- "Just like a game from 03!!"  reject, reject, reject....

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Sandbox

Advanced Member

Joined: 8/23/06
Posts: 309

11/22/12 9:36:56 AM#26
Originally posted by lizardbones

IceWhite's post is relevant here. SWG peaked at 300k subscriptions. SWToR has well exceeded SWG's performance (so far). None of the features you listed matter and none of the posts talking about SWG's strong points matter. There has to be a financial reason to make such a game, and there isn't a financial reason to make such a game.

I would expect to see several PC and console games based off of the new SW IP (which is going to have one of the original screen writers btw), but I wouldn't expect to see another MMORPG.

** edit **
Not on the scale of SWG or SWToR. Something like Clone Wars or a co-op multiplayer seems very likely.

 

If you want to play the number game you have to set the 300k in perspective to the total market.
I think SWG was among the top three MMOs 2003-04.
The relevant question is how much of the total MMO market SWG had 2003-04?

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

11/22/12 9:45:02 AM#27
Originally posted by Sandbox

The relevant question is how much of the total MMO market SWG had 2003-04?

Please let's not go there.  Leave it to the bean-counters, they like sub-based argument  crap.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  theblurch

Spotlight Poster

Joined: 5/01/10
Posts: 61

11/22/12 9:45:18 AM#28
Give it up, it's dead.

  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 2088

11/22/12 9:48:55 AM#29
It would just fail again. Some concepts were good but a lot of it sucked.
  Betaguy

Advanced Member

Joined: 12/31/04
Posts: 2653

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

11/22/12 9:49:59 AM#30
Never going to happen... ;(

  gambe1

Apprentice Member

Joined: 12/10/07
Posts: 125

11/22/12 9:53:04 AM#31
It will never happen. Disney holds the licence now. Its over.
  Bossalinie

Apprentice Member

Joined: 8/29/07
Posts: 632

11/22/12 9:56:55 AM#32

I like how they say "It didn't fail, they shut it down because of a new SW game."

Did EQ1 shut down because of EQ2? AC2, AC1? How about Lineage line?

Many have died because lack of funding, others because of lack of support, but I only know ONE MMO that died because another company took the IP and claimed it could make a better game. 

SWG endured a Full Loot Fail....

  Jonoku

Spotlight Poster

Joined: 6/08/12
Posts: 663

"Veni Vidi Vici"

11/22/12 10:02:40 AM#33
if they do make it......it will have to wait for episodes 7,8,9 movies to be released to the public first.

Looking at: The Repopulation
Preordering: None
Playing: Random Games

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

11/22/12 10:03:28 AM#34
Originally posted by bossalinie
Many have died because lack of funding, others because of lack of support, but I only know ONE MMO that died because another company took the IP and claimed it could make a better game.

Well, there's Earth and Beyond (the first official 'company pulled the plug' failure).  But that's way too early for most folks to remember.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Muke

Hard Core Member

Joined: 1/04/07
Posts: 1637

11/22/12 10:14:15 AM#35
Originally posted by Onomas

 SWG wasnt a failure, they only shut it down to force people to go to SWTOR. Do believe that was said in an interview.

SWG was a braindead comatoze patient.

And the unbalance of classes is what made SWG unique, tired of people rushing to max level without actualy learning to play their class. And get owned and cry on the forums about unbalanced. When jedi's came out, so many whined about them, as a BH i would pop them like candy because i knew my class and was good at it. As a elder jedi i would always be staring at the map for a red dot to pop and kill me (bh).

true.

Flaws? The pure amount of content and features far out weighed the small about of issues. And the mechanics of the game were still great.

SWG did not have content at release....mounts were only brought in MONTHS later...it was a unfinished product.

The few dungeons that were ingame were good though, althouh ppl were already leaving at the very slow rate of content being added (if at all).

And pre-cu or NGE still doesnt matter, both were decent and better than 95% of the garbage released today. All those leaving due to the NGE have only played games like the NGE since, beacuse all games released since were like that (wow clone) lol.

I despise WOW, but even I have to admit WOW is 10000 zillions times better then the NGE.

Still the pure mmo features and the amount of them made SWG a great game with so much to do. I never once from day one launch to the time i left (8 months before shut down) I was never bored or waiting around for content.

community was keeping the game alive, there was very little content added. Geo cave was a open world farm zone for macro players, DWB was pretty good, Corvette was fun, that was it. Players werre already complaining about the non existant Galactic War.

Open worlds

was fun indeed

no forced pvp

ditto

great housing

Housing was good (internal)....the way they were placed in the game world was horrific BAD. 'Desert planets' were you couldnt ride a bike 10 yards without bumping into another -deserted-  house.....every block of flat terrain on the planets had a house built on it....so much for immersion. Overhead map looked like a manhattan streetmap.

great crafting (the best in any mmo still to date)

VERY good

great social aspect (cantina's were awesome with the entertainers and community brothers)

AFK macro entertainers you mean?  ^^

creatures on the world interacted with each other (would attack each other, etc....)

Pet system before the NGE was great

true

space was well done

Space was too small, no epic fights.

quest lines out the butt for the themepark lovers

Themeparks were very poor

difficulty varied leaving room for solo or group play

THAT was the winner, no dps-heal-tank group crap....

so muc more, SWG had 100 times moor real mmo features than any game released so far, its what made it a real mmo.

SWG wasn't a themepark, plain and simple, you kept on creating your own content/stories, whatever. no repeating the same dungeon daily to keep you subbed.

Dont see this as a failure at all.

it was a huge failure in the end due to very bad management, very arrogant attitude towards the community, bad sourcecode and lack of updates/bug fixes.

 

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  tawess

Elite Member

Joined: 3/24/05
Posts: 2116

11/22/12 12:54:24 PM#36

"And the unbalance of classes is what made SWG unique, tired of people rushing to max level without actualy learning to play their class. And get owned and cry on the forums about unbalanced. When jedi's came out, so many whined about them, as a BH i would pop them like candy because i knew my class and was good at it. As a elder jedi i would always be staring at the map for a red dot to pop and kill me (bh)."

 

Yeah it took some serious skill... First you had to find a guide on the internet (ok this actually took a little skill back then)  and then read it. It told you what skilsl to take and to what level (and in some cases in what order). Then you followd a link to another guide that had the best grind spot. Once there you and your medic pall went to a third guide and ctrl+C the macro's needed and then went in to the game and set them up. Then came the most difficult part... You initiated the macros.

 

One night at the pub later and you did it all over again for the next box.

 

Not to mention how you did it if you were a Image designer... all the macro all the way.

 

Actually pretty much everything was macroed to such a degree that got told by two different guilds that i due to the local political climate had to spec in to a combat proff (i was ID/Tailor at the time) or get kicked out, and this was not very uncommon.

I agree that the game was good and that it had a few very good ideas but the execution was sloppy and i agree each attempt to fix it made it worse... But not doing anything would have potentially killed the game too. Especially as the class imbalance most likley made encounter dificulty horrid to balance  (If you are a PnP DM you know the problem, you have the guy who really like to min/max his character and just cleaves through anything as he is the only munchkin in the group and you need to have encounters that does not turn the rest of the party in to paste) not to mention PvP... '

 

As i said i would love to have a game such as this back (in aboout 30 years when i once again have the time to spend on it) but i do not want THIS particular game back.

Tomas Soapbox

This have been a good conversation

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20515

11/22/12 12:59:24 PM#37
Originally posted by LoverNoFighter

It's obvious that a lot of people would want it to happen.

SWG had so many elements that players appreciated and loved.

It's 7 years ( SWG pre cu era ) since it was shut downed and still people talk about how they miss it.

With SWTOR's failure and the upcoming resurrection of SW, it's time to act.

A lot? How do you get that? SWG is a failed game. What is the max player base? is it even a million?

  Meridion

Advanced Member

Joined: 6/22/06
Posts: 1502

None of you understand. I'm not locked in here with you. You're locked in here with me!

11/22/12 1:07:15 PM#38
Originally posted by nariusseldon
Originally posted by LoverNoFighter

It's obvious that a lot of people would want it to happen.

SWG had so many elements that players appreciated and loved.

It's 7 years ( SWG pre cu era ) since it was shut downed and still people talk about how they miss it.

With SWTOR's failure and the upcoming resurrection of SW, it's time to act.

A lot? How do you get that? SWG is a failed game. What is the max player base? is it even a million?

Exactly, SWG launched in the same climate WoW did, it had the Star Wars IP backing it... and failed. While WoW retained millions of players for a decade to come...

Don't want to compare the two ideologies behind these games, or what I think is the better game, or what I think about the armes of non-gamers that invaded multiplayer gaming during the last couple of years.

But from a business standpoint, World of Warcraft succeeded while SWG failed. No argueing about that.

M

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20515

11/22/12 1:10:58 PM#39
Originally posted by Meridion
Originally posted by nariusseldon
Originally posted by LoverNoFighter

It's obvious that a lot of people would want it to happen.

SWG had so many elements that players appreciated and loved.

It's 7 years ( SWG pre cu era ) since it was shut downed and still people talk about how they miss it.

With SWTOR's failure and the upcoming resurrection of SW, it's time to act.

A lot? How do you get that? SWG is a failed game. What is the max player base? is it even a million?

Exactly, SWG launched in the same climate WoW did, it had the Star Wars IP backing it... and failed. While WoW retained millions of players for a decade to come...

Don't want to compare the two ideologies behind these games, or what I think is the better game, or what I think about the armes of non-gamers that invaded multiplayer gaming during the last couple of years.

But from a business standpoint, World of Warcraft succeeded while SWG failed. No argueing about that.

M

I would also say that there are a lot of successful online games (with some relations to MMOs) that are highly successful but NOT in a virtual world SWG type design.

Diablo 3 .. sold 10M box, still #7 on xfire after 8 months.

LOL .. more active players than WOW.

Maple Story ...

So why would anyone want to go back to SWG? I think a Star War MOBA may be interesting. TOR is a failure not in the abiilty to attract players (heck, it has more players than SWG and Eve) but in terms of making money.

If TOR is made into an online RPG instead (dump the world), it probably would be a huge success business-wise. Just imagine selling 2M boxes with 1.7M sub for 3 month for a game without the investment of creating a world.

 

  User Deleted
11/22/12 1:14:32 PM#40
Originally posted by Meridion

But from a business standpoint, World of Warcraft succeeded while SWG failed. No argueing about that.

M

But from a business standpoint Mario Bros. games succeeded while WoW failed.No argueing about that.

 

 

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