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General Discussion Forum » The Pub at MMORPG.COM » What's wrong with players being content locust?

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236 posts found
  Zekiah

Novice Member

Joined: 1/06/07
Posts: 2541

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

11/22/12 10:57:35 AM#21
Originally posted by nariusseldon
Originally posted by Kyleran
Originally posted by funyahns
 They won't make games this way for long.  Why bother spending all that money on building the game and systems just to be abandoned.  Pretty soon you will just get a room where you can purchase crafts and wait in que for a dungeon without anything else to do. because the design of empty space is a waste

 

We have these sorts of MMOs already, they are called MOBAs and appeal to a large population players. (not that I understand the appeal)

A world is not very fun if all you get from it .. is some scenary, and other people kill-stealing from you. 

What does kill-stealing have to do with world design? There's a difference in world design and game mechanics.

Sounds like you have issues with past experiences.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  TalulaRose

Hard Core Member

Joined: 6/27/12
Posts: 453

11/22/12 11:04:36 AM#22
Originally posted by nariusseldon
Originally posted by skydiver12

Because MMOs haven't been created to be just like that?

The issue isn't that some "MMOs" create limited "content", it's because they try to sell and market it as in an environment where it used to be all about longevity.

It's like trying to sell Vans in a heavy duty truck store because they can transport stuff.
Of course it boils down to whenever one wants to define mmos, but the old mmos haven't been fast food.


We wouldn't have an issue if developers would clearly state it's fast food and not try to twist it into what it is not and what it does not deliver.

They are now. And how are they selling for longevity? I haven't seen a MMO ad that says "you can play for years". It is usualy about how exciting the combat is, or how many featuers it has.

"Old" MMOs are gone .... all genre changes. MMOs are no exception. I think all MMO devs pretty much accept and plan for high churn.

 

Wow...still around and King of the Hill....also sub-based.

 

EQ just went F2p after like how many years?

 

Content locusts are the same unhappy group of FOTM types who travel from game to game. Transient gamers, tourists...call them what you will.

 

Devs need to learn to not make MMORPGs where you are max level in a week and done everything in a month. You would think they would have learned by now.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20657

11/22/12 12:06:55 PM#23
Originally posted by TalulaRose
Originally posted by nariusseldon
Originally posted by skydiver12

Because MMOs haven't been created to be just like that?

The issue isn't that some "MMOs" create limited "content", it's because they try to sell and market it as in an environment where it used to be all about longevity.

It's like trying to sell Vans in a heavy duty truck store because they can transport stuff.
Of course it boils down to whenever one wants to define mmos, but the old mmos haven't been fast food.


We wouldn't have an issue if developers would clearly state it's fast food and not try to twist it into what it is not and what it does not deliver.

They are now. And how are they selling for longevity? I haven't seen a MMO ad that says "you can play for years". It is usualy about how exciting the combat is, or how many featuers it has.

"Old" MMOs are gone .... all genre changes. MMOs are no exception. I think all MMO devs pretty much accept and plan for high churn.

 

Wow...still around and King of the Hill....also sub-based.

 

EQ just went F2p after like how many years?

 

Content locusts are the same unhappy group of FOTM types who travel from game to game. Transient gamers, tourists...call them what you will.

 

Devs need to learn to not make MMORPGs where you are max level in a week and done everything in a month. You would think they would have learned by now.

Unhappy? What is so unhappy about "finishing up" a game, and seek a difference experience?

I think Devs are learning that they don't have to have players play for years to make money. If people want to play and move on, why not accomodate them?

 

  jpnz

Novice Member

Joined: 6/29/06
Posts: 3565

 
OP  11/22/12 2:17:46 PM#24
Originally posted by TalulaRose
 

Wow...still around and King of the Hill....also sub-based.

 

EQ just went F2p after like how many years?

 

Content locusts are the same unhappy group of FOTM types who travel from game to game. Transient gamers, tourists...call them what you will.

 

Devs need to learn to not make MMORPGs where you are max level in a week and done everything in a month. You would think they would have learned by now.

Devs are learning that these 'FOTM' players also pay their subs / box price just like everyone else.

So why not make a game targetting them?

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Thupli

Apprentice Member

Joined: 7/25/11
Posts: 445

11/22/12 2:29:09 PM#25
Nothing wrong with being a content locust, BUT you do need to realize that you are in a ~5% group of players that can devote a full 40+ hour week to gaming.  So don't bitch at game designers by saying there isn't enough content when there is.  If you aren't complaining, then I don't care how concentrated your gaming time is.  Play how you want.  Locusts always burn themselves out, though, so if you want to keep playing the genre, I suggest you change your playtime.
  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

11/22/12 2:53:21 PM#26
Originally posted by jpnz
game makers move on to their next game.

I think I found the part that shows where the conflict arises between locusts and settlers.

  wordiz

Advanced Member

Joined: 6/13/12
Posts: 481

11/22/12 3:04:45 PM#27
And this is how new terminology is born.

http://thewordiz.wordpress.com/

  Skooma2

Advanced Member

Joined: 3/05/08
Posts: 686

11/22/12 3:07:14 PM#28
I am not trolling.  What is "content locust?"  It seems that something there is misspelled or subject to a typo, but, I can't figure it out.

Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.

  wordiz

Advanced Member

Joined: 6/13/12
Posts: 481

11/22/12 3:11:41 PM#29
Originally posted by Kyleran
Originally posted by jpnz

Over the past few months, the advice / things I've seen are that more businesses accept that most players will leave their MMO wihtin 6 months after launch.

Make the investment back on box sales and any subs after that is mostly profit. If the game has staying power, great! Expansion packs for more $$$. 

People are treating MMOs like what they are, an entertainment product.

Players certainly do so why can't game makers?

My question is, why is this a 'bad' thing?

Game makers make more MMOs, more players play them and after awhile players / game makers move on to their next game.

I bought every Civilization / SimCity game that came out. I don't play the previous ones once I buy the current one though. Why can't MMOs be treated this way?

As long as the game makers make smart business decisions, I don't see a down side.

More MMOs for players to play and more game makers make money.

Someone may want an MMO that they'll play for years, but they are the minority.

We may be in the minority, but our numbers aren't nearly as small as you seem to believe. Besides, if we all thought like you, there'd be no reason for a top end in anything, all restuarants would be cheap fast food, all cars small economy models, and all games on consoles instead of PC's because that is what was most popular and desired by the masses.

But it's true, if you treat MMORPG's as simple games (which most Dev's seem to do now days), your supposition of play and toss away makes sense. 

However, if you are trying to create a virtual world for players to inhabit, then the design choices are quite different and longevity becomes one of the chief considerations when deciding how to build your MMORPG.

We have enough toss away games, time is right for a few good new worlds to inhabit and explore.

 

This guy is my new favorite person. 

It used to be a days excursion getting your party together, heading out on a journey accross the world and into the depths of a dungeon.

Now it's a queue, some trolling, a load screen, zergfest, repeat. 

WoW players ruined the genre. They drove their game into a mindless themepark through forum QQing, now they expect every MMO they play to be the same garbage and they'll cry if they don't get it. Still waiting for a dev to decide that they don't care about people they can't please, and that they can continue to improve their craft and expand the limits of the genre, rather than devolve it one release at a time. 

Carebear/casual/12yearolds/WoW kids: Please go console game, play your CoD...and leave the MMO industry alone. I'm begging you.

http://thewordiz.wordpress.com/

  Ichmen

Apprentice Member

Joined: 4/15/06
Posts: 1236

hatred enriches.life is a prison, death a release.

11/22/12 3:15:46 PM#30

the real problem with a content locust is they are exessively vocal... they burn up the content too fast, then QQ for months about how they have nothing to do while the developer is struggling to finish new content and put out patches. 

if they didnt burn up the content of a game over night then bitch about it until the world implodes there wouldnt be such an issue with it.  but they expect to complete all content and have brand new stuff the next day... 

rather then playing the game and enjoying it they play it just to beat it.. making the whole game production system pointless. 

hense why so many games are repeating basicly Pong.. 

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  aWRAY

Novice Member

Joined: 7/31/11
Posts: 86

11/22/12 3:17:10 PM#31

Are the players to blame for blowing through the content too quickly? Or is it the developers fault for making the games too easy?

Or maybe, just maybe, the MMO genre as a whole hasn't blossomed into its full potential yet.

  TheScavenger

Advanced Member

Joined: 7/05/12
Posts: 700

Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life.

11/22/12 3:19:57 PM#32

I get more content from Skyrim on the PC (with mods) in a year, than I would with a MMO that would only last 4-6 months content wise...AND Skyrim would be a lot cheaper.

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  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

11/22/12 3:20:29 PM#33
Originally posted by Skooma2
I am not trolling.  What is "content locust?"  It seems that something there is misspelled or subject to a typo, but, I can't figure it out.

People who intensely play a game when it first comes out then leave once they have consumed the main story arc (contributing to the population crash a few months after the game has been released).

Locusts are insects that can, under the right conditions, form enormous swarms that descend upon farm fields, eat entire crops in a quick frenzy, then fly off leaving a barren wasteland.

 

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1462

11/22/12 3:25:22 PM#34
OP I cant believe anyone would promote making 3 month max mmos, although you just did.  Do you really like buying a new mmo every three months??  Speeding up the cycle is the exact opposite thing devs need to do.  I am also confident that the majority of mmo players don't like buying game after game...we aren't console gamers for a reason.  
  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 4917

Be Brief, Be Bright... Be Gone.

11/22/12 3:27:01 PM#35
Originally posted by jpnz

Over the past few months, the advice / things I've seen are that more businesses accept that most players will leave their MMO wihtin 6 months after launch.

Make the investment back on box sales and any subs after that is mostly profit. If the game has staying power, great! Expansion packs for more $$$. 

People are treating MMOs like what they are, an entertainment product.

Players certainly do so why can't game makers?

My question is, why is this a 'bad' thing?

Game makers make more MMOs, more players play them and after awhile players / game makers move on to their next game.

I bought every Civilization / SimCity game that came out. I don't play the previous ones once I buy the current one though. Why can't MMOs be treated this way?

As long as the game makers make smart business decisions, I don't see a down side.

More MMOs for players to play and more game makers make money.

Someone may want an MMO that they'll play for years, but they are the minority.

 By itself there is nothing wrong with being a content locust.  However IMO there is something inherently wrong (at least with the persons cognitive processes) if they act as a content locust, chewing it up as fast as possible and then complain there is nothing to do.

 

Quit worrying about other players in a game and just play.

  Skooma2

Advanced Member

Joined: 3/05/08
Posts: 686

11/22/12 3:28:39 PM#36
Originally posted by maplestone
Originally posted by Skooma2
I am not trolling.  What is "content locust?"  It seems that something there is misspelled or subject to a typo, but, I can't figure it out.

People who intensely play a game when it first comes out then leave once they have consumed the main story arc (contributing to the population crash a few months after the game has been released).

Locusts are insects that can, under the right conditions, form enormous swarms that descend upon farm fields, eat entire crops in a quick frenzy, then fly off leaving a barren wasteland.

 

Thank you.

Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.

  wordiz

Advanced Member

Joined: 6/13/12
Posts: 481

11/22/12 3:29:13 PM#37
Originally posted by aWRAY

Are the players to blame for blowing through the content too quickly? Or is it the developers fault for making the games too easy?

Or maybe, just maybe, the MMO genre as a whole hasn't blossomed into its full potential yet.

The devs are the ones responsible. They rushed out some half finished games over the last few years and pissed off the players and community. It's a vicious cycle at this point because players are hesitant to invest time and money into new MMO's and afterwards will murder them in the forums if they're let down. This is making it extremely difficult to get proper financing behind new MMO projects, which leads to more crappy games, which leads to more pissed off, sceptical players...and it goes and goes.

I'd like to think the genre hasn't reached it's full potential, but judging that earlier MMOs were more advanced than most modern ones; I don't think it's the case.

http://thewordiz.wordpress.com/

  VengeSunsoar

Hard Core Member

Joined: 3/10/04
Posts: 4917

Be Brief, Be Bright... Be Gone.

11/22/12 3:34:48 PM#38
Originally posted by wordiz
Originally posted by aWRAY

Are the players to blame for blowing through the content too quickly? Or is it the developers fault for making the games too easy?

Or maybe, just maybe, the MMO genre as a whole hasn't blossomed into its full potential yet.

The devs are the ones responsible. They rushed out some half finished games over the last few years and pissed off the players and community. It's a vicious cycle at this point because players are hesitant to invest time and money into new MMO's and afterwards will murder them in the forums if they're let down. This is making it extremely difficult to get proper financing behind new MMO projects, which leads to more crappy games, which leads to more pissed off, sceptical players...and it goes and goes.

I'd like to think the genre hasn't reached it's full potential, but judging that earlier MMOs were more advanced than most modern ones; I don't think it's the case.

Hmm I don't actually think so. I think most of the MMO releases in the past 5-6 years have had more content at release than really any of the original MMO's and most of the ones preceding them (them being any MMO since basically WoW).

I also don't believe that the old MMO's were more advanced. A couple games had more features but not most of them. Most of them IMO have less features than current ones.

I just think the mindset of the community as a whole has changed. There is just a much greater percentage of people looking for fast paced content and end-game type play while the ones that want to do things slower are either fading out or being drowned out.

.

Quit worrying about other players in a game and just play.

  aWRAY

Novice Member

Joined: 7/31/11
Posts: 86

11/22/12 3:42:47 PM#39
Originally posted by wordiz
Originally posted by aWRAY

Are the players to blame for blowing through the content too quickly? Or is it the developers fault for making the games too easy?

Or maybe, just maybe, the MMO genre as a whole hasn't blossomed into its full potential yet.

The devs are the ones responsible. They rushed out some half finished games over the last few years and pissed off the players and community. It's a vicious cycle at this point because players are hesitant to invest time and money into new MMO's and afterwards will murder them in the forums if they're let down. This is making it extremely difficult to get proper financing behind new MMO projects, which leads to more crappy games, which leads to more pissed off, sceptical players...and it goes and goes.

I'd like to think the genre hasn't reached it's full potential, but judging that earlier MMOs were more advanced than most modern ones; I don't think it's the case.

I see your point. But a big portion of "content" in past MMO's was the rep/gear grind. After players got vocal about how long the grind was, the devs did away with most of it. That significantly reduced the longetivity of the game 

My point is, there is yet to be an MMO with the longetivity of Vanilla WoW without the grind. The idea of an online virtual world was way ahead of its time.

  Ortwig

Hard Core Member

Joined: 4/20/12
Posts: 1082

11/22/12 3:45:47 PM#40
I'm curious -- at what point was there an influx of FPS and console gamers to MMOs?  What percentage of the MMO population today are also heavy console gamers?  Are console gamers more vocal than average?  I know that there's kind of a culture of powering through console games quickly, and wondering how much that has affected PC and MMO gaming.  Are console gamers being targeted by designers more today than they were in the past?  Or is there no correlation at all, and it's just something that's occurred as everything has become more fast-paced?
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