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General Discussion Forum » The Pub at MMORPG.COM » Modern MMOs: Stop trying to make me into a special little snowflake.

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131 posts found
  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1229

 
OP  11/20/12 8:49:20 AM#1

I'm the chosen one... again.

A NPC has lost her ring... even though 1,000,000 players before me had found and returned it. Is she that stupid?

Now my own character talks for me? This doesn't feel like "me" anymore; it feels like I'm turning the pages of a fricken' book.

 

 

Quests should not be personalized. Any answer to a quest giver should be a simple YES or NO.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

11/20/12 8:51:19 AM#2
Originally posted by mmoDAD

I'm the chosen one... again.

A NPC has lost her ring... even though 1,000,000 players before me had found and returned it. Is she that stupid?

Now my own character talks for me? This doesn't feel like "me" anymore; it feels like I'm turning the pages of a fricken' book.

 

 

Quests should not be personalized. Any answer to a quest giver should be a simple YES or NO.

Sorry it bothers you.  Perhaps you should choose games that did not descend from RPGs, instead.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1229

 
OP  11/20/12 8:52:11 AM#3
Originally posted by Icewhite
Originally posted by mmoDAD

I'm the chosen one... again.

A NPC has lost her ring... even though 1,000,000 players before me had found and returned it. Is she that stupid?

Now my own character talks for me? This doesn't feel like "me" anymore; it feels like I'm turning the pages of a fricken' book.

 

 

Quests should not be personalized. Any answer to a quest giver should be a simple YES or NO.

Sorry it bothers you.  Perhaps you should choose games that did not descend from RPGs, instead.

SWG did it best. Let me be me...    gosh!

  Ichmen

Hard Core Member

Joined: 4/15/06
Posts: 1234

hatred enriches.
life is a prison, death a release.

11/20/12 8:53:11 AM#4

dont do/play quest based games then.. cause most mmos have very standard quests that player #1 - #999999999999999999999999999999999 has already long answered before you. 

there is only so much a devopler can do for quests.. before they are just repeated. (i think DnD-pnp has long since killed any original quest system ages ago)

CPU: Intel Core i7 CPU 860 2.8GHz
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  WhiteLantern

Novice Member

Joined: 1/27/10
Posts: 2778

11/20/12 8:54:07 AM#5

Uncle Owen called, he........wait, no, he got burned to a crisp.

 

 

 

 

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  Whitebeards

Advanced Member

Joined: 12/02/11
Posts: 750

11/20/12 8:54:08 AM#6
Originally posted by Icewhite
Originally posted by mmoDAD

I'm the chosen one... again.

A NPC has lost her ring... even though 1,000,000 players before me had found and returned it. Is she that stupid?

Now my own character talks for me? This doesn't feel like "me" anymore; it feels like I'm turning the pages of a fricken' book.

 

 

Quests should not be personalized. Any answer to a quest giver should be a simple YES or NO.

Sorry it bothers you.  Perhaps you should choose games that did not descend from RPGs, instead.

Well not all RPG's are about being a hero and saving the world.  lot of classic titles also offered the option of choice and just being 'yourself'.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

11/20/12 8:54:39 AM#7
Originally posted by mmoDAD

SWG did it best. Let me be me...    gosh!

I just wanna be a Jedi, gosh!

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  apocoluster

Advanced Member

Joined: 4/15/07
Posts: 1289

\m/,

11/20/12 8:58:37 AM#8
  ....cool...Make me teh special little snowflake since he dont want it..

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  dave6660

Advanced Member

Joined: 9/26/08
Posts: 2320

"Next time I see you, remind me not to talk to you."

11/20/12 8:58:59 AM#9
Originally posted by mmoDAD

I'm the chosen one... again.

A NPC has lost her ring... even though 1,000,000 players before me had found and returned it. Is she that stupid?

Now my own character talks for me? This doesn't feel like "me" anymore; it feels like I'm turning the pages of a fricken' book.

 

 

Quests should not be personalized. Any answer to a quest giver should be a simple YES or NO.

Actually I would prefer an answer like "do it your damn self".  We need to teach these NPC pixels a lesson.

"Why so serious?"
-- The Joker

  Mavek

Novice Member

Joined: 2/01/10
Posts: 143

11/20/12 8:59:26 AM#10

This is very valid point. Too many games try to make you feel special and a hero of the world. As James Ohlen of Bioware said "its just not heroic to have 25 'heroes' beating on one enemy" haha. But seriously I think games could benefit from just letting you be another player in a world of thousands of others. There is really no need to be singled out, thats why we have single player games.

 

It doesn't bother me that we are always the chosen one but it isn't necessary for games to thrive.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

11/20/12 9:02:38 AM#11
Originally posted by Mavek

It doesn't bother me that we are always the chosen one but it isn't necessary for games to thrive.

Or necessary to complain about; in every game, even every themepark, alternatives to questing exist.

If bad network television plots bother you, popular fantasy may not be your cup of tea either.

But, in additon to MUDs, SPRPGs and various other sources MMORPGs descended from, "choose your adventure" books were a big early influence, too.  It still clings to quest writers. Particularly those who have been required to issue expansion after expansion, and keep creating "newer bigger badguy, baddest evah!" each time.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Vhaln

Novice Member

Joined: 7/07/05
Posts: 3167

11/20/12 9:18:56 AM#12
Originally posted by mmoDAD

I'm the chosen one... again.

A NPC has lost her ring... even though 1,000,000 players before me had found and returned it. Is she that stupid?

 

I've been saying this for as long as MMOs have been a thing.  Content should be designed around the concept that millions of characters will be doing it.  Like we're all soldiers in a war, not the hero that saves everyone else.  It's absurd, and implausible, but devs just keep doing it that way, because that's what they think is important.  Crucial, even.  Held over from making single-player games, I guess.

 

Really cripples their potential, how they try to shoehorn hero-centric gameplay into a genre where it just doesn't fit, I think.

 

Not only that, but if I do want to be "special," I want it to be because of the choices I make in how I design and play my character.  Too much emphasis on story isn't just implausible, but also, makes that sort of personalization impossible.

When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  Adamantine

Advanced Member

Joined: 1/07/08
Posts: 3298

War is not the ultima ratio, but the ultima irratio - Willy Brandt

11/20/12 9:24:47 AM#13

If you want to have quests, they have a story.

 

If you have a story, it has been told before.

 

Deal with it.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

11/20/12 9:24:47 AM#14
Originally posted by Vhaln

Really cripples their potential, how they try to shoehorn hero-centric gameplay into a genre where it just doesn't fit, I think.

Shrug, it is true.  But amateur art critic is always the easiest of all jobs.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

11/20/12 9:24:54 AM#15
This is why I think the story thing was much better in tsw than swtor and Aoc. You aren't "the chosen one", just a cog in a machine, a machine you don't understand.

It's a fear I have with TESO. It's one of the few things I dislike in skyrim as opposed to Morrowind and oblivion, although skyrim is a much better game than oblivion.
  Thorbrand

Novice Member

Joined: 3/06/04
Posts: 1217

11/20/12 9:33:00 AM#16

+1

Preach on OP...We need real games back. It isn't just MMO all games are so dumbed down they are made for 7yo to play. Where are the games that take skill and brains to play. Games are so bad now I would rather go back to arcades from the '80s.

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

11/20/12 9:34:51 AM#17

the best avatar immersion is in Secret World because your character never talks. The world talks to you, but your Avatar doesn't talk crap you don't want to say with a voice you don't want to hear.

 

also, EvE but you don't see your char too often... WiS FTW

Secrets of Dragon´s Spine Trailer.. ! :D
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Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
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  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

11/20/12 9:35:34 AM#18
Originally posted by Icewhite
Originally posted by mmoDAD

 Quests should not be personalized. Any answer to a quest giver should be a simple YES or NO.

Sorry it bothers you.  Perhaps you should choose games that did not descend from RPGs, instead.

Not all RPG's revolve around player being one in a million.   You seem to prefer most common exceptional one in the world hero theme, but that does not make that all fantasy and all rpg's are about that.

  Drakynn

Novice Member

Joined: 3/02/08
Posts: 2051

11/20/12 9:35:56 AM#19
This is personally for me a non issue.I enjoy the story while I'm playing it and don't care if thousands of others are having the exact same or similar experience.Just like I don't care that millions also palyed Ezio,Lara Croft,Adam Jensen,nameles hero number 45 in single player games.I only care how much they entertain me at the time.
  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

11/20/12 9:45:27 AM#20
Originally posted by fenistilNot all RPG's revolve around player being one in a million.   You seem to prefer most common exceptional one in the world hero theme, but that does not make that all fantasy and all rpg's are about that.

"Descended from"...implying earler games...never mind, OP was a one-shot anyway.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

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