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12/04/12 1:40:52 PM#581
Originally posted by nariusseldon Well actualy us older gamers put the community before the game. Community is what makes a good game. Not being led around on a leash. You can have the most perfect game, and if the community is horrible, it just ruins it. With a good community you are less likely getting griefed, scammed, pk'ed, and so many other things you say is wrong with mmorpg's. Just saying, but obviously you are a solo guy so you care less for the community or making a moorpg better. |
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12/04/12 1:52:47 PM#582
I totally agree with op.
I loved Ultima Online. Was fortunate enough to start playing it a few months after it released. Haven't found another mmo that could top it. Only one that came somewhat close to edging up to it was Vanguard Saga of Heroes but that was themepark as well. People think sandbox can't cut it but they are wrong. If Ultima Online 2 was released with the same ruleset, skills etc (circa 2nd age) with graphics a notch or two below skyrims it would be insanely popular, Especially if marketed right. In themepark its about what level you are that dictates your actions. In a sandbox with a developed world, it's what "you want to do" that dictates your actions (build your house, dungeon dive for items n gold, harvest resources to work crafting, etc etc
So ya, best thing I got atm is Wurm Online. |
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12/04/12 1:57:01 PM#583
Originally posted by Onomas "Wrong" .. once again .. your preference. I am probably as old as you are .. or more. Have you played anything MMO like games before UO? I did .. a $2 per hour online "MMO" called Kingdom of Drakkar. And i reject the you need a "community" to have fun idea. Why you even need a community? I play a lone wolf in PS2 ... there is zero community for me, and it is great fun to head shot people. In D3, i have a couple of people on friend list but it is not like i need them or anything. It is not difficult to find group. You said "With a good community you are less likely getting griefed, scammed, pk'ed," .. why do i even NEED a community to achieve all that? I just need to pick a game that don't have mechanics to grief me. And you are right .. i care less for "making a MMORPG better". I don't play games to make anything better .. i play games to have fun. And if a MMORPG is not "better", it is not like i cannot find another. BTW, i am not a totally soloer. I was in a WOW raiding guild for a while. Raiding is too much work. There is a schedule, and you have to commit to hours of practice. LFR is much better. See the content, no commitment. Quit any time.
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12/04/12 1:59:06 PM#584
Originally posted by Dwarfman420 I totally disagree with OP. I dislike Ultima Online. Was unfortuante enough to start playing the beta because there is nothing else. Any MMO afterwards is better. Jump to EQ right away. If ultima online 2 was released with same ruleset, skills, i won't touch it with a ten foot pole. Clicking a rock for 1000 times to level up mining, really? |
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12/04/12 1:59:37 PM#585
We want this and we want that...make it yourself.
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12/04/12 2:01:08 PM#586
The first step towards something like this was faction grinds. It didn't change the world, but it did change the response of certain NPCs towards your character. It doesn't seem to have progressed very far since those first steps though. I think the idea has a lot of merit. But the details need work. Actually, the detail I'd work on is that it probably needs to happen someplace other than an MMO. Small groups of players either on private servers or small scale servers run by the developer. Like TESO's idea of mega server with channels, except each channel would be much smaller than what they are planning. So...I don't know where that takes me. Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn. Join the League For Gamers. |
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12/04/12 2:09:25 PM#587
Originally posted by lizardbones The question is do we need a step "toward this". Take WOW as an example. Do anyone actually care what the NPC will say and grind faction? People grind faction because of the rewards. The moment to moment gameplay is more important (for me) than the larger world. If killing mobs is not fun (so the combat mechanics need to be fun), i wouldn't kill 10000 to improve my faction. If it is fun, i would do it for much less reward.
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12/04/12 2:15:16 PM#588
Old n salty ain't no way to go through life pops. As you said in another post "Fun is subjective. Obviously what is fun for you is not for me." So in closing, sorry your so bitter but at least you get the good parking right? |
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12/04/12 2:15:59 PM#589
Originally posted by Dwarfman420 lol |
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12/04/12 2:39:28 PM#590
Originally posted by nariusseldon So what you are saying is : Don't change for the better, because its already doing better already, and by improving and moving at the same direction as it is currently its the best thing. But if its moving in the wrong direction it still don't matter because its only meant as entertainment so once its novelity wears off, then move on to the next fun activity. Hmmmm.... Okay!! Back to topic, I believe that in order for MMORPG to improve and bring longevity to its games and get itself back to something where it will last for years. Who knows if its better or the best way? But I do believe Making Worlds instead of Games will benefit in the long run. But still, I don't have crystal balls or an Psychic, but I don't like the current MMO market.
Life is a Maze, so make sure you bring your GPS incase you get lost in it. |
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12/04/12 2:55:24 PM#591
Originally posted by Lobotomist Aw, come on! How can you call practically every themepark a clone and then be pedantic about this? Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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12/04/12 3:00:16 PM#592
Originally posted by Lucioon No what i am saying is that "better" is different for everyone. I stated what is important to me, and the free market decide. What you term "better" may not be better for me. And if it moves to the wrong direction for me, certainly it is true taht i can move to the next fun thing. Don't assume what you think is "better" applies to everyone. |
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12/04/12 3:06:32 PM#593
It's not the grind part that gives some dynamic response from the world, it's the faction status part. It was limited to shops, and I think some dungeon access, but it changed how the world responded to the player. The grind part got to be pretty bad after awhile. It's never gotten better since. I think there could be benefit to this kind of thing in MMOs, but at the same time, I think there's more benefit to a smaller scale. In an MMO, the changes have to be limited to what's visible by the player, or other players will lose out. So you get stuff like faction reputation. You also get players manipulating the system, which is just as bad. Meh. I'm going to go with personal servers or much smaller scale servers would benefit a lot from dynamic or more interactive worlds. I'm not sold on doing this in MMOs. I'd need to see someone come up with an implementation like the village example that would easily scale up to hundreds or thousands of players. Join the League For Gamers. |
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12/04/12 5:05:50 PM#594
Originally posted by lizardbones I am not sold on the idea at all. There are plenty of fun/good games that are linear, or static without dynamic events. So i don't see it as a necessarily condition to have fun. Even something like SKYRIM is just a lot of pre-scripted quests, and the main one is linear. Some games like Diablo is totally static (with a choice of what quest point to start your dungeon run). It is one of those things that sound good .. but is it really that necessarily to make a good game .. or a good MMO?
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12/04/12 9:28:16 PM#595
Originally posted by manakana All in good time. But, this is a forum, it is here for discussing related topics to MMOG's...including expressing wants, if you do not like reading people expressing their wants please do not read these threads. But I will agree with you that words alone are not enough and some action is in order, for now my action is to close my wallet on every new Themepark. |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
12/05/12 3:11:31 AM#596
Originally posted by Cecropia And naturally these sort of players believe with a breathtaking degree to certainty that MMOs cannot be anything other than flash in the pan affairs - and that designers cannot create persistently engaging worlds, or reconcile themepark and sandbox successfully. They are as 'fast food' in their thinking as their gaming. |
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12/05/12 3:24:30 AM#597
In some games you can make it yourself, but in the vast majority that is not allowed. I would love to see a MMO that could be modded like ES but doubt even the new Neverwinter would allow that much control. Updates of whatever sort have to be official ones everyone gets. But will that view hold out? We already have players playing from differant servers in PvP zones. This makes no sense whatsoever. So if a village springs up out of nowhere does it matter that the event makes no sense? |
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12/05/12 3:56:34 AM#598
I agree with OP, up until he starts talking about sandboxes being 'dead worlds' where players build *everything*.
I think that's actually a problem. There is no reason a sandbox needs to be dead. Look at your primary example, UO. UO had a vibrant world, rich in lore (obviously) with a lot going on in many ways. PvE, PvP, etc etc. Then on TOP of all the pre-made systems, players had the ability to interact with and change that world in many ways. That, to me, is what a sandbox should be.
That said, I would surely be interested in trying an MMO where players do in fact build everything. But the ideal world, to me, would pretty much be an updated UO type game, only larger and scope and modernized. You could, as other posters have said, throw in some themepark elements to it to broaden its appeal.
Also I find it funny that so many in this thread come to post their disagreements so vehemently. Obviously not every player is the same. The issue is, if you prefer the standard themepark MMO which is being represented by the genre currently, then you can go play those games. Nothing wrong with players who want something else discussing their ideas. Nobody is going to force you to sit down and play a sandbox that you wouldn't enjoy, should one be released. Sheesh. |
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12/05/12 12:29:08 PM#599
Originally posted by Suraknar How is that working out so far?
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12/05/12 12:34:12 PM#600
I think it's something that would be good to explore in addition to the existing systems being employed. If there was an MMORPG where such systems existed, and they also worked well with hundreds or thousands of people, then that's a good thing. Doesn't mean I would play the game, but I'm a fan of competition and choice. Join the League For Gamers. |
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