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Rift (Rift)
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Rift Forum » General Discussion » Rift - getting more attention

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101 posts found
  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

11/06/12 7:07:52 PM#41
Originally posted by Vannor
Originally posted by strangiato2112
Originally posted by fivoroth

I always thought Rift's original marketing sogan was one of the worst slogans in MMO history.  EQ for years used 'You're in our world now'.  That was a brilliant slogan, its saying 'we created this world that is going to suck you in'.  Rift's slogan?  'You're not in Azeroth anymore'.  What does that say about the game? 'We're not WoW'?  Well I hope not, but you turned out to be close enough.  If Im not in Azeroth, where am I?  Oh, I'm someplace nowhere near as interesting as Azeroth.  I guess 'we created this pretty but generic game for you to play' didnt hit it off with the test markket.

I despise people who know nothing about marketing but have a self proclaimed opinion about everything to do with marketing. Firstly, the developers and marketing team are completely different people. In fact, the marketing is probably done by a seperate company altogether, it's called outsourcing. Second, Rift's launch slogan worked perfectly. You wanna know why? Because people like YOU are still talking about it. That is perfect, PERFECT, marketing. It made some people laugh and it pissed some people off, either way everyone had something to say about it; the word got around.

Sadly their latest marketing attempts havn't been anywhere near as clever. The save a panda thing was pretty good though.

1.  Regardlless of who comes up with the idea, I find it impossible to believe that Trion didnt approve it before it went out.  So even if trion didnt come up with it, they still agreed that it was their best bet.

 

2.  Its remembered because it made Rift look bad.  People remember the irony of it.  Perfect marketing doesnt conjure up negative impressions about the product.  And really, most people just laughed at it and moved on.  It wasnt edgy or contraversial, just kind of dumb, especially since it turned out to be a pretty blatant WoW clone at launch.  But hey, perfect marketing should emphasize your flaws, right?

  Vannor

Apprentice Member

Joined: 8/11/03
Posts: 2998

11/06/12 9:18:48 PM#42
Originally posted by strangiato2112
Originally posted by Vannor
Originally posted by strangiato2112
Originally posted by fivoroth

I always thought Rift's original marketing sogan was one of the worst slogans in MMO history.  EQ for years used 'You're in our world now'.  That was a brilliant slogan, its saying 'we created this world that is going to suck you in'.  Rift's slogan?  'You're not in Azeroth anymore'.  What does that say about the game? 'We're not WoW'?  Well I hope not, but you turned out to be close enough.  If Im not in Azeroth, where am I?  Oh, I'm someplace nowhere near as interesting as Azeroth.  I guess 'we created this pretty but generic game for you to play' didnt hit it off with the test markket.

I despise people who know nothing about marketing but have a self proclaimed opinion about everything to do with marketing. Firstly, the developers and marketing team are completely different people. In fact, the marketing is probably done by a seperate company altogether, it's called outsourcing. Second, Rift's launch slogan worked perfectly. You wanna know why? Because people like YOU are still talking about it. That is perfect, PERFECT, marketing. It made some people laugh and it pissed some people off, either way everyone had something to say about it; the word got around.

Sadly their latest marketing attempts havn't been anywhere near as clever. The save a panda thing was pretty good though.

1.  Regardlless of who comes up with the idea, I find it impossible to believe that Trion didnt approve it before it went out.  So even if trion didnt come up with it, they still agreed that it was their best bet.

2.  Its remembered because it made Rift look bad.  People remember the irony of it.  Perfect marketing doesnt conjure up negative impressions about the product.  And really, most people just laughed at it and moved on.  It wasnt edgy or contraversial, just kind of dumb, especially since it turned out to be a pretty blatant WoW clone at launch.  But hey, perfect marketing should emphasize your flaws, right?

They targeted WoW players so they would do exactly what you are doing. Well done, you are a prime unwitting victim of their genious marketing technique. Thanks to you lot, everyone who has heard of WoW has also heard of Rift.. and it cost very little. They played on the flaws in WoW's community to increase the awareness of their own game for free, perfect.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

11/07/12 1:03:23 AM#43
Originally posted by Vannor
Originally posted by strangiato2112
Originally posted by Vannor
Originally posted by strangiato2112
Originally posted by fivoroth

I always thought Rift's original marketing sogan was one of the worst slogans in MMO history.  EQ for years used 'You're in our world now'.  That was a brilliant slogan, its saying 'we created this world that is going to suck you in'.  Rift's slogan?  'You're not in Azeroth anymore'.  What does that say about the game? 'We're not WoW'?  Well I hope not, but you turned out to be close enough.  If Im not in Azeroth, where am I?  Oh, I'm someplace nowhere near as interesting as Azeroth.  I guess 'we created this pretty but generic game for you to play' didnt hit it off with the test markket.

I despise people who know nothing about marketing but have a self proclaimed opinion about everything to do with marketing. Firstly, the developers and marketing team are completely different people. In fact, the marketing is probably done by a seperate company altogether, it's called outsourcing. Second, Rift's launch slogan worked perfectly. You wanna know why? Because people like YOU are still talking about it. That is perfect, PERFECT, marketing. It made some people laugh and it pissed some people off, either way everyone had something to say about it; the word got around.

Sadly their latest marketing attempts havn't been anywhere near as clever. The save a panda thing was pretty good though.

1.  Regardlless of who comes up with the idea, I find it impossible to believe that Trion didnt approve it before it went out.  So even if trion didnt come up with it, they still agreed that it was their best bet.

2.  Its remembered because it made Rift look bad.  People remember the irony of it.  Perfect marketing doesnt conjure up negative impressions about the product.  And really, most people just laughed at it and moved on.  It wasnt edgy or contraversial, just kind of dumb, especially since it turned out to be a pretty blatant WoW clone at launch.  But hey, perfect marketing should emphasize your flaws, right?

They targeted WoW players so they would do exactly what you are doing. Well done, you are a prime unwitting victim of their genious marketing technique. Thanks to you lot, everyone who has heard of WoW has also heard of Rift.. and it cost very little. They played on the flaws in WoW's community to increase the awareness of their own game for free, perfect.

Um, Im not posting in a WoW forum, am I?  Im posting in a RIFT forum.  Everyone that visits MMORPG.com is well aware of Rift.  So how does me posting in a Rift forum mean everyone that plays WoW knows about Rift?  But yes, Im suuuure that slogan caused more awareness than ads on mmo-champion or Rift's presence on curse (THAT is free advertising right there)

I think you are under some delusion that the WoW community cared.  They didn't.  Of all the negative things you can say about the WoW community they do have one big positive compared to other games:  they dont obsess over games they arent playing.  

And I'm sure Trion knows this.  No, this ad campaign was focused towards people that don't like WoW, or grew tired of it.  And yes, it got some of those people to try their game.  But it already put the WoW comparison in their heads, so they are going to scream WoW-clone when so much was so similar.  So if they didn't like WoW, or grew tired of it, why would they want to play a WoW-clone?

And this is why its bad advertising:  It was targeting people that wanted something different from another product, yet offering something extremely similar to that product.  It's like showing an advertisement of a movie theater playng Die Hard 6, Rambo 7, and Terminator 10 and having someone say 'man, I sure wish there was another option' and then flashing THE EXPENDABLES on the screen.  Someone that doesnt want to see a die hard sequel is going to want to see Expendables?  Not likely.  And while it will trick some people into the door, negative word of mouth will spread and it will hurt future showings.  And forget about Expendables II, you just turned off a lot of people no matter how good expendables II may be.

 

  Alyvian

Guide

Joined: 5/31/08
Posts: 347

11/07/12 1:22:18 AM#44
everyone that visits a wow fansite will have been aware of it aswell, that is his point. As it made frontpages on pretty much every single one of them, including the wow official forums.
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6025

11/07/12 1:35:25 AM#45
Originally posted by strangiato2112
Originally posted by tkoreaper
Originally posted by CaerusX
I feel like Trion needs to embrace f2p with Rift.

I completely disagree... While I don't actively play Rift because I'm pretty burned out on MMORPGs at the moment, I am still subbed and it is the ONLY game IMO that is worth the sub due to having a great development team and the quickest content updates of any other game.

Going F2P would break this system and the game... The game would have to be changed to add microtransactions which IMO would ruin an already established game. F2P is only necessary if the game's subs are hurting and is used as a last ditch effort to keep/maintain their players in hopes of seeing growth. Rift's subs aren't hurting and the game is thriving in spite of what people may say. Why try to fix something that isn't broken?

1.  What evidence is there that ts 'thriving'?  How could one possibly believe the game has more than 200k subs at this point in time?  In less than two years they have shut down 85% of their NA servers.  

2.  There are already microtransactions in Rift.  Hell they even added an in game store to make it easier to add more. I think they would go the increased microtransaction route as opposed to a freemium route, especially with housing being introduced, good potential for non-essential mts.  plus theres always cosmetics.  None of this stuff is bad as long as it goes to game development and not pocket lining.

I don't think F2P would fit RIFT best.  I don't think it's a horrible idea, but I think B2P would fit it better.  Trion would profit up front and could still make additional revenue from their micro-transactions (the mounts and CE upgrades).  I think they could be a lot more profitible from the volume of sales than they are now.

Curse you AquaScum!

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

11/07/12 1:56:52 AM#46
Originally posted by Torvaldr
...

I don't think F2P would fit RIFT best.  I don't think it's a horrible idea, but I think B2P would fit it better.  Trion would profit up front and could still make additional revenue from their micro-transactions (the mounts and CE upgrades).  I think they could be a lot more profitible from the volume of sales than they are now.

I don't see why they should break their monetary model, especially considering that they are profitable enough not only to develop for Rift, but for two more games apparently. The B2P model worked for GW2, because the game was built to be a short term entertainment, a sort of secondary mmorpg. Rift was build to be a primary mmorpg, which is what it is for its subscribers.

I don't understand why people try to change aspects of the games that work. In games like LOTRO for example, it was obviously that something wasn't working and the change helped. Why would Rift change the monetary model though? Why EVE do it (another successful subscription based game). If they had issues then I would understand, but changing the model changes the gameplay aspects as well.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

11/07/12 2:20:49 AM#47
Originally posted by Torvaldr

I don't think F2P would fit RIFT best.  I don't think it's a horrible idea, but I think B2P would fit it better.  Trion would profit up front and could still make additional revenue from their micro-transactions (the mounts and CE upgrades).  I think they could be a lot more profitible from the volume of sales than they are now.

B2P only works if you can get massive box sales.  A large part of MMO costs are fixed (in theory salaries should be a fixed cost).  While there are some incremental costs due to bandwidth and cs team and such, the bulk of your costs are fixed.  So a huge amount of boxescould mean you have your fixed costs covered til next expansion, as well as a big chunk of the variable costs and have to make less per player.

 

 

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

11/07/12 2:26:04 AM#48
Originally posted by Xasapis
Originally posted by Torvaldr
...

I don't think F2P would fit RIFT best.  I don't think it's a horrible idea, but I think B2P would fit it better.  Trion would profit up front and could still make additional revenue from their micro-transactions (the mounts and CE upgrades).  I think they could be a lot more profitible from the volume of sales than they are now.

I don't see why they should break their monetary model, especially considering that they are profitable enough not only to develop for Rift, but for two more games apparently. The B2P model worked for GW2, because the game was built to be a short term entertainment, a sort of secondary mmorpg. Rift was build to be a primary mmorpg, which is what it is for its subscribers.

I don't understand why people try to change aspects of the games that work. In games like LOTRO for example, it was obviously that something wasn't working and the change helped. Why would Rift change the monetary model though? Why EVE do it (another successful subscription based game). If they had issues then I would understand, but changing the model changes the gameplay aspects as well.

LOTRO had more subscribers when it went f2p than Rift has now.  LOTRO was around 250k when it made the transition.

And they arent developing two more games on Rift's revenue.  They have raised nearly 200 million in capital.

I am baffled how people think at this point that Rift is magically doing great as the NA servers drop from 56 to 8 in less than 2 years.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

11/07/12 2:34:56 AM#49

What's the measure of success? WoW numbers? Or actually be profitable, have a team that constantly develops for the game and probably the most important of all as far as mmorpgs go although it is subjective, the feeling that the game has a future, as opposed to slowly dying.

Take SW:TOR for example as an opposite example, so to speak. SW:TOR still has a bigger following than Rift. Which of the two has a future though, looking at them at this point in time?

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

11/07/12 3:27:22 AM#50
Originally posted by Xasapis

What's the measure of success? WoW numbers? Or actually be profitable, have a team that constantly develops for the game and probably the most important of all as far as mmorpgs go although it is subjective, the feeling that the game has a future, as opposed to slowly dying.

Take SW:TOR for example as an opposite example, so to speak. SW:TOR still has a bigger following than Rift. Which of the two has a future though, looking at them at this point in time?

We don't know enough about the populations of either.  If i had to guess they will both still be around in 5 years.

I really think Rift isnt in the shape many people think it is, and that A LOT is banking on Storm Legion.  And Storm legion is great-for fans of Rift.  But it needs to grow Rift's fan base and I am not sure if it will do that.  No one is sure.  But I think that the worst case is probably Rift survives but has to alter revenue models.  

And i dont see SWTOR falling off the face of the earth either.  In fact, that game has the most potential of any to turn it around.  People still want to play in the Star Wars unverse so if they can fix things up a bit there is hope.  Its not like its a VG-esque technical disaster.  

  Then

Novice Member

Joined: 1/13/06
Posts: 68

11/07/12 3:41:01 AM#51

Rift rift and rift, all the serious rift players that I know buy the anual sub, so they got a income boost a little while back, some even bought the anual and then still dit other buys, some of my friends subs only run out in 2014.

 

So from a current player base, they are very well recieved and supported.

I feel like they are the best dev team out there currently in the market, they listen 2 their player base.

For that fact alone they should grow, since no word is better than the word of mouth.

 

Anyway that be my 2cents, with regards to the xpack not focusing on Pvp, I call BS, why??! Because Conquest was the big Pvp update, and they brought that out before the xpack, because they felt the ppl playing deserved it, so how can you judge them on not providing a large pvp update with the xpack, when they made a hudge one before it?

Anyhow, for me this games pvp just rocks !!! :P

Ok go ahead and shred my body :D

  User Deleted
11/07/12 6:49:33 AM#52

I don't care for Rift, and gave it it's far shot.

But it's obviously not going to go the route of most of the other post-TBC MMOs, and thus it must be bringing in new players and maintaining a stable population. Trion is a pretty decent company that apparently actually tries - and even if I don't like the game they deserve some props for that.

  Vannor

Apprentice Member

Joined: 8/11/03
Posts: 2998

11/07/12 9:01:41 AM#53
Originally posted by strangiato2112
Originally posted by Vannor
/snip

Um, Im not posting in a WoW forum, am I?  Im posting in a RIFT forum.  Everyone that visits MMORPG.com is well aware of Rift.  So how does me posting in a Rift forum mean everyone that plays WoW knows about Rift?  But yes, Im suuuure that slogan caused more awareness than ads on mmo-champion or Rift's presence on curse (THAT is free advertising right there)

I think you are under some delusion that the WoW community cared.  They didn't.  Of all the negative things you can say about the WoW community they do have one big positive compared to other games:  they dont obsess over games they arent playing.  

And I'm sure Trion knows this.  No, this ad campaign was focused towards people that don't like WoW, or grew tired of it.  And yes, it got some of those people to try their game.  But it already put the WoW comparison in their heads, so they are going to scream WoW-clone when so much was so similar.  So if they didn't like WoW, or grew tired of it, why would they want to play a WoW-clone?

And this is why its bad advertising:  It was targeting people that wanted something different from another product, yet offering something extremely similar to that product.  It's like showing an advertisement of a movie theater playng Die Hard 6, Rambo 7, and Terminator 10 and having someone say 'man, I sure wish there was another option' and then flashing THE EXPENDABLES on the screen.  Someone that doesnt want to see a die hard sequel is going to want to see Expendables?  Not likely.  And while it will trick some people into the door, negative word of mouth will spread and it will hurt future showings.  And forget about Expendables II, you just turned off a lot of people no matter how good expendables II may be.

You're not posting on the WoW forum, no. But as you keep trying to make your opinion heard you and everyone replying to you are bumping this topic back onto the front page of this site. Many more people have now read this article about Rift than would have if you hadn't and chances are a few of them have just bought the expansion because of it or at least checked out the open beta or are trying the free 5 days from today. With this sort of thing happening on every site out there those numbers add up.

Your opinion of Rift is what it is. I can see why some people think it's a clone, it's MMO standard these days. I've never been hooked on WoW but I have with Rift, that's where I stand. I don't care if it copies a lot, to me it's better.. so to me their slogan was accurate, connotations and all. Rift gave me something WoW didn't, regardless of where you stand on the subject you can't deny that not everyone feels the same way so what you are saying is subjective. No marketing campaign is going to please everyone and to take advantage of the people that arn't going to be interested in the game either way is a clever move. When that campaign went out it was the number one news story on every MMO site and a top story on every gaming news site and many gaming forums. Free adverts for their advert. Rift turned a massive profit at launch and then got tons of extra funding in Feb this year.. which went into developing the new expansion among other things. How things turn out after this expansion, we'll have to wait and see.

As the only recently released P2P MMO still standing and going strong in terms of development, Rift, and any marketing campaign they have done, was not a failure.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6025

11/07/12 12:30:22 PM#54
Originally posted by strangiato2112
Originally posted by Xasapis

What's the measure of success? WoW numbers? Or actually be profitable, have a team that constantly develops for the game and probably the most important of all as far as mmorpgs go although it is subjective, the feeling that the game has a future, as opposed to slowly dying.

Take SW:TOR for example as an opposite example, so to speak. SW:TOR still has a bigger following than Rift. Which of the two has a future though, looking at them at this point in time?

We don't know enough about the populations of either.  If i had to guess they will both still be around in 5 years.

I really think Rift isnt in the shape many people think it is, and that A LOT is banking on Storm Legion.  And Storm legion is great-for fans of Rift.  But it needs to grow Rift's fan base and I am not sure if it will do that.  No one is sure.  But I think that the worst case is probably Rift survives but has to alter revenue models.  

And i dont see SWTOR falling off the face of the earth either.  In fact, that game has the most potential of any to turn it around.  People still want to play in the Star Wars unverse so if they can fix things up a bit there is hope.  Its not like its a VG-esque technical disaster.  

This is why I think B2P has the potential to generate more revenue.  It lowers the barrier to entry and more importantly long term retention.  People don't have to play constantly, but being able to pick it up at any time, possibly spend a bit in the cash shop, and buy the xpac expands revenue potential dramatically.

In my opinion the future for content churn games like this are with a B2P or F2P model.  Those trying to sell content churn on a monthly fee are taking the harder, likely less profitible road.  If a game can offer compelling and engaging systems that keep players busy then I think those will have an easier time offering the "join our club" subscription model.  RIFT is cool and a lot of fun, but it just doesn't offer the latter even with its housing expansion.

Curse you AquaScum!

  Jetrpg

Novice Member

Joined: 4/22/06
Posts: 2395

11/07/12 12:33:01 PM#55

rift has less pvp then wow now basiclly.

... less class balance.

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  Kremlik

Novice Member

Joined: 6/08/06
Posts: 697

11/07/12 1:51:46 PM#56

 

I'll just throw in my 2 copper on the sub numbers and server issues, yes Rift has less servers, yes Rift has less players then the 'big IP' games - does it matter? No.

Trion have been VERY smart in building the game, not just with the engine, design, gameplay or marketing but the whole business in general. Rift may have  around 150-200K players but as far as the MMO itself is thats perfectly fine as the game is profitable, in fact it reached that a while back, plus you have to remember that Rift isn't the only game they have End of Nations is due out soon and that Sifi TV show/MMO is still in the works, if Trion didn't have the money to run Rift then they wouldn't have the money to invest in other games even before Rift was barely out.

The fact of the matter is that Trion are good devs, 'preimum services' like character transfers are free, the servers may have merged but hold more players and the level of content updates have outdone some game's expantions. Despite it's flaws such as low  release content,  and open/conquest pvp a joke, Rift may not have held my attention all the time but at least it's given me a much stronger reason to resub to it.

The question on if the game should go B2P/F2P the answer is also no, there isn't any need too. The main reason lately that games that have been subcription based turning to F2P isn't becuase the market is heading to a 'sub-free' era it's more because those games have been lacking in profits (and/or poor in general). SWTOR has been mentioned a lot in this topic, so has WoW, the main reason SWTOR is heading F2P hybrid is that it hasn't 'made money' in fact I'm still unsure it made any real profit back, $200+ million was put into that game and look at it, it's engine isn't even in house, how could they have spent THAT much on it? Marketing mostly. If you really look at all those that have 'turned' why few weren't big buget known IP games it isn't the case of 'sub numbers', it's the case of investment and profit, the 'suits' couldn't get their money back fast enough over the publisher's 'grand ideas' and sales/sub projections. 

That is why there is no questioning the reason why WoW isn't moving to full F2P any time soon it's turning a profit, same with Rift. Rift may not be 'totally orginal' or a 'AAA' IP/game, but it ticks boxes for people and the dev team actually thinks about the game long term over short term profits.

It's the dark horse of the market and doesn't mind being second (or forth) fiddle, and many like it that way.

Bring on the WARRRRGGHH!

  Arkain

Advanced Member

Joined: 1/30/04
Posts: 502

Hows your google-Fu?

11/07/12 10:26:38 PM#57
Originally posted by Kremlik

 

I'll just throw in my 2 copper on the sub numbers and server issues, yes Rift has less servers, yes Rift has less players then the 'big IP' games - does it matter? No.

Trion have been VERY smart in building the game, not just with the engine, design, gameplay or marketing but the whole business in general. Rift may have  around 150-200K players but as far as the MMO itself is thats perfectly fine as the game is profitable, in fact it reached that a while back, plus you have to remember that Rift isn't the only game they have End of Nations is due out soon and that Sifi TV show/MMO is still in the works, if Trion didn't have the money to run Rift then they wouldn't have the money to invest in other games even before Rift was barely out.

The fact of the matter is that Trion are good devs, 'preimum services' like character transfers are free, the servers may have merged but hold more players and the level of content updates have outdone some game's expantions. Despite it's flaws such as low  release content,  and open/conquest pvp a joke, Rift may not have held my attention all the time but at least it's given me a much stronger reason to resub to it.

The question on if the game should go B2P/F2P the answer is also no, there isn't any need too. The main reason lately that games that have been subcription based turning to F2P isn't becuase the market is heading to a 'sub-free' era it's more because those games have been lacking in profits (and/or poor in general). SWTOR has been mentioned a lot in this topic, so has WoW, the main reason SWTOR is heading F2P hybrid is that it hasn't 'made money' in fact I'm still unsure it made any real profit back, $200+ million was put into that game and look at it, it's engine isn't even in house, how could they have spent THAT much on it? Marketing mostly. If you really look at all those that have 'turned' why few weren't big buget known IP games it isn't the case of 'sub numbers', it's the case of investment and profit, the 'suits' couldn't get their money back fast enough over the publisher's 'grand ideas' and sales/sub projections. 

That is why there is no questioning the reason why WoW isn't moving to full F2P any time soon it's turning a profit, same with Rift. Rift may not be 'totally orginal' or a 'AAA' IP/game, but it ticks boxes for people and the dev team actually thinks about the game long term over short term profits.

It's the dark horse of the market and doesn't mind being second (or forth) fiddle, and many like it that way.

^This +1

  f0dell54

Novice Member

Joined: 4/16/12
Posts: 311

Sanity....
It's for the weak.

11/07/12 10:39:35 PM#58
Originally posted by Arkain
Originally posted by Kremlik

 

I'll just throw in my 2 copper on the sub numbers and server issues, yes Rift has less servers, yes Rift has less players then the 'big IP' games - does it matter? No.

Trion have been VERY smart in building the game, not just with the engine, design, gameplay or marketing but the whole business in general. Rift may have  around 150-200K players but as far as the MMO itself is thats perfectly fine as the game is profitable, in fact it reached that a while back, plus you have to remember that Rift isn't the only game they have End of Nations is due out soon and that Sifi TV show/MMO is still in the works, if Trion didn't have the money to run Rift then they wouldn't have the money to invest in other games even before Rift was barely out.

The fact of the matter is that Trion are good devs, 'preimum services' like character transfers are free, the servers may have merged but hold more players and the level of content updates have outdone some game's expantions. Despite it's flaws such as low  release content,  and open/conquest pvp a joke, Rift may not have held my attention all the time but at least it's given me a much stronger reason to resub to it.

The question on if the game should go B2P/F2P the answer is also no, there isn't any need too. The main reason lately that games that have been subcription based turning to F2P isn't becuase the market is heading to a 'sub-free' era it's more because those games have been lacking in profits (and/or poor in general). SWTOR has been mentioned a lot in this topic, so has WoW, the main reason SWTOR is heading F2P hybrid is that it hasn't 'made money' in fact I'm still unsure it made any real profit back, $200+ million was put into that game and look at it, it's engine isn't even in house, how could they have spent THAT much on it? Marketing mostly. If you really look at all those that have 'turned' why few weren't big buget known IP games it isn't the case of 'sub numbers', it's the case of investment and profit, the 'suits' couldn't get their money back fast enough over the publisher's 'grand ideas' and sales/sub projections. 

That is why there is no questioning the reason why WoW isn't moving to full F2P any time soon it's turning a profit, same with Rift. Rift may not be 'totally orginal' or a 'AAA' IP/game, but it ticks boxes for people and the dev team actually thinks about the game long term over short term profits.

It's the dark horse of the market and doesn't mind being second (or forth) fiddle, and many like it that way.

^This +1

+2

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

11/08/12 1:44:14 AM#59
Originally posted by Torvaldr
...

This is why I think B2P has the potential to generate more revenue.  It lowers the barrier to entry and more importantly long term retention.  People don't have to play constantly, but being able to pick it up at any time, possibly spend a bit in the cash shop, and buy the xpac expands revenue potential dramatically.

In my opinion the future for content churn games like this are with a B2P or F2P model.  Those trying to sell content churn on a monthly fee are taking the harder, likely less profitible road.  If a game can offer compelling and engaging systems that keep players busy then I think those will have an easier time offering the "join our club" subscription model.  RIFT is cool and a lot of fun, but it just doesn't offer the latter even with its housing expansion.

From the looks of it B2P generate less revenue than a subscription game, by far. At least that's what the financial results from NCsoft clearly demonstrate. A subscription game that is released only in Korea (Blade & Soul) is only lagging by 20% behind a B2P game that has launched worldwide (GW2). The next quarter results will be more indicative on the impact of the cash shop in GW2, but the big money in the B2P model are generated at the purchase, which has already happened and is quite frankly, underwhelming. On the other hand, the subscription based game will continue to generate steady income for the duration of its lifespan.

  crazyed66

Novice Member

Joined: 6/11/12
Posts: 17

11/08/12 11:40:51 AM#60

GOSH!!!

I have read many threads now about this game being better than that game, when this game came out it was like etc... BUT I think many are missing something!

When WOW was released it was like the first cummuter jet, there was nothing like it around and it blew us away with it's innovative gameplay and huge open world. Honest gamers (who are old enough to remember wow legacy :) ) will admit how awe struck and excited we all were.

NOW the mmo environment is way different, the proverbial skies are saturated with jets, mmos are everywhere and the competition for development of new and better mmos doesn't seem to be slowing. It is becoming a huge industry as the internet constantly improves and our lives are becoming more and more cyber based.

With all that being said I think RIFT is an excellent mmo that is striving to be and remain current. WOW will always have a dedicated fan base until they flick the off switch for the last time. RIFT (if the devs keep doing what they are doing, in my opinion) will also have a dedicated fan base till it's eventual end.

Blizzard is a behemoth of a company  compared to Trion (at the moment) so I feel population comparisons are pointless and not a good sign of level of success equaly pointless is comparisons of game tech and requirements as WOW was made in a different era to RIFT. The only comparisons that are worthy of note are GAMEPLAY and CONTENT as these are the game, so to speak.

Now my rant is over "Is RIFT getting more attention?" I must ask More than what? More than WOW? More than GW2? heck, More than EQ2????    WHO CARES?!! It really isn't important. Try RIFT like it? play it! don't like it? don't play it! I personally love RIFT as do many many others, I also love GW2 and although I don't play WOW anymore I love that to and I don't begrudge any who do still play it.

For anyone who is worried about the future of RIFT, DON'T! It will be around for a long time, it may grow it may not but it will always at its core be RIFT!

 

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