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Rift (Rift)
Trion Worlds | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 03/01/11)  | Pub:Trion Worlds
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Rift Forum » General Discussion » Trion spoiled me with its patching and up keep of Rift.

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81 posts found
  Foomerang

Elite Member

Joined: 11/10/05
Posts: 4294

A man convinced against his will is of the same opinion still

10/08/12 8:43:00 PM#41


Originally posted by strangiato2112

Originally posted by Foomerang  

Originally posted by Myria Rift launched with a downright microscopic world (easily the smallest of any MMO I've ever played), few dungeons (which had to serve both leveling and endgame duty and were buggy as hell), and one raid (also buggy as hell).   If Trion hadn't patched like mad they wouldn't even have whatever small percentage of the population that is left. Honestly, if they'd spent a bit more time building the game world before launch and less time figuring they could just patch it in later the game would have a lot bigger percentage of its launch population still hanging around and paying a sub. Given that, I find it hard to give them props for what amounts to a bad plan, if perhaps a decent execution.
  I can see where youre coming from. But what i think a lot of people forget is they are an indie dev and started rift small. 
NO, you are dead wrong.  Trion was not an indie dev.  They are a big name company in the industy with HUGE funding.   Getting 100M to play with off the bat isnt indie.  And while the development of Rift may have been 50M, they had the extra 50M to play with to buy the servers and advertise the shit out of Rift (as well as start work on their other projects).  Just because a company is new doesnt make them indie.  

 

So no, Rift didnt start small.  It ddn't start huge either, but games like TERA had smaller budgets and even though things are obviously costlier now, Rift's budget was twce that of EQ2.


Indie means independent. It doesnt mean tiny company with a pitiful budget and a kickstarter with some obscure super niche idea. Trion is independent. They raised their capital, published and marketed their own game made from scratch and paid back their investors. Its textbook indie. Maybe that rubs you the wrong way, who knows. Doesnt change the fact that trion is an indie dev.

If you thought the events were dynamic, you'll think the stories are living.

  zephermarkus

Novice Member

Joined: 7/07/09
Posts: 226

10/08/12 8:43:17 PM#42
Originally posted by Madamefate
I don't think we will ever see a company that burns the midnight oil like Trion. I personally think Rift is number 2 behind GW and wow is third.

Guild wars 2 is trash u don't even need to play teh game at all and you get take part in the whole point of the game which is pvp your boosted to 80 and get all your skills. Tired of seeing guild wars 2 is a good game it is trash and didn't live up to the hype. There is no put to lvling your character at all in guild was 2 the only good endgame is and will be pvp and you dont need to lvl for that. Stop lying to people tell the truth fanboys.

Rift is awesome and so is wow but never put guild wars 2 in the top 50 of anymore of your top mmos anymore shows how much of a moron you are.

KKK THANKS.

  Myrdynn

Advanced Member

Joined: 3/25/07
Posts: 1254

10/08/12 8:45:22 PM#43

Asheron's Call still trumps all of them combined

 

  Arkain

Hard Core Member

Joined: 1/30/04
Posts: 499

Hows your google-Fu?

10/08/12 11:09:08 PM#44
Originally posted by strangiato2112
Originally posted by Arkain
Originally posted by strangiato2112
Originally posted by Alyvian
actually, the other 50 mill went to EoN and defiance, so rift started with just 50 mill, which compared to other similar mmos is a tiny budget for what they delivered.

How do you know this?  You have access to Trion's books?

 

And again, 50 mil is a bigger budget than TERA, and twice EQ2s budget.  AoC's development costs were 40-50 mill.   50 mill isnt tiny.

The cost does not matter.

The fact is they did deliver a really great MMO.

To x3 the world size with the first expantion, this is truly EPIC, no other MMO has done that to there game in one ex-pack,

even if they have the mone to do so (I'm looking at you Blizz).

Most devs would not delever there quality of MMO if they had that much to spend.

EQ has about a half dozen expansions eaisly bigger than Storm Legion, which does *not* triple the size of Telara.  It maybe doubles it.  But no way, shape or form does it triple it.  But I expected this, and new it was just PR hype.  Theyve done a good job with the expansion though, but the triple thing is an outright lie.

 

Id be curious to compare the size with Northrend, My guess is they are pretty similar in size, maybe the Rift expansion is slightly bigger but not by a lot.  the housing is really, really well done as are the soul tree revamps.

Yes 10 ex-packs "BUT it DID NOT x3 the size of EQ's game world in THE FIRST EX-PACK", please read and then try to understand what you read. 

Yes it does, need a link (the google is weak with this one): http://stormlegion.riftgame.com/en/

I love when some one never even looks at the site and thinks they know the game lol.

This is from the site:

 

"A VAST NEW WORLD

 

Adventure across two huge new continents that more than triple the size of the existing world

Experience epic stories that reveal the true power in Telara ... and the gateway to the planes

Make your move to the island city of Tempest Bay, a new stronghold for both Guardians and Defiant"

Link the prof please, other wise it would look as if you are lying, but I know you would never do that, would you? 

 

Really am dyslectic and I understood it, 

So you are incorrect on both of your assumption, but I have helped you.

Now you know, and knowing is hafe the battle! 

  Arkain

Hard Core Member

Joined: 1/30/04
Posts: 499

Hows your google-Fu?

10/08/12 11:11:23 PM#45
Originally posted by Foomerang

 


Originally posted by strangiato2112

Originally posted by Foomerang  

Originally posted by Myria Rift launched with a downright microscopic world (easily the smallest of any MMO I've ever played), few dungeons (which had to serve both leveling and endgame duty and were buggy as hell), and one raid (also buggy as hell).   If Trion hadn't patched like mad they wouldn't even have whatever small percentage of the population that is left. Honestly, if they'd spent a bit more time building the game world before launch and less time figuring they could just patch it in later the game would have a lot bigger percentage of its launch population still hanging around and paying a sub. Given that, I find it hard to give them props for what amounts to a bad plan, if perhaps a decent execution.
  I can see where youre coming from. But what i think a lot of people forget is they are an indie dev and started rift small. 
NO, you are dead wrong.  Trion was not an indie dev.  They are a big name company in the industy with HUGE funding.   Getting 100M to play with off the bat isnt indie.  And while the development of Rift may have been 50M, they had the extra 50M to play with to buy the servers and advertise the shit out of Rift (as well as start work on their other projects).  Just because a company is new doesnt make them indie.  

 

 

So no, Rift didnt start small.  It ddn't start huge either, but games like TERA had smaller budgets and even though things are obviously costlier now, Rift's budget was twce that of EQ2.


 

Indie means independent. It doesnt mean tiny company with a pitiful budget and a kickstarter with some obscure super niche idea. Trion is independent. They raised their capital, published and marketed their own game made from scratch and paid back their investors. Its textbook indie. Maybe that rubs you the wrong way, who knows. Doesnt change the fact that trion is an indie dev.

This is right.

  FlawSGI

Elite Member

Joined: 8/14/10
Posts: 1321

All of history is a lie. The truth depends on who does the listening, and who does the telling...

10/08/12 11:21:14 PM#46

I will admit that they are really active with the content and the game did have a pretty stellar launch. To bad the gameplay was so boring that I unsubbed 2 weeks in. Felt worse than the same ole with soo many pointless abilities and quest hubs. As someone who actually enjoys the leveling process and not just getting to the max level content, the game fell terribly short due to the lack of maps and paths to level through. Glad to hear they still have some people they can please but for a sub fee they didn't deliver anything near a worthy product. This has all been my opinion and I calim it as nothing more.

/Edit.... I just read through some of the other opinions and I see I am not alone on the time it took to realize how shallow the game was and it wasn't just me.

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

10/08/12 11:35:33 PM#47
Originally posted by Arkain
Originally posted by strangiato2112
Originally posted by Arkain
Originally posted by strangiato2112
Originally posted by Alyvian
actually, the other 50 mill went to EoN and defiance, so rift started with just 50 mill, which compared to other similar mmos is a tiny budget for what they delivered.

How do you know this?  You have access to Trion's books?

 

And again, 50 mil is a bigger budget than TERA, and twice EQ2s budget.  AoC's development costs were 40-50 mill.   50 mill isnt tiny.

The cost does not matter.

The fact is they did deliver a really great MMO.

To x3 the world size with the first expantion, this is truly EPIC, no other MMO has done that to there game in one ex-pack,

even if they have the mone to do so (I'm looking at you Blizz).

Most devs would not delever there quality of MMO if they had that much to spend.

EQ has about a half dozen expansions eaisly bigger than Storm Legion, which does *not* triple the size of Telara.  It maybe doubles it.  But no way, shape or form does it triple it.  But I expected this, and new it was just PR hype.  Theyve done a good job with the expansion though, but the triple thing is an outright lie.

 

Id be curious to compare the size with Northrend, My guess is they are pretty similar in size, maybe the Rift expansion is slightly bigger but not by a lot.  the housing is really, really well done as are the soul tree revamps.

Yes 10 ex-packs "BUT it DID NOT x3 the size of EQ's game world in THE FIRST EX-PACK", please read and then try to understand what you read. 

Yes it does, need a link (the google is weak with this one): http://stormlegion.riftgame.com/en/

I love when some one never even looks at the site and thinks they know the game lol.

This is from the site:

 

"A VAST NEW WORLD

 

Adventure across two huge new continents that more than triple the size of the existing world

Experience epic stories that reveal the true power in Telara ... and the gateway to the planes

Make your move to the island city of Tempest Bay, a new stronghold for both Guardians and Defiant"

Link the prof please, other wise it would look as if you are lying, but I know you would never do that, would you? 

 

Really am dyslectic and I understood it, 

So you are incorrect on both of your assumption, but I have helped you.

Now you know, and knowing is hafe the battle! 

Um, you are basing everything on a press release.  Lets just say I am not basing it on a press release, even that is pushing what I am allowed to say.

 

And EQ's first 3 or 4 expansions may not have tripled Norrath, but they would have quintupled Telara. 

  Arkain

Hard Core Member

Joined: 1/30/04
Posts: 499

Hows your google-Fu?

10/08/12 11:35:35 PM#48
Originally posted by FlawSGI

I will admit that they are really active with the content and the game did have a pretty stellar launch. To bad the gameplay was so boring that I unsubbed 2 weeks in. Felt worse than the same ole with soo many pointless abilities and quest hubs. As someone who actually enjoys the leveling process and not just getting to the max level content, the game fell terribly short due to the lack of maps and paths to level through. Glad to hear they still have some people they can please but for a sub fee they didn't deliver anything near a worthy product. This has all been my opinion and I calim it as nothing more.

/Edit.... I just read through some of the other opinions and I see I am not alone on the time it took to realize how shallow the game was and it wasn't just me.

It is ok you feel that way, no game is good enugh for everyone, thats why there are sooooo meny out there. 

I hope you fine your game. 

  SuperXero89

Apprentice Member

Joined: 8/16/09
Posts: 2595

10/08/12 11:44:57 PM#49
Yeah, I'm currently trying to decide between buying Storm Legion, buying Mists of Pandaria, or returning to SW:TOR this holiday season.  Kinda leaning more toward Storm Legion at the moment.   While something about Rift always turns me away from the game after awhile, Storm Legion seems to have a much more robust feature-set than the other two.  I've already played SW:TOR through levels 1-50 and all T1 raids.  The only new content would be additional raids and whatever they've added since last summer.  In WoW, Pandaria would be all new, but again, Pandaria doesn't seem like it has as many unique features as Storm Legion.
  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

10/08/12 11:45:44 PM#50
Originally posted by Arkain
Originally posted by Foomerang

 


Originally posted by strangiato2112

Originally posted by Foomerang  

Originally posted by Myria Rift launched with a downright microscopic world (easily the smallest of any MMO I've ever played), few dungeons (which had to serve both leveling and endgame duty and were buggy as hell), and one raid (also buggy as hell).   If Trion hadn't patched like mad they wouldn't even have whatever small percentage of the population that is left. Honestly, if they'd spent a bit more time building the game world before launch and less time figuring they could just patch it in later the game would have a lot bigger percentage of its launch population still hanging around and paying a sub. Given that, I find it hard to give them props for what amounts to a bad plan, if perhaps a decent execution.
  I can see where youre coming from. But what i think a lot of people forget is they are an indie dev and started rift small. 
NO, you are dead wrong.  Trion was not an indie dev.  They are a big name company in the industy with HUGE funding.   Getting 100M to play with off the bat isnt indie.  And while the development of Rift may have been 50M, they had the extra 50M to play with to buy the servers and advertise the shit out of Rift (as well as start work on their other projects).  Just because a company is new doesnt make them indie.  

 

 

So no, Rift didnt start small.  It ddn't start huge either, but games like TERA had smaller budgets and even though things are obviously costlier now, Rift's budget was twce that of EQ2.


 

Indie means independent. It doesnt mean tiny company with a pitiful budget and a kickstarter with some obscure super niche idea. Trion is independent. They raised their capital, published and marketed their own game made from scratch and paid back their investors. Its textbook indie. Maybe that rubs you the wrong way, who knows. Doesnt change the fact that trion is an indie dev.

This is right.

Okay, technically this is right, but I have never heard of someone refer to a company like Trion or Sigil as indie companies.  Where the original post was dead wrong, is about Trion starting small.  They did not in any way, shape or form start small.  The company was founded by the VP of EA and executive producer of NC Soft.  Their progammers were mostly industry veterans.  Rift was formed with more talent than probably any other MMORPG out there.  Given the pedigree of the company, finding finanical backing wasnt difficult and they certainly had plenty of ties and connections where needed.

 

As opposed to a company like CCP

 

joke question:  would SoE be considered indie now?  Because they sure as shit dont get any support from Sony.  Joking aside, they probably would be better off apart from Sony.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

10/08/12 11:50:56 PM#51
Originally posted by SuperXero89
Yeah, I'm currently trying to decide between buying Storm Legion, buying Mists of Pandaria, or returning to SW:TOR this holiday season.  Kinda leaning more toward Storm Legion at the moment.   While something about Rift always turns me away from the game after awhile, Storm Legion seems to have a much more robust feature-set than the other two.  I've already played SW:TOR through levels 1-50 and all T1 raids.  The only new content would be additional raids and whatever they've added since last summer.  In WoW, Pandaria would be all new, but again, Pandaria doesn't seem like it has as many unique features as Storm Legion.

Buy MoP, get your $40 worth playing the new content, then go on to SL if WoW isnt holding you.  MoP has certainly added more features to WoW than any other WoW xpac, but that doesnt mean they are stuff that everyone will appreciate.

  Arkain

Hard Core Member

Joined: 1/30/04
Posts: 499

Hows your google-Fu?

10/08/12 11:57:38 PM#52
Originally posted by strangiato2112
Originally posted by Arkain
Originally posted by strangiato2112
Originally posted by Arkain
Originally posted by strangiato2112
Originally posted by Alyvian
actually, the other 50 mill went to EoN and defiance, so rift started with just 50 mill, which compared to other similar mmos is a tiny budget for what they delivered.

How do you know this?  You have access to Trion's books?

 

And again, 50 mil is a bigger budget than TERA, and twice EQ2s budget.  AoC's development costs were 40-50 mill.   50 mill isnt tiny.

The cost does not matter.

The fact is they did deliver a really great MMO.

To x3 the world size with the first expantion, this is truly EPIC, no other MMO has done that to there game in one ex-pack,

even if they have the mone to do so (I'm looking at you Blizz).

Most devs would not delever there quality of MMO if they had that much to spend.

EQ has about a half dozen expansions eaisly bigger than Storm Legion, which does *not* triple the size of Telara.  It maybe doubles it.  But no way, shape or form does it triple it.  But I expected this, and new it was just PR hype.  Theyve done a good job with the expansion though, but the triple thing is an outright lie.

 

Id be curious to compare the size with Northrend, My guess is they are pretty similar in size, maybe the Rift expansion is slightly bigger but not by a lot.  the housing is really, really well done as are the soul tree revamps.

Yes 10 ex-packs "BUT it DID NOT x3 the size of EQ's game world in THE FIRST EX-PACK", please read and then try to understand what you read. 

Yes it does, need a link (the google is weak with this one): http://stormlegion.riftgame.com/en/

I love when some one never even looks at the site and thinks they know the game lol.

This is from the site:

 

"A VAST NEW WORLD

 

Adventure across two huge new continents that more than triple the size of the existing world

Experience epic stories that reveal the true power in Telara ... and the gateway to the planes

Make your move to the island city of Tempest Bay, a new stronghold for both Guardians and Defiant"

Link the prof please, other wise it would look as if you are lying, but I know you would never do that, would you? 

 

Really am dyslectic and I understood it, 

So you are incorrect on both of your assumption, but I have helped you.

Now you know, and knowing is hafe the battle! 

Um, you are basing everything on a press release.  Lets just say I am not basing it on a press release, even that is pushing what I am allowed to say.

 

And EQ's first 3 or 4 expansions may not have tripled Norrath, but they would have quintupled Telara. 

Ones again...link please (you do have one right).

With EQ, so what you are saying, is I was right, they did not x3 the size of their world.

thank you for admitting that, 

you see it does not matter what they did in comparison to other worlds, only in comparison to their world.

You see, you cannot take you character out of one MMORPG to another MMORPG, you can only remake them, and even then....they will never be the same.

(And just so you know, I did play EQ up to planes of power and SOE did lie from day one even on the box, but Trion has not so I have no reason to assume they will even on your upstanding word).

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

10/09/12 12:20:18 AM#53
Originally posted by Arkain
Originally posted by strangiato2112
Originally posted by Arkain
Originally posted by strangiato2112
Originally posted by Arkain
Originally posted by strangiato2112
Originally posted by Alyvian
actually, the other 50 mill went to EoN and defiance, so rift started with just 50 mill, which compared to other similar mmos is a tiny budget for what they delivered.

How do you know this?  You have access to Trion's books?

 

And again, 50 mil is a bigger budget than TERA, and twice EQ2s budget.  AoC's development costs were 40-50 mill.   50 mill isnt tiny.

The cost does not matter.

The fact is they did deliver a really great MMO.

To x3 the world size with the first expantion, this is truly EPIC, no other MMO has done that to there game in one ex-pack,

even if they have the mone to do so (I'm looking at you Blizz).

Most devs would not delever there quality of MMO if they had that much to spend.

EQ has about a half dozen expansions eaisly bigger than Storm Legion, which does *not* triple the size of Telara.  It maybe doubles it.  But no way, shape or form does it triple it.  But I expected this, and new it was just PR hype.  Theyve done a good job with the expansion though, but the triple thing is an outright lie.

 

Id be curious to compare the size with Northrend, My guess is they are pretty similar in size, maybe the Rift expansion is slightly bigger but not by a lot.  the housing is really, really well done as are the soul tree revamps.

Yes 10 ex-packs "BUT it DID NOT x3 the size of EQ's game world in THE FIRST EX-PACK", please read and then try to understand what you read. 

Yes it does, need a link (the google is weak with this one): http://stormlegion.riftgame.com/en/

I love when some one never even looks at the site and thinks they know the game lol.

This is from the site:

 

"A VAST NEW WORLD

 

Adventure across two huge new continents that more than triple the size of the existing world

Experience epic stories that reveal the true power in Telara ... and the gateway to the planes

Make your move to the island city of Tempest Bay, a new stronghold for both Guardians and Defiant"

Link the prof please, other wise it would look as if you are lying, but I know you would never do that, would you? 

 

Really am dyslectic and I understood it, 

So you are incorrect on both of your assumption, but I have helped you.

Now you know, and knowing is hafe the battle! 

Um, you are basing everything on a press release.  Lets just say I am not basing it on a press release, even that is pushing what I am allowed to say.

 

And EQ's first 3 or 4 expansions may not have tripled Norrath, but they would have quintupled Telara. 

Ones again...link please (you do have one right).

With EQ, so what you are saying, is I was right, they did not x3 the size of their world.

thank you for admitting that, 

you see it does not matter what they did in comparison to other worlds, only in comparison to their world.

You see, you cannot take you character out of one MMORPG to another MMORPG, you can only remake them, and even then....they will never be the same.

(And just so you know, I did play EQ up to planes of power and SOE did lie from day one even on the box, but Trion has not so I have no reason to assume they will even on your upstanding word).

So you are saying that Rift should be celebrated for launching with a small game world?

And Trion doesnt lie?  The shard consolidation was due to an upcoming promotion that needed more trial shards?  Well its been 8 or 9 months since that and this fabled promotion hasnt come yet.

For the record I am actually very impressed with Storm Legion, they addressed a LOT of what needed to be addressed.  Probably the single biggest improvement I have seen to a base game since the KoS/EoF expansions for EQ2 (keep in mind I thought both base games were mediocre, but for almost opposite reasons).  But it does NOT triple the size of the game.

  Arkain

Hard Core Member

Joined: 1/30/04
Posts: 499

Hows your google-Fu?

10/09/12 12:23:27 AM#54
Originally posted by strangiato2112
Originally posted by Arkain
Originally posted by Foomerang

 


Originally posted by strangiato2112

Originally posted by Foomerang  

Originally posted by Myria Rift launched with a downright microscopic world (easily the smallest of any MMO I've ever played), few dungeons (which had to serve both leveling and endgame duty and were buggy as hell), and one raid (also buggy as hell).   If Trion hadn't patched like mad they wouldn't even have whatever small percentage of the population that is left. Honestly, if they'd spent a bit more time building the game world before launch and less time figuring they could just patch it in later the game would have a lot bigger percentage of its launch population still hanging around and paying a sub. Given that, I find it hard to give them props for what amounts to a bad plan, if perhaps a decent execution.
  I can see where youre coming from. But what i think a lot of people forget is they are an indie dev and started rift small. 
NO, you are dead wrong.  Trion was not an indie dev.  They are a big name company in the industy with HUGE funding.   Getting 100M to play with off the bat isnt indie.  And while the development of Rift may have been 50M, they had the extra 50M to play with to buy the servers and advertise the shit out of Rift (as well as start work on their other projects).  Just because a company is new doesnt make them indie.  

 

 

So no, Rift didnt start small.  It ddn't start huge either, but games like TERA had smaller budgets and even though things are obviously costlier now, Rift's budget was twce that of EQ2.


 

Indie means independent. It doesnt mean tiny company with a pitiful budget and a kickstarter with some obscure super niche idea. Trion is independent. They raised their capital, published and marketed their own game made from scratch and paid back their investors. Its textbook indie. Maybe that rubs you the wrong way, who knows. Doesnt change the fact that trion is an indie dev.

This is right.

Okay, technically this is right, but I have never heard of someone refer to a company like Trion or Sigil as indie companies.  Where the original post was dead wrong, is about Trion starting small.  They did not in any way, shape or form start small.  The company was founded by the VP of EA and executive producer of NC Soft.  Their progammers were mostly industry veterans.  Rift was formed with more talent than probably any other MMORPG out there.  Given the pedigree of the company, finding finanical backing wasnt difficult and they certainly had plenty of ties and connections where needed.

 

As opposed to a company like CCP

 

joke question:  would SoE be considered indie now?  Because they sure as shit dont get any support from Sony.  Joking aside, they probably would be better off apart from Sony.

WOW you can really sing the praise whin you want to. lol good going 

  Arkain

Hard Core Member

Joined: 1/30/04
Posts: 499

Hows your google-Fu?

10/09/12 12:32:14 AM#55
Originally posted by SuperXero89
Yeah, I'm currently trying to decide between buying Storm Legion, buying Mists of Pandaria, or returning to SW:TOR this holiday season.  Kinda leaning more toward Storm Legion at the moment.   While something about Rift always turns me away from the game after awhile, Storm Legion seems to have a much more robust feature-set than the other two.  I've already played SW:TOR through levels 1-50 and all T1 raids.  The only new content would be additional raids and whatever they've added since last summer.  In WoW, Pandaria would be all new, but again, Pandaria doesn't seem like it has as many unique features as Storm Legion.

Both are good games

Look at the 2 vids and make up your own mind:

Mist of Pandaria: 

http://www.youtube.com/watch?v=oZCfBiMq424&list=UUbLj9QP9FAaHs_647QckGtg&index=2&feature=plcp

 

Storm Legion:

http://www.youtube.com/watch?feature=player_embedded&v=LYjoqf4kxVk

 

What ever you pick, you should have a good time. 

  Arkain

Hard Core Member

Joined: 1/30/04
Posts: 499

Hows your google-Fu?

10/09/12 12:54:28 AM#56
Originally posted by strangiato2112
Originally posted by Arkain
Originally posted by strangiato2112
Originally posted by Arkain
Originally posted by strangiato2112
Originally posted by Arkain
Originally posted by strangiato2112
Originally posted by Alyvian
actually, the other 50 mill went to EoN and defiance, so rift started with just 50 mill, which compared to other similar mmos is a tiny budget for what they delivered.

How do you know this?  You have access to Trion's books?

 

And again, 50 mil is a bigger budget than TERA, and twice EQ2s budget.  AoC's development costs were 40-50 mill.   50 mill isnt tiny.

The cost does not matter.

The fact is they did deliver a really great MMO.

To x3 the world size with the first expantion, this is truly EPIC, no other MMO has done that to there game in one ex-pack,

even if they have the mone to do so (I'm looking at you Blizz).

Most devs would not delever there quality of MMO if they had that much to spend.

EQ has about a half dozen expansions eaisly bigger than Storm Legion, which does *not* triple the size of Telara.  It maybe doubles it.  But no way, shape or form does it triple it.  But I expected this, and new it was just PR hype.  Theyve done a good job with the expansion though, but the triple thing is an outright lie.

 

Id be curious to compare the size with Northrend, My guess is they are pretty similar in size, maybe the Rift expansion is slightly bigger but not by a lot.  the housing is really, really well done as are the soul tree revamps.

Yes 10 ex-packs "BUT it DID NOT x3 the size of EQ's game world in THE FIRST EX-PACK", please read and then try to understand what you read. 

Yes it does, need a link (the google is weak with this one): http://stormlegion.riftgame.com/en/

I love when some one never even looks at the site and thinks they know the game lol.

This is from the site:

 

"A VAST NEW WORLD

 

Adventure across two huge new continents that more than triple the size of the existing world

Experience epic stories that reveal the true power in Telara ... and the gateway to the planes

Make your move to the island city of Tempest Bay, a new stronghold for both Guardians and Defiant"

Link the prof please, other wise it would look as if you are lying, but I know you would never do that, would you? 

 

Really am dyslectic and I understood it, 

So you are incorrect on both of your assumption, but I have helped you.

Now you know, and knowing is hafe the battle! 

Um, you are basing everything on a press release.  Lets just say I am not basing it on a press release, even that is pushing what I am allowed to say.

 

And EQ's first 3 or 4 expansions may not have tripled Norrath, but they would have quintupled Telara. 

Ones again...link please (you do have one right).

With EQ, so what you are saying, is I was right, they did not x3 the size of their world.

thank you for admitting that, 

you see it does not matter what they did in comparison to other worlds, only in comparison to their world.

You see, you cannot take you character out of one MMORPG to another MMORPG, you can only remake them, and even then....they will never be the same.

(And just so you know, I did play EQ up to planes of power and SOE did lie from day one even on the box, but Trion has not so I have no reason to assume they will even on your upstanding word).

So you are saying that Rift should be celebrated for launching with a small game world?

And Trion doesnt lie?  The shard consolidation was due to an upcoming promotion that needed more trial shards?  Well its been 8 or 9 months since that and this fabled promotion hasnt come yet.

For the record I am actually very impressed with Storm Legion, they addressed a LOT of what needed to be addressed.  Probably the single biggest improvement I have seen to a base game since the KoS/EoF expansions for EQ2 (keep in mind I thought both base games were mediocre, but for almost opposite reasons).  But it does NOT triple the size of the game.

If there is no link, it is only your opinion, not a fact.

Yes, in meany ways that worked out quit well for them (I was in the close bata test for RIFT, when it was first release),

The larger the world, the more errors you must find and kill.

There are still errors that EQ, EQ2, and Vanguard teams have not been able to fix, in their BIG worlds.

SOE has put all 3 games to the FTP market, to get new life in to them.

Starting with a more sutable size world was a great idea for Trion first game, less bug and errors to find and fix,

but as you said, "Their progammers were mostly industry veterans"

/Edit: almost missed this:

Can I see the link for that, please?

 

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

10/09/12 1:06:55 AM#57
Originally posted by Arkain

If there is no link, it is only your opinion, not a fact.

Yes, in meany ways that worked out quit well for them (I was in the close bata test for RIFT, when it was first release),

The larger the world, the more errors you must find and kill.

There are still errors that EQ, EQ2, and Vanguard teams have not been able to fix, in their BIG worlds.

SOE has put all 3 games to the FTP market, to get new life in to them.

Starting with a more sutable size world was a great idea for Trion first game, less bug and errors to find and fix,

but as you said, "Their progammers were mostly industry veterans"

1. If you cant tell where I am getting my informaton from, well I don't know what to tell you.  

2. In many ways the small world worked out for them, except for that whole HORRIBLE RETENTION issue they have had.  And yes, world size was a major factor in that, especially lack of zone options to level in

3. EQ and EQ2 do not have many, if any, bugs related to world size.  Not saying they are bug free, no games are.  And VG wasnt a SoE game, theyve just tried to fix up the mess

4.  Both EQ and EQ2 were doing better than Rift at this point in their lifespans.  SL might just be good enough to put it over EQ2.  But Trion would jump for joy at EQ level of success, only one western MMORPG has had more long term success than EQ (WoW, obviously)

5.  Yes, their programmers were industry vets, and it shows.  Surprisingly, its the...I hate to use this word....vision behind the game that really hurt Rift.  It was a WoW clone.  As Hartsman has turned Rift more into an EQ2 inspired game than a WoW inspired game it has slowly improved, and Storm Legion should further that.

6.  Here is your link about the trial servers http://www.mmorpg.com/gamelist.cfm/game/431/view/news/page/5/read/23195/Rift-Server-Changes-Confirmed-Clarified.html

  Arkain

Hard Core Member

Joined: 1/30/04
Posts: 499

Hows your google-Fu?

10/09/12 1:42:53 AM#58
Originally posted by strangiato2112
Originally posted by Arkain

If there is no link, it is only your opinion, not a fact.

Yes, in meany ways that worked out quit well for them (I was in the close bata test for RIFT, when it was first release),

The larger the world, the more errors you must find and kill.

There are still errors that EQ, EQ2, and Vanguard teams have not been able to fix, in their BIG worlds.

SOE has put all 3 games to the FTP market, to get new life in to them.

Starting with a more sutable size world was a great idea for Trion first game, less bug and errors to find and fix,

but as you said, "Their progammers were mostly industry veterans"

1. If you cant tell where I am getting my informaton from, well I don't know what to tell you.  

2. In many ways the small world worked out for them, except for that whole HORRIBLE RETENTION issue they have had.  And yes, world size was a major factor in that, especially lack of zone options to level in

3. EQ and EQ2 do not have many, if any, bugs related to world size.  Not saying they are bug free, no games are.  And VG wasnt a SoE game, theyve just tried to fix up the mess

4.  Both EQ and EQ2 were doing better than Rift at this point in their lifespans.  SL might just be good enough to put it over EQ2.  But Trion would jump for joy at EQ level of success, only one western MMORPG has had more long term success than EQ (WoW, obviously)

5.  Yes, their programmers were industry vets, and it shows.  Surprisingly, its the...I hate to use this word....vision behind the game that really hurt Rift.  It was a WoW clone.  As Hartsman has turned Rift more into an EQ2 inspired game than a WoW inspired game it has slowly improved, and Storm Legion should further that.

6.  Here is your link about the trial servers http://www.mmorpg.com/gamelist.cfm/game/431/view/news/page/5/read/23195/Rift-Server-Changes-Confirmed-Clarified.html

Answer to 1:

You can understand why I do not trust you in that, don't you?

If you are, you are breaking NDA and that would make you dishonest, and if you are not, then you are lying with what you are inferring. 

Answer to 2:

The game has made money, enugh not to go free to play, and to get an ex-pack. 

A to 3:

Vanguard is the best of the 3 games, its the one that could net them the most

A to 4:

At this point in EQ's life it had no competition, so that does not mater nor does it compaire to RIFT.

At this point in EQ2's life it was getting its backside handed to itself by, of all things World of Warcraft, It was supposed to be the successor insteed it was beat down by Orcs vs. Humans.

A to 5:

If you are going to copy something, you copy the leader.

Thats what WoW did, it took the best of EQ, and improved on it. That got them up to 14 mil paying players.

A to 6:

WoW, you got me a link, after I gave you so meany. 

Not quite a lie, that may have been thier plain at the time, they may have been looking at a FTP done the same as EQ2.

Good but you can do better then that, can't you?

EQ lied about having 5 enormous contients when there was only 2 and an island, and this was on the box!

So find something that maches this in scope from Trion,

Can you?

you have some time to fine it, I'm going to get some sleep.

By the way, this has been a really good debate, so thank you. 

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

10/09/12 9:05:33 AM#59
Originally posted by Arkain

 

Answer to 1:

You can understand why I do not trust you in that, don't you?

If you are, you are breaking NDA and that would make you dishonest, and if you are not, then you are lying with what you are inferring. 

Or maybe I just know someone in the beta who broke the NDA to me and I am relaying information?  Or Ive found information on another forum?  Hmm, maybe there are more possibilities than you think there are.

Answer to 2:

The game has made money, enugh not to go free to play, and to get an ex-pack. 

But not enough to do so without microtransactions (which, for the record, i have absolutely no issues with their mount sales because the money is going back into development)

A to 3:

Vanguard is the best of the 3 games, its the one that could net them the most

The first part is an opinion i disagree with, the second part is laughable.  VG just has far too many issues and would require substantial investment, and there is no proof there is a market for it.  In fact, there is strong indication otherwise.

A to 4:

At this point in EQ's life it had no competition, so that does not mater nor does it compaire to RIFT.

Of course it had competition.  UO and AC were both popular and very well respected, and DAoC was on the horizon.  It was also a new genre so it didnt have the benefit of a large player base to draw from like Rift does.

At this point in EQ2's life it was getting its backside handed to itself by, of all things World of Warcraft, It was supposed to be the successor insteed it was beat down by Orcs vs. Humans.

And 8 years later, Rift is getting its backside handed to it by the same game.

A to 5:

If you are going to copy something, you copy the leader.

Thats what WoW did, it took the best of EQ, and improved on it. That got them up to 14 mil paying players.

WoW and EQ only share genre similarities.  the games are almost nothing alie outside of that.  The core philosopies were drastically different.  one was a time consuming, group centric game, the other was meant to be able to accomplish things in short bursts of play.  One was strctly PvE, the other was designed to incorporate both aspects of play.  Some of the early raid philosophies were similar, but outside of that and the fact the games have levels they arent similar at all.

A to 6:

WoW, you got me a link, after I gave you so meany. 

Not quite a lie, that may have been thier plain at the time, they may have been looking at a FTP done the same as EQ2.

Good but you can do better then that, can't you?

EQ lied about having 5 enormous contients when there was only 2 and an island, and this was on the box!

So find something that maches this in scope from Trion,

Can you?

you have some time to fine it, I'm going to get some sleep.

I already did.  Just because you want to live in denial doesnt change the fact.

By the way, this has been a really good debate, so thank you. 

 

  gordiflu

Advanced Member

Joined: 1/22/07
Posts: 753

10/09/12 10:32:29 AM#60
Originally posted by zevni78

I really respect TRION and hold them as the standard that most other mmo devs do not meet, I just wish Rift itself was a more interesting game. A major problem is that is has both standard quest hubs and Dynamic Events, and both come of as watered down compared to WoW which focuses on hubs and GW2 which is mostly DEs.

 

However it's GW2's combat that won me over, even more than the more varied and story based DEs, after TERA I can't go back to passive hotkey rotations. If RIft changed to a more action combat system and added some more interesting races I would return.

 

Still there is both Defiance and End of Nations, the later I know for a fact is a great game IMO, and I look forward to playing more of Trion's games in the future.

Totally agree. I ended up getting bored of Rift's linear gameplay and old gear grind. Been there done that far too many times. I was expecting something new with all that "blah blah blah" about dinamic events and rifts.

Now, while Rift was not my game, I have to salute Trion for the smoothest launch ever, for extensive and exhaustive betas were the playerbase feedback was paid attention to and for extremelly frequent updates and fast bug tackling.

Trion is a company I respect and I will be paying attention to their releases.

 

Edit: I also agree on the combat system thing. Please, we had plenty of years of tab-targetting. Isn't it enough by now? Our computers and your servers can do more, lots more nowadays.

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