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2/21/11 2:29:20 PM#61
For me personally, I don't like Rift. It just seems like i've done it before, it's not very unique and the leveling seems linear. Now don't get me wrong, I had some good fun during the 20 hours i've played but when I got to the defiant city, that was it. The Rifts are fun, but very repetitive. There doesn't seem to be a reason for doing them except for the secondary currency. The invasions were cool as well but it seemed rather difficult. A monster that takes 20 minutes to kill is not my idea of "good time fun". I really expected a lot more from a game that is designed around PvE. The PvP is also rather shallow. Sadly it reminds me of WoW's battlegrounds. They are rather small and don't contibute to anything. I will give props that getting loot from killing an enemy is good but it's not enough. The PvP also seems rather wierd. The amount of class combinations is rather large but not balanced. I for one will watch behind the sidelines of this game. It has the perfect formula of disaster that plagued Warhammer Online and will probably follow the same path after 3 or so months. Purpose in life is not to gain things, but experience. - Rover64dd |
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2/22/11 7:19:35 AM#62
My big question is, why do we care if WoW and Rift are clones. Call of Duty and Medal of Honor and Bulletstorm and Doom and Doom 3 and Duke Nukem are "clones" by the definition put forth here. Final Fantasy, Mario RPG, Dragon Warrior(Quest), Xenogears and Mystic Quest are "clones" by the definition put forth here. Pet Cemetary, Carrie, Odd Thomas are "clones" by the definition put forth here. Sargent Pepper, The White Album, Abby Road are "clones" by the definition put forth here.
Without becoming a wall of text, people who are open minded and not the normal forum trolls that just want to argue, will see my point. Everything is similar, slightly to extrememly, with something else. Unique products are rare at this point. You can compare things with something else.
This thread shouldn't of needed to be made, the important thing is... Do you like Rift, WoW or Warhammer the most? Do you want to play one or multiple games? Do you want something new - without a bunch of expansions and patches - or something established?
My Opinion - using a WoW style interface is a smart move for Rift - makes it easier to get into. Same thing - going from EQ to WoW didn't require much adjustment since the interface was similar. WoW to EQ2 was easy enough - since the interface was similar.
Different worlds - different races - different classes - different stories. That's what I care about. |
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wallet113
Novice Member
Joined: 2/15/09
"There is no such thing as innocence, only degrees of guilt." |
2/22/11 7:30:16 AM#63
WoW fans really want to quit the game to play Rift, but need a push. Thats why they are doing this whole clone thing. |
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2/22/11 7:44:47 AM#64
Originally posted by wallet113 Ok, let me see if I understand what you just typed: 1. WoW fans really want to quit the game to play RIFT. 2. They need a 'push' 3. RIFT decided to clone WoW to give these players a 'push'.' Question: if WoW players already decided to quit WoW to play RIFT, why did they need a push? And how could RIFT's supposed 'cloning' of WoW 'push' them if they would be just moving to a clone of the game they just quit? I'm just not sure I get what you're trying to say here. |
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2/22/11 7:53:56 AM#65
Originally posted by wallet113 WoW fans won't quit the game for Rift. Ex-wow people, especially those who didn't like the direction WoW took over the years with each passing expansion are probably more eligible to pick up Rift. A friend of mine (who won't give up WoW) described Rift as a "more mature version of WoW" after playing the first 10 levels. |
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2/22/11 7:59:22 AM#66
Originally posted by Qazz I think he was refering to the people saying it's a WoW clone - not Trion. Trion has openly admited to takingg parts from all the best MMOs then adding what they felt was needed. Again - refer to my above post.
I quit WoW for this game - I think Rift is more my style as it feels a bit more like the EQ age of MMOs. I miss that and this hits it just right. Enough of the old with a few of the important WoW innovations Blizzard made the gold standard. |
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2/22/11 8:42:42 AM#67
Originally posted by Xzen I can't stand WoW and disagree with this, vehemently. The class system is more complicated, flexible, and tailor-able to what you want your character to be able to do. The rift system in Rift is much more dynamic. The graphics are better even in low-render (when I started beta I was waiting for my new computer to be built), and the community has been friendlier so far. And most importantly, Trion seems to believe in the quaint, nearly antiquainted idea of customer service. They listen to their player base and attempt to fix problems without going overboard on nerfs or boosts. |
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2/22/11 8:51:35 AM#68
Originally posted by nightfallrob I agree with most of what Nightfall said. The issue with the "Absolutely everything" statement, is that opinions are stated as facts. WoW doesn't do anything better than Rift. Rift doesn't do anything better than WoW. They both work as intended. I've crashed more in WoW recently - but that's new game problems with the huge expansion. Rift has been 100% stable through... beta...
My preferance is Rift. Both are polished - VERY different products - that appeal to different people. WoW is for people that like templates and a more specific grind. Rift is a bit less rail roaded (in my opinion) with how the class system (specs) work and with options of what you can do as you level.
Again - previous paragraph is an OPINION - lets try to be clear and stay away from stating opinions as facts.
Fact example - Rift has four callings. Opinion example - I think WoW has better graphics because I like the art style more. |
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2/22/11 3:17:51 PM#69
Rift is what Warhammer Online should of been. If it had come out around when Warhammer/Age of Conan and all that it would of been a better time to play it. But to be honest, Rift is nothing new and while I admit it is a decent game it just won't see my money for the same thing that was playing 2+ years ago. Warhammer online uses the Gamebryo Engine Rift uses the Gamebryo engine (newer engine version obviously) Some of the people behind Rift also worked on Warhammer Online and other games. But it is exactly a clone of Warhammer. Warhammer originally started out with 3 races, Rift has 3 races. Warhammer had public quests that acted the same way Rift's rift's are acting. Sure it may be "better looking" with the fancy tentacle porn cloud dropping npcs out of her vayjay. But that's how I see it. Not to mention the chaos starting zone in warhammer had the same feel in Rift's defiant starting zone with the massive explosions. |
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2/22/11 4:02:32 PM#70
But Warhammer sucked at about the time the creating a character screen appeared (to me) and playing it was even worse. |
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2/22/11 6:54:11 PM#71
I have no idea why ppl hyped this game as they did, i play''d the game since beta 4, to be honest i tried to enjoy the game but i could not, it dosnt bring anything new to the genre, must admit tough the soul system and the ammount of possiblities to customize a character are great, but thats about it. Last open beta i play'd a warrior....and...damn i was so disapointed, the animations were so far fetched, the way it attacked and so on it made me cry and rethink on pre ordering the game, so im pretty glad i canceled my pre order...dont feel like to play a wow/war clone...no sir, so im stiking with AoC for the moment, waiting on Tera and GW2, and hoping it brings something new or better then whats on at the moment !! |
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2/22/11 7:00:13 PM#72
So are we comparing a Apple and Corn in this thead? |
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2/23/11 12:26:05 PM#73
I was reading through the list of 120 good thingsabout rift or whatever that list was then I noticed...
"Beginner backpack has 20 slots" Doesnt WoWs first backpack have 20 sllots? ''/\/\'' Posted using Iphone bunni |
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Ceridith
Novice Member
Joined: 11/24/09
The more you hype an upcoming game in your mind, the more it will fail to meet your expectations. |
2/23/11 12:33:02 PM#74
Originally posted by Castillle 16 |
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2/23/11 12:38:38 PM#75
It is hard to compare the games just like that, me for example did cancel wow only 3 months after release and that was maily couse of the horrible comunity,however I did never miss the game and allways disliked it due to the bad comunity. |
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Yauchy
Novice Member
Joined: 11/06/07
"The keenist sorrow is that we are the sole cause of our adversities" ~Sophicles |
2/23/11 12:47:50 PM#76
Hmmm...I'm subbing to Rift, while subbed to WoW - does it mean I'm really subbing to a double dosing of waterred down EQ? Then again applying logical syllogisms to MMOs and especially in a transitive way, is never a good idea - just hurts the brain. See all you new Rift / WoW / Warhammer / Etc... folks Thur :) |
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2/23/11 1:07:39 PM#77
Originally posted by Ceridith
hmm...Sure its 16? I remember 18 slot bags are the ones you buy and that the initial backpack is bigger than that...
Edit : nvm 14 slots are the ones that are bought ''/\/\'' Posted using Iphone bunni |
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2/23/11 2:13:56 PM#78
Rift is different, but not much. What Rift does well is powering up the pve-action by rifts and especially their invasions. It made me keep playing the beta's. Also the complicated soul-buildings and sometimes hard solo-pve encounters are challenging. All the other things are pretty standard. They have done it well, but Its done before. Trion tries too improve, sometimes they do, sometimes they absolutely dont. The real question is, does a game need to consist of ground-breaking gameplay to be called a good MMO? Or: If it must comply nicely to the common high standards of fantasy-MMO's, does Rift succeed? I think they do, its a nice game, not groundbreaking or a wow-killer (yet), but a good challenger, wich could set a new standard for big spontanious Pve battles in MMO's |
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2/23/11 2:18:01 PM#79
I'm sorry, why do we have to READ this? Momo sucks, I have proof. |
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2/23/11 2:21:09 PM#80
Originally posted by Sunioj LOL you don't? |
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