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Rift (Rift)
Trion Worlds | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 03/01/11)  | Pub:Trion Worlds
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

Rift Forum » General Discussion » READ : The Rift / World of Warcraft/Warhammer/Etc Comparison Thread

11 Pages « 1 2 3 4 5 6 7 » Last Search
202 posts found
  lylex

Novice Member

Joined: 1/14/11
Posts: 10

2/07/11 9:55:39 PM#21

Trion has a lot of potential. The game developers will give their Rift community what they want. You can tell when you compare beta 1 to the latest. Rift is still only in the beta stage and there are plenty of room for add-ons and improvements. You people compare the two games like they both came out during the same time. I am surprised how Rift still being in beta is on the same league as WoW, a near perfect MMORPG thats been out for like 10 years with constant improvements. You can tell Trion spent a lot of time and effort making this game just from playing the beta. Hell, we probably only scratched the tip of the iceburg.

It's not a WoW killer anytime soon by any stretch. Good grief the games not even out yet. Being told by WoW fanboys that this game sucks is a little more depressing. Trolling Rift forums won't change a thing. Confront reality! It sounds a little far-fetched doesn't it? There are already quite a few players that have already decided to leave WoW for RIFT. To put it very bluntly, your retorts were all really low level in every aspect. At least most of them. I mean you people always complain its too similar/different.

  snoop101

Advanced Member

Joined: 9/07/07
Posts: 389

2/08/11 12:35:09 AM#22
Originally posted by Papadam
Originally posted by Xzen
Originally posted by infofront
Originally posted by BlackUhuru

I would like to turn the tide and ask people that play WoW:

What does WoW do better then Rift?

Absolutely everything. I know that sounds like a copout, but I honestly can't think of a single aspect of Rift that met or exceeded WoW, except maybe graphics, on a high end rig. All aspects of PvP, Questing, the UI, class skills (sheer number, variety, usability, fun factor), overall polish, and  the sheer amount of content (not to mention WoW's content being vastly superior overall).

I dont even like WoW and I agree with this.

Same here.

I dont understand why Rift fans get sp upset of the WoW comparisons. If you didnt want to play an MMO very simillar to WoW then you wouldnt want to play Rift. Sure there are some small differences but of all the games that have been called WoW clones over the last 7 years, Rift is the most simillar to WoW.

 

IMO Rift is more like Warhammer. I only see a bit of WOW in RIFT, but a lot of Warhammer.

 

I loved WOW Vanilla and start of BC and Also enjoyed Warhammer the first few months.

 

 

On a side note 50% of the reason I hate wow now is that it turned into a solo game and the little community that it has left is horrible.

  narghile

Advanced Member

Joined: 2/08/11
Posts: 3

2/08/11 4:05:33 AM#23

I've played WoW since Vanilla and I've been involved in the las two betas for Rift.

Rift reminds me a lot of the vanilla days of WoW.

World PVP, World bosses, maybe even the new game smell of it.

 

I've been following Rift threads on a few other Forums and I'ld like post some of the useful and interesting things I've come across.

 

This was a thread labled "100 Reasons Rift is better than WoW"

The count actually went past 120 last I checked.

 

Not all of the Posts are serious, but I think the majority are valid reasons, at least to the one posting.

 

1: AOE looting
2: No Ghostcrawler
3: Like WoW but with shinier graphics
4: Customizable UI out of the box
5: Less people playing
6: Rifts
7: It’s not WoW
8: It’ll be free in 6 months like Aion is now
9: No Knaak
10: Character customization
11: Rogue tanking
12: No gnomes
13: It has a shorter name and sounds dirty
14: No Druid shapeshift nerfs
15: Not having to run around the capital city doing nothing.
16: The talent system is mind-blowing
17: Reclaiming mats from old gear.
18: No arena
19: Offensive healers
20: Good tree graphics
21: Amazing, smooth and diverse animations
22: Water actually looks like water
23: Squirrels on fire
24: The map! It zooms!
25: The login screen
26: No ice lance
27: The male Mathosian dance
28: One-click import for UI.
29: Better lore
30: No taxi system
31: Not limited to 1 talent tree
32: General chat is tolerable
33: Bards
34: Nobody manipulating the economy...at least for now.
35: INVAAASIOOOOONS
36: Alliance look cool
37: Items you can buy to open rifts
38: Necromancers
39: Hearthstone doesn’t take an inventory slot
40: Support classes
41: Healer mage
42: Awesome racials
43: 'Tis new and fresh
44: quad spec, allowing ANY combination of souls you've acquired, not just the 3 active.
45: being able to acquire more than 3 souls in the first place
46: talent tree decision making (you need 31 points in a tree to get to the top, but you need 51 points (ie, one spec entirely) to acquire every spell that tree has to offer)
47: PvP only souls, which implies that balance between pve and pvp may wind up not impacting each other later on.
48. The beginner backpack has 20 slots
49. When one member enters an instance, other members get teleported in.
50. no elitists
51.Awesome death "Rifts", with even more awesome dangerous creaturs spawning from them
52: Even the first 2 dungeons have tactics that will wipe you when people fail and are more difficult that cata heroics where at the start.
53: Being able to do decent dps as a healer when I have the tank fully hotted.
54: Join public raid option for rifts.
55: Never needing more than 4 characters to enjoy every class aspect of the game.
56. The forums aren't full of people who can't read instructions even when in the title
57. only 6 Races, plenty of room to expand
58. Trolls drop Goat Gruff (read your fairy tales)
59. The ability to stack items in units higher than 20.
60. Devs listen to community
61. Doesnt take 2 months to fix obvious problems
62. No flying everywhere
63. World PvP
64. PvP Players have a loot table
65. Cleric tanking
66. Devs speak to us across our screens and are actually funny and engaging.
67. no gearscore, very few a-holes in the beta, feels more like an old school mmo
68. Dynamic cycle of dominant builds in pvp like in GW.
69. CHLOROMANCERS!
70. A rogue, two mages, a cleric and a warrior walk into a Dungeon. The rogue tanks, the cleric melees, one mage heals, the other debuffs/controls (find me a WHOLE CLASS in wow that has more than the odd CC and interrupt - I'm talking a whole 2 mage souls dedicated to shutting down the opposition) and the Warrior nomnomnoms you with Dot's and Pets.
71. no undead
72. no Slyvanas and her emo fanboys.
73. Loads of wow fanboys will stay away (haters gonna hate)
74. Dances with Squirrels title!
75. More D&D high fantasy than steampunk comedy
76. No "a more powerful spell is in existence" which GC lied about going in cata.
77. Poisons stay on daggers until YOU swap them, no refresh every 60 mins
78. it's absolutely beautiful, even on the low-end graphics
79. Critter Tears Artifacts.
80. Faction Vendors in the big cities
81. More fantasy-like than the high-tech technology WoW
82. Armor and weapons look more real than the WoW gear
83. Buyable blues for low levels
84. Get mounts in three different levels, lvl20, 40 and 50. 60%, 100% and 110%
85. Clerics "blink" with random direction and range.
86.The Rift elements will fight among them selfs (fire will attack water...ect) and can take over towns.
87. It's something different after almost 6 Years
88. Players will have to learn the fight as there will be no "deadly boss mods" addons (skill>addons)
89. Soul system can be added to in future expansions
90. Artifact collections > Archaeology and give ANY class epic gear!
91. Cool old stuff mixed up with cool high tech stuff (teleporting machines, high tech technology).
92. Nightblades stealth does not last forever, it lasts 60 seconds and after you leave it its on a 10s CD.
93. You don't need to reroll fotm, only respec in most cases.
94. "Hunters" Can shoot in melee range
95. Sounds muffled underwater adds to realism.
96. Recap: The new Guild banner idea in rift is unreal, and I'm shocked wow devs have not thought about it to bring back world pvp and improve guilds.
97. No "gaps" in professions (name one crafted staff in WoW for example, archaeology doesn't count obviously)
98. The Shattering (pre-Cata event) ... ALL DAY LONG
99. No Garrosh or Varian (hopefully!)
100. NO FROST MAGES or ring of frost

101. Taunts actually doing something (AWESOME) in PVP! As someone who has always played Tank in PVE, being able to do it in PVP makes me SO excited.
102. No Tol-Barad which is completely unbalanced (attacker at huge disadvantage)
103. Able to put what stats you want on gear from the start of your profession.
104. I'll be playing a new game. So we're all newbs!
105. Pve changes that only affect pve servers and pvp changes that affect only pvp servers. BEAT THAT BLIZZARD!
106. Armor dyes - OMG we may not all look identical for a change!
107. Exploration is awarded with artifacts and other hidden goodies
108. You won't get Uber Gear for less than Uber Effort (dev quote)
109. Level requirements have been removed from the previously-level 20 mounts. If you can get to them, and can afford them, you can use them. This includes the Collector's Edition turtle mount.
110 (?). It's only just beginning so can only really improve if devs continue to listen to players. (I hope)
111. something- Level 1 gold spammers? Easy to ignore since no1 really talks in capital city chat
112. Related to 111. - lvl 1-9 chat can be turned off, basically the chat is broken down so that you can view only the character level you wish to view. Basically you can turn off low level Gold spammers and "Barrens" chat.
113. Looting while mounted.
114. Every zone has a Ward boss you can summon if you can control all the wardstones.
115. No retarded trolls that think their inept comments are rofltastico status.
116. The game is totally engaging right out of the gates, there is always something to do, its fun, lively and all around just a blast to be playing!
117. All Endgame raids will be 20 man, no "easymode 10m" versions.
118. Specific 10m content

119. Loot is dynamically awarded based on your contribution to the group

120. Same Gear stats are used for both Caster clerics and Melee clerics o_O !! Spell stats are converted to Melee stats via the soul tree.  Spell crit = melee crit , spellpower = attack power, etc....

  tkoreaper

Advanced Member

Joined: 6/03/09
Posts: 409

2/08/11 4:28:18 AM#24
Originally posted by narghile

I've played WoW since Vanilla and I've been involved in the las two betas for Rift.

Rift reminds me a lot of the vanilla days of WoW.

World PVP, World bosses, maybe even the new game smell of it.

 

I've been following Rift threads on a few other Forums and I'ld like post some of the useful and interesting things I've come across.

 

This was a thread labled "100 Reasons Rift is better than WoW"

The count actually went past 120 last I checked.

 

Not all of the Posts are serious, but I think the majority are valid reasons, at least to the one posting.

 

1: AOE looting
2: No Ghostcrawler
3: Like WoW but with shinier graphics
4: Customizable UI out of the box
5: Less people playing
6: Rifts
7: It’s not WoW
8: It’ll be free in 6 months like Aion is now
9: No Knaak
10: Character customization
11: Rogue tanking
12: No gnomes
13: It has a shorter name and sounds dirty
14: No Druid shapeshift nerfs
15: Not having to run around the capital city doing nothing.
16: The talent system is mind-blowing
17: Reclaiming mats from old gear.
18: No arena
19: Offensive healers
20: Good tree graphics
21: Amazing, smooth and diverse animations
22: Water actually looks like water
23: Squirrels on fire
24: The map! It zooms!
25: The login screen
26: No ice lance
27: The male Mathosian dance
28: One-click import for UI.
29: Better lore
30: No taxi system
31: Not limited to 1 talent tree
32: General chat is tolerable
33: Bards
34: Nobody manipulating the economy...at least for now.
35: INVAAASIOOOOONS
36: Alliance look cool
37: Items you can buy to open rifts
38: Necromancers
39: Hearthstone doesn’t take an inventory slot
40: Support classes
41: Healer mage
42: Awesome racials
43: 'Tis new and fresh
44: quad spec, allowing ANY combination of souls you've acquired, not just the 3 active.
45: being able to acquire more than 3 souls in the first place
46: talent tree decision making (you need 31 points in a tree to get to the top, but you need 51 points (ie, one spec entirely) to acquire every spell that tree has to offer)
47: PvP only souls, which implies that balance between pve and pvp may wind up not impacting each other later on.
48. The beginner backpack has 20 slots
49. When one member enters an instance, other members get teleported in.
50. no elitists
51.Awesome death "Rifts", with even more awesome dangerous creaturs spawning from them
52: Even the first 2 dungeons have tactics that will wipe you when people fail and are more difficult that cata heroics where at the start.
53: Being able to do decent dps as a healer when I have the tank fully hotted.
54: Join public raid option for rifts.
55: Never needing more than 4 characters to enjoy every class aspect of the game.
56. The forums aren't full of people who can't read instructions even when in the title
57. only 6 Races, plenty of room to expand
58. Trolls drop Goat Gruff (read your fairy tales)
59. The ability to stack items in units higher than 20.
60. Devs listen to community
61. Doesnt take 2 months to fix obvious problems
62. No flying everywhere
63. World PvP
64. PvP Players have a loot table
65. Cleric tanking
66. Devs speak to us across our screens and are actually funny and engaging.
67. no gearscore, very few a-holes in the beta, feels more like an old school mmo
68. Dynamic cycle of dominant builds in pvp like in GW.
69. CHLOROMANCERS!
70. A rogue, two mages, a cleric and a warrior walk into a Dungeon. The rogue tanks, the cleric melees, one mage heals, the other debuffs/controls (find me a WHOLE CLASS in wow that has more than the odd CC and interrupt - I'm talking a whole 2 mage souls dedicated to shutting down the opposition) and the Warrior nomnomnoms you with Dot's and Pets.
71. no undead
72. no Slyvanas and her emo fanboys.
73. Loads of wow fanboys will stay away (haters gonna hate)
74. Dances with Squirrels title!
75. More D&D high fantasy than steampunk comedy
76. No "a more powerful spell is in existence" which GC lied about going in cata.
77. Poisons stay on daggers until YOU swap them, no refresh every 60 mins
78. it's absolutely beautiful, even on the low-end graphics
79. Critter Tears Artifacts.
80. Faction Vendors in the big cities
81. More fantasy-like than the high-tech technology WoW
82. Armor and weapons look more real than the WoW gear
83. Buyable blues for low levels
84. Get mounts in three different levels, lvl20, 40 and 50. 60%, 100% and 110%
85. Clerics "blink" with random direction and range.
86.The Rift elements will fight among them selfs (fire will attack water...ect) and can take over towns.
87. It's something different after almost 6 Years
88. Players will have to learn the fight as there will be no "deadly boss mods" addons (skill>addons)
89. Soul system can be added to in future expansions
90. Artifact collections > Archaeology and give ANY class epic gear!
91. Cool old stuff mixed up with cool high tech stuff (teleporting machines, high tech technology).
92. Nightblades stealth does not last forever, it lasts 60 seconds and after you leave it its on a 10s CD.
93. You don't need to reroll fotm, only respec in most cases.
94. "Hunters" Can shoot in melee range
95. Sounds muffled underwater adds to realism.
96. Recap: The new Guild banner idea in rift is unreal, and I'm shocked wow devs have not thought about it to bring back world pvp and improve guilds.
97. No "gaps" in professions (name one crafted staff in WoW for example, archaeology doesn't count obviously)
98. The Shattering (pre-Cata event) ... ALL DAY LONG
99. No Garrosh or Varian (hopefully!)
100. NO FROST MAGES or ring of frost

101. Taunts actually doing something (AWESOME) in PVP! As someone who has always played Tank in PVE, being able to do it in PVP makes me SO excited.
102. No Tol-Barad which is completely unbalanced (attacker at huge disadvantage)
103. Able to put what stats you want on gear from the start of your profession.
104. I'll be playing a new game. So we're all newbs!
105. Pve changes that only affect pve servers and pvp changes that affect only pvp servers. BEAT THAT BLIZZARD!
106. Armor dyes - OMG we may not all look identical for a change!
107. Exploration is awarded with artifacts and other hidden goodies
108. You won't get Uber Gear for less than Uber Effort (dev quote)
109. Level requirements have been removed from the previously-level 20 mounts. If you can get to them, and can afford them, you can use them. This includes the Collector's Edition turtle mount.
110 (?). It's only just beginning so can only really improve if devs continue to listen to players. (I hope)
111. something- Level 1 gold spammers? Easy to ignore since no1 really talks in capital city chat
112. Related to 111. - lvl 1-9 chat can be turned off, basically the chat is broken down so that you can view only the character level you wish to view. Basically you can turn off low level Gold spammers and "Barrens" chat.
113. Looting while mounted.
114. Every zone has a Ward boss you can summon if you can control all the wardstones.
115. No retarded trolls that think their inept comments are rofltastico status.
116. The game is totally engaging right out of the gates, there is always something to do, its fun, lively and all around just a blast to be playing!
117. All Endgame raids will be 20 man, no "easymode 10m" versions.
118. Specific 10m content

119. Loot is dynamically awarded based on your contribution to the group

120. Same Gear stats are used for both Caster clerics and Melee clerics o_O !! Spell stats are converted to Melee stats via the soul tree.  Spell crit = melee crit , spellpower = attack power, etc....

Epic post man.

  HazukiStyle

Novice Member

Joined: 3/20/04
Posts: 51

2/08/11 5:03:20 AM#25
There are certainly a lot of parallels between Rift and games like WoW, WAR and Aion.
 
Personally, the main reason for even giving Rift any of my time was that WoW (a game which I have played since day1 of EU launch) is not as entertaining for me as it used to be.  I went to Rift with a relatively open mind; thinking ‘Oh, here we go another generic MMO title, lets give it a try’.  I was left impressed – NOT by the innovation but rather by the amount of fun I had with the game.
 
Anyone can see that the game (Rift) has HEAVILY borrowed from other titles within the genre;  standard UI, standard quests, similar key mapping, etc.  But what about the differences – specifically targeting WoW, how does Rift differ?
 
 

- Souls rather than Talents.  This is not just a renaming of WoW’s ‘talent trees’ rather it is a relatively innovative way of attempting to provide character customisation and uniqueness through skills/abilities.  A player is able to choose 3 ‘Souls’ from a selection and mix/merge different talents from each choice – Want a pet? Then choose one of the pet souls.  Want to CC? Then choose a soul which focuses on Crowd Control.

  

 - Rifts / footholds / invasions.  Though these may at first seem all to familiar to WARs public quests and seem to be static; this is far from the truth.  The Rifts within the game really add to the immersive side and encourage community and faction spirit!  Something which WoW never really achieved – maybe slightly through the AQ opening event but nothing overly substantial.  As I ‘quested’ through one of the invasions there was a great sense of progression as the raid group went from defeating footholds and lower tier minions to eventually taking on the enemy warlord.  The addition of these elements to the game, aside from being it’s true ‘uniqueness’, really make the world come alive and appear to progress.

 
 
 - Artefacts!  Ok, so this is not too dissimilar with WoW’s archaeology system.  It does, however, add to the game in a way that feels less ‘grindy’.  Some of the artefacts gained from around the world are quite amusing and give all sorts of rewards.
 
 
There is a great deal more which I have yet to discover; never found out what the ‘planar’ charges were.  As others have mentioned it does have a number of features which you’ll find in most MMOs at the moment with quite a reasonable level of polish.  In general the game has left me with quite a contented feeling and I shall certainly be following it as it progresses; hopefully it already has a great basis from which to improve; something which WAR, in my view, never had.
 
We shall see come launch.
  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

2/08/11 5:08:40 AM#26

Artifacts is almost the same as EQ2 system. The resemblances between Rift artifacts and WoW archeology is the resemblance between a human and a monkey.

 

Planar charges are meant to fuel ancient wardstones. Of those I found only in Scarlet Gorge (if I remember the name correctly). I assume that eventually the ancient wardstones will dot all the contested aeas.

  User Deleted
2/08/11 5:09:55 AM#27

Add "No freaking pop-culture references all over the place" to your list, please.

Harrison Jones - in my opinion, this is just wrong in a fantasy game (talking about WoW of course).

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

2/08/11 5:11:45 AM#28

Oh, I did find a pop reference ... dancing with the squirrels. Found some squirrels dancing in an obscure mountain top. I don't think I'll be able to find them again hehe.

  Arradien

Novice Member

Joined: 11/22/06
Posts: 51

2/08/11 5:12:15 AM#29

WoW looks like Captain Caveman meets the Simpsons ewwww crap graphics. Rift looks great for realism and stunning graphics something of which WoW will never have. So +1 to Rift for not looking like the Simpsons.

  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

2/08/11 5:14:20 AM#30
  thecipher

Novice Member

Joined: 9/27/09
Posts: 147

2/08/11 5:23:30 AM#31
Originally posted by baal80

Add "No freaking pop-culture references all over the place" to your list, please.

Harrison Jones - in my opinion, this is just wrong in a fantasy game (talking about WoW of course).

There are a good deal of pop culture/geek references in Rift as well, but they're much less blatant than in WoW. The easiest example in Rift would be the drink called "Mudder's Milk", which is a reference to the episode Jaynestown, in Firefly. In general though, they're well-hidden little nuggets of humor. The WoW equivalent is someone shoving a cream pie full of glass shards in your face.

http://machineborn.guildportal.com - Now recruiting players!


  patrikd23

Novice Member

Joined: 10/17/04
Posts: 1198

Everyone is entitled to their own opinion, but not their own facts.

2/08/11 5:28:14 AM#32
Originally posted by tkoreaper
Originally posted by narghile

I've played WoW since Vanilla and I've been involved in the las two betas for Rift.

Rift reminds me a lot of the vanilla days of WoW.

World PVP, World bosses, maybe even the new game smell of it.

 

I've been following Rift threads on a few other Forums and I'ld like post some of the useful and interesting things I've come across.

 

This was a thread labled "100 Reasons Rift is better than WoW"

The count actually went past 120 last I checked.

 

Not all of the Posts are serious, but I think the majority are valid reasons, at least to the one posting.

 

1: AOE looting
2: No Ghostcrawler
3: Like WoW but with shinier graphics
4: Customizable UI out of the box
5: Less people playing
6: Rifts
7: It’s not WoW
8: It’ll be free in 6 months like Aion is now
9: No Knaak
10: Character customization
11: Rogue tanking
12: No gnomes
13: It has a shorter name and sounds dirty
14: No Druid shapeshift nerfs
15: Not having to run around the capital city doing nothing.
16: The talent system is mind-blowing
17: Reclaiming mats from old gear.
18: No arena
19: Offensive healers
20: Good tree graphics
21: Amazing, smooth and diverse animations
22: Water actually looks like water
23: Squirrels on fire
24: The map! It zooms!
25: The login screen
26: No ice lance
27: The male Mathosian dance
28: One-click import for UI.
29: Better lore
30: No taxi system
31: Not limited to 1 talent tree
32: General chat is tolerable
33: Bards
34: Nobody manipulating the economy...at least for now.
35: INVAAASIOOOOONS
36: Alliance look cool
37: Items you can buy to open rifts
38: Necromancers
39: Hearthstone doesn’t take an inventory slot
40: Support classes
41: Healer mage
42: Awesome racials
43: 'Tis new and fresh
44: quad spec, allowing ANY combination of souls you've acquired, not just the 3 active.
45: being able to acquire more than 3 souls in the first place
46: talent tree decision making (you need 31 points in a tree to get to the top, but you need 51 points (ie, one spec entirely) to acquire every spell that tree has to offer)
47: PvP only souls, which implies that balance between pve and pvp may wind up not impacting each other later on.
48. The beginner backpack has 20 slots
49. When one member enters an instance, other members get teleported in.
50. no elitists
51.Awesome death "Rifts", with even more awesome dangerous creaturs spawning from them
52: Even the first 2 dungeons have tactics that will wipe you when people fail and are more difficult that cata heroics where at the start.
53: Being able to do decent dps as a healer when I have the tank fully hotted.
54: Join public raid option for rifts.
55: Never needing more than 4 characters to enjoy every class aspect of the game.
56. The forums aren't full of people who can't read instructions even when in the title
57. only 6 Races, plenty of room to expand
58. Trolls drop Goat Gruff (read your fairy tales)
59. The ability to stack items in units higher than 20.
60. Devs listen to community
61. Doesnt take 2 months to fix obvious problems
62. No flying everywhere
63. World PvP
64. PvP Players have a loot table
65. Cleric tanking
66. Devs speak to us across our screens and are actually funny and engaging.
67. no gearscore, very few a-holes in the beta, feels more like an old school mmo
68. Dynamic cycle of dominant builds in pvp like in GW.
69. CHLOROMANCERS!
70. A rogue, two mages, a cleric and a warrior walk into a Dungeon. The rogue tanks, the cleric melees, one mage heals, the other debuffs/controls (find me a WHOLE CLASS in wow that has more than the odd CC and interrupt - I'm talking a whole 2 mage souls dedicated to shutting down the opposition) and the Warrior nomnomnoms you with Dot's and Pets.
71. no undead
72. no Slyvanas and her emo fanboys.
73. Loads of wow fanboys will stay away (haters gonna hate)
74. Dances with Squirrels title!
75. More D&D high fantasy than steampunk comedy
76. No "a more powerful spell is in existence" which GC lied about going in cata.
77. Poisons stay on daggers until YOU swap them, no refresh every 60 mins
78. it's absolutely beautiful, even on the low-end graphics
79. Critter Tears Artifacts.
80. Faction Vendors in the big cities
81. More fantasy-like than the high-tech technology WoW
82. Armor and weapons look more real than the WoW gear
83. Buyable blues for low levels
84. Get mounts in three different levels, lvl20, 40 and 50. 60%, 100% and 110%
85. Clerics "blink" with random direction and range.
86.The Rift elements will fight among them selfs (fire will attack water...ect) and can take over towns.
87. It's something different after almost 6 Years
88. Players will have to learn the fight as there will be no "deadly boss mods" addons (skill>addons)
89. Soul system can be added to in future expansions
90. Artifact collections > Archaeology and give ANY class epic gear!
91. Cool old stuff mixed up with cool high tech stuff (teleporting machines, high tech technology).
92. Nightblades stealth does not last forever, it lasts 60 seconds and after you leave it its on a 10s CD.
93. You don't need to reroll fotm, only respec in most cases.
94. "Hunters" Can shoot in melee range
95. Sounds muffled underwater adds to realism.
96. Recap: The new Guild banner idea in rift is unreal, and I'm shocked wow devs have not thought about it to bring back world pvp and improve guilds.
97. No "gaps" in professions (name one crafted staff in WoW for example, archaeology doesn't count obviously)
98. The Shattering (pre-Cata event) ... ALL DAY LONG
99. No Garrosh or Varian (hopefully!)
100. NO FROST MAGES or ring of frost

101. Taunts actually doing something (AWESOME) in PVP! As someone who has always played Tank in PVE, being able to do it in PVP makes me SO excited.
102. No Tol-Barad which is completely unbalanced (attacker at huge disadvantage)
103. Able to put what stats you want on gear from the start of your profession.
104. I'll be playing a new game. So we're all newbs!
105. Pve changes that only affect pve servers and pvp changes that affect only pvp servers. BEAT THAT BLIZZARD!
106. Armor dyes - OMG we may not all look identical for a change!
107. Exploration is awarded with artifacts and other hidden goodies
108. You won't get Uber Gear for less than Uber Effort (dev quote)
109. Level requirements have been removed from the previously-level 20 mounts. If you can get to them, and can afford them, you can use them. This includes the Collector's Edition turtle mount.
110 (?). It's only just beginning so can only really improve if devs continue to listen to players. (I hope)
111. something- Level 1 gold spammers? Easy to ignore since no1 really talks in capital city chat
112. Related to 111. - lvl 1-9 chat can be turned off, basically the chat is broken down so that you can view only the character level you wish to view. Basically you can turn off low level Gold spammers and "Barrens" chat.
113. Looting while mounted.
114. Every zone has a Ward boss you can summon if you can control all the wardstones.
115. No retarded trolls that think their inept comments are rofltastico status.
116. The game is totally engaging right out of the gates, there is always something to do, its fun, lively and all around just a blast to be playing!
117. All Endgame raids will be 20 man, no "easymode 10m" versions.
118. Specific 10m content

119. Loot is dynamically awarded based on your contribution to the group

120. Same Gear stats are used for both Caster clerics and Melee clerics o_O !! Spell stats are converted to Melee stats via the soul tree.  Spell crit = melee crit , spellpower = attack power, etc....

Epic post man.

Great Post ! :)

  User Deleted
2/08/11 5:31:05 AM#33
Originally posted by thecipher
Originally posted by baal80

...

There are a good deal of pop culture/geek references in Rift as well, but they're much less blatant than in WoW. The easiest example in Rift would be the drink called "Mudder's Milk", which is a reference to the episode Jaynestown, in Firefly. In general though, they're well-hidden little nuggets of humor. The WoW equivalent is someone shoving a cream pie full of glass shards in your face.

OK - this only proves my point :) I haven't noticed them while playing and that's enough for me. I was sickened by all this pop crap served by Blizzard.

  BlackUhuru

Novice Member

Joined: 6/08/08
Posts: 793

"When you are confused, you are learning something"

2/08/11 5:42:00 AM#34
Originally posted by narghile

I've played WoW since Vanilla and I've been involved in the las two betas for Rift.

Rift reminds me a lot of the vanilla days of WoW.

World PVP, World bosses, maybe even the new game smell of it.

 

I've been following Rift threads on a few other Forums and I'ld like post some of the useful and interesting things I've come across.

 

This was a thread labled "100 Reasons Rift is better than WoW"

The count actually went past 120 last I checked.

 

Not all of the Posts are serious, but I think the majority are valid reasons, at least to the one posting.

 

1: AOE looting
2: No Ghostcrawler
3: Like WoW but with shinier graphics
4: Customizable UI out of the box
5: Less people playing
6: Rifts
7: It’s not WoW
8: It’ll be free in 6 months like Aion is now
9: No Knaak
10: Character customization
11: Rogue tanking
12: No gnomes
13: It has a shorter name and sounds dirty
14: No Druid shapeshift nerfs
15: Not having to run around the capital city doing nothing.
16: The talent system is mind-blowing
17: Reclaiming mats from old gear.
18: No arena
19: Offensive healers
20: Good tree graphics
21: Amazing, smooth and diverse animations
22: Water actually looks like water
23: Squirrels on fire
24: The map! It zooms!
25: The login screen
26: No ice lance
27: The male Mathosian dance
28: One-click import for UI.
29: Better lore
30: No taxi system
31: Not limited to 1 talent tree
32: General chat is tolerable
33: Bards
34: Nobody manipulating the economy...at least for now.
35: INVAAASIOOOOONS
36: Alliance look cool
37: Items you can buy to open rifts
38: Necromancers
39: Hearthstone doesn’t take an inventory slot
40: Support classes
41: Healer mage
42: Awesome racials
43: 'Tis new and fresh
44: quad spec, allowing ANY combination of souls you've acquired, not just the 3 active.
45: being able to acquire more than 3 souls in the first place
46: talent tree decision making (you need 31 points in a tree to get to the top, but you need 51 points (ie, one spec entirely) to acquire every spell that tree has to offer)
47: PvP only souls, which implies that balance between pve and pvp may wind up not impacting each other later on.
48. The beginner backpack has 20 slots
49. When one member enters an instance, other members get teleported in.
50. no elitists
51.Awesome death "Rifts", with even more awesome dangerous creaturs spawning from them
52: Even the first 2 dungeons have tactics that will wipe you when people fail and are more difficult that cata heroics where at the start.
53: Being able to do decent dps as a healer when I have the tank fully hotted.
54: Join public raid option for rifts.
55: Never needing more than 4 characters to enjoy every class aspect of the game.
56. The forums aren't full of people who can't read instructions even when in the title
57. only 6 Races, plenty of room to expand
58. Trolls drop Goat Gruff (read your fairy tales)
59. The ability to stack items in units higher than 20.
60. Devs listen to community
61. Doesnt take 2 months to fix obvious problems
62. No flying everywhere
63. World PvP
64. PvP Players have a loot table
65. Cleric tanking
66. Devs speak to us across our screens and are actually funny and engaging.
67. no gearscore, very few a-holes in the beta, feels more like an old school mmo
68. Dynamic cycle of dominant builds in pvp like in GW.
69. CHLOROMANCERS!
70. A rogue, two mages, a cleric and a warrior walk into a Dungeon. The rogue tanks, the cleric melees, one mage heals, the other debuffs/controls (find me a WHOLE CLASS in wow that has more than the odd CC and interrupt - I'm talking a whole 2 mage souls dedicated to shutting down the opposition) and the Warrior nomnomnoms you with Dot's and Pets.
71. no undead
72. no Slyvanas and her emo fanboys.
73. Loads of wow fanboys will stay away (haters gonna hate)
74. Dances with Squirrels title!
75. More D&D high fantasy than steampunk comedy
76. No "a more powerful spell is in existence" which GC lied about going in cata.
77. Poisons stay on daggers until YOU swap them, no refresh every 60 mins
78. it's absolutely beautiful, even on the low-end graphics
79. Critter Tears Artifacts.
80. Faction Vendors in the big cities
81. More fantasy-like than the high-tech technology WoW
82. Armor and weapons look more real than the WoW gear
83. Buyable blues for low levels
84. Get mounts in three different levels, lvl20, 40 and 50. 60%, 100% and 110%
85. Clerics "blink" with random direction and range.
86.The Rift elements will fight among them selfs (fire will attack water...ect) and can take over towns.
87. It's something different after almost 6 Years
88. Players will have to learn the fight as there will be no "deadly boss mods" addons (skill>addons)
89. Soul system can be added to in future expansions
90. Artifact collections > Archaeology and give ANY class epic gear!
91. Cool old stuff mixed up with cool high tech stuff (teleporting machines, high tech technology).
92. Nightblades stealth does not last forever, it lasts 60 seconds and after you leave it its on a 10s CD.
93. You don't need to reroll fotm, only respec in most cases.
94. "Hunters" Can shoot in melee range
95. Sounds muffled underwater adds to realism.
96. Recap: The new Guild banner idea in rift is unreal, and I'm shocked wow devs have not thought about it to bring back world pvp and improve guilds.
97. No "gaps" in professions (name one crafted staff in WoW for example, archaeology doesn't count obviously)
98. The Shattering (pre-Cata event) ... ALL DAY LONG
99. No Garrosh or Varian (hopefully!)
100. NO FROST MAGES or ring of frost

101. Taunts actually doing something (AWESOME) in PVP! As someone who has always played Tank in PVE, being able to do it in PVP makes me SO excited.
102. No Tol-Barad which is completely unbalanced (attacker at huge disadvantage)
103. Able to put what stats you want on gear from the start of your profession.
104. I'll be playing a new game. So we're all newbs!
105. Pve changes that only affect pve servers and pvp changes that affect only pvp servers. BEAT THAT BLIZZARD!
106. Armor dyes - OMG we may not all look identical for a change!
107. Exploration is awarded with artifacts and other hidden goodies
108. You won't get Uber Gear for less than Uber Effort (dev quote)
109. Level requirements have been removed from the previously-level 20 mounts. If you can get to them, and can afford them, you can use them. This includes the Collector's Edition turtle mount.
110 (?). It's only just beginning so can only really improve if devs continue to listen to players. (I hope)
111. something- Level 1 gold spammers? Easy to ignore since no1 really talks in capital city chat
112. Related to 111. - lvl 1-9 chat can be turned off, basically the chat is broken down so that you can view only the character level you wish to view. Basically you can turn off low level Gold spammers and "Barrens" chat.
113. Looting while mounted.
114. Every zone has a Ward boss you can summon if you can control all the wardstones.
115. No retarded trolls that think their inept comments are rofltastico status.
116. The game is totally engaging right out of the gates, there is always something to do, its fun, lively and all around just a blast to be playing!
117. All Endgame raids will be 20 man, no "easymode 10m" versions.
118. Specific 10m content

119. Loot is dynamically awarded based on your contribution to the group

120. Same Gear stats are used for both Caster clerics and Melee clerics o_O !! Spell stats are converted to Melee stats via the soul tree.  Spell crit = melee crit , spellpower = attack power, etc....

Theres so much more to add to this list... Nice post and spot on...

"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  DeathTouch

Novice Member

Joined: 8/19/05
Posts: 522

2/08/11 10:10:13 AM#35
Originally posted by Xzen
Originally posted by infofront
Originally posted by BlackUhuru

I would like to turn the tide and ask people that play WoW:

What does WoW do better then Rift?

Absolutely everything. I know that sounds like a copout, but I honestly can't think of a single aspect of Rift that met or exceeded WoW, except maybe graphics, on a high end rig. All aspects of PvP, Questing, the UI, class skills (sheer number, variety, usability, fun factor), overall polish, and  the sheer amount of content (not to mention WoW's content being vastly superior overall).

I dont even like WoW and I agree with this.

i really like wow but i really dont aggree with this in any way shape or form.

  drkoracle

Novice Member

Joined: 6/21/09
Posts: 122

2/08/11 5:21:21 PM#36

Moved here because it got locked in general, thx for that :P

 

Char Creation:

Better than WoW, you can make a pretty unique looking toon.

Interface:

Can be configured to your liking, currently no Add-on support, or skinning support but it works really well and is really very customizable. Only thing I missed was a dps meter but there is a DPS/Healing Parser available, may turn out to be a blessing to be able to see the stats AFTER the fight ^^ Add on Support will be added but the devs want to make a decent API.

Races:

6 Total 3 per Faction, no Race/Class restrictions, some races have some very cool racials, like the High Elves who can spawn little angel wings and fly-charge to a location you click. Races are not as easily recognizable as WoW's

Classes/Calling:

4, yes 4. Before you go OMG fail remeber that each calling will have 10 souls.

Warrior, Cleric. Rogue, Mage

Char Customization and Spec / Souls

Souls in Rift are... awsome, you can damn near tailor make a char. I was playing a mage and ended up healing a instance with 2 direct heals, a AOE heal and abilities that convert dmg-healing. Some fit better together than others and when raiding starts im sure there will be some cookie cuting but it is very novel and I love it. Downside is that because of the amount of combinations a lot of Noobs are going to make you pull your hair out when you see their spec :P

WoW has duel Spec, Rift has 4 Specs you can save and easily switch too called "roles"

Graphics:

Not as optimized as WoW, but a lot of times I stopped questing just to look around, very nicely done.

Combat:

Better than WAR/AOC not as flowing as WoW's yet.

Dungeons:

5 Player standard setup 1T 1H 3Dps, dungeons are BIG, and have some very cool mechanics.

Edit (Added)  A extra support class will be very valuable in 5 mans.

 

PVP:

  • Warfronts = Battlegrounds
  • You get a boost if your low level to make you competitive
  • You gain XP, get Items and gold from PVPIng
  • Not sure if there is Arena yet
  • There are PVP items and Specs
  • Resilience is basicly just renamed to Valor
  • There is open PVP and when you add Rifts into the mix it can get pretty crazy

 

Crafting:

  • Enchanting is Runecrafting
  • You can Skin/Herb/Mine etc
  • You can customize items a bit by adding stats too it
  • Potions, Armour, Weapons all there
  • You can destroy your items to get some mats back (Thank the Lord)
  • You can have 3 Prof and everyone can collect artifacts
  • There is a AH, Bank etc.
Endgame:
 
There is 5,10 and 20 player content, Tier Raids are 20 man only atm.
I am not sure of the exact count but there is a large amount of endgame content good to go.
 
Rifts:
 
From tiny little rifts too full on invasions they keep you on your toes, and are a ton of fun. Will they still be fun in 4 months ? Dont know. But if they continue to grow in complexity as they have then they very well could be, compared to WAR public quests a lot but much better.
 
Edit (Added)  Achievements:
 
For all the Achievement whores there are lots achievements, including some for messing up in dungeons :)
 

Edit (Added)  Artifacts:
 
If you play EQ2 this will be very familiar, you collect them from mobs, pick them up off the ground, and get them from Rifts. Once you complete a set you hand them in and get a bag with some random pots, coin etc. and a Lucky Coin.
Lucky Coins can be exchanged at a merchant for some cool fluff items like pets.
 
Personal:
 
Rift is like WoW and it is not, hard to explain, but it is refreshing, and it is diffrent no matter how many WoW-Clone jabs its going to eat. WoW has a good interface, shocking I know so to copy it is no diffrent than a FPS using 1,2,3,4 etc to choose a weapon, it aint broke so why fix it ?
 
Am I going to quit WoW, leave my Guild Leaderless and forget about my 85 Lock that is 1 Wand away from Full Epic ?
No, but I am playing Rift for Sure, 3 Nights Raiding in WoW, 3 in Rift and 1 Day to couch potato playing Xbox and watching crap I downloaded. Yes I am a nerd, no I'm not ashamed and no I am not unemployed, I do have a job and work 42 hours+ a week.
 
Sorry for the WOT and the endless spelling mistakes, act I take that back, I will spell any way I want, deal with it :P
  Xasapis

Tipster

Joined: 1/12/07
Posts: 5608

2/09/11 2:43:30 AM#37
[mod edit]

It is a pointless comment. Similarly pointless is to claim that the game will succeed. Success and failure for some people is a state of mind, not a state of being. For example, some people think WoW is a failure and Darkfall a success, others think the exact opposite. Who's right?

Both are. Depending on definition of failure and success.

  smallfoxx

Novice Member

Joined: 6/08/06
Posts: 10

2/11/11 1:28:54 AM#38
Originally posted by narghile

...

70. A rogue, two mages, a cleric and a warrior walk into a Dungeon. The rogue tanks, the cleric melees, one mage heals, the other debuffs/controls (find me a WHOLE CLASS in wow that has more than the odd CC and interrupt - I'm talking a whole 2 mage souls dedicated to shutting down the opposition) and the Warrior nomnomnoms you with Dot's and Pets.

...

 LOL... so true!  I needed a good laugh.  I love all the class options.

Thanks,

-SMFX

  ThomasN7

Apprentice Member

Joined: 3/17/07
Posts: 6654

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

2/11/11 1:37:49 AM#39

How crazy is it  to see some complain Rift is like WoW but yet Blizzard copied everyone else's work. 

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5432

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

2/11/11 2:00:01 AM#40
Originally posted by thecipher

Flavor is a major distinguishing feature for me.

 

In World of Warcraft, you have tons and tons of pop-culture references and such, to the point where it's possibly funny, but completely immersion breaking. The lore/story in WoW might be interesting, but pretty much since TBC came out, I've had an increasingly hard time getting into it, because I keep getting yanked out of my immersion - by the game itself. Also in terms of flavor, the setting of WoW has moved a bit beyond just "Fantasy" with the inclusion of machines and such. Motorbikes, rocket-"bikes" and all sorts of wonder machines aren't really all that fantasy-ish. I wouldn't call it steampunk either, but more like a later version of fantasy.

 

In Rift, you still have pop-culture reference, but they're more well-hidden, and they seem to mesh into the world and lore a bit better as well. The lore is fresh and I really like the "no obvious good/bad guy split" approach they've taken to their factions. They're divided more by ideology than race and each side believes they are right in what they do. Speaking regarding the setting, Rift has machines as well - the Defiant faction's defining feature are machines. But these feel more like proper fantasy type machines. Powered by arcane energies and souls (rather than oil and gasoline like in WoW), the Defiant machines seem like what would happen if magicians turned magic into a science, rather than a mystical art.

 

After so many years of WoW, I think it's refreshing to see a game like WoW that actually works to establish a good setting, and stick to it, rather than breaking my immersion in the story at every possible turn.

i can say WoW's lore is pretty epic and immersive from vanilla to cataclysm, i like the game and i like the lore even more than the game it self.... with rift, since the game is new, the lore is fresh as u said.... but i dont feel the lore is pulling me into it tho i also like rift as a game(not yet)... 

also u say that Defiant machines seem like what would happen if magicians turned magic into science rather than a mystical art... in that case it would not be magic anymore but science...in a fantasy environment is always better to have magic as a mystical art.... i know with defiant this might not be the case but i see the defiants as people who rely on science to create new sources of magic to defeat regulos (which is also good)

My endgame begins with character creation and ends with a new mmorpg

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