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General Discussion Forum » The Pub at MMORPG.COM » The 'Group Play vs Solo Play in an MMO' Thread

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  Ikonoclastia

Advanced Member

Joined: 1/31/11
Posts: 177

1/14/14 10:39:52 PM#2061
Originally posted by Havekk
Originally posted by AlBQuirky

 


Originally posted by flguy147

Originally posted by AlBQuirky

Originally posted by UsualSuspect


Originally posted by AlBQuirky
That has been my experience more often than not. I usually am not even given time to to read the quest text. If I see a crafting node on my way to a dungeon, I have to pass it by. If someone needs help, I have to ignore them, lest I slow down the group XP rate. Not many players wish to just explore anymore in a group. There is purpose and drive now that is more common.


Again, you can blame this on the solo-friendly approach to gameplay. If people have to group up for something then that's exactly how they're going to act, as they're used to doing things the way they do in single player games. Just rush and kill until you reach the end boss. If a game is solo friendly to the extremes most have gone now, then anything in the way is just a speed bump anyway; you can kill it alone with ease, how hard is it going to be with 5 of you on the target?

 

When you design a game to be group based, then simply moving across the map is a difficulty, something to take carefully or, if you have a movement increase buff, as quick as you can, running like hell from anything that spots you. Take an EverQuest dungeon, there was never any rushing there, no smash through the trash mobs to get to the boss, you'd have to clear your way carefully to where you wanted to go, stop now and then to regen health and mana, then when you found a spot that was safe you'd start clearing the area. Now, with instances, it's another straight run to the final cave where you bash the boss, get the shiny shiny and return to your solo gameplay.

Is it really any surprise that group based gameplay is suffering under the solo-friendly MMO design?



I blame the new players playing MMOs that never liked MMOs in the first place. MMOs are inundated with players now that have a whole different attitude than the players before. All they think about is "beating the game", like MMOs were some kind of Single Player game. About the only things that they like is getting to "the end game" as quickly as possible. Character Concept is a foreign idea to them.

 

These new players that have infested the genre enjoy games that they can sit down, kill a lot of things, and leave feeling they accomplished something in a short amount of time. They can not fathom anyone actually enjoying sitting at a spawn point in a group for hours on end. "How on earth could that be fun? You're just sitting there!" These players are what spawned the "ADD" reference some posters use. If they aren't moving, fighting, killing, they get bored.

New players to the genre is whom I blame, not the solo players. Old school solo players actually took their time leveling, because soloing used to take a lot longer to level. Since downtime is no longer a factor in the genre, soloing is the way to go for speed of leveling.



No they cant and you know why.  Because they have this thing called a Career or job.  By the time they get home from busting their ass in 8-10 hour work days, cook dinner, take a shower, run any errands, it maybe 8:00 or 9:00 pm and then they have to get up at 6:00 am.  Why??  Because they have responsibilities to pay a mortgage, eat food, support a family.  So no the normal person cant spend hours at a time in a video game.  Only people that can do that are part time workers or unemployed people.  Its called being an Adult and Adults cant spend 8 hours a day on video games because they will get fired from their job.

That old cry. How do these people find time to do anything? Movies are 3 (or more) hours long. Add in travel time, previews and commercials before the movie and how do the "I'm too busy" people do it?

 

The whole attitude has changed. Back when I started MMORPGs, people would frequently go "afk" (know what that is?) for many reasons. Today, if a player goes "afk", they find themselves kicked form the group. Heck, spend time typing in chat and many times you're told to shut and play.

Listen. If *you* do not have the TIME to play a game, ANY game, don't play it. Don't expect a whole genre to change to accommodate you. Actually, seeing what MMOs have become, it is totally within your power to expect this. I sit down to play a video because I have the time to do so.

"I don't have time to play the game. I have a life, a wife/husband, a mistress/lover, a bunch of kids, 6 dogs, 10 cats, 12 bunnies, a job, a career, I volunteer, am active in the peace corps, Doctors without borders, and anything else I can find to fill my life." Well... Is it the game's fault you do not have the time?

The other side to this statement is the "implied" "YOU don't have a life." slam. News flash, I just happen to make better use of my time. Learn how to do this, and you will be much better off.

Again, if you do not have TIME for a video game in your busy life, DO NOT PLAY THEM! You made your decisions, now live with it. I can not put it any simpler.

First off... these old days of gaming you keep talking about sound horrible. That's probably why their gone. The cream rises my friend. If people actually liked that bullshit.. it would still be around. 

 

The funniest thing to me is that I am the exact type of player you're talking about. I'm a super casual gamer, maybe 1 to 2 hours every other day if I'm lucky. But that's not the funny part.. the funny part is that it's YOU, the hardcore gamer get screwed over left and right, while casual gamers like me get all the rewards. The companies are catering to me, well... "us(casual)" gamers because there are more of us. We make the money and we support their games for much longer then the "hardcore" who get bored and move on after they have eaten up all of the content in two weeks. If you think I'm wrong just take a look around. 

 

I'll continue to play games in my free time.. cause I love gaming. And I will continue to get my ass kissed by game companies who screw over people like you to make me happy... lol. That's the funny part. I'm living amazingly well with tons of games to play with my based on my decisions in life. You are the one who sounds all butt-hurt and angry lol, not me. 

I was watching a show the other day on people obsessed with climbing mountains.  They pay 10's of thousands of dollars to climb a peak like Mt Everest, risk their lives, often lose bits of fingers, toes, noses, ears.. for what? When they get to the top after a couple of days of hypothermia, hypoxia and extreme effort the get to spend 10 minutes or so at the top of the death zone before coming back down.  Quite a few die every year.

 

To me that sounds 'horrible', as the old days of gaming sound 'horrible' to you.  The new days of gaming are horrible to me as well.  To me it feels like the equivalent of fishing in a fish farm.  Everyone gets the rare gear (big fish), no need to explore (head out to sea), you can often just buy your gear with real life money (get the guy at the fish farm to catch, gut and bag it for you) so you can show it off.  

The best game I ever played was EQ 1 in the early days of 1999 - 2000, before portals and corpse summons and all the 'ease of play' was introduced by Sony.  This was a game where you actually felt like you were in a living breathing very dangerous world.

You could be corpse camped by creatures, your own level or even lower could obliterate you, you could have your gear looted, you could go to the plane of hate and your entire 30 man raid could wipe and be unable to recover your gear without a lot of help.  If you couldn't recover it within a week it would  disappear.  There were creatures that spawned only once a day (Lodizal), once a week (dragons), or only once per server (sleeper) and never spawned again .  It took me over a year to get my class weapon, something that was an actual acheivement.  It was fantastic.  

Whens the last time you played a game and did a boss and you got sweaty palms and an irregular heartbeat lol.  Not any more.

As for the devs kissing your ass, they're not kissing your ass.  They're exploiting the law of averages as they apply to modern day gaming - that law says "you can create an interesting, intellectually challenging bunch of awards and accolades winning game and sell it to the cream of humanity or create a easy, instantly gratifying, sex and violence filled load of garbage and get x times more customers selling it to the average moron who is much more numerous".

Sad but true fact.  

  mrbearacid

Novice Member

Joined: 1/15/14
Posts: 2

1/15/14 8:08:44 PM#2062

First of all I love solo play when questing, if you get too many people questing together it just gets to be a pain especially when you wander too far and someone comes running back at you when they have aggro'd a crap load of mobs. In my opinion it is the only way to go when questing. On to dungeons, well I love dungeons and raids but you obviously need more than one person to do these. Well not entirely true some games you can but its been awhile since I have played any of those. For the most part I have stuck to WOW and that's what I am basing most of this on. 

Love dungeons and raids, but hate when people are unwilling to listen when they don't know the fights. PVP is another animal altogether. I love group PVP. I usually play a caster of some sort so I stay behind the melee and burn down other players in a 5v5 or more situation. I'm not as good when its 3v3, I usually get targeted pretty early. So i guess the point I am trying to make is that its not really black and white for me. I have many pros and cons for both and don't really like one side over the other in an overall point of view. 

  Ikonoclastia

Advanced Member

Joined: 1/31/11
Posts: 177

1/16/14 6:58:27 AM#2063
Originally posted by mrbearacid

First of all I love solo play when questing, if you get too many people questing together it just gets to be a pain especially when you wander too far and someone comes running back at you when they have aggro'd a crap load of mobs. In my opinion it is the only way to go when questing. On to dungeons, well I love dungeons and raids but you obviously need more than one person to do these. Well not entirely true some games you can but its been awhile since I have played any of those. For the most part I have stuck to WOW and that's what I am basing most of this on. 

Love dungeons and raids, but hate when people are unwilling to listen when they don't know the fights. PVP is another animal altogether. I love group PVP. I usually play a caster of some sort so I stay behind the melee and burn down other players in a 5v5 or more situation. I'm not as good when its 3v3, I usually get targeted pretty early. So i guess the point I am trying to make is that its not really black and white for me. I have many pros and cons for both and don't really like one side over the other in an overall point of view. 

Yeah well I'm not exactly a solo nazi myself.  I was in a raiding guild on Firiona Vie which I enjoyed.  Nothing quite like spending 20 hours crawling through a dungeon when even the blue cons (lower level monsters) can wipe out our group with out a competent team

Sitting in a dungeon, such as the Temple of Srra (sp) waiting for a Rhag (sp) to spawn (a week spawn if I recall), the rush as your guild trying to form up and take him down first before someone else came in and he was down for a week.  The excitement of the guild boss looting the corpses, calling out the 10 or so high end binding drops, the tension of whether, this time you might be awarded the item, or the disappointment that you weren't.  But also the satisfaction that regardless that loot just made us as a whole more powerful.  

Takiing on a boss that could rip you apart, all 80 of you, if the tank drops, or an healer misses a rotation, or an enchanter fails to mezz something and it runs off to train the entire dungeon down apon you (usually speed logging out of healers for the eventual resses as everyone dies).  

 

At the same time its fun to be a powerful class, like an enchanter that can charm an raid mob big enough to wipe out 20 players after giving him haste and shield and stuff.  Then using him wipe an entire zone of creatures that you'd usually need a raid for.  At any moment our charm could break, instant death and an aweful task of attempting to get your body back naked.  

I used to charm a little dwarf on the docks in Iceclad and he'd solo Lodizal, a rare mob that usually required tanks, healers, dps.  

Or just running around, invising and sneakiing deep into the bowles of a high level dungeon, killoing a boss, looting him and the exciting looting of his body.  

That sort of soloing was extremely difficult, more difficult than grouping and more often than not resulting in multiple deaths but it gave me pleasure to do things that some groups would fail at.  

I think that both solo (difficult, highly difficult to almost impossible) should also be a part of hard group content.  As I have stated often, a group of 6 people running a dungeon that one person can also run, will usually get 6 times or more of the loot that one person gets, 6 times faster.  So the balance is still maintained.

 

I good developer, with good mechanics can put in place mechanics that can satisify all its customers and customers preferred styles.  Soloing should never be as easy as grouping but ti shoudl definitel be viable.  I many cases I'd rather spend 6 months to get my uber staff of Awesomeness, even if a group of 6, 10, 15 or 20 could get one in a few hours.

 

 

  Wingeye

Novice Member

Joined: 12/15/13
Posts: 59

1/18/14 12:20:10 PM#2064
Originally posted by Hrimnir
Originally posted by UsualSuspect
Originally posted by flguy147 

No they cant and you know why.  Because they have this thing called a Career or job.  By the time they get home from busting their ass in 8-10 hour work days, cook dinner, take a shower, run any errands, it maybe 8:00 or 9:00 pm and then they have to get up at 6:00 am.  Why??  Because they have responsibilities to pay a mortgage, eat food, support a family.  So no the normal person cant spend hours at a time in a video game.  Only people that can do that are part time workers or unemployed people.  Its called being an Adult and Adults cant spend 8 hours a day on video games because they will get fired from their job.  

When I have only an hour to spare, I don't start watching a three hour movie. Just sayin'.

 

Well, they paid $15 to see the movie just like you did, so they should be able to see it in 1 hour instead of 3 hours because they paid the same amount for it as you...

Obviously i'm being sarcastic.  To the guy trying to make the already debunked "adults dont have 8 hours a day" argument.  I call ultra bullshit.  Im an adult with a 40 hour a week job, i have plenty of other hobbies, i have zero trouble spending 8 hours on a game.  Hell i just did it with BG2:EE on thursday after i got off work.  The difference is we dont have time to do that EVERY DAY, like some kid who gets home from school.

That doesnt mean that they should make all the content faceroll easy and super quick to accomodate YOU because you're jealous of some kid without a job.  Thats part of being a kid and not having responsibilities.  What we deal with is the reality of being an adult. You have to make choices as to what you want to be your hobbies.  If you like to snowboard, work on cars, play video games, and construct ships in a bottle, then you either pick a couple, or you do all of them and accept the fact that you wont be able to invest as much time in each as you'd like.

I dont want someone cheapening the experience just to accomodate some whine-o's who aren't willing to accept the fact that it might take them 3 weeks to do something the "punk kid" will accomplish in 3 days.

 

agreed

  LeonardoMyst

Novice Member

Joined: 1/09/14
Posts: 10

1/20/14 12:19:11 PM#2065

I prefer solo, too.

But instanced group events are good, too, in moderation.

Otherwise, I can't stand the MOBA mentality that's overtaken MMOs.

  Kevyne-Shandris

Apprentice Member

Joined: 3/10/08
Posts: 1980

You can't † BURY † ¤¤ Holy Paladins ¤¤ As we will always __.- ASCEND -.__

1/25/14 10:53:57 AM#2066
Originally posted by Wingeye
Originally posted by Hrimnir
Originally posted by UsualSuspect
Originally posted by flguy147 

No they cant and you know why.  Because they have this thing called a Career or job.  By the time they get home from busting their ass in 8-10 hour work days, cook dinner, take a shower, run any errands, it maybe 8:00 or 9:00 pm and then they have to get up at 6:00 am.  Why??  Because they have responsibilities to pay a mortgage, eat food, support a family.  So no the normal person cant spend hours at a time in a video game.  Only people that can do that are part time workers or unemployed people.  Its called being an Adult and Adults cant spend 8 hours a day on video games because they will get fired from their job.  

When I have only an hour to spare, I don't start watching a three hour movie. Just sayin'.

 

Well, they paid $15 to see the movie just like you did, so they should be able to see it in 1 hour instead of 3 hours because they paid the same amount for it as you...

Obviously i'm being sarcastic.  To the guy trying to make the already debunked "adults dont have 8 hours a day" argument.  I call ultra bullshit.  Im an adult with a 40 hour a week job, i have plenty of other hobbies, i have zero trouble spending 8 hours on a game.  Hell i just did it with BG2:EE on thursday after i got off work.  The difference is we dont have time to do that EVERY DAY, like some kid who gets home from school.

That doesnt mean that they should make all the content faceroll easy and super quick to accomodate YOU because you're jealous of some kid without a job.  Thats part of being a kid and not having responsibilities.  What we deal with is the reality of being an adult. You have to make choices as to what you want to be your hobbies.  If you like to snowboard, work on cars, play video games, and construct ships in a bottle, then you either pick a couple, or you do all of them and accept the fact that you wont be able to invest as much time in each as you'd like.

I dont want someone cheapening the experience just to accomodate some whine-o's who aren't willing to accept the fact that it might take them 3 weeks to do something the "punk kid" will accomplish in 3 days.

 

agreed

Disagree.

 

Because for the average worker who doesn't have the luxury of having a computer at work, he won't even have 8hrs in a day to play even if he wanted too.

 

Breaking the numbers down for the part-time workers and single kids in college:

 

Sleep: 6-8hrs a night/day.

Commute time one way: 10mins to 1:30hrs.

Work: 8hrs-12hrs a day/night for 4-7 days a week.

 

At the minimum 14hrs and 20min of time was eliminated just to sleep, get to work and work.

 

There isn't even 8hrs left in the day.

 

Now if you meant you're a single part-time worker without kids or kid in college (i.e., no family responsibilities), say so. The rest of the work force doesn't have the luxury of even having 8hrs a day to play a game...at all.

  mohit9206

Novice Member

Joined: 2/05/14
Posts: 47

2/05/14 10:29:50 AM#2067
I like both group and solo play.I like to do most quests solo but some tougher quests i feel i need someone by my side to aid me.Also most dungeons and skirmishes are group based anyway but i notice there is no co-ordination between players everyone doing their own thing and working together as a team.
  Nightfyre

Hard Core Member

Joined: 1/25/04
Posts: 155

2/13/14 5:35:08 AM#2068

I miss the days of Everquest, where you almost had to group if you wanted to get somewhere.  Unless you wanted to run around and kite mobs for an hour or so.  With the demanding grouping you met interesting people.  I met some great people that I hung around with most of my Everquest life, just by grouping and chatting while we waited for our mana/health to come back or mobs to respawn.

It was a great part of the game that's been lost due to solo additions in games.  Worse is games that let you create or hire a companion to follow you around that takes the place of something you're missing.  They have really let the social aspect drift away, in favor of letting people be loners.

And no, zone chat is not a social aspect of a game. 

  Gadareth

Novice Member

Joined: 12/06/05
Posts: 309

2/13/14 5:46:40 AM#2069
Originally posted by Nightfyre

I miss the days of Everquest, where you almost had to group if you wanted to get somewhere.  Unless you wanted to run around and kite mobs for an hour or so.  With the demanding grouping you met interesting people.  I met some great people that I hung around with most of my Everquest life, just by grouping and chatting while we waited for our mana/health to come back or mobs to respawn.

It was a great part of the game that's been lost due to solo additions in games.  Worse is games that let you create or hire a companion to follow you around that takes the place of something you're missing.  They have really let the social aspect drift away, in favor of letting people be loners.

And no, zone chat is not a social aspect of a game. 

I never felt "forced" to group in EverQuest you grouped together because you wanted to and you were on a mutual objective. Part of this was the slower and more relaxed pace people weren't in a rush you had time to kick back have a chat inbetween the combat. There wern't group only mobs and solo mobs it was all about the con anything light blue or under was soloable but the light blues could be dicey. Anything that was dark blue to yellow was best to be done in a group. Reds well reds were if you were feeling confident and didnt mind the possibility of a corpse run.

Thing was you could solo EQ1 you just had to accept that while you were limited to soloing say the top level of  Befallen and taking it real slow if you were grouped you could be doing the second level as well and moving quicker. This in my opinion is the best approach for gameplay don't force the issue just have the content in place and the player makes the choice of style.

 

 

  Abndn

Novice Member

Joined: 4/04/12
Posts: 55

2/16/14 12:02:47 PM#2070

MMORPGs need to heavily encourage grouping by making valuable content unsoloable from the very beginning of the game (not just at max level). It should be possible to play solo, but you need to be missing out on content you'd probably want to complete.

As it stands soloing is superior to finding someone random to group with in almost every single MMORPG on the market (in stark contrast to older MMORPGs, which were usually the other way around), and that is why they are lonely experiences for most people who don't play with friends from elsewhere.

  Addieu

Novice Member

Joined: 3/02/14
Posts: 10

3/02/14 5:17:52 AM#2071

Sometimes I like to play solo - because sadly in a lot of MMO's its the most rewarding profile.

But I think MMORPG's should be 90% team play. That;s what for those games are - to be able to interact and play with other people. When playing all alone why not just play a PC solo game.

  rebjorn

Novice Member

Joined: 3/18/14
Posts: 3

3/18/14 4:57:52 PM#2072
There's a time for everything. People play single player games for a reason, right? Skyrim wouldn't be the same if you had 400 randoms running around the towns or jumping about in the hills. I often disable chats in WoW, for example.

  PuffyWiggles

Novice Member

Joined: 3/22/14
Posts: 2

3/23/14 10:03:47 PM#2073

 It really bothers me when people say Everquests mechanics were outdated and no longer work just because they personally didn't enjoy them. Its bothersome because its blatantly false, some of the biggest games out right now take a lot of what made Everquest great and guess what? People love these games. They are heralded as games that are harsh and penalizing like oldschool games and they have a huge following just for that single aspect alone.

 

 Just because games have gotten easier to appeal to a wider audience doesn't mean our games have evolved any more than graduating from algebra only to find all math stops at Addition would be an advancement in mathmatics. Nor is Led Zeppelin to Justin Beiber an evolution of music, although the numbers may make the small minded think that.

 

 As for the games im talking about? Dark/Demon Souls, DayZ, Eve. Games based on no maps, harsh death penalties, corpse runs, a brutal atmosphere, long travel times, the need to eat and drink to survive, the need for grouping(except in Dark souls, but you still need texts to figure out certain secrets and have to group to unlock spells/gear.) These games work, they work well. MMO players are just generally sissies. Sorry.

  basementclev2

Novice Member

Joined: 3/24/14
Posts: 2

3/24/14 10:57:55 AM#2074
I like to play solo - because sadly in a lot of MMO's its the most rewarding profile.
  immodium

Advanced Member

Joined: 11/03/07
Posts: 1276

3/24/14 11:13:44 AM#2075

I just recently got back into SWTOR(again) and I'm having a really fun leveling experience in this solo(?) MMO.

 

I'm having so much fun as I'm playing with people using the LFG tool. Most of the time I'm just running 4 man dungeons. More often that not the PUGs are great adequate players.

I only land on planets to do the class story.

So much fun in an MMO that people claimed to be a failure and a single player experience.

The thing is, I do feel like it's no different then when I used to play Quake where I'd hop from one server to another. It's very instanced compared to what I was expecting from an MMO. Which is open world group questing.

 

Group play is still out there in todays MMO's and very easy to find if SWTOR is anything to go by. It's just instanced.

 

  Catbip

Apprentice Member

Joined: 3/25/14
Posts: 1

3/25/14 1:00:51 PM#2076

Hey guys! This might me slightly off-topic, am I am sorry for that, but I need some help and this is where I am most likely to get it.

I am a 3rd year psychology student and I am conducting a study for school regarding socializing in MMORPGs, namely the communities that form inside guilds (in other words, the purpose of this study is to prove my mom wrong for all the years she kept nagging me to get some "real" friends). I am looking for volunteers to fill out a questionnaire, it will take 10-15 mins tops, and I would be eternally grateful. 

So if you're feeling kind, click on the link below and help me pass my final year!

https://docs.google.com/forms/d/1fQpxQhnLJ6K-oqTtj9lxUJ14rbe_usLxSEZhjXtPgtQ/viewform

  kizechs

Apprentice Member

Joined: 10/13/10
Posts: 1

3/27/14 6:47:46 AM#2077

Gaming Then and Now....

i began online gaming in 1998 with one of the very first mmo's ultima online..i will use my experience in this game and 1 or 2 others to show the contrast of gaming today.  

back then when new players entered the game, they were most often greeted with help and support from the other players, so much so that a lot of times complete strangers would hook you up with gold , gear, help you level, and share a few tips as well. you in general never see that today. another difference is player killers those days you would certainly be killed by other players out of the blue and even worse was after they killed you they could take what ever was on you person at the time, meaning you lost it all gear gold what ever.  but if you were lucky enough to get back to this person he would most often give it back if not all then most of it., today he'd call you a noob and if you asked for your stuff back he'd quickly tell you where to stick it..  we did have troublesome people from time to time and what happened was the account was perma-banned, if he wanted to continue playing, he had to re-buy the game, and probably had a much better attitude the 2nd time around.  in star wars galaxies year 1, you had to hand over your gear to complete strangers to get it enhanced, after a year of playing not once did anyone run off with my gear, something i doubt i could say today if the situation was the same.  i also played a delta force 3 and 4 again after 3 years i could probably count on one hand how many time i was insulted win or lose.  another thing we did back then was a little thing called a group, didn't matter what we did more often than not  we did it as a group.

today mmo doesn't mean mmo,  it used to mean multi-player, today it means solo-play along side a bunch of other solo-players.  which begs the question why play an mmo if all you want to do is play alone. seriously buy final fantasy or something if you want to play alone. most mmo's its difficult to near impossible to get in a group to do anything and when you do....my next point...be prepared to under go an onslaught of insults and antagonistic  vocal abuse if you even so much as breath the wrong way.

i attempted to play smite recently and having little moba experience it takes a bit of time to get things down, well in the learning process there is no helpful hints or understanding that your new to the game, so you have to endure the insults on a constant basis until you get good, and then prepare your self for more insults, once you get good your a kill stealer, a no-life low-life who lives with his mom ,this is a team based game?. and the all time low of lows apparently now you can be reported for not being good at the game...WOW!!!  I've heard the argument there are people that feed on purpose and i don't doubt it given the insults flying from your own team that someone would do that.

so i have to ask,  what happened to gamers? 

the problem lies in the fact that this new generation of gamers hasn't learned how to win or lose with grace and dignity, they haven't learned the concept of team work or team effort, they haven't learned how to give, help or support anyone but themselves and their own agenda's.  sure not all gamers are this way but it's certainly an ever growing community of them.

i do miss the old days,  when any game whether mmo,fps,or otherwise was an experience filled with group play and helpful communities beyond anything today's gamers seem capable of offering,  online gaming wasn't always a drama fest of insults a solidarity  that it is today, it certainly shows how low online gaming has become.

  Wingeye

Novice Member

Joined: 12/15/13
Posts: 59

4/12/14 1:21:52 AM#2078
In MMORPGs soloing should be harder by default, hello, bye, im out

  maybebaked

Hard Core Member

Joined: 3/15/13
Posts: 60

4/26/14 10:48:07 PM#2079
I'm an mmo loner.  I like solo play, because I like open world RPGs.  I guess being disappointed in humanity so many times reading trade chat made me antisocial.
  KJ30

Novice Member

Joined: 4/26/14
Posts: 45

Common sense , is not so common

5/02/14 7:08:46 AM#2080
Originally posted by kizechs

Gaming Then and Now....

i attempted to play smite recently and having little moba experience it takes a bit of time to get things down, well in the learning process there is no helpful hints or understanding that your new to the game, so you have to endure the insults on a constant basis until you get good, and then prepare your self for more insults, once you get good your a kill stealer, a no-life low-life who lives with his mom ,this is a team based game?. and the all time low of lows apparently now you can be reported for not being good at the game...WOW!!!  I've heard the argument there are people that feed on purpose and i don't doubt it given the insults flying from your own team that someone would do that.

so i have to ask,  what happened to gamers? 

the problem lies in the fact that this new generation of gamers hasn't learned how to win or lose with grace and dignity, they haven't learned the concept of team work or team effort, they haven't learned how to give, help or support anyone but themselves and their own agenda's.  sure not all gamers are this way but it's certainly an ever growing community of them.

 

I agree . Unfortunately the mmo community is a subgroup of the real world with the same characteristics. Full of competitive, greedy no brainers who find a twisted pleasure in insulting people and behave like assholes. However i am optimistic...

"Setting an example is not the main means of influencing others, it is the only means"

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