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Rift (Rift)
Trion Worlds | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 03/01/11)  | Pub:Trion Worlds
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
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Rift Forum » General Discussion » Is Rift Dying ?

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74 posts found
  amber-r

Hard Core Member

Joined: 6/21/12
Posts: 311

5/23/14 6:04:09 PM#41

People don't seem to understand why games go free to play.

 

A game as p2p hjas very limited means of financing itself, as a f2p title you don't need anywhere near as many players and you don't have to fulfil demands for content at anything like the same rate either.

 

Is Rift dying, as in shut down? no.  These games are easy to make profitable under f2p.

 

Will it retain such a great f2p system, will content come as fast, will server quality be as high?  Well that's another thing.

  itchmon

Hard Core Member

Joined: 1/21/07
Posts: 1603

5/23/14 6:07:09 PM#42

faeblight is always hoppin.

 

i dont think rift is dying, but i will say that their next expansion will be a tipping point one way or the other for the game.

 

if you are a theorycrafter, then rift is the clear choice of game for you in this day and age of zero customization in WoW.

RIP Ribbitribbitt you are missed, kid.

Currently Playing EVE, DFUW

Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

Dwight D Eisenhower

My optimism wears heavy boots and is loud.

Henry Rollins

  zaberfangx

Elite Member

Joined: 3/12/11
Posts: 160

5/24/14 9:54:26 AM#43
Originally posted by Seelinnikoi
Originally posted by zaberfangx
Originally posted by Nephaerius
My biggest complaint about Rift is that the game runs sooooooo poorly.  There's no reason I should get better FPS in ESO on maxed settings than a game that's 1-2 yrs old.

Do Agree with you, on rift runs so poorly, but can't add Eso it's build around today pc, and it took them tons of a crap ton of money to build it, the rift engine is little older then the game build around pc back then when there was getting in to dual core, and 32 bit windows when the main, But people still hoping they'll get that fix befor 3.0 but I know is not a magic wand everything is better, but for them to start a new engine, will cost them tons and tons of money more they make, with out going pay to win.

Huh?

Rift was out in 2011!

WoW was out in 2004!

 

There is no reason Rift should perform poorly other than Trions sole fault.

Yes it's is trions sole fault not updating getting the game to run as good it is, when they had the time and money to do so, we can't forget one thing about wow, it had less details polygon so less impart to the cpu so the less time they needed to be worked on. but wow engine is not the best out there, if they had more details polygon in to game, start seeing fps drop just close to what rift is doing, but there art style as they can make anything look little good with less needed to add more polygons.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 16810

5/24/14 10:06:39 AM#44
Originally posted by amber-r

People don't seem to understand why games go free to play.

A game as p2p hjas very limited means of financing itself, as a f2p title you don't need anywhere near as many players and you don't have to fulfil demands for content at anything like the same rate either.

Is Rift dying, as in shut down? no.  These games are easy to make profitable under f2p.

Will it retain such a great f2p system, will content come as fast, will server quality be as high?  Well that's another thing.

You don't need as many players if your current players spend more than 15 bucks a month in the cashshop as average, yes.

The game still need to get in about the same amount of cash or it will have to cut corners no matter the model.

Is Rift dying? No, I kinda doubt it at least at the moment but the competition for the players are tough right now so it have lost some players. It might be that they need to fire some employees though, but it are still pretty hard economical times right now and that affect all entertainment companies.

  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 16810

5/24/14 10:12:55 AM#45
Originally posted by zaberfangx
Originally posted by Seelinnikoi
Originally posted by zaberfangx

Huh?

Rift was out in 2011!

WoW was out in 2004!

There is no reason Rift should perform poorly other than Trions sole fault.

Yes it's is trions sole fault not updating getting the game to run as good it is, when they had the time and money to do so, we can't forget one thing about wow, it had less details polygon so less impart to the cpu so the less time they needed to be worked on. but wow engine is not the best out there, if they had more details polygon in to game, start seeing fps drop just close to what rift is doing, but there art style as they can make anything look little good with less needed to add more polygons.

It have a lot to do with how good the engine is programmed as well. Guildwars 2 gives me better FPS than Rift which performs better for me than EQ2 (which is as old as Wow).

That Wow outperform Rift is indeed not that strange, less polygons, lower texture but also better coded engine (for it's time at least).

But then again, versus TOR I get better FPS from Rift, a never game.

It is clear that RIFT could be better optimized but the game is hardly one of the worst on the market. 

  sirphobos

Advanced Member

Joined: 6/10/11
Posts: 610

5/24/14 10:13:06 AM#46
It's a shame in my eyes that Rift didn't really take off. It is, in my eyes, the best WoW style MMO there is. Unfortunately, when it came out it could have used just a little more polish, mostly with the pvp and open world stuff. The overworld was small and uninspired in my eyes. However the class system I loved and the 5 man dungeons were a blast (and very challenging) as were the 10 and 20 man raids. Unfortunately, there just wasn't enough there to keep most people playing and they lost most of their huge player base.
  Loke666

Hard Core Member

Joined: 10/29/07
Posts: 16810

5/24/14 10:20:16 AM#47
Originally posted by sirphobos
It's a shame in my eyes that Rift didn't really take off. It is, in my eyes, the best WoW style MMO there is. Unfortunately, when it came out it could have used just a little more polish, mostly with the pvp and open world stuff. The overworld was small and uninspired in my eyes. However the class system I loved and the 5 man dungeons were a blast (and very challenging) as were the 10 and 20 man raids. Unfortunately, there just wasn't enough there to keep most people playing and they lost most of their huge player base.

Agreed, the game had some good ideas but for me I think it was a mix between the rifts themselves feeling to similar to eachother (and spawning in the same place) together with some rather uninspiring quests that made me tire of it.

I think that if they made the open world more fun and used the rifts better the game would have done better. It did do well the first year though and got in more than the cost of making the game that year so I wouldn't call it a failure.

  syriinx

Hard Core Member

Joined: 9/24/13
Posts: 991

5/24/14 10:42:22 AM#48
Originally posted by Loke666
Originally posted by sirphobos
It's a shame in my eyes that Rift didn't really take off. It is, in my eyes, the best WoW style MMO there is. Unfortunately, when it came out it could have used just a little more polish, mostly with the pvp and open world stuff. The overworld was small and uninspired in my eyes. However the class system I loved and the 5 man dungeons were a blast (and very challenging) as were the 10 and 20 man raids. Unfortunately, there just wasn't enough there to keep most people playing and they lost most of their huge player base.

Agreed, the game had some good ideas but for me I think it was a mix between the rifts themselves feeling to similar to eachother (and spawning in the same place) together with some rather uninspiring quests that made me tire of it.

I think that if they made the open world more fun and used the rifts better the game would have done better. It did do well the first year though and got in more than the cost of making the game that year so I wouldn't call it a failure.

The main issue, IMO, is there is no attachment to your character.  This is for a number of reasons, the most important of which is the lackluster setting.  For starters, the race selection is awful.  Its an original IP, you can do better than men, elves, dwarves, and blueish men.  None of which have any real personality.  The presentation of story and lore is quite bad as well.  Telara is just not engaging.  

  alturic

Novice Member

Joined: 8/05/12
Posts: 3

5/26/14 12:50:11 PM#49
Originally posted by sirphobos
It's a shame in my eyes that Rift didn't really take off. It is, in my eyes, the best WoW style MMO there is. Unfortunately, when it came out it could have used just a little more polish, mostly with the pvp and open world stuff. The overworld was small and uninspired in my eyes. However the class system I loved and the 5 man dungeons were a blast (and very challenging) as were the 10 and 20 man raids. Unfortunately, there just wasn't enough there to keep most people playing and they lost most of their huge player base.

You know, if Rift had the graphics of WoW (I know I know people hate WoW's graphics) it would be hands-down the best (IMO it already is and I don't even play it currently) MMORPG with raiding out there.

I know opinions are just that, but for a hardcore raider who's played WoW since beta, and Ultimate Online since beta before that there hasn't be a single game to come out since WoW that has management to have me login for more than 10 minutes before saying "ugh", except for Rift.

Literally the only thing that kept me from playing past 50, before the expansion, and running experts (I think that was the heroic dungeons equivalent in WoW?) was how iirc it would take me something like a month before even able to tank entry-level raid bosses in the last tier (when I started Rift) which just wasn't interesting to me. I'm not saying I expect it to be as easy as WoWs system where you could be tanking raids the same day you hit max level, but that was a little rough even for me.

I still get the urge to play Rift, as much as I tend to dump games that go F2P but unsure if it's worth investing time into it at this point. :P

 

Finally, I think it's actually a hard sell for someone to look at any game nowadays an think about investing a ton of time in it just to have it flop after a few months. :-/

 

  samsweet

Novice Member

Joined: 5/08/14
Posts: 26

5/26/14 1:21:26 PM#50
I forgot Rift, Aion, and TERA were seperate games.
  doodphace

Elite Member

Joined: 6/19/12
Posts: 1706

5/26/14 1:37:22 PM#51
Originally posted by Aroukos
As long they dont fix client performance the game will dying. I m not saying that if the performance was better RIFT would have millions of players, but i m sure it would have many times more than the current player base.

Thats my 1 gripe with Rift......its graphics, while ok, are nowhere near the level of AoC or TSW, yet its performance is terrible. Its nowhere near as bad as Eq 2, but when your FPS drops by 5-7 just by joining a group even if they are near you or not, and another 5 fps are dropped just by engaging in combat (no mater how much is appearing on screen), you know you have a very poorly optomized engine. Rift is the only game where I get 55 FPS on max setting standing next to 4 other players, get invited to their group with absolutly nothing changing on screen except the group UI, and my FPS drops to 47 fps.....just standing there. I will tolerate sub 60FPS if the graphics warrent it, but Rift's don't.

The game itself is really good and prob the best alternative to WoW (until Wildstar releases), its just too bad that its engine isnt that great.

 

  alturic

Novice Member

Joined: 8/05/12
Posts: 3

5/26/14 2:29:02 PM#52
Originally posted by samsweet
I forgot Rift, Aion, and TERA were seperate games.

As much as I didn't like Aion, to even put any game in the same sentence as TERA... ouch.

  fodell54

Novice Member

Joined: 5/13/08
Posts: 321

Swift as the windQuiet as the forestConquer like the fireSteady as the mountain-Sun Tzu

6/08/14 12:23:58 AM#53
Originally posted by alturic
Originally posted by samsweet
I forgot Rift, Aion, and TERA were seperate games.

As much as I didn't like Aion, to even put any game in the same sentence as TERA... ouch.

All three oh those games aren't that bad Mr. three post.

  OhhPaigey

Elite Member

Joined: 2/07/14
Posts: 427

6/08/14 12:43:42 AM#54
i enjoyed my time playing this game, spent a lot on it. Just never made it to end game and quit lol.

You're better off rich and guilty than poor and innocent. - Immortal Technique

  JDis25

Elite Member

Joined: 4/27/14
Posts: 396

6/15/14 10:40:16 PM#55

Thinking about coming back, since ESO is just a pure quest grind for what seems like millenia

 

And Wildstar is WoW with dungeons on ++ difficulty. Wildstar made me realize there are worse combat systems than tab targeting. Although I may play Wildstar for pure PvP purposes if they make leveling via pure pvp viable, no reason Wildstar shouldn't just be P2P w/ no sub.

  Myria

Advanced Member

Joined: 5/07/09
Posts: 549

6/15/14 10:53:49 PM#56
Originally posted by JDis25

And Wildstar is WoW with dungeons on ++ difficulty.

Once upon a time Rift's main claim to fame was its difficulty. At launch T2s could be absolutely brutal (even ignoring how buggy they were) before you were geared up. And even once you were decently geared they were no walk in the park -- you could at best carry one bad player, unlike most games were you usually only need (and typically only get) a decent tank and/or healer to carry the rest through.

 

Personally I always thought Trion's biggest mistake with Rift was nerfing content into the ground -- and they didn't hit it with a nerf bat, they used a whole goddamn nerf planet.

 

It'll be interesting to see if Carbine makes the same mistake or not.

 

Hopefully not.

 

But I wouldn't bet on it either way.

  Hariken

Elite Member

Joined: 7/15/13
Posts: 620

6/15/14 10:53:54 PM#57
Originally posted by Aroukos

On the other hand, there aren't many games better than RIFT right now.

I think that mmo's a decade ago had a big step ahead, but now they are stuck. Something must happen to take genre some steps forward again.

The only reason the mmo genre is stuck is because of the mmo playerbase today. Its never going to change. Most players like whats being spoon fed them and willing to pay subs.for it. 

  SupaAPE

Advanced Member

Joined: 6/23/13
Posts: 97

6/19/14 1:42:05 AM#58
this game has always had very very bad FPS, and i always keep my computer up to date hardware wise....bad coding/bad engine
  JDis25

Elite Member

Joined: 4/27/14
Posts: 396

6/25/14 5:01:07 PM#59
Originally posted by Myria
Originally posted by JDis25

And Wildstar is WoW with dungeons on ++ difficulty.

Once upon a time Rift's main claim to fame was its difficulty. At launch T2s could be absolutely brutal (even ignoring how buggy they were) before you were geared up. And even once you were decently geared they were no walk in the park -- you could at best carry one bad player, unlike most games were you usually only need (and typically only get) a decent tank and/or healer to carry the rest through.

 

Personally I always thought Trion's biggest mistake with Rift was nerfing content into the ground -- and they didn't hit it with a nerf bat, they used a whole goddamn nerf planet.

 

It'll be interesting to see if Carbine makes the same mistake or not.

 

Hopefully not.

 

But I wouldn't bet on it either way.

Storm Legion, when released, the dungeons were difficult to PUG and you were rewarded appropriately. That is how it should be before max level. Rift Raids at Max Level are notorious for their complexity and difficulty. Wildstar caters to elitists and hardcores and that is fine, but they did nothing for casuals and changed almost nothing about WoW save the combat/class system, it is a quest grind with no (PvE) activities to break it up. The Dungeon rewards, both xp and gear, are less than worth it. Rift has interesting zones and better world events/zone events than wildstar. The class system is IMO better in Rift than WS, but that is purely opinion.

  LungingWolf

Apprentice Member

Joined: 8/18/13
Posts: 58

Stuck in the desert as I look for the promised land of MMOs, or at least a nice oasis to sit at.

7/31/14 10:40:42 PM#60


Originally posted by Karahandras
Like others have said, going f2p doesn't fix the problems that caused it to go f2p in the first place, just gives the game a stay of execution.

This is the story of Rift right now. The Rift team at Trion Worlds are masters of obtaining stays of executions and getting sympathy from the players, but clueless (or naive?) when it comes to fixing Rift.

Rift cannot survive and prosper on the long term if it stays within the WoW-like box it is in. Unfortunately, the Rift team seems to think otherwise as they struggle against the limitations of their outdated engine, as if, somehow, some way, they can magically do a few small tweaks to the game and have the players come rushing back. In short, they want suggestions from the players on how to improve Rift and save it, yet they ignore suggestions which go beyond easy tweaks and change the status quo.

It's sad, really. They have all the tools they need to beat this thing ... and they're just sitting back and playing defensive.

So, when is TESO going F2P?

Currently playing: Rift.
Waiting for: The Elder Scrolls Online (when it is F2P), Everquest: Next.

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