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General Discussion Forum » The Pub at MMORPG.COM » Grinding is boring right, GW2 and Tera have the solution.

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54 posts found
  User Deleted
3/30/13 10:59:57 AM#21
Originally posted by Waterlily

Grinding by killing mobs is so "mindless and boring" right, Guild Wars 2 and Tera Online have found the solution.

New and innovative.

 

GW2:

 

 

TERA:

 

GW2 may have solved the "boring grind" problem, but IMO, it found many, many other ways of being boring.

  LauraFrost

Novice Member

Joined: 1/20/13
Posts: 91

3/30/13 11:03:26 AM#22
Originally posted by MMOExposed

confused. how are those good things? its still grind.

 

How about letting us, the player, just have fun! is that really too hard to understand for developers?

I want to go into the game world and just adventure and do PvE that I DISCOVER from my exploration. I want to go anywhere, not on a leveling path.

I want to do group gameplay, but dynamic in the sense of how Mobs faction attack us. Trinity, but with AI that can give it a spin in between like a player themselves can.

 

I want player created content. I want to express my art in the game. By having the tools to make dynamic events in the world, and making instanced raid/party dungeons.

 

 

stuff like this is FUN. Not GRIND!!!

Pssst, he was being sarcastic.

 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

3/30/13 11:25:03 AM#23
if people feel games like gw2 are grindy in terms of "having" to do the same very repetative tasks to level and get things done they really have not played many MMOs in the past... just go play one of the million free MMOs out like cabal, PWI, shaiya, jade dynasty, lineage 2, RO, ect ect... if you never played a game like lineage 2 when it was first released you really have no clue what a real grind is imho...

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Oberholzer

Apprentice Member

Joined: 2/25/06
Posts: 495

3/30/13 11:38:30 AM#24
I play GW2 on and off and while I'm not in love with the game there are certainly games that are far more grindy.
  Bananaramaa

Novice Member

Joined: 1/16/07
Posts: 35

3/30/13 12:34:53 PM#25
GW2 feels like a grind to me. Mostly because although you are seamlessly going about it's not much fun for me and very solo oriented, that's just my taste though I didn't like the childish environment/graphics much either, nor the action combat etc. etc. Pretty much everything about the game feels soulless but well built like so many AAA MMOs IMHO.
  stayontarget

Guide

Joined: 10/04/08
Posts: 6127

Girlfriends come and go but Epic battles are Soulbound

3/30/13 12:40:57 PM#26
Originally posted by Waterlily

confused. how are those good things? its still grind.

was being sarcastic but I should have been more obvious haha

You do know what grinding mob's is right?   Here I will give you an example:

Silkroad:  Kill 3,000 flowers  (0/3).   .02 % exp per kill.  .5 % exp per quest turn in.

 

 

You really should know the difference before even trying to be sarcastic.

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  free2play

Advanced Member

Joined: 10/13/05
Posts: 1796

3/30/13 12:43:22 PM#27
Originally posted by Waterlily

confused. how are those good things? its still grind.

was being sarcastic but I should have been more obvious haha

I'm sure if we had access to it, you would find similar numbers on many dungeons in many games from level 5 agents in EVE that never see traffic to Mirkwood instances that don't get run.

It ties in with all these threads where l33t boyz cry "make it harder" yet when the game devs do?

Nobody does it.

  stevebombsquad

Elite Member

Joined: 3/20/13
Posts: 605

3/30/13 12:48:34 PM#28
Originally posted by FromHell

but...but....  you are filling a PROGRESS BAR, it´s no more Kill X of Y !!

Totally different I say.

Also -- hey hey, no quest hubs!! I always said "boy, the first MMO without quest hubs will have so much less clicking on NPCs,  it will be a mega hit!"

 

Well, you just don´t see a real innovation 10/10 when it bites you in your shiny metal, GW2 is the climax of innovation. In fact if you look up "innovation" in your dictionary, you will notice a picture of a GW2 box.

Hahaha So true!!!! Throw in an auto accept for quests and ultra spammy zerg rez DPS combat and you have the most innovative game eva11111!!!!  

 

James T. Kirk: All she's got isn't good enough! What else ya got?

  Waterlily

Advanced Member

Joined: 5/26/08
Posts: 2885

 
OP  3/30/13 12:48:40 PM#29
Originally posted by stayontarget
Originally posted by Waterlily

confused. how are those good things? its still grind.

was being sarcastic but I should have been more obvious haha

You do know what grinding mob's is right?   Here I will give you an example:

Silkroad:  Kill 3,000 flowers  (0/3).   .02 % exp per kill.  .5 % exp per quest turn in.

 

 

You really should know the difference before even trying to be sarcastic.

running up and down NPC getting quest after quest, getting daily after daily, spending most of your time running to the guy with the question mark is not grinding?

It's grinding too, but it's much worse than the old grinding where you just killed mobs, because there you actually had time to talk to your group and focus on the gameplay.

  stevebombsquad

Elite Member

Joined: 3/20/13
Posts: 605

3/30/13 12:50:29 PM#30
Originally posted by Waterlily
Originally posted by stayontarget
Originally posted by Waterlily

confused. how are those good things? its still grind.

was being sarcastic but I should have been more obvious haha

You do know what grinding mob's is right?   Here I will give you an example:

Silkroad:  Kill 3,000 flowers  (0/3).   .02 % exp per kill.  .5 % exp per quest turn in.

 

 

You really should know the difference before even trying to be sarcastic.

running up and down NPC getting quest after quest, getting daily after daily, spending most of your time running to the guy with the question mark is not grinding?

It's grinding too, but it's much worse than the old grinding where you just killed mobs, because there you actually had time to talk to your group and focus on the gameplay.

Agreed. There are different types of grinding and doing mind numbing events or the same daily quests can really suck your will to live. 

James T. Kirk: All she's got isn't good enough! What else ya got?

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2849

The Critical Hit Pretzel!

3/30/13 12:50:47 PM#31

Grind is going to exist,  its all about if its done in a way that is fun. Tera had a standerd quest system (which is a shame) though its combat often helped weaken the feeling of 'grinding'. GW2 had quests packaged a little different with more 'events' to make it feel a little different though of course just being repackaged quests still. 

 

Neither game I feel did a very good job at hiding the grind. Tera's combat is amazing but still quite flawed, and GW2's quest 'disguise' is easily seen through within the first few hours of play, and doesn't have combat that is very good or progressive making it get repetative really quickly and really early.

 

It wasn't about not having grind, it was about having engaging gameplay. Tera comes close to this but in the end it needed more of what GW2 attempted to hide the quest. Sure GW2 failed poorly at it (and dailies are just daily quests repackaged as 'achievement dailies') but it at least did try and make it feel different, the events, though very static feeling, at least came close to making things more interesting even if it came just short of hitting the mark.

 

Action combat is a way to draw attention and hide the grind, but it needs to be done right.

  Xthos

Hard Core Member

Joined: 4/18/10
Posts: 2641

3/30/13 12:54:24 PM#32
No thanks, daily checklists are so boring, it is like you are being told what you have to do every day.
  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

3/30/13 1:27:40 PM#33
Originally posted by Waterlily
Originally posted by stayontarget
Originally posted by Waterlily

confused. how are those good things? its still grind.

was being sarcastic but I should have been more obvious haha

You do know what grinding mob's is right?   Here I will give you an example:

Silkroad:  Kill 3,000 flowers  (0/3).   .02 % exp per kill.  .5 % exp per quest turn in.

 

 

You really should know the difference before even trying to be sarcastic.

running up and down NPC getting quest after quest, getting daily after daily, spending most of your time running to the guy with the question mark is not grinding?

It's grinding too, but it's much worse than the old grinding where you just killed mobs, because there you actually had time to talk to your group and focus on the gameplay.

And?  Your first sentence says this is about "mob grinding".  He's right, you don't know what it means.  In fact, it doesn't seem like you know what your thread is about.

  nhiscool

Apprentice Member

Joined: 3/30/13
Posts: 17

3/30/13 1:30:02 PM#34

games are only how players make them to be.

 

if you say the games boring yes it will be boring. 

if you say wow this is the most amazing game ever, i look forward to logging on and playing with all of my online friends and we can beat the gw2 boss etc lol XD

  Waterlily

Advanced Member

Joined: 5/26/08
Posts: 2885

 
OP  3/30/13 1:34:28 PM#35
Originally posted by Eir_S
Originally posted by Waterlily
Originally posted by stayontarget
Originally posted by Waterlily

confused. how are those good things? its still grind.

was being sarcastic but I should have been more obvious haha

You do know what grinding mob's is right?   Here I will give you an example:

Silkroad:  Kill 3,000 flowers  (0/3).   .02 % exp per kill.  .5 % exp per quest turn in.

 

 

You really should know the difference before even trying to be sarcastic.

running up and down NPC getting quest after quest, getting daily after daily, spending most of your time running to the guy with the question mark is not grinding?

It's grinding too, but it's much worse than the old grinding where you just killed mobs, because there you actually had time to talk to your group and focus on the gameplay.

And?  Your first sentence says this is about "mob grinding".  He's right, you don't know what it means.  In fact, it doesn't seem like you know what your thread is about.

I don't know what you're talking about. My thread is going over your head it seems even though most people have no trouble getting it.

Maybe you are new to MMO, but people have long realised that quest grinding exists.

My premise is that the alternative of quest grinding is no better than that of mob grinding, in fact it's worse.

In fact, GW2 and Tera are using WoW's old model of quest grinding.

If you don't get it by now I can't help you.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4749

3/30/13 1:34:50 PM#36

Yes... because having daily achievements that were added specifically to cater to those complaining they didn't have enough crap to grind for, is exactly what Anet was talking about when they said they were offering alternatives to the standard kill quest.

/eyeroll

And so the great GW2 smear campaign continues. Some of these people should consider a career in politics, they're getting a lot of practice skewing the truth.

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2397

World > Quest Progression

3/30/13 1:39:46 PM#37
True but he clarified that the OP was sarcastic. Eh, I think there are positives and negatives to both "grouping mob kill" leveling and "quest leveling". I will give GW2 credit that at least people are congregating for a similar purpose and helping eachother out.
  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

3/30/13 1:43:39 PM#38
Originally posted by Waterlily
Originally posted by Eir_S
Originally posted by Waterlily
Originally posted by stayontarget
Originally posted by Waterlily

confused. how are those good things? its still grind.

was being sarcastic but I should have been more obvious haha

You do know what grinding mob's is right?   Here I will give you an example:

Silkroad:  Kill 3,000 flowers  (0/3).   .02 % exp per kill.  .5 % exp per quest turn in.

 

 

You really should know the difference before even trying to be sarcastic.

running up and down NPC getting quest after quest, getting daily after daily, spending most of your time running to the guy with the question mark is not grinding?

It's grinding too, but it's much worse than the old grinding where you just killed mobs, because there you actually had time to talk to your group and focus on the gameplay.

And?  Your first sentence says this is about "mob grinding".  He's right, you don't know what it means.  In fact, it doesn't seem like you know what your thread is about.

I don't know what you're talking about. My thread is going over your head it seems even though most people have no trouble getting it.

Maybe you are new to MMO, but people have long realised that quest grinding exists.

My premise is that the alternative of quest grinding is no better than that of mob grinding, in fact it's worse.

In fact, GW2 and Tera are using WoW's old model of quest grinding.

If you don't get it by now I can't help you.

Haha.  "It's over your head."  Never heard that on the internet before... talk about innovation.  Sarcasm is new as well.  You're right, your thread is going great!

PS: It's only grinding if you make yourself do it or the game makes you do it.  I've done GW2 dailies without even noticing.  Have fun with your campaign of inaccuracy.

  Waterlily

Advanced Member

Joined: 5/26/08
Posts: 2885

 
OP  3/30/13 1:45:45 PM#39
Originally posted by Eir_S

Haha.  "It's over your head."  Never heard that on the internet before... talk about innovation.  Sarcasm is new as well.  You're right, your thread is going great!

well thanks for the derail all the same, goodbye

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4749

3/30/13 1:46:48 PM#40
Originally posted by Aelious
True but he clarified that the OP was sarcastic. Eh, I think there are positives and negatives to both "grouping mob kill" leveling and "quest leveling". I will give GW2 credit that at least people are congregating for a similar purpose and helping eachother out.

Even though he's being sarcastic, he's completely overlooking the fact (deliberately) that in GW2 the 'grind' is entirely optional. It's literally there for people who complain about not having enough things to grind for.

In TERA, it's mandatory. You literally can't get through the game w/ out grinding your little heart out. GW2? You can get to 80 in a day provided you have ~10g and internet access. Neither of which are hard to come by. It's also insanely easy to get max-lvl exotics in GW2, which is considered max-stat gear for most purposes. You can get that extra 5% boost from grinding fractal gear if you want, but it's far from necessary, and doesn't give you much of an advantage.

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