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General Discussion Forum » The Pub at MMORPG.COM » Grinding is boring right, GW2 and Tera have the solution.

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54 posts found
  Waterlily

Advanced Member

Joined: 5/26/08
Posts: 2921

 
OP  3/30/13 9:15:09 AM#1

Grinding by killing mobs is so "mindless and boring" right, Guild Wars 2 and Tera Online have found the solution.

New and innovative.

 

GW2:

 

 

TERA:

 

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6168

3/30/13 9:32:24 AM#2

confused. how are those good things? its still grind.

 

How about letting us, the player, just have fun! is that really too hard to understand for developers?

I want to go into the game world and just adventure and do PvE that I DISCOVER from my exploration. I want to go anywhere, not on a leveling path.

I want to do group gameplay, but dynamic in the sense of how Mobs faction attack us. Trinity, but with AI that can give it a spin in between like a player themselves can.

 

I want player created content. I want to express my art in the game. By having the tools to make dynamic events in the world, and making instanced raid/party dungeons.

 

 

stuff like this is FUN. Not GRIND!!!

  Waterlily

Advanced Member

Joined: 5/26/08
Posts: 2921

 
OP  3/30/13 9:34:14 AM#3

confused. how are those good things? its still grind.

was being sarcastic but I should have been more obvious haha

  Telondariel

Hard Core Member

Joined: 4/11/10
Posts: 921

3/30/13 9:42:11 AM#4

[mod edit]

 

Actually, I don't mind the dailies at all.  For the most part they take very little time to do, and they award nice experience and a form of currency (laurels).  You can definitely find grindy things to do later in the game to replace the lack of content, but I'm not a chaser of skins so I refuse to play that aspect of the game. 

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 5671

Correcting wrongs on the Internet...

3/30/13 10:32:37 AM#5

Those numbers times 10 and it would be Vanguard. But those are achievements, right? Atleast for GW2. You don't have to do those. Optional grind is optional.

Hater fail.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2555

3/30/13 10:36:34 AM#6

Daily achievements are optional. Just as many things are optional in GW2.

 

People really need to get a life - it is just a game after all.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Eir_S

Novice Member

Joined: 8/07/11
Posts: 4703

GW2 socialist.

3/30/13 10:36:35 AM#7
You could have at least listed more of the GW2 dailies that are about killing.  You left out aquatic slayer, veteran slayer, champion slayer, and kill count.
  Vembumees

Novice Member

Joined: 1/03/13
Posts: 87

3/30/13 10:39:50 AM#8

10 years ago I played mmorpg's and I had quests where I had to kill 500-10000 mobs and I was fine with it, having fun, enjoyed the rest of the game mechanics, enjoyed pvp and the grind for awesome gear upgrades i got once a day.

 

Now people even cry when they have to kill 10 mobs in a game.

 

Sounds like 10 years later and any games where you have to do anything at all will be too grindy, actually I do believe that all mmorpg's 10 years from now on except the classics will be lobby multiplayer games like facebook games where you just have to click buttons and not move an inch.

  Quirhid

Elite Member

Joined: 1/28/05
Posts: 5671

Correcting wrongs on the Internet...

3/30/13 10:48:32 AM#9
Originally posted by Vembumees

10 years ago I played mmorpg's and I had quests where I had to kill 500-10000 mobs and I was fine with it, having fun, enjoyed the rest of the game mechanics, enjoyed pvp and the grind for awesome gear upgrades i got once a day.

 

Now people even cry when they have to kill 10 mobs in a game.

 

Sounds like 10 years later and any games where you have to do anything at all will be too grindy, actually I do believe that all mmorpg's 10 years from now on except the classics will be lobby multiplayer games like facebook games where you just have to click buttons and not move an inch.

"Walk 10 miles uphill in four feet of snow..."

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

3/30/13 10:49:45 AM#10

but...but....  you are filling a PROGRESS BAR, it´s no more Kill X of Y !!

Totally different I say.

Also -- hey hey, no quest hubs!! I always said "boy, the first MMO without quest hubs will have so much less clicking on NPCs,  it will be a mega hit!"

 

Well, you just don´t see a real innovation 10/10 when it bites you in your shiny metal, GW2 is the climax of innovation. In fact if you look up "innovation" in your dictionary, you will notice a picture of a GW2 box.

Secrets of Dragon´s Spine Trailer.. ! :D
http://www.youtube.com/watch?v=fwT9cFVQCMw

Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
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The Return of ELITE !

  bliss14

Apprentice Member

Joined: 4/01/11
Posts: 534

Ahh devil ether.

3/30/13 10:52:06 AM#11
I hate the aquatic slayer one.  HATE!
  psychobgr

Advanced Member

Joined: 5/14/12
Posts: 150

3/30/13 10:53:32 AM#12
I believe that future MMO's will lose the leveling and need to have levels for progressive play or whatever the devs decide. Grinding quests as in  kill 10 of these and collect 20 of those will hopefully become a thing of the past for better content.
  Coman

Advanced Member

Joined: 8/29/04
Posts: 1956

3/30/13 11:12:50 AM#13

It is a MMO there alway be a gind...

or better it is a game there always be a grind. What game has no grind? Most FPS games you just go from one area to the other shooting enemies. Once in a while a new element is being introducted (Weapons, cars, enemies or whatever) to spice it up. Still you grind you way though the end.

Strategy games the same. Grand-strategy games (Heart of Iron and such) might be a bit more deverse because you can set your own goals with the country you pick. True I find this to a less extend, but often you just follow paterns and strategies you did before. Just trowing new element into the patern or strategy in an attempt to improve it.

MMO are worse then those, true, but I believe we simply should accept there alway be grind. In EvE you might not have levels and "leveling" is time-based instead. You can not improve the speed by playing. The grinding shifts to ISK instead. Offcourse you canstill scam someone out of there isk. Still the PvP elements in the game gives it a less grindy feeling to it. Who and what you fight is a lot more diverse, but that is because of PvP. Other genres are less grindy in a PvP setting as well and so is a game like GW2.

GW2 in my opinion however reduce the grindy feeling. You do not have to the daily quest if you do not want to. You can just level using events or PvP if you really want to, but you can do other things all the time and not stuck with just doing standard quest. Like I always said, GW2 will not be innovating with new quest, but the way the quests are delivered and I believe I was right. I find heart quest less boring then going form one guest giver hub to the other. Heart guest often give you a list of stuff you can do and from heart to heart can be pretty deverse. Some you even complete while doing a event nearby. 

Just accept there always be a grinding element in a MMO. In sandboxes this often even worse then in themepark games.

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2510

World > Quest Progression

3/30/13 11:29:02 AM#14
They are going what they can with what they have. In GW2 you have stuff to kill, stuff to collect, stuff to make with what you collect and points of interest to find. Everything else is background reall so they are making that content as interesting as possible.

After playing WoW the last two months and now GW2 for the last two weeks I think GW2 made steps to progress in how a molded MMO plays. Both games are still fun but GW2 is a step forward.
  Xiaoki

Hard Core Member

Joined: 3/07/04
Posts: 2500

3/30/13 11:30:48 AM#15

 


Originally posted by botrytis
Daily achievements are optional. Just as many things are optional in GW2.

 

 

People really need to get a life - it is just a game after all.



[mod edit]

 

 


Daily quests are bad, random daily quests are worse.

  Zeroxin

Advanced Member

Joined: 6/21/06
Posts: 2518

My words are not here to sway you,they are here to make you understand.

3/30/13 11:34:23 AM#16

Funny thing, I finished the GW2 daily without knowing it. I was just running around, doing the Living story stuff and bam, "DAILY ACHIEVEMENT COMPLETE! BRO FIST!"

Not grindy at all man, you need to redefine what grind is in your vocabulary.

This is not a game.

  Tonin109

Apprentice Member

Joined: 6/15/12
Posts: 202

Our Opinion May Differ

3/30/13 11:41:16 AM#17

 

[mod edit]

 

where is the grind there? salvage stuff, dodge 15 times , do a story dungeon , jumping puzzle....

i thought grind is about killing over and over the same mobs or doing the same dungeon to get something or xp

 

explain why doing one jumping puzzle, one story dungeon or dodge 15 times are part of grind ?

 

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5786

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

3/30/13 11:49:56 AM#18
OP, TERA is as grindy as every other mmo that has the same questing system. And while GW2 still has the same stuff, its executed in a way that still today i havent felt any grind. I dont have to kill 10 rats to do a quest, instead i can do several activities that contribute to that same quest so at least is more varied and it effectively relieves the heavy grind from other generic mmos. Yes it still have room for lots of improvements, but its by far the less "grindy" themepark to date. Ill take that any day before touching another mmo with horrible ! quest grinders (upcoming "AAA" mmos will have that same horrible quest grind so i might not even bother).

  mklinic

Apprentice Member

Joined: 7/29/05
Posts: 1437

3/30/13 11:50:13 AM#19
Originally posted by Zeroxin

Funny thing, I finished the GW2 daily without knowing it. I was just running around, doing the Living story stuff and bam, "DAILY ACHIEVEMENT COMPLETE! BRO FIST!"

Not grindy at all man, you need to redefine what grind is in your vocabulary.

 I agree with this. I can't speak for Tera, but in GW2, I think the 'dailies' are pretty seamless for the most part. I mean, I'm presented with 9 counters for various activites: kill, craft, participate in events, etc. Of those, I only need to complete 5 for the daily reward. So, I've generally just done my characters storyline, the 'living story', or wandered off exploring and ended up completing the dailies as a byproduct. 

I'm not saying that other people won't see it as a grind. i mean, it reminds me of asking the question 'what is a sandbox'. Everyone seems to have differing levels of qualifaction for that term and "grind" seems quite similar in its interpretation.

Now, Is it innovative? Probably not. I mean, with a different coat of paint, it cold be compared to the rotating dailies in WoW (except the part about having to pick up the specific quests). But, one thing they accomplished, for me, is to integrate the "dailies" into my normal gameplay which works out pretty well (again, for me).

-mklinic

"There's a point I think we're missing.
It's in the air we raise our fists in."
-from Behind Closed Doors by Rise Against

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2824

We all breathe and we all die.

3/30/13 11:56:08 AM#20
Going to a laurel vender one time is a grind as well guys.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

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