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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/06/13 6:56:52 AM#61
Originally posted by evilastro My mistake. I have L2 on the brain today. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/06/13 7:04:27 AM#62
MMORPG.COM Home to armchar finiance predicitions!...with absolutely no sources or facts to back up any shit! Remind me how many of you invest? |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/06/13 7:05:08 AM#63
Originally posted by evilastro Percent of profit is irrelevant when comparing this with this.
If another company has 5 titles that make 50k each, then a 50k title makes up 20%. It's good marketing math for the 5 title company, but not real math for anything else. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/06/13 7:06:17 AM#64
It's gotta be pretty close between UO and Lineage Lineage only managed to pull in 1.3billion lifetime. NA servers were actually shutdown due to the game being unprofitable in 2011.
Sadly we don't have figures for UO. But box sales + expansions + cash shop sales + subscription + merchandise for 16 years should put them pretty close if nothing else.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/06/13 7:10:07 AM#65
Originally posted by Lienhart I do. I was also programmer and tech support rep for Microstar's Indigo Investment Software, an end-of-day stock analysis and signal generation program. That said, I do get your point, though. :) filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/06/13 7:12:06 AM#66
Originally posted by GrayGhost79 If nothing else, UO, Lineage, EVE, EQ and WOW (don't shoot me for suggesting that) have proven that if you identify a section of the gaming audience and focus on supporting it, you've got a game world that will stand the test of time. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/06/13 7:13:43 AM#67
Gemstone (currently IV) has been around since 1988 and I'm sure it accounts for a healthy portion of Simutronics income... probably because they charge out the ass in monthly subscriptions (anywhere from $15-$40) for what amounts to a game that costs next to nothing to operate.
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
2/06/13 7:17:02 AM#68
Originally posted by Loktofeit Well, if the information provided by a sea.shell is correct, then it really is Lineage 1, by a nose. UO released on 24 September 1997, (NA) http://en.wikipedia.org/wiki/Ultima_Online "What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/06/13 7:17:05 AM#69
Originally posted by Draemos I had no clue that was still around. I have to check that out again. Thanks! filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/06/13 7:55:39 AM#70
I find the definitions being thrown about rather interesting, particularly the % of a company's income without taking into account how many games the company has or how much the company makes overall. The fact that an individual game wouldn't show up on EA's financial report isn't surprising given how many IPs and games they have, most of which would be easily be a large part of the income of the smaller publishing companies in their own right. That fact alone makes this measurement severely flawed. As for attempting to differeniate between asian and western markets; do you really think the company cares what market their product is succesful in as long it's successful? If it's still making millions of dollars, it's still making millions of dollars, and that is all the initial criteria really asked about, not where it was making it. |
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2/06/13 7:57:41 AM#71
longestrunning AND making most money is definately World of Warcraft
anyone who argues different must be a fan of the respective game and good in ignoring facts :) "believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid… and i did it anyway!" |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/06/13 7:58:24 AM#72
Originally posted by Kyleran NCSoft puts the commercial launch of Lineage KR in September 1998. Source: http://global.ncsoft.com/global/aboutus/nchistory.aspx filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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Mesfenlir
Apprentice Member
Joined: 5/12/10
La ignorancia es atrevida - Ignorance is bold. |
2/06/13 7:59:50 AM#73
wow
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/06/13 8:02:51 AM#74
Originally posted by Mesfenlir If the question was "most profitable long-running MMO," that would be the answer, hands down. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/06/13 8:02:55 AM#75
Originally posted by FromHell It depends on how you count. I would say Lineage since it still rake in plenty of money after 12 years, UO and M59 are still up but I doubt you still can call them "profitable". Lineage on the other hand is still NC softs second most profitable game for 2012 after GW2 (and its most profitable own game). |
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2/06/13 8:07:48 AM#76
Originally posted by angzt The question was "What's the longest running profitable MMO?" not the most profitable long running game. Wow is from November 2004 and several other games that rake in money still is older, including Eve and Lineage. |
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2/06/13 8:18:45 AM#77
Thank you was looking for something offical, so i probably found reviews about "beta" tests of the service in the korean corner of the internet. Then that makes UO older going by release date. Playing: EVE Online Used to play for 5+ years: Lineage 2, Lord of the Rings Online and Ragnarok Online Utter disappointing MMO experience for 1 - 3 Months: |
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xpowderx
Advanced Member
Joined: 10/09/05
Science is the belief in the ignorance of experts. |
2/06/13 8:22:40 AM#78
Originally posted by Loktofeit The oldest I have seen which predates any of the titles mentioned so far is Realm Online(RO). This title has been around since 1996. http://en.wikipedia.org/wiki/The_Realm_Online . Still has a decent fan base. Still makes money! Is even featured here at MMORPG.com http://www.mmorpg.com/gamelist.cfm/game/56 . It still has players that visit here! Excerpt: The Realm was launched in December 1996 for Windows PC[1] It was designed in the tradition of graphical MUDs,[2] before the popular usage of the terms "massively multiplayer" and "MMORPG" Happy Times ;-D I WIN THE COOKIE!! :-D Success is your proof; |
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2/06/13 8:33:14 AM#79
Lineage 1 still is the most profitable game from NcSoft, so, if Lineage Eternal follows the same idea of L1: open world + clan wars over resourses and politics and good pk system, I'm sure that Eternal will be the next king of NC.
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xpowderx
Advanced Member
Joined: 10/09/05
Science is the belief in the ignorance of experts. |
2/06/13 8:44:12 AM#80
Originally posted by Prenho But it still is not the oldest profitable MMORPG. Which is what the OP thread is about. If I wanted to read about Lineage being the oldest NC soft title I would visit the gamelist here at mmorpg with Lineage in it. No ninjaing :-D Realm Online is the oldest profitable mmorpg on the market today. As a follow up. (RO) only has one server. Which has been maintained through the years. It has very minimal upkeep cost. It also can use dial up. Thus all the subscription fees are most profit about said margins in the original thead. While the Original Thread gave a percentage. It did not give a minimum or maximum threshhold of what is profit. Thus (RO) would be a profitable MMORPG. Success is your proof; |