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2/05/13 4:51:00 PM#181
Originally posted by Goatgod76 Or you could just nix the boat ride and go fish off the shore. The topic is inconvenience needing to be in MMOs so I assumed we were still discussing that and not activities to justify riding a boat. My apoloigies. |
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2/05/13 4:52:32 PM#182
Originally posted by Popori I was just using the boat ride as an example of mixing old and new to make it better, not nixing it all together as having portal, mounts, and ships adds more options and makes that old feature better and more modern. No worries. |
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2/05/13 4:54:13 PM#183
Originally posted by Popori Well .. try to convince others to like what you like is a fool's errand, particularly on the internet. That is not going to happen.
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2/05/13 4:55:56 PM#184
Originally posted by Goatgod76 Sure .. you can have all of those on the boat .. and a teleport. For those who don't feel like fishing, games, or what-not on the boat, they can skip all of it. Once again, choices. Not everyone wants to fish (or whatever mini-games) for 20 min when they need to go from point A to B. |
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2/05/13 4:57:23 PM#185
Originally posted by Goatgod76 If people don't want to chat, why force them? It is just a game. They should have the option of chatting, and not. There are millions of players. You can always find some who want to chat. You don't need everyone to chat with you, do you? |
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2/05/13 5:00:17 PM#186
Originally posted by Banaghran By what i read here, i thought lots of people like dying (with little penalty) to highlight the challenge. In fact, some even like perma death ... just look at how many hard core toons are created on D3. But i digress. If enough people like 20 min boat ride, put it in. Don't take away the option of fast traveling. Just like D3. If you like perma death, play hard core. If you like no death, play MP0 soft core. More people are happy. No one says take anything away if there is some preferes it. The point is to have all the options. Are you against having choices? |
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2/05/13 5:01:58 PM#187
Originally posted by Goatgod76 And I think FFXI had a boat mechanic similar to what you're talking about. You'd randomly be attacked on the boat rides and could fish off the sides (chance to pull up big evil monsters too), that was pretty cool. I'm in no way opposed to those or do I see them as inconvenience. I get where you're coming from. If it serves a logical purpose, fine. If its a 20minute boat ride to keep you in the game for 20minutes or simply force you to talk, its a silly useless mechanic. Much like 6 minute health regens used to be. EQ used to have tons of downtime. You know what I'd do with that downtime? Walk away from the PC. It didn't make me more of a community member, it made me able to do less with the time I paid for to play the game. Keep your inconvenience, give me depth. (not all in direct response to the goatgod) |
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2/05/13 5:04:31 PM#188
Originally posted by nariusseldon I didn't say anything about forcing them to chat. Do you even read and comprehend what's said before responding? He said people can just stop and chat if they want...which is true. But my response was asking how often you really see players do that these days with the way MMORPG's are. It still happens, but rarely. |
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2/05/13 5:17:09 PM#189
Originally posted by Goatgod76 You imply you want to change that. If you are just stating that people rarely chat .. then i agree. Sure. That is an indication that they don't want to chat. |
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2/05/13 5:20:44 PM#190
Originally posted by nariusseldon I'm stating people rarely chat anymore. |
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2/05/13 5:28:19 PM#191
Originally posted by Goatgod76 Very clear. There is no disagreement. They don't. I also take that as a sign that people prefer not to chat. Personally, i don't play games to chat either. But i also want to note that the choice of chatting is always there. In fact, you have chat channels in most online games, even in non-MMOs. So it is not a lack of ability to do so. Lastly, from my observation, people chat all the time. I was just playing D3 last night (admittedly not a MMO) but the general chat channel is non-stop. |
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2/05/13 5:39:06 PM#192
When you make MMOs for a type of gamer who has the attention span of a 2-4 yr old child, you can't help wonder why continuning to make games for this demographic just for them to consume and dump the game in 1-3 months. As past releases have shown in the last 7 yrs this is exactly what has happened. With words like accessabiliy and "our design inspiration was WoW" being thrown around constanly in almost every MMORPG in development. How many more "Training Wheels=Beginner MMOs" do we really need ? Are people ready to take a larger step into more diverse options in MMOs? Are they ready for the unecessary conviences to be scaled back a bit to present a little more dependence on other players? Do we really need every game to be like WoW? I don't really believe there is any more new gamers to grab with newer games any one that has played MMO's or is still playing is exactly done or doing that. Its time to get creative again, it's time to stop holding hands. A MMORPG is a time commitment in itself if you don't have time to commit why should a game be designed around a person who play 30 min up to 8 hours a week? Then it isn't a MMO anymore it's a co-op with a lobby chat all for those people who can't be bothered to give up that reality show for the week to put a lil time into a game. I'm done ranting. |
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2/05/13 5:47:05 PM#193
Originally posted by nariusseldon Nariuss, you say 'why force them?' as if you must force players if you wish to get them to engage in chat. Thats a false dichotomy. When I think of games that I enjoyed chatting with people in, I was never forced to chat, I did it because I wanted to. Why did I want to chat then but not now? Because the gameplay revolved around social community-driven storytelling instead of leveling or developer writen story arcs. The obvious example to point to is SWG. I have never seen a game with so much casual banter within the game, and it was all thanks to the games conent revolving around creating a world to interact with others in, as opposed to what we see today which is more attune to a single player game you can see others playing as you play. Play as your fav retro characters: cnd-online.net. My site: www.lysle.net. Blog: creatingaworld.blogspot.com. |
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2/05/13 5:50:15 PM#194
There seem to be a lot of posts on this thread with the general flavor, "Well not everyone wants to be inconvenienced. I don't want to sit on a boat or.... blah, blah, blah, etc." Sure, fine. Perhaps the game the OP is looking for just isn't for you. We don't necessarily need a game with both boats AND portals. I think what we really need are more niche games. If there was a game with more inconvenience that most other people would probably like I would play it. There are others that would play it too. It would be a game for people looking for that kind of a game. That's ok. In fact, it's great! It's wonderful that there are both side scrollers and 3d games. It's fantastic that there are RPG's and Shoot'em Ups. It would be awesome if there were MMOs with portals (convenience) AND MMOs with boats (a bit more inconvenience). The mind set that every MMO has to be everything for everyone is killing the genre as more and more MMOs excel at fewer and fewer things in an attempt to have every single possible feature ever imagined in the world. I, for one, hope we get one or two strategically inconvenient games (ok, not boats, I hate boats). I also hope that there continue to be games for people who are looking for portals. Here's to happiness for everyone. |
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2/05/13 6:12:47 PM#195
Originally posted by hraeth Sure, that would be great. Good luck finding a company and publisher willing to risk a gigantic number of subs for a chance at being that one game that is different. Ask Darkfall, Xsyon, Mortal, and similar games how its working out for them. I've come to the conclusion that 90% of MMO players have no clue what exactly it is that they want. Give them A, they'll leave because you don't have enough B. Again, I like these in-depth games that you can lose yourself in for years. And I hope some indie dev will take the idea and run with it. I don't see a Triple A studio wasting dev resources on it when the FOTM is themepark joyrides. I think most folks here are arguing fitting both in the same game as that would be the most likely scenario where everyone ends up happy and a larger company could take the bait.
Edit: And take a look back at 2005 posts to see what everyone was claiming to want. Thats where we are now. Tons of posts for solo friendly games etc. The market will shift again one day and we may see a rise in these types of games. As it stands, we're the niche market posting "LF group oriented game." |
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2/05/13 6:23:19 PM#196
Originally posted by Popori
With... character interdependence risk versus reward open ended gameplay free-roaming self-directed play more activity than just gear grind and last but not least... a sense of satisfaction from earned achievement.
Did I miss anything?
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2/05/13 6:24:33 PM#197
Originally posted by XAPGames Give or take meaningful death penalty you silly goose. |
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2/05/13 6:28:15 PM#198
Originally posted by Popori I think that's a lot of it. There are lots of people who want to force others to play as they do, simply so they'll have a lot of people to play with. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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2/05/13 6:31:13 PM#199
Originally posted by Goatgod76 Why should anyone just stop and chat for no reason with a complete stranger that you probably have nothing in common with? You seem to think this is something that ought to happen all the time. Why? Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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2/05/13 6:33:55 PM#200
Originally posted by Cephus404
I see that as the falacy of the notiion of an inconvenient AAA developed MMORPG. With 4 or 5 years in development cycle and typical games carrying 20 gigs of artwork, I don't see any major going "Oh, let's make our game cater to a niche market so it pisses off the bulk of the MMORPG population." They want 2 million box sales and 500,000 subscribers for the year, then flip it to free to play and milk it for another 4 years. In the current market, I just don't see that happening.
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