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2/04/13 5:37:45 PM#81
Brilliant. Agreed to you and the O.P. Games today are a joke, a bad one at that. Playing: Rome Total War, Master of Orion II, Majesty 2, and Telengard. |
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2/04/13 6:00:48 PM#82
Originally posted by JC-Smith Good stuff. I wonder if there will be a time when the masses will be more accepting of not-so-easy or inconvinent features or if the only way out is if a new audience that does enjoy these grow to become the masses. |
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2/04/13 7:31:52 PM#83
Originally posted by Goatgod76 PnP RPG is not even close to CRPG, in terms of game play and the lure. In a PnP RPG, you can travel 1000 miles in a second .. and still get interesting stuff on the way. If you put really 1000 miles travel in a CRPG, at horse speed, would be super boring even with the best graphics. |
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2/04/13 7:34:09 PM#84
Originally posted by mmoguy43 Not-so-easy .. all the time. D3 sold 10M boxes, and Inferno mode was impossible for most, when it was released. ANd we are not even talking about hard mode. Inconvenience .. not so much. Personally i wouldn't play a game with a lot of inconvenience in my face. And not confuse challenging and inconvenience .. they are not the same thing. Try to get to point A to ponit B with stealth gameplay can be challenging. Walking from point A to point B for 20 min doing nothing but walking is inconvenience. I want the first in my game, and not the second. |
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2/04/13 7:48:12 PM#85
Originally posted by nariusseldon It is because you and ice operate in this unreal world where challenge is defined only by discrete focused effort spikes. A world view we fall all into at times due to laziness and/or lack of clarity, but is false in the end, armwrestling a local hell's angel member is not more challenging than winning a local athletics competition just because the hell's angel might hurt you. As for the examples, how about the 20minute boat ride to be a alternative to a quest chain or reputation teleport? Do i really have to retort with LFR in the boss difficulty department? Inconvenience is there to be defeated, as the OP points out, this enables interesting design decisions, a flexibility that is imo very needed in the age where we fight arm and leg about 5% differences in dps and see that as depth, dont you think? Flame on! :)
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2/04/13 7:52:39 PM#86
Originally posted by nariusseldon Yet you play a game that is inconvenient to the point of being laughable, identifying, forced quest dialogue, blinking inventory icon, nvstack disappearing (in b4 "after half a year they have finally decided it is a bad idea")... It is not so easy to determine the difference between challenging and inconvenient. Flame on! :) |
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2/04/13 7:53:21 PM#87
Originally posted by Banaghran A 20 min boat ride is still boring, trivial, lack of challenge, and inconvenient. Lots of hoopla with no substance. It boils down to very simple gameplay choices. Tell me, will anyone with a sane mind consider a 20 min boat ride a challenge? No matter how you design it, a 20 min boat ride .. has very little gameplay .. at most interesting things to look at .. and very far from what a normal person will call a challenge. 5% dps? How about the difference between able to stun-lock a boss, or burn him down before he reaches you? Is that what depth is? Finding different ways to defeat your enemies. Don't tell me you think depth is sitting on a boat for 20 min doing nothing. |
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2/04/13 7:55:57 PM#88
Originally posted by Banaghran At least there is no 20 min boat ride, staring at a spell book, or walking 10 min to a dungeon. |
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2/04/13 7:58:21 PM#89
Originally posted by Cephus404 Interestingly, these are the same arguments marketers of DDT and Asbestos used. Just saying :) Flame on! :) |
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2/04/13 8:01:58 PM#90
Originally posted by Banaghran Yeah .. and DDT and abestos are no longer in the market and no one will pay for them, knowing they are so undesirable. Just saying :) Are you saying abesto is just like 20 min inconvenient boat ride in MMOs? I agree. |
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2/04/13 8:04:51 PM#91
Originally posted by nariusseldon Since when you can stunlock wow bosses? :) Anyways, the boat ride itself is not challenging, avoiding it is, or , the other possibility, managing your time around 20minute boat rides since you refuse to participate in pve or some other content, OR have chosen to have a dps increase instead of "friendly with ferry faction". Which is another argument which sounds so outlandish in the age of "how can i make my toddler eat later in the evening so i can raid?". Flame on! :) |
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2/04/13 8:10:09 PM#92
Originally posted by nariusseldon Which is false, there was no abandonment due to popular demand, just bans. But good try. Flame on! :) |
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2/04/13 8:11:13 PM#93
The market isn't in the hands of the niche gamer anymore. Its about mass appeal. You can make one of these old school games and pull in 100k subs that stick with the game for 5 years - or you can make a WoW clone and pull in 2mil gamers that bail in 6 months. In the end, even if your clone fails, you've turned a larger profit faster and can move on to the next short term project. Depth and challenge are neither the goal or a concern, so long as the carrot holds you from point A to point B. Indie development is the last hope for gamers looking to revert back to the days of geeks and nerds being the target audience in my opinion, otherwise you're best off adapting or finding a way to make Baulder's Gate last the next forever years. I'm currently playing Baulder's Gate. |
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2/04/13 8:21:46 PM#94
Originally posted by Popori Well, sure, if you just want to say "stop trying", you can make this a discussion about (late) Michael Bay vs Ingmar Bergmann, but what it really is (or should be) a discussion about James Cameron vs (late) George Lucas. Flame on! :) |
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2/04/13 8:31:56 PM#95
Originally posted by Exilor yeah i never played L2 a lot , but played EQ , FFXI to name 2 of the worst offenders in the "dead time" ,
in FFXI as mage i played my char 50% of the time , the other half was staring at my taru resting (so cute :3) , what i did while i was resting? CHATTING like crazy , to the party(group) , guild (LS) , or by /tells or waiting for shops to open ~~, or the airship/boat .....waiting for ppl to come to grind spot /mission w/e . looonnng dead times doing "nothing" , but that were the fun time come, ppl casting spells, dancing nude lol , joking around ect or hell even talking to strangers that were near ....thats how u got lots of friends...
nowadays is go in your superspeed mount and dont stop for a second to talk to any1. |
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2/04/13 8:34:53 PM#96
Originally posted by Skuall That's a problem of community moreso than games. If a game has to force you to interact with people with tedium and dead time, there is a larger issue at hand. |
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2/04/13 8:40:30 PM#97
Originally posted by Popori Question is, what kind of player interaction and cooperation does not fit these definitions? Flame on! :) |
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2/04/13 8:43:34 PM#98
Originally posted by Goatgod76 This was discussed, at lenght, in a previous thread. MMOs were not made for PnP players and they do not resemble PnP games. MUDs maybe, MMORPGs definitely not. Looking for PnP-like experience from a MMORPG is futile. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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2/04/13 9:07:07 PM#99
Originally posted by LauraFrost No, it is not the same exact argument. One is optional free action with majority choosing fast-travel and the other is an optional purchase majority choosing not to buy. Lets face it, you want to play one way, and you want others to play just like you - to suffer with you. You should find more than enough buddies to tackle all the inconveniences in F2P games. And lets refrain from using the R-word, OK? We don't want the mods censoring your cute comments. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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2/04/13 9:46:33 PM#100
Originally posted by Quirhid Yes, excuse me for not correcting my post fast enough. P&P players were also in mind, but yes...for MUDers as well, or mainly. |
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