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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
Originally posted by Loktofeit An excellent example of well crafted, humorous and misapplied sarcasm - and the kind of niggling counterpoint which achieves less than the sum of its parts... Perhaps you were just being contrary like so many posters - but I'll give you the benefit of the doubt just this once and rephrase. To reiterate in simpler terms for you then... Magic produces fire, or lightning, or necrosis, or boils, or disease, or poison, or freezing cold - or whatever etc. etc. None of these singular effects are enough to outright kill a squishy, flesh and bone person wearing at best a few millimeters of metal in whichever game's idea of damage, cause and effect. As people made of flesh and bone get badly damaged or destroyed by relatively tiny fractions of the amount of the kinds of force (kinetic, thermal, electrical etc.) necessary to even dent or singe etc. a gate, wall or what have you, the way in which the forces are summoned is as irrelevant as any further reasoned argument over the matter. The point is - the other illogical stuff you mention being in the game (selective targetting, burned hands etc.) is useful to the game being playable, and it doesn't require much suspension of disbelief - nor does it engender boring playstyles. The fact however that a bunch of daggers can defeat a castle wall in minutes rather than years+replacement daggers (think Count of Monte Cristo here...) make suspension of disbelief all the harder, and the crap lowest common denominator of the strategically sterile zerg an innevitability. |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
12/07/12 9:04:57 AM#22
Good Post Cali
What happens when you log off your characters????..... |
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12/07/12 10:06:16 AM#23
i have to disagree to some degree. 1) the Roman empire won against the barbarians because they were A) way better equipped, B) they had war machines and siege engines, C) were an actual organized and paid army that did nothing else but war, D) they had one of the most cunning and intelligent strategists in history of war making (Ceasar). E) they were backed by a unified and incredibly wealthy, advanced country that spent an incredible ammount of money on it's armies.... as opposed to the gauls that were mostly farmers and hunters and raiders that were at war with eachother more often than not. When 2 enemies are equally equipeed and equally skilled, zergs are a huge advantage. you will never take zergs out of open world pvp.
3) yes, artillery should be powerfull (MO has doen it best imo), than again you should be albe to dive to the ground to avoid a scorpion's bolt. You should also be able to see a catapul's rock while it's flying towards you, and siege weappons should take time to set up.
4) i've seen plenty of games that provide advantage for being on top of battlements. then again heavy shields should make arrows almost usless. AND arrows should not be infinite...i find endless projectiles incredibly annoying.
5)....you talking about WoW? all serious sieging games have ways of closing the gates (War, DF, MO, etc).
6) tunneling besically requires teraforming of some kind and personaly it pretty much defeats the whole siege thing. also tunneling took months if not years in reall war. most of the times it was faster to starve a city than make a tunnel all the way under the walls. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
12/07/12 11:01:08 AM#24
Originally posted by Caliburn101 Now you're catching on. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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12/07/12 12:25:04 PM#25
Originally posted by Loktofeit Talking about illogical stuff: I like the idea of artillery hits being close to deadly but if they are deadly, and the game has a corpse-salvage feature, then perhaps the artillery blasts the body into bits and pieces and nothing can be salvaged so there's a not inconsiderable economic danger with these weapons. Talking about zerg and organisation: The old hammer and anvil should be a maneouvre of an "army" against a zerg that literally does smash it between the "hammer" and the "anvil", like a hot knife through butter! |
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12/07/12 1:30:11 PM#26
Originally posted by Caliburn101 Caesar should've lost that battle. And Vercingetorix was hardly zerging. Being under siege or sieging is not zerging. Do us a favor: Don't use MMO terms for real life events. Or are you one of those lunatics who think there's "tanking" in real life too? Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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12/07/12 1:41:46 PM#27
meh... DAoC had everything the OP made points about except sappers - and even then, they had classes that could climb walls and ensure the walls were cleared of enemy/pots of boiling oil so people could build/use a ram at the door undisturbed. Guild Wars 2 tries to replicate RvR and I think they come reasonably close, but I'm fairly certain most of us have given up hope on anything like DAoC 2. Oh... and interjecting the Romans into the conversation was funny. As if what's realistic ever has anything to do with the fun factor in video games. |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
Originally posted by Quirhid No of course he wasn't... he just stayed in his fortification right...?... ... and Caesardidn't have to go into the front lines personally to rally his troops where the circumvalation was close to being breached by overwhelming numbers attacking hmm..? I suggest you review Wiki again - and if it doesn't mention the massive attack on Caesars position - you had better look somewhere more authoritative. To drag you back to the point... I merely think PvP should have more reasonable and realistic elements - at least those that eliminate or minimise the obviously impossible, and in addition, those which ADD to the fun and thinking elements of the game. Zergs are after all commonly refered to as 'mindless' for good reason. That's all I posted about - but it is not what you are engaging on - you are nitpicking without an effective 'nit-picker'... Your comments - to most posts it would seem (having taken a quick look at your history) is to generally naysay and never say anything really constructive, regardless of the issue at hand. Whatever floats your boat I suppose... As for your last comment - tut tut - tangential insults of that kind are both lazy and lacking in any real wit - allow me to demonstrate; 'Or are YOU one of those fools who thinks because he can read Wiki about a battle he can talk with authority about it?'. See - that took me seconds and I really didn't have to think about it at all! |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
Originally posted by versulas It does in Total War. I don't think it is beyond the wit of humanity to combine the two to some degree - we shall see eventually I am sure. I wish I had been playing such games when DAoC was popular - I can't recall anyone saying it wasn't anything but pure quality in the PvP department. |
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12/07/12 5:45:47 PM#30
Originally posted by Caliburn101 Nice read , you do know that Devs are on a tight schedule. So they have 2 choices , either focus properly on PvP or storyline. They go hybrid , we end up with current titles being released. Problem with this is that they focus a whole lot on graphics and making the water be able to reflect your image , all that time wasted on pointless graphics could of gone on amazing gameplay. Oh well , you'll have to wait 6-7 more years before seeing such MMOs being released with proper sieges. ArcheAge will deliver somewhat , if they push the release date by the end of 2013 start of 2014 , then ArcheAge will most likely be titled most awesome MMO in the past 20 years. |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
Originally posted by SuprGamerX I think the technology is almost there. What the genre needs in my opinion is the large all-encompassing hybrid with intelligent design throughout so it meshes well. The risks in this approach are as you point at, the development investment needed. One can shorten time with more devs, integration engineers and testers. But the lage number of subsystem teams would have to be very well managed and have a clear strategic vision of where the project was headed and in principle a map of how to get there. It would be a major undertaking - but would, if done right, command a monthly sub and be sure in the medium term onwards to make a bucket load of profit. WoW proved that there are a vast number of players willing to jump into one game and stay there, subbing for years - they just have to be inspired to do it again! |
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12/07/12 5:56:13 PM#32
Interesting points. I am curious how you feel about re-spawning. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
Originally posted by AlBQuirky Respawning is basically a cardinal point in computer games that cannot really be tackled - it's fundamental to the fun of the game. As I said - I am not some fundamental 'simulationist' - I just find the more ridiculous elements as I have discussed to be immersion breaking and lazy damn implementation which could be done far better. I Shakespeare stage play can drawn you in if well acted with decent sets. But the moment Hamlet uses his mobile to call Ophelia, the immersion is ruined. So too stabbing a gate 'to death' with knives.... |
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12/07/12 8:07:59 PM#34
Originally posted by Caliburn101 I only needed to look the wiki to check how to correctly spell Vercingetorix. Some of us still read books. But nice try, bud. As for the topic, it is useless to try and approach a realistic simulation of a large battle of any kind.
No I only see a real siege possible if the players would NOT play the part of a common foot soldier but a captain of a company of NPCs. But calculating the actions and positions of those NPCs would still be a significant technical hurdle. And even then a semi turn-based structure for the siege would be in order to avoid any kind of "timezone metagaming". Furthermore, the larger the battle grows the bigger nightmare it is to balance - unless big battles is the only thing you do in that game. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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kadepsyson
Hard Core Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
12/07/12 8:14:02 PM#35
Hey guys I shot a bunch of arrows from my short bow at a giant wall made of stone and it broke so i could capture a whole castle myself! I love gw2 El Psy Congroo |
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12/07/12 8:21:41 PM#36
Originally posted by kadepsyson I swear the haters talk more about GW2 than the fans. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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kadepsyson
Hard Core Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
12/07/12 8:23:32 PM#37
Originally posted by Quirhid I want to bash WoW but I've never sieged a castle in WoW :P El Psy Congroo |
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
Originally posted by Quirhid You know - all habitual critics like to morph the matter at hand into something more resembling what they can easily criticise - especially when the original point isn't 'good enough' to them to get their teeth into. I have already stated I am not a simulationist - and wouldn't seek that either - merely wishing to remove those things which I beleive destroy any sense of immersion and adding those things which would make it more fun. You talking about simulationism thus belies your purpose. It should be perfectly obvious upon first reading I am not suggesting in the slightest that the 'sitting round and waiting for the defenders to starve' part of seiging isn't something I am suggesting. I am talking about assaulting of course... attrition, fatigue, wear and tear - where did I bring this up, or even talk about something these are relevant to? So why bring them up? <---- (rhetorical question) This is the last I will say on the subject as far as you are concerned - you really wish to naysay about something you are making up as you go and subsequently over-emphasise by tying in one or two minor tangential issues. So I'll be disregarding it from now on. I am not interested in pointless negativity, and it is clear you won't really want to engage with the issue constructively you just want to keep throwing in crap and then complaining it smells of s**t. If you really want to talk about whatever it is you are trying to say (if it is in fact anything with any relevant substance), then start your own thread - do stop camping this one. |
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12/08/12 7:05:08 AM#39
Originally posted by Caliburn101 Iron and bronze were so valuable they were almost never used as a complete skin except for church doors. Reinforcements were usually limited to bolts and other hardware. Vikings frquently broke into English Abbeys and country estates with axes. Barbarians did the same to some Roman forts. The first full blown castles in England weren't until William The Bastard arrived. Sieging of something the size of the City of Paris isn't practical in a game. So sieging a keep or outlying fortification, and the methods of doing so, are valid. Sieging in games is not going to be realistic. But let it be fun and somewhat believable. I've never seen anyone do scaling ladders properly and I would like to have an escalade.
"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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12/08/12 7:28:17 AM#40
Originally posted by Caliburn101 You should re-read this bit. I would have more, but since you're so thin-skinned, I'll not add more.Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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