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11/28/12 11:46:46 PM#21
Originally posted by Wizardry You don't have to pay more for housing, there are *plenty* of in game housing options. The dungeon maker content can be earned in game and is bought with currency from running dungeons and having your dungeons as well. Yes, some of it you can buy to speed up things, but you don't have to. EQ2 has one of the better systems because except for the recent expansions none of the content is locked, its all free. And its not p2w, being subbed gives you full power. Turbine has been slipping down the slope towards p2w, if anything SoE has backed off. When they went full freemium they actually removed the gear which was being sold on the f2p server (and even that was just easily obtainable in game gear) |
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11/29/12 1:13:53 AM#22
Originally posted by Wizardry
Thats because 15 dollars isnt enough. That number hasn't risen at all with inflation while other costs have. Would you complain if it didn't have all those other things you could pay for and charged double that? It only makes sense that they want to maximize their revenue since, well, they are a business. But discounting that and looking at it from a standpoint they do it purely because they like to develop games, they still need money to cover their costs and then invest into continuing development of content and so would either charge substantially more or do those sort of transactions. |
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11/29/12 2:44:51 AM#23
Originally posted by RandomDown And other costs have been dramatically lowered to close to nothing, compared to what it was back in the day:
Last but not least, who said prices have to go up? In the past year, I've seen prices go DOWN for quite a few things (including my own private utility bills, and by a longshot, real estate prices, rent prices, food, beer - and I currently live in Spain - so go figure) 15 is more than enough, the sub should actually go into the 9,99 range, considering that almost everyone makes you pay for major expansions (expansions that do not come with 1month gametime included) Bear in mind I do have a full time job and disposable income, I would probably pay 20 or more if it was worth it (Daoc2.0). Closing up, I still think Freemium is the way to go. |
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11/29/12 2:51:55 AM#24
And that 15 never went up with inflation for all the years your other prices did. So to be fair we should calculate the rise for inflation then lower it, then that would be a reasonable comparison because that price point has been with the industry for years.
The human cost has not gone down, in fact is has gone up since to make an AAA mmo which is what everyone here demands, it takes a large team with experience and knowledge to do it and that doesn't come cheap. Even if you move or make the studio somewhere that has a relatively low COL you still have to do a lot of initial investment in reality then to appeal to these skilled laborers you'll have to invest in relocation among other things, since why would they want ot risk their own money to relocate given the game industry and its nature of dumping large portions of its staff once the development cycle is complete? Even an MMO doesn't need the entirety of its dev staff after release. There is a live team and a development staff. |
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11/29/12 2:54:44 AM#25
Revenue models like Freemium have been bringing us poor quality in the MMO world for years now. Indeed they have helped make poor quality the norm.
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11/29/12 3:40:49 AM#26
Originally posted by stealthbr
Not all Freemium models are the same. EVE has effectively been a "freemuim" game almost since the beginning, and hasn't suffered the issues you describe, or at least not so much that they outweight the benefits. The devil is in the details. A well set-up, balanced freemium model can work well. A poorly conceived, exploitative one can cause problems as you describe. Give me liberty or give me lasers |
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11/29/12 3:47:02 AM#27
/yep same with any forum of instancing in mmos also tho. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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11/29/12 3:50:26 AM#28
STEALTHBR, were you playing Lotro?
If yes, I feel you man... you took the words out of my mouth. |
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Originally posted by Malcanis
The only players that are going to play EVE for "free" are the more advanced and established ones that can afford to buy PLEX every month. EVE is a P2P game at its core. |
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11/29/12 7:59:29 AM#30
same
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11/29/12 8:04:19 AM#31
Originally posted by Seelinnikoi Yeah. Lotro when went freemium made me hate this model, and I really tried to embrace it and try to 'cope' with freemium and cash shop. Never ever again. Horrible experience and horrible waste of time. I really just regret I have not quit Lotro on first day freemium was announced. |
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11/29/12 8:45:35 AM#32
Originally posted by samvenice So you think a software developer salary in 1999 is comparable to one in 2012? Thats the biggest cost for an MMO. The games that havent chosen alternative models are either old games with little to no staff (DAoC), games with massive numbers of subscriptions to cover the (mostly) fixed salary cost (WoW, whiich has a cash shop anyway because they can), or games that are still unsure of if they will need to make a change (Rift, and I bet if you come back in a year their cash shop will have more than a mount + 2 CE upgrades...that $15 mount is proof enough they were concerned about their revenues) |
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Originally posted by Seelinnikoi I was playing DDO and SWTOR, but DDO is also made by Turbine so I can imagine the similarities. In SWTOR, it's even worse. |
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11/29/12 9:36:29 AM#34
i believe that if you started with a "Freemium" model you could, in theory, produce a quality model. When games switch to this model that problems arise. Just as when you convert a car to a boat. Sure it can be done, it may even float....but it wont be nearly as fun as when it was just a car, and is most likley a lame boat.
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11/29/12 2:55:28 PM#35
Originally posted by TheScavenger Not every free to play or freemium mmo requires you to buy expansions either. See how crazy generalizations can work both ways? Just like not every P2P mmo works the same neither does every F2P / Freemium mmo. |
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11/29/12 3:02:17 PM#36
Originally posted by stealthbr LotRO is by and far worse than DDO. Since DDO can easily be packaged into modules like the original D&D it's not quite so bad. With LotRO every window and interface item has a button to spend money. Just like TOR it is the extreme end of gouge. There are some really neat aspect to the game where ambience and role playing are concerned, but it totally looks much more superficial than it used to. I just reinstalled LotRO because my son and brother are interested. I hadn't logged into the game in about 380 days so I'm checking it out with a fresh perspective. I'm pretty hard on Turbine, and I think reasonably so, and I want revisit how the game looks, feels, and plays after a year. |
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TheScavenger
Elite Member
Joined: 7/05/12
Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life. |
11/29/12 3:07:07 PM#37
Originally posted by Torvaldr Every freemium requires you to pay to unlock features or bonus to exp or whatever. Those who pay, get all of them, those who don't, get nothing (and sometimes pay more). On the other hand, pay to play MMOs (that don't have paid expansions) means EVERYONE is on an even playing field. Nice try though. Current MMOs: Defiance, Guild Wars 2, TERA, SWTOR |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
11/29/12 3:10:44 PM#38
I disagree. Fremium to me is the best model for F2P goes. Due to having subs being the basis of a 'all access' pass, it helps to give players who just want to p2p the option to do so without losing content when done right. Those playing free can often times get that content through in game methods depending on the game and content is often times done in a way allowing it to be paid for in pieces. DDO does this very well (in part due to its game design) which I feel is plausible with Freemium for people to pay for stuff WITHOUT making it impend your experience that much.
F2P will often give far bigger advantages to the player that ends up leaving players unsatisfied. Freemium can offer some minor boosts such as increased xp rate or other features, but a F2P is far more likely to offer these things for a cost.
Don't get me wrong, I prefer pure sub, but if a game HAD to go F2P in some way, I'd rather it be a well designed Freemium model over F2P. its far less likely to need to rely upon nickle and diming the users as much as possible. |
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11/29/12 3:12:31 PM#39
The reason why Pay to play is disappearing is because mmos nowadays aren't worthy of Pay to Play 15 bucks a month. So they lower themselves to Freemium.
Looking at: The Repopulation |
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11/29/12 3:13:16 PM#40
Originally posted by TheScavenger Are we greedy here? You already got some of the game for free. Be happy. And what is so great for everyone on the even playing field? If someone is subsidizing your gaming, isn't it fair that he got a little advantage? |
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