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With so many titles adopting the Freemium model and relinquishing their Pay to Play roots, it has come to my attention that I severly dislike the industry's new direction regarding business models. The Freemium model, that has been adapted to quite a few large MMORPG's, as of now, establishes complications that I, as an avid MMORPG gamer, find hard to cope with. Of course, the Freemium model does have its benefits, I will not deny such a thing. Yet, in all honesty, I believe it does not bode well with the qualities I look for when searching for a new MMORPG to play. 1.) The Freemium model affects a game's community. Quite evidently, the Freemium model makes a game more accessible to the general populace. This in turn, however, has many negative impacts on a game's community. First, it absolutely cripples a game's ability to form and maintain a predominant, yet tight-knit community. The Freemium model makes it easy for completely new players to come into a game, yet not commit to it. This creates a flux that makes it difficult for a proper community to establish. Not only that, the players that are attracted to Freemium models can disrupt a community through their maturity level. Finally, the Freemium model has the tendency of separating the player-base into those that decide to spend some cash and those that do not. This leads to a sort of discrimantion within the community and only serves to fragment it even more. 2.) The Freemium model disconnects a player from the game world and lessens immersion. From loading screens to NPC vendors, the developers of Freemium games are in constant action trying to promote their real-world-money-bought items. The ever-so present advertisements are a constant reminder that you are not role-playing your character within a virtual world, but playing a game where real-world money can net you benefits. It is also important to point out that developers in the Freemium model have the monetization of content and features as a primary concern. The way they develop content is drastically affected by the Freemium model, because they are constantly searching for the easiest ways to monetize the game. 3.) The Freemium model encourages Pay to Win. The Freemium model allows players to buy items of power with real-world money. Sure, a lot of these items can be obtained through more standard means, like actually playing the game, yet it diminishes absurdly the feeling of accomplishment from obtaining these items. Imagine spending hours in a dungeon trying to obtain a powerful new sword for your warrior, finally getting it only to step out into the game world to see that someone else has the same item, and finding out that they didn't work for it like you did, they bought it off the store. It is absolutely buzz-killing. Not only that, the model tempts you into buying advantages for your character because MMO's are about playing with others, and most importantly against others. Even in a PvE scenario, you compare yourself to someone who has forked some cash over and they progress faster, they have access to cooler things, etc. No one wants to fall behind or feel less powerful. Suffice to say, it is a model that goes against the MMO, in MMORPG, by crippling and separating communities, and against the RPG, by allowing players to take shortcuts by spending real-world cash, always reminding us that we are not role-playing a powerful mage or a renowned knight, but instead playing a game where money can absolutely dictate how we engage it.
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11/28/12 12:55:14 PM#2
Now don't get me wrong because I completely agree with you as I much prefer a sub based game. However there are two things you could argue against.
First, you could simply point out some of those people spending the money for faster progression or specific items that while obtainable in game, can also be bought for real money in the shop. It might be their line of work or responsibilities don't give them the time to grind a dungeon for X runs/hours but they do have the excess money to make it happen their way. While it may not be the way you or me choose it is a valid route I believe.
Second, in regards to money breaking immersion, that is simply not true unless you let it be. You could imagine that fellow has a powerful or influential patron. A merchant princes darling son he dotes on and buys him all those phat lewtz even though he isn't that great of a warrior. The mage could have all that power because his familial fortune allowed him the best schooling if those exist in the world, and so he advanced faster than people who garnered theirs via adventuring.
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Let me provide a few examples to further enlighten my point on Freemium models breaking immersion. You're running around town looking for citizens that require your assistance, you turn a corner and among the shadows of an abandoned alley you spot a desolate little girl that has clearly been weaping. You approach her and offer an ear to hear her tale of dismay, and as she concludes her explanation of the events that have led to her current state of being, you decide to lend her some assistance. A new window appears on your screen, what could this be? "In order to accept this quest, you must first buy the "Desolate Girl Quest Pack" now for a special price of $4.99!" You decide to group up with a wizard you met nearby and embark in an epic adventure to reach the depths of an ancient dragon's lair. You are both ready to begin, mounted on your horses, and as you begin your journey, the wizard disbands and rides elsewhere. Puzzled, you ask him the reason for such abruptness. "Can't do that dungeon, sorry! Have to buy it." |
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11/28/12 1:20:57 PM#4
In that respect I most certainly agree it breaks immersion. Reminds me of that fellow that showed up in your camp in DA:O for the Warden Commander quest.
I think an idea might perhaps be by blocking the areas any secondary content you might not have access to behind something that would make sense in the game world. As an example, in DDO (ignoring all the other blatant advertising) there is the doors to leave the harbor and head into the marketplace. By gating content in that particular way, maybe a portal they don't have the "spell" or some such to pass through etc. it could help allay that feeling. The problem is you'll always be shocked out of the immersion to some degree even if it is an internally consistent way to bar progression like that since you know it is because you never paid. That would be the issue with the severe content gating you see in freemium models. |
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DDO! Absolutely loved that game, but since Turbine changed the business model, I simply can't stand it. Hell, they're going to sell +4 tomes in the store! I have never seen a +4 tome drop, ever! They were one of the most sought-after and rare items, and now, well now you can just open the store and spend X amount of dollars and get one for yourself!
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11/28/12 1:32:33 PM#6
I admit I never made it far enough for +4s to be relevant to me but I can kind of see why they did it, but also why it is obnoxious.
If it really is super rare, that would be very appealing to the people who love leveling all their chars to max and then reincarnating them and all that jazz. As the game really does appeal to min/maxing since it attempts to mimic the ruleset so closely that +4 is going to be a huge temptation for those sorts of people. Though it does sort of appeal to the second argument I made about having a wealthy patron and the such. However something that powerful, since +4 to your basic stats is a pretty intense thing in 3.5 seems crazy, especially to make it anything but ultra rare. It will force people who enjoy the process start to feel obligated to perhaps buying the tomes so that they can participate in some of that sweet, sweet Underdark action with the friends who did invest all the money into tomes and not feel like an anchor. |
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11/28/12 1:58:24 PM#7
I like the Freemium model. There are so many more players. While I might not be able to converse with them all, knowing and seeing they are there enriches my gaming experience. There is nothing worse via MMOs than a P2P game that is dead and empty.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
11/28/12 2:11:36 PM#8
Originally posted by stealthbr You make it more and more evident that it bothers you that others have stuff you don't have. I also don't buy the "it ruins my roleplaying" angle, but it's entirely possible you really are one of the few that still does that. It is also important to point out that developers in the Freemium model have the monetization of content and features as a primary concern. The way they develop content is drastically affected by the Freemium model, because they are constantly searching for the easiest ways to monetize the game. And you feel that sub-based MMOs are not looking for the easiest ways to keep you paying a sub?
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
Originally posted by Loktofeit
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11/28/12 5:37:09 PM#10
Freemium breaks immersion every time you look at the store.
Advertisements of the shop, the loreless gear, the cosmetic gear that looks like you spent money on it, money here, money there. I miss games where everything I saw was an active part of the world. Not some 'hehe bonus' or shop-only potions. |
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11/28/12 5:47:19 PM#11
Two major reasons i despise it... 1 they are looking for ways to get more money out of you,liek the 15 bucks a month wasn't enough already. 2 You now have to pay extra to get content you would normally get for the one time price of 15 bucks.EQ2 is a brutal example,you pay 15 bucks and yo ustill don't get some housing or some newer content. If you look at the Eq2 SOE model,you pay 15 bucks a month,pay more for housing,buy new xpacs,pay extra for content like the dungeon building content,it is like they are trying to get 30 bucks a month plus an extra xpac ort two a year out of us. It is bad enough games have been really getting bad for delivering depth or just common content.Most games are delivering really shallow gameplay and a few maps. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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TheScavenger
Elite Member
Joined: 7/05/12
Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life. |
11/28/12 5:52:16 PM#12
Originally posted by Wizardry Yup, EQ2 and SWTOR aren't really free...they are more like a carrot in front of a treadmill, and they charge you every step of the way. The only thing free in those two is the treadmill. Current MMOs: Defiance, Guild Wars 2, TERA, SWTOR |
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11/28/12 7:36:43 PM#13
It's true: Free to play doesn't mean free to play everything. It means you can play the game, without paying anything, to a certain point. Bills need to be paid as do employees. How would you feel if the product you work to create and/or process was wanted for free? How would that effect your paycheck? :)
How can there be so many questions still or ways to hash this out? Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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Originally posted by Aelious Um.. did you even read the OP? |
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11/28/12 8:10:11 PM#15
I did read it but I'm on a phone so I didn't quote correctly for context. I was commenting on how games like EQ2 are not really free but carrot on a stick. In fact EQ2 also has a sub option if you want everything "unlocked".
In regards to the OP the one thing freemium does is bring a fuller world of players. I actually prefer a sub model as well for all the points you listed. Unfortunatly there are too many titles out there now and people are spread out, the money is spread out. Freemium models, especially ones with sub options, bring something for everyone. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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TheScavenger
Elite Member
Joined: 7/05/12
Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life. |
11/28/12 10:46:47 PM#16
Freemium games are pay to win
Someone has more bag space than you? He/she has less trips to the vendor/AH, so levels faster. And is able to sell more, and earn more money in-game
Stuck with the basic classes? Someone can pay to unlock the advanced ones, and have a large advantage over you
Can't use rare items? This is the biggest sign of pay to win by many who explain pay to win games and why they are horrible. Someone can pay to use rare items, and therefor win and have a HUGE advantage over you Can't use advanced spells? (mostly this is regards to EQ2)...pay and you can unlock them. Sort of similar to the above. Again another HUGE advantage to those who can only use the basic ranks of spells/abilities
At least a fully pay to play MMO, or a fully free to play MMO (a true free to play, not a freemium), everyone is on an even level.
Current MMOs: Defiance, Guild Wars 2, TERA, SWTOR |
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11/28/12 10:54:16 PM#17
Sub / P2P games are P2W because if you don't buy the xpacs you're locked out of content even if you're still locked into the subscription.
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11/28/12 10:58:05 PM#18
Originally posted by Loktofeit I agree with what you posted, but this in particular. The Freemium model certainly isn't my favorite form of F2P. I prefer Cryptic/PWE's model with STO or the B2P model in GW1/GW2. But Freemium is still miles better than a subscription for me. |
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TheScavenger
Elite Member
Joined: 7/05/12
Those who ask a question, are stupid for 30 seconds. Those who never ask, are stupid for life. |
11/28/12 11:03:25 PM#19
Originally posted by Torvaldr Not every pay to play MMO has expansions. And not all expansions you have to pay for. Current MMOs: Defiance, Guild Wars 2, TERA, SWTOR |
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11/28/12 11:17:25 PM#20
Originally posted by stealthbr And yet sadly DDO is the far best freemium game when it comes to these things. I have to agree with OP, freemium games are crap. I can live with F2P games where none subscribers get more grind, that is fine but when people who cough up real money gets better stuff than really good players that earns their stuff ingame things are just plain wrong. I dont care about skins or superficial stuff but selling good gear for real money takes out th fun of any game for me. To work for something and then get it and show it off in town have always been one of the core things in MMOs, when you just can buy anything instead I have no motivation to actually play. There are of course other stuff in MMOs that makes me play than gear but as long as there are P2P and B2P games that allows the good players to get unique stuff I wont play anu freemium games. And no, getting good gear shouldnt really only be dependant on time spent either, a good player should be able to get good gear fast while a bad one either have to spend a lot of time or might never get it unless he becomes better. That is why I hate daily quests as well, they reward you for time and nothing else. |
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