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Rift (Rift)
Trion Worlds | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 03/01/11)  | Pub:Trion Worlds
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Rift Forum » General Discussion » Trion does housing above and beyond

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88 posts found
  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1439

10/13/12 8:36:55 PM#21
Looks nice but it's instanced housing. Tough to get excited about instanced housing, nice break from combat I guess.
  f0dell54

Novice Member

Joined: 4/16/12
Posts: 311

Sanity....
It's for the weak.

10/13/12 10:26:43 PM#22
Originally posted by Wizlock23
Originally posted by marcust

It looks good but its no UO.

UO had the same creativity, but in common areas and allowed you to set up vendors (no auction houses) which motivated people to browse around.

Put a subset of this into common areas with vendors and I'd seriously consider it.

 

 

Darkfall has exactly what u just described . check ou vids

Darkfall was a piss poor copy of UO.

  User Deleted
10/13/12 11:46:42 PM#23


Originally posted by MindTrigger

Originally posted by KingJiggly Will ghetto houses be available? I want to create a giant MMO ghetto city... Kind if like Detroit only you know.... Pixels.
I'm referring to player controlled vendors for selling your own loot and crafted items.  This game will never have anything like that.

Never? They've already said they are planning to implement that exact feature in future updates.

  marcust

Existentialist

Joined: 12/12/03
Posts: 438

10/14/12 3:35:40 PM#24

Darkfall was a great game and I'm looking forward to DFUW, but its housing was very ordinary. Yes it was in common areas and yes it had a vendor but it wasnt really that customisable, not like UO. ANd having to find housing items in those treasure chests was just retarded.

I had one of the first houses in Darkfall US, near Chillbourne.

 

Playing: Lotro, DOTA2, ESO, Darkfall
Also played and worth mentioning: UO, WoW, Lineage2

  Latronus

Novice Member

Joined: 1/10/08
Posts: 718

PC is not political correctness, it means Political Cowardice!

10/14/12 3:38:16 PM#25
Looks pretty cool.  Reminds me of mix between EQ2 and Vanguard.

  fiftyplusgeek

Hard Core Member

Joined: 8/17/12
Posts: 423

10/14/12 3:42:20 PM#26
Originally posted by marcust

It looks good but its no UO.

UO had the same creativity, but in common areas and allowed you to set up vendors (no auction houses) which motivated people to browse around.

Put a subset of this into common areas with vendors and I'd seriously consider it.

You are absolutely correct. In UO, it was hard to see where you were placing objects, they didn't always stay where you put them, and they were pretty much butt-ugly. Not to mention how tedious the whole process was.

Yup, it's no UO.

I am no longer responsible for anything my phone decides is correct in the way of word choices and punctuation.

  Ice-Queen

Advanced Member

Joined: 1/02/08
Posts: 2437

"Always borrow money from a pessimist. They won't expect it back."

10/14/12 3:46:23 PM#27
Originally posted by marcust

Darkfall was a great game and I'm looking forward to DFUW, but its housing was very ordinary. Yes it was in common areas and yes it had a vendor but it wasnt really that customisable, not like UO. ANd having to find housing items in those treasure chests was just retarded.

I had one of the first houses in Darkfall US, near Chillbourne.

 

Any word for DFUW having housing too? I can't seem to find anything about it :(

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  defector1968

Novice Member

Joined: 6/16/10
Posts: 400

Real Animal lovers are ONLY the vegetarians

10/14/12 3:47:03 PM#28
instanced housing is meaningless
  Sukiyaki

Elite Member

Joined: 8/14/09
Posts: 1310

10/14/12 3:47:53 PM#29

Instanced housing kinda kills the whole idea of housing. I'd prefere a big dedicated housing zone over some tiny little instance for yourself. Better of course implementation right into the real world.

Its like camping in a tent in your room vs camping in a large natural park... leave alone in wildlife.

It just doesnt compare even if you have a super hightech tent.

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3179

10/14/12 3:51:59 PM#30

I got 3 words for ya...

 

BEST HOUSING EVER!

  Ice-Queen

Advanced Member

Joined: 1/02/08
Posts: 2437

"Always borrow money from a pessimist. They won't expect it back."

10/14/12 3:55:02 PM#31
Originally posted by Sukiyaki

Instanced housing kinda kills the whole idea of housing. I'd prefere a big dedicated housing zone over some tiny little instance for yourself. Better of course implementation right into the real world.

Its like camping in a tent in your room vs camping in a large natural park... leave alone in wildlife.

It just doesnt compare even if you have a super hightech tent.

I agree, I can understand companies wanting the instanced housing so as not to lag people out while they're pve'ing or pvp'ing like in UO, but I still loved it the way it was anyways. Like you said though a good compromise would be to make housing a zone all to itself. There's no point to having housing if you're the only house in your instance, no one sees it or cares about it really.

With UO, I could be out exploring and come across a house or even a keep out in the middle of no where. They'd have vendors I could browse through, see if there was anything I'd like to buy, go inside check out their decorating, see new items on display, it was the best housing I've had in an mmo. Loved that we could build and decorate and have vendors to sell things for us.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  fiftyplusgeek

Hard Core Member

Joined: 8/17/12
Posts: 423

10/14/12 4:36:04 PM#32
Originally posted by Tayah
Originally posted by Sukiyaki

Instanced housing kinda kills the whole idea of housing. I'd prefere a big dedicated housing zone over some tiny little instance for yourself. Better of course implementation right into the real world.

Its like camping in a tent in your room vs camping in a large natural park... leave alone in wildlife.

It just doesnt compare even if you have a super hightech tent.

I agree, I can understand companies wanting the instanced housing so as not to lag people out while they're pve'ing or pvp'ing like in UO, but I still loved it the way it was anyways. Like you said though a good compromise would be to make housing a zone all to itself. There's no point to having housing if you're the only house in your instance, no one sees it or cares about it really.

With UO, I could be out exploring and come across a house or even a keep out in the middle of no where. They'd have vendors I could browse through, see if there was anything I'd like to buy, go inside check out their decorating, see new items on display, it was the best housing I've had in an mmo. Loved that we could build and decorate and have vendors to sell things for us.

Hey, I love UO and still play it after 15 years, but let's be realistic - you don't find "a" house in UO. Unless you fail to notice the other 700 houses crowded around it. Empty land tends to be in large sections and you could only build on empty land. One tuft or grass, one small pebble and it was "no go" amigo. Occasionally you could find a remote plot, but it was a long, hard search.

Part of the reason I still keep my UO account active even though I play occasionally is because I do not want to go looking for another housing plot ever again.

I'll take instanced housing in modern games, even if it's not ideal.

I am no longer responsible for anything my phone decides is correct in the way of word choices and punctuation.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

10/14/12 4:40:57 PM#33
Originally posted by Hydros13
Sadly it is instanced housing... Wildstar is doing housing above (Literally) and beyond.

Ahh, the housing is instanced? Then whats the point ; ; 

 

I miss UO's housing system. One day... I hope one day we will see it again in a modern MMO. 

  User Deleted
10/14/12 4:42:10 PM#34

I prefer non instanced housing. But I would take instanced housing over no housing any day. Being able to customize the music, weather, and time of day is a bonus to instanced housing and I'm glad Trion added those features. I'm looking forward to having a vendor there in future updates as well.

  cheyane

Hard Core Member

Joined: 7/17/09
Posts: 2431

10/14/12 5:47:59 PM#35
Everquest 2 had a auction house feature that allowed people to come to your house and pick the item up for less money. I used to get random folk asking me about the decorations and how I did this and that to get this effect  when they came to buy thigns. Although the house was instanced it got a lot of attention and I was so very proud of my efforts.

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  defector1968

Novice Member

Joined: 6/16/10
Posts: 400

Real Animal lovers are ONLY the vegetarians

10/14/12 5:55:18 PM#36
Originally posted by cheyane
Everquest 2 had a auction house feature that allowed people to come to your house and pick the item up for less money. I used to get random folk asking me about the decorations and how I did this and that to get this effect  when they came to buy thigns. Although the house was instanced it got a lot of attention and I was so very proud of my efforts.

think EQ2 had same housing like SWG. instanced was the interior ONLY. the house as space was inside the world

anyway didnt play EQ2 but play SWG for years. and the housing was that make me continue play till end. Still have the videos with my armor collection, weapon collection, plant coll and others. just watching them from time to time and wait to see a sci-fi MMO with same housing to stack with it.

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

10/15/12 8:55:19 AM#37
Originally posted by Foomerang

I prefer non instanced housing. But I would take instanced housing over no housing any day. Being able to customize the music, weather, and time of day is a bonus to instanced housing and I'm glad Trion added those features. I'm looking forward to having a vendor there in future updates as well.

We had it in LOTRO, and after some initial excitement, people just used them as personal bank vaults, and they lame.  A lot of people just stopped using them completely like I did because there was no acual reason to go there.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

10/15/12 8:58:40 AM#38
Originally posted by Foomerang

 


Originally posted by MindTrigger

Originally posted by KingJiggly Will ghetto houses be available? I want to create a giant MMO ghetto city... Kind if like Detroit only you know.... Pixels.
I'm referring to player controlled vendors for selling your own loot and crafted items.  This game will never have anything like that.

 

Never? They've already said they are planning to implement that exact feature in future updates.

Well, I guess we shall see.  Even if they do that, they will need a system in place for people to know what is being sold at people's houses.  SWG had the Bazaar system that let people search for items out on player vendors.  Then you would go there to buy it and/or pick it up (depending on the version of the game at the time).

I still see instanced housing as a fail.  How hard would it be to make a large zone where people could put up their own houses?  Even put some mobs in there and other stuff so there would be a reason to visit?

I can't get into the personal instance thing.  No fun at all.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Reizla

Elite Member

Joined: 12/09/08
Posts: 3036

MMORPGs are no longer about the mass multi-user anymore *sadly*

10/15/12 8:59:27 AM#39
I was in doubt if I should get that year-subscription deal, but the doubt is gone now. This housing system is OMFGWTFBBQ-like good. Think I'll be crafting tons of stuff for my future house ;-)

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  Pyuk

Apprentice Member

Joined: 12/21/05
Posts: 659

10/15/12 9:07:33 AM#40
Originally posted by marcust

It looks good but its no UO.

UO had the same creativity, but in common areas and allowed you to set up vendors (no auction houses) which motivated people to browse around.

Put a subset of this into common areas with vendors and I'd seriously consider it.

 

 

This. Also, let's not forget that SWG had, imo, one of the best housing system of any game. It was all in the open world, allowed for player cities to be created, complete with city governments, shopping districts, etc. I have to say that I think instanced housing is a step backwards in MMO development. Let players build houses in the open world and create their own communities. A 15 year old game can do it, modern MMOs should too.

I make spreadsheets at work - I don't want to make them for the games I play.

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