Trending Games | ArcheAge | WildStar | Landmark | Middle-earth: Shadow of Mordor

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,851,276 Users Online:0
Games:732  Posts:6,224,945
Rift (Rift)
Trion Worlds | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 03/01/11)  | Pub:Trion Worlds
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

Rift Forum » General Discussion » Is the housing instanced?

18 posts found
  tixylix

Novice Member

Joined: 12/02/11
Posts: 1109

 
OP  10/10/12 7:51:35 PM#1

I'm only interested in seamless housing like SWG but heard they're doing these massive islands and was wondering if they're allowing housing on them or if it's lame, instanced and pointless.

 

Thanx.

  User Deleted
10/10/12 7:58:21 PM#2

They are instanced. Have a nice day.

  Bossalinie

Apprentice Member

Joined: 8/29/07
Posts: 621

10/10/12 8:03:46 PM#3
Originally posted by Foomerang

They are instanced. Have a nice day.

This +10000

  SwobyJ

Novice Member

Joined: 9/11/10
Posts: 81

10/12/12 11:04:00 PM#4

Instanced.

 

But there will be very large guild (or even single-player) dimensions that can have public settings so people can enter public dimensions as they wish.

So one could maybe go 'dimension surfing' visiting people.

  birdycephon

Novice Member

Joined: 8/08/09
Posts: 1327

Not Safe For Woona (NSFW)

10/13/12 8:47:46 AM#5
SWG housing was terrible imo. Cuz you'd be traveling in a speeder, and all of a sudden you're bumping into buildings, cuz they didn't load fast enough for you to avoid them. :<
  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

10/13/12 8:56:33 AM#6
Originally posted by birdycephon
SWG housing was terrible imo. Cuz you'd be traveling in a speeder, and all of a sudden you're bumping into buildings, cuz they didn't load fast enough for you to avoid them. :<

Then problem was game engine or internet connection not make building loading fast enough and not house itself. 

Don't udnerstand your logic :|

 

Anyway houses in Rift are instanced and that's not a surprise.

  ManJunk

Novice Member

Joined: 3/18/07
Posts: 295

Killer 86.67%
Achiever 66.67%
Explorer 33.33%
Socializer 13.33%

10/13/12 8:59:48 AM#7
Originally posted by birdycephon
SWG housing was terrible imo. Cuz you'd be traveling in a speeder, and all of a sudden you're bumping into buildings, cuz they didn't load fast enough for you to avoid them. :<
  • Dynamic lots
  • Player cities
  • Administration panels
  • Customizable vendors
  • Customizable interiors
  • Crafting terminals
  • Storage
No other game has come close to the housing freedom that swg offered.
  Bossalinie

Apprentice Member

Joined: 8/29/07
Posts: 621

10/13/12 9:01:13 AM#8
Originally posted by fenistil
Originally posted by birdycephon
SWG housing was terrible imo. Cuz you'd be traveling in a speeder, and all of a sudden you're bumping into buildings, cuz they didn't load fast enough for you to avoid them. :<

Then problem was game engine or internet connection not make building loading fast enough and not house itself. 

Don't udnerstand your logic :|

 

Anyway houses in Rift are instanced and that's not a surprise.

It was the game engine used by SWG and it's ability to populate the objects in view in a timely manner, and you know it happened to everyone, good or bad IP connections.

So in return, SWG housing was terrible. 

  CujoSWAoA

Apprentice Member

Joined: 10/27/04
Posts: 1848

"Pablo Picasso said art is a lie that tells the truth."

10/13/12 9:07:57 AM#9

SWG housing done in today's technology would be pretty amazing.

Maybe even get STREETS to place between buildings with today's tech.

But, its not going to happen.  WoW is still the design basis.

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

10/13/12 10:52:49 AM#10
Originally posted by bossalinie
Originally posted by fenistil
Originally posted by birdycephon
SWG housing was terrible imo. Cuz you'd be traveling in a speeder, and all of a sudden you're bumping into buildings, cuz they didn't load fast enough for you to avoid them. :<

Then problem was game engine or internet connection not make building loading fast enough and not house itself. 

Don't udnerstand your logic :|

 

Anyway houses in Rift are instanced and that's not a surprise.

It was the game engine used by SWG and it's ability to populate the objects in view in a timely manner, and you know it happened to everyone, good or bad IP connections.

So in return, SWG housing was terrible. 

No. If your problem is housing appearing too late and you bumping into it, then it was engine problem not housing one.

  birdycephon

Novice Member

Joined: 8/08/09
Posts: 1327

Not Safe For Woona (NSFW)

10/13/12 11:39:50 AM#11
Originally posted by fenistil
Originally posted by bossalinie
Originally posted by fenistil
Originally posted by birdycephon
SWG housing was terrible imo. Cuz you'd be traveling in a speeder, and all of a sudden you're bumping into buildings, cuz they didn't load fast enough for you to avoid them. :<

Then problem was game engine or internet connection not make building loading fast enough and not house itself. 

Don't udnerstand your logic :|

 

Anyway houses in Rift are instanced and that's not a surprise.

It was the game engine used by SWG and it's ability to populate the objects in view in a timely manner, and you know it happened to everyone, good or bad IP connections.

So in return, SWG housing was terrible. 

No. If your problem is housing appearing too late and you bumping into it, then it was engine problem not housing one.

Fact of the matter is, that implementation of such housing was not the correct choice.

  Wizlock23

Novice Member

Joined: 10/10/09
Posts: 113

10/13/12 11:45:54 AM#12
Originally posted by ManJunk
Originally posted by birdycephon
SWG housing was terrible imo. Cuz you'd be traveling in a speeder, and all of a sudden you're bumping into buildings, cuz they didn't load fast enough for you to avoid them. :<
  • Dynamic lots
  • Player cities
  • Administration panels
  • Customizable vendors
  • Customizable interiors
  • Crafting terminals
  • Storage
No other game has come close to the housing freedom that swg offered.

 Close ur eyes and keep that dream alive :P

 

 

 there are lots of games that did this and more---Hell Darkfall online blows SWG housing out of the water...

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 4637

10/13/12 11:48:05 AM#13
Originally posted by ManJunk
Originally posted by birdycephon
SWG housing was terrible imo. Cuz you'd be traveling in a speeder, and all of a sudden you're bumping into buildings, cuz they didn't load fast enough for you to avoid them. :<
  • Dynamic lots
  • Player cities
  • Administration panels
  • Customizable vendors
  • Customizable interiors
  • Crafting terminals
  • Storage
No other game has come close to the housing freedom that swg offered.

Anarchy Online player cites have most of that stuff too.  And more. Well, they are missing the players. But hey, can't have everything.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

10/13/12 1:57:12 PM#14
Originally posted by birdycephon
Originally posted by fenistil
Originally posted by bossalinie
Originally posted by fenistil
Originally posted by birdycephon
SWG housing was terrible imo. Cuz you'd be traveling in a speeder, and all of a sudden you're bumping into buildings, cuz they didn't load fast enough for you to avoid them. :<

Then problem was game engine or internet connection not make building loading fast enough and not house itself. 

Don't udnerstand your logic :|

 

Anyway houses in Rift are instanced and that's not a surprise.

It was the game engine used by SWG and it's ability to populate the objects in view in a timely manner, and you know it happened to everyone, good or bad IP connections.

So in return, SWG housing was terrible. 

No. If your problem is housing appearing too late and you bumping into it, then it was engine problem not housing one.

Fact of the matter is, that implementation of such housing was not the correct choice.

It is not fact.  Housing in SWG was brilliant, much better one of best in whoe mmorpg genre.

Only thing wrong wth housing (not engine) was that devs have not implemented good way to get rid of not used homes. (like send it to bank as item after ~2 months of not playing and allow player to place it in other place on the world or in the same place if it is still free, for no cost and with all things inside)

  gekido

Apprentice Member

Joined: 2/04/04
Posts: 52

10/13/12 2:50:45 PM#15

Darkfall and SWG are both mmos.  The similarities stop there.

  Wizlock23

Novice Member

Joined: 10/10/09
Posts: 113

10/13/12 4:15:18 PM#16
Originally posted by gekido

Darkfall and SWG are both mmos.  The similarities stop there.

Who the hell is comparing anything other then the housing ?     Did u even read anything at all in this thread? or just find the one single thing u can troll about ?

  birdycephon

Novice Member

Joined: 8/08/09
Posts: 1327

Not Safe For Woona (NSFW)

10/13/12 4:23:10 PM#17
Originally posted by fenistil
Originally posted by birdycephon
Originally posted by fenistil
Originally posted by bossalinie
Originally posted by fenistil
Originally posted by birdycephon
SWG housing was terrible imo. Cuz you'd be traveling in a speeder, and all of a sudden you're bumping into buildings, cuz they didn't load fast enough for you to avoid them. :<

Then problem was game engine or internet connection not make building loading fast enough and not house itself. 

Don't udnerstand your logic :|

 

Anyway houses in Rift are instanced and that's not a surprise.

It was the game engine used by SWG and it's ability to populate the objects in view in a timely manner, and you know it happened to everyone, good or bad IP connections.

So in return, SWG housing was terrible. 

No. If your problem is housing appearing too late and you bumping into it, then it was engine problem not housing one.

Fact of the matter is, that implementation of such housing was not the correct choice.

It is not fact.  Housing in SWG was brilliant, much better one of best in whoe mmorpg genre.

Only thing wrong wth housing (not engine) was that devs have not implemented good way to get rid of not used homes. (like send it to bank as item after ~2 months of not playing and allow player to place it in other place on the world or in the same place if it is still free, for no cost and with all things inside)

No matter how cool the idea is, if there is no way to seamlessly and effectively implement it, it is still a bad idea.

  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

10/13/12 8:04:13 PM#18
Originally posted by birdycephon
Originally posted by fenistil
Originally posted by birdycephon
Originally posted by fenistil
Originally posted by bossalinie
Originally posted by fenistil
Originally posted by birdycephon
SWG housing was terrible imo. Cuz you'd be traveling in a speeder, and all of a sudden you're bumping into buildings, cuz they didn't load fast enough for you to avoid them. :<

Then problem was game engine or internet connection not make building loading fast enough and not house itself. 

Don't udnerstand your logic :|

 

Anyway houses in Rift are instanced and that's not a surprise.

It was the game engine used by SWG and it's ability to populate the objects in view in a timely manner, and you know it happened to everyone, good or bad IP connections.

So in return, SWG housing was terrible. 

No. If your problem is housing appearing too late and you bumping into it, then it was engine problem not housing one.

Fact of the matter is, that implementation of such housing was not the correct choice.

It is not fact.  Housing in SWG was brilliant, much better one of best in whoe mmorpg genre.

Only thing wrong wth housing (not engine) was that devs have not implemented good way to get rid of not used homes. (like send it to bank as item after ~2 months of not playing and allow player to place it in other place on the world or in the same place if it is still free, for no cost and with all things inside)

No matter how cool the idea is, if there is no way to seamlessly and effectively implement it, it is still a bad idea.

If idea is implemented bad then implementation is bad and not the idea.   It is possible to implement open housing without "bumping into them" while travelling it was proven in other games.