Originally posted by Sidaar
Originally posted by Donotexist
RIFT pvp is all about the GEAR. Skill plays a very small part, at least till you reach maximum rank (50), with full maximum tier gear(this includes a full set of tier 3 armour, weapons, trinket, etc.) Depending on how much time you have to play, it can take a few months to get this (one poster on RIFT forums said 40-50 days playing about 4-5 hours per day). The next issue is class imbalance. Rogues are very overpowered, clerics are cannon fodder for all other classes, warriors are great for melee but have 10 meter less range on attacks than othe classes, so can get burned pretty bad before closing the gap, mages can be good or bad. Lastly - there are only a few viable builds for each class in pvp. So while there seems to a lot of options with the soul system, the reality is that each class has about 2 or three builds that work in pvp. If you play something else, you will be cannon fodder. I stopped playing RIFT because the gear grind was so monotenous (only 5 war fronts), there is no ranked matches (they scrapped that as the pvp players mostly left, so you can get stomped by a max rank player while you are very low level), and the latest addition to pvp (Conquest) turned into an essentially pve instance. If you like PVP, this might not be the best game
You are wrong in so many ways. I will not debate each one of them because I'll have to write a whole novel and that tends to be boring (you'd be surprised to know how fast teenagers get bored these days!).
But what I can advise you is first get through the whole game, in this case Rift, play it to end game where you get to have the best gear you can get and get to face people having a similary equipped character and then feel free to submit your feedback about Rift's PvP and how good it is, because at this moment you have little to no idea about end game PvP in Rift.
Well i do have an idea as i have a lvl 50 and full gear and what he said is dead right your the one is wrong .