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6/02/11 6:41:19 PM#21
Originally posted by VengeSunsoar |
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6/02/11 6:44:49 PM#22
Meh. This whole 'my favorite themepark MMO has all the features that sandbox MMO's have' is kind of a silly argument. Nice argument for baiting though Although it also maybe shows a lack of experience/knowledge of MMO's and gameplay in them, or maybe a refusal to acknowledge different types of MMO's and gameplay styles. Because looking at this thread and others like it, all the arguments that pointed towards the differences have been mentioned. If people still can't acknowledge the differences between games like UO, SWG and EVE and games like WoW or Rift, then it's obviously because people don't want to see the differences, or lack experience with all those MMO's. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
6/02/11 6:45:28 PM#23
Originally posted by MMOExposed It isn't whether it has a community/economy as Bladestrom said it is about cultivating and maintaing a stable community and economy versus just offering activities and accessibilty. A sandbox needs the former to survive, a themepark doesn't need the former - it needs the latter. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
6/02/11 6:47:55 PM#24
Originally posted by Bladestrom Well said, Bladestrom. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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6/02/11 6:48:21 PM#25
Originally posted by MMO.Maverick True. It's a very hard thing to describe, but anyone would get the difference if they play WoW/Rift/LoTRO and take note of everything, then compare to a game like UO or EVE. |
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6/02/11 6:53:51 PM#26
Originally posted by Bladestrom I really don't agree, because I think even a Themepark can cultivate a thriving community or economy. I think it simply boils down to a sandbox offers you tools to manipulate the world and/or build on to the world. Themeparks usually don't offer such a thing. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
6/02/11 6:58:51 PM#27
Originally posted by Malickie He didn't say that you can't do that in themepark-based MMOs. He simply said that it is a core focus of sandbox-based MMOs. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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6/02/11 7:03:08 PM#28
Originally posted by MMO.Maverick You can't differeniate between the two on features alone, it's philosophy that separates them. A sandbox like SWG basically had themepark features, they even called some of them themeparks, (IE: Rebel bases, Imperial bases, Jabba's palace etc...). Most of the features people use to call EVE a sandbox are not sandbox features they're space sim features. The philosophy of a Themepark MMO is accessability, easy to find goals etc.. The philosophy of a sandbox is to let players build on-to what the devs have created, and call a piece of it their own. It's really this simple a separation. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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6/02/11 7:03:13 PM#29
Originally posted by Loktofeit again thats not true. Because this rule doesnt apply to Second Life, which is the most Sandbox of them all.
Also most Themepark MMO have group contents that requires community to work together. and I still havnt seen a Themepark MMORPG without a Economy
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6/02/11 7:09:06 PM#30
I know EvE has slowly been growing for the past few years, but has any "sandbox" approached the number of players SWG had? Wasn't it over 500k? That game did not have FFA pvp that "sandbox" people say is needed. FFA with looting drives people away. That's great, you don't care if people don't like it, yet wonder why these "sandboxes" have such little population. Personally, the only true sandbox I know of is Second Life. You create whatever you want. And not create the same exact breastplate of +1, or the same house that the next person makes. The other "sandboxes" are just empty, barren themeparks with a little bit of sandbox with "spongebob shovels, buckets, and pales" so you can create the "spongebob weapon". You have classless systems for these games. Yet, people will make the same basic "specs". They raise certain skills First and highest, because they are the best. Sure, you have different specs that fit different situations. IE A heavy ranged fighter, a more tankish ship, a back lines magic/healer. That is SOOOOO different then how people use talent trees and follow the same talents with a few variations, Right? The illusion of freedom and choice is quite rampant in these Sandbox themeparks. I know a big thing people claim is so great for sandboxes themeparks is the community. And while I agree whole-heartedly that every sandbox I've played has a great community, I think there is a fairly obvious reason for that. As a whole, they have small communities. The players in the game want the game to succeed so much. They want other players to enjoy the game. They blindly ignore any criticism, warrented or not, of their game, and defend it to the death. Even if the game is terrible to most people, they won't leave it. So many like minded individuals helps the community come together.
I quite loved SWG when it first came out. I didn't really get into eve because of how long, boring, and spreadsheetish it looked. I didn't feel like spended months and months to be able to do anything. I'm sure if I knew more people playing, I would have enjoyed it more. But I had fun while I played, for the most part, yet not enough to stick with it. If they could create a sandbox with actually content in addition to allowing a lot of freedom, that'd be perfect. But that doesn't sound like that is about to happen any time soon. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
6/02/11 7:10:26 PM#31
Originally posted by MMOExposed You claim that it is false, so I would ask that you back up your claim with links to what you are basing your argument on. Now, I wouldn't ask that of you if I wasn't willing to do the same.
Could you provide links to what you are basing your stance on? filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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6/02/11 7:11:17 PM#32
Originally posted by Malickie Of course it's design philosophy that makes the difference. However, that exposes other issues, namely pre-WoW MMO's like for example EQ had a philosophy that was nowhere near the accessibility and ease of gameplay in a guided experience that's often associated with themepark MMO's. However, EQ is also not a sandbox MMO like UO was. Another more recent example would be AA, which I see as being a clear example of a hybrid themepark/sandbox MMORPG.
Originally posted by MMOExposed Second Life is sandbox but isn't an MMORPG. True MMORPG's like UO and SWG and such come closer to Second Life-style of gameplay than MMORPG's like WoW. Draw your own conclusions. The ACTUAL size of MMORPG worlds: a comparison list between MMO's |
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6/02/11 7:14:37 PM#33
Second Life isn't an MMORPG. A game has set rules and limits on players, and makes a challenege with those rules. Second Life is a group of gods that have no limits and can do anything they please. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
6/02/11 7:15:38 PM#34
Originally posted by Draron Sounds like the ops team in the last IRC channel I visited. ;) filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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6/02/11 7:18:46 PM#35
Originally posted by MMO.Maverick For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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6/02/11 9:50:28 PM#36
Originally posted by VengeSunsoar The difference is in WoW the Developers decided which areas players can control. In EVE the players decide. Also In WoW the Developers chose the factions for the players. In EVE this is also left totally up to the players. In WoW the players controlled areas are on a timer... once the timer resets the areas are up for grabs again. In EVE a Corp can hold an area for years if they are strong enough. In WoW if you don't want to be a part of the area control system you can wander through without any concern. In EVE if you go into a another Corp's space you better have a damn good reason for being there.
The territory control system in EVE is nothing like what is in WoW.
Bren while(horse==dead) |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
6/02/11 11:28:36 PM#37
Yes that is a difference too. Venge You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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6/02/11 11:30:55 PM#38
Originally posted by Draron that's a great assessment of second life. |
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6/03/11 1:44:46 AM#39
I think that to truly call something a sandbox MMO you need to pay attention to some of the following: Player-based Economy. The fewer things left to NPCs, generally speaking (very generally; good design is key here) the better. Heavy emphasis on crafting. It's not enough for player-made items to be merely relevant, they need to be central to the game's progression. No levels combined with scalable content. Levels are those nasty little buggers that like to sneak up on you and pigeon-hole you into content categories. No classes. Classes are nearly as insidious as levels. When you have classes, you require all manner of class-specific content, quests, gear, etc. Having a sandbox with classes is like having an open field neatly divided by big, immobile fences into much smaller, less open fields. Finally, you need to give at least *some* thought to player-made content. Whether this takes the form of player housing, player-run areas, etc (again, here be dragons - design, design, design is the mantra for the developers of such content).
Just my two cents. |
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6/03/11 4:42:25 PM#40
Originally posted by MMOExposed You original arguement was 'add lots of stuff to an sandbox and it becomes a thempark' I assert that the core of the game is well the core of the game. You can add all the layers you like but if the foundations of the game is concerned with CULTIVATING community then it satisfies some of the core principles that sandbox players want, which is different from the typical themepark player who wants content. Adding lots of tools and widgets to support the community is not the same, simply put, more layers. 'Also most Themepark MMO have group contents that requires community to work together. and I still havnt seen a Themepark MMORPG without a Economy' is a layer, read the posts. Your new arguement that Second life is sandbox has got nothing to do with your original theory that adding content to a sandbox to turns it into a themepark. rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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