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Allods Team | Official Site
MMORPG | Setting:Fantasy | Status:Final  (rel 02/16/10)  | Pub:Mail.Ru Games
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:Free
System Req: PC | Out of date info? Let us know!

Allods Online News - Music Interview

Posted by Michael Bitton on Jun 15, 2009  | 1 comments in our forums

The music of Allods Online is detailed in this latest interview. Composers Vladislav Isaev and Mark Morgan reveal the inspiration behind the music of the game and more:

The music in Allods Online is influenced by a variety of styles, where did this come from and what was your inspiration for the music in the game?

The music in Allods Online combines lots of different elements and styles. These range from dark ambient and ethnic music, symphonies and rock music, as well as various industrial noises. Some tracks in the game retain a Russian melody spirit combined with high a quality production and its own unique sound.

For example, in Xadaganian locations of the game, the melody of the “Mayak” radio helped set a specific tone to the region. The Xadagan capital is filled with many small elements which should remind the players of totalitarian states, as pictured in many fantastic and sci-fi movies.

We combined any and all possible styles, methods and trends during the creation of the musical part of the Allods Online project. There is a lot of contrast between locations, races and so on in the game. We have worked hard to make the game as immersive and pleasurable as possible for players.

Find out more about the music in Allods Online, here.

Michael Bitton / Michael Bitton / Michael began his career at the WarCry Network in 2005 as the site manager for several different WarCry fansite portals. In 2008, Michael worked for the startup magazine Massive Gamer as a columnist and online news editor. In June of 2009, Michael joined as the site's Community Manager. Follow him on Twitter @eMikeB

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