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Are abilities classified by archetype or by class? What i ask here is if classes in the same archetype share the exact same abilities or not (apart from the 1 unique ability that distinguishes them as class). Does anyone know? Thanx in advance :) My brain has 2 sides;Left and right. My left side has nothing right and my right side has nothing left... |
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Every archetype have its own abilities and its own mechanics. So-called "classes" within it are identical, but every character has a special ability that depends on his/her race and class. However most abilities are poor or broken clones of WoW ones (perhaps the only exception to this is Mystic). For example, Mage core abilities and their WoW prototypes: Icy Stream: a less useful variant of Frostbolt from WoW (negligible damage, channeled spell, slows more than untalented Frostbolt, stack of slowing debuff decreases on any other damage). Easy to see how this spell isn't as reliable as Frostbolt in group PvE/PvP. Theoretically it's a powerful CC that also adds strong damage debuff to the target. But as a channeled spell it's easily disrupted by incoming damage. You also need a good group coordination to use it as a CC. Fiery Arrow: a pale clone of Fireball from WoW (faster cast time, less damage, no DoT component, no talents that could improve it other than some chance to restore mana on crit). Discharge: a clone of Fireblast (less damage, no c/d, only deals significant damage if target has 25% or less HP left). Nice to finish off something before it melees you to death. But that's all. Fireball: a clone of Flamestrike. AoE that, quite ironically, also deals the most burst damage to single target among all mage spells. Since you can pre-cast a spell in Allods Online and later use it instantly, basically it's AoE PoM-Pyroblast in terms of PvP. Snowdrift: a more powerful clone of Priest's Shackle Undead (dumbed down so that it affects all kinds of mobs). Stone Barrier: a clone of Priest's Inner Fire from WoW (decreases incoming physical damage, has 5-10 charges depending on spell rank). Reflections: a variant or Rogue's Evasion/CloS (no c/d, 5-7 charges instead of a fixed duration). Unfortunately it's easily removed by AoE attacks so it's not as useful for PvP as it sounds. Lighting Strike: a variant of a Priest's Mana Burn from WoW (burns a fixed amount of mana rather than a percentage, can be used as a generic DD spell against any target). Meditation: a more powerful clone of Evocation (100% mana regen, 30 sec c/d). Fire Wall: an AoE version of Druid's Entangling Roots (channeled, deals more damage, can affect more than one target). Since you have to cast it on the ground, proper targeting is very hard, especially in PvP vs. competent opponents. Ball Lightnings: a clone of Arcane Missiles. Icy Comet: a variant of Ice Lance (long cast time, low DPM, ray-like AoE that damage anyone between you and the target). I can't imagine how this spell can be reliably useful. Elemental Shield: (same as above-mentioned Stone Barrier but works against spells). Inflammation: a non-AoE variant of Dragon's Breath (single target, DoT instead of DD, 1 min c/d). Rainbow Lightings: a ranged variant of Arcane Explosion (medium cast time, targeted AoE, adds blindness debuff). Invisibility: a weaker clone of Invisibility (10 sec duration, 1 min c/d). Tenes' Gift: probably the weirdest clone of Priest's Resurrection ever invented. 20 hours (!) c/d, doesn't work in battle. Exodus: a clone of Portal. |
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It amazes me how you can make a judgement on how a game will play when it's not even in Beta yet. It would be better and you would be more credible if you waited and actually played the game. Voidchaser |
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Dude, I'm from Russia and russian open beta started over a month ago. :-) Mind you, I know what I'm talking about. :-) |
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Originally posted by wowfan1996
Could you not help people on these forums bash WoW more? World of Warcraft didn't invent elemental spells. Can't I play WoW and Eve and whatever I want in peace. I hate fanboys. :( On topic note, I look forward to beta on the 10th.
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Originally posted by wowfan1996 Have you played any MMO but WOW? You dont have to compare every single thing to it either, frankly its annoying. |
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So? How is your statement related to the obvious rip-off of all core class abilities that I described in detail? :-)
Why not? I have no objections. And if in the meantime you'll stop trolling - all the better.
WAR. Yes, it has its own original classes/mechanics. |
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So what you are saying wowfan1996 is that because wow ripped off some spells from previous games then noone else can ripoff those spells because only wow has the right to ripoff. With your logic, wow as a fantasy game is a ripoff of previous fantasy games.... And same goes for Aion for example, its a complete ripoff of other fantasy games cause its a fantasy game also! Or action games with the gun in front of you, there are so many, i think they are all ripoffs of doom. Omg even adventure games, all of them have the same kind of riddles to solve, RIPOFF! Get some real facts fanboi you make yourself look stupid....
I wont comment teh fact that the only game you know and you can compare with is wow, that only gives you so much credibility,... rofl...
" So? How is your statement related to the obvious rip-off of all core class abilities that I described in detail? :-)" His staement is related to teh fact that wow ripped them off from other games, but that didn't mean a thing, so why bother with allods? Use your brain ffs, use it and stop asking stupid questions... But we all know the brain of the average wow nerd, so we excuse you..... |
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wowfan, all your posts just bash this game, why do you still read these forums? I think everyone whos read your posts realizes this, it makes your points rather one sided. Can you not answer peoples questions without your obvious bias? |
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Please, show me where I wrote something like that. :-) I post facts, not opinions, because no-one cares about opinions, mine or yours.
Azeroth has enough of its own lore. Its own personalities, its own history. And while races might not be original, they were taken from folklore (initially by Tolkien). Using folklore isn't a rip-off.
Try playing the original Doom today. You'll see it's not nearly as much fun as it might seem. While "hand holding a gun" concept remains as a hallmark of FPS genre, actual gameplay has changed drastically over the years.
It's good that you won't. Because that would be just a plain lie.
He failed to provide analysis similar to mine. Which in turn means he simply failed. And you too. :-)
I only provide info about what people should expect from the upcoming beta. If you personally aren't interested - don't read. :-) |
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you obviously just can't see past yourself, we could go on and on how WoW borrowed many things from EQ, but who cares? WoW is still a good game, it does not make it THEE original game, so saying any other game that borrows ideas from WoW is not good is just silly. You can answer peoples questions about game mechanics without your obvious bias. or maybe you cant? |
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Not all core Mage abilities in WoW are derived from EQ. Please, do your own research before repeating some nonsense, posted by others. P.S. This is my last answer to any kind of non-constructive criticism on these boards. I don't have time to argue with kids, sorry. |
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I wasn't speaking about mage abilities, I was speaking on WoW in general, in my post I was responding to ALL of your posts comparing the game to WoW. I see now your resorting to insults which is usually the last resort of somebody with no point to make. Hopefully you begin to understand that your posts are all pretty one sided. |
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To wowfan1996, ....really?'...... ....I mean really?.... I fail to see how you can't grasp what everyone is trying to tell you. I'll see if I can simplify things. Fantasy Entertainment 1. Tolkien: had spells and magic and warriors and wizards.(Not an original idea, but i'm gonna start here.) 2. EQ: Took the ideas of spells and wizards and warriors and magic from Tolkien and others before it. 3. WoW: Took the ideas of spells and wizards and warriors and magic from EQ, Tolkien, and others before it. 4. Allods: Took the ideas of spells and wizards and warriors and magic from Wow, EQ, Tolkien, and others before it. See what they all did? They made fantasy stories, and used material that was already established by others to give there fantasy story a recognizable fantasy feel. |
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You can trace any fantasy game to Tolkien, he CREATED fantasy as a genre. Before 1st mmorpg - ultima online, there were lots of ultima games, before that there were rogue likes, and after UO there were lots of other mmorpgs and ripoffs. But, truly, it doesnt matter. What matters are original ideas and their execution. There are lots of games with great ideas but poor development, and vica versa, games like WoW, which rippedoff everything it could but polished and twisted it so good, that it became the top mmorpg (blizzard does it all the time, does it good). You cant really measure a game, some elements, yes, sum of elements, no. And... mystic BASH, mystic SMASH... was meleeing palading today when ran out of mana, he died of heart attack (my crits in his barriers finished him off) AO is RAW (mob soloing your ass, YEA), but I hope it will get better, I like setting and many ideas, and AO has astral ships and gibberlings (3 times better and more hairy than gnomes)! Unless WoW rips it off, its not worth it.
warrior: (guess what) melee character, energy based, has superiority which can be spend on higher lvl abilities, and 2 other "things" for tank/dd builds, pretty baddass and universal, but being melee character, he dies fast. Many skills get bonuses if enemy is knocked down or have an injury, which isnt hard to get if you are facing a warrior. Note that both paladin and warrior have charge (pala's has cast time though)
p.s. even though mystic has lots of CC spells, every other class have some kind of CC, ranging from blind and aoe knockdown (priest) to fear and (mass)stun/knockdown (warrior) |
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A great and informative post, Vesper. I have but a couple of things to add: 1. The mechanics of Mages mirrors that of DKs from WoW. Where DK uses rune combos to charge a generic power source (RP) for some advanced abilities, Mage in Allods uses a generic power source (mana) to charge different elemental powers which allow access to some advanced spells. If game balance will ever be polished enough, playing a high-level Mage properly will require much practice, especially in PvP. 2. Mystic is renamed Psionicist in the US closed beta. |
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how many skills does each class have? |
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Originally posted by VowOfSilence
From what i've seen [judging by the talent trees... unless there are hidden abilities or ones you can get via quests etc] there are around 16 for each class.
Sorry to disappoint. :( |
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Originally posted by Edarias
From what i've seen [judging by the talent trees... unless there are hidden abilities or ones you can get via quests etc] there are around 16 for each class.
Sorry to disappoint. :(
16 is just for the base class skills. At level 10 you get access to 2 additional skill trees for each class. Plus there are additional skills you can get within the game. I'm not sure what the exact total is for each class but it's definitely more than 16. Bioware did not make Knights of the old Republic 2. |
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Originally posted by Dameonk
16 is just for the base class skills. At level 10 you get access to 2 additional skill trees for each class. Plus there are additional skills you can get within the game. I'm not sure what the exact total is for each class but it's definitely more than 16.
Oh, thanks for the correction. I'm level 8 atm, so that explains that :P
That makes me a whole lot more interested in the game now, too, haha. |
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