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MMORPG | Setting:Real Life | Status:Final  (rel 07/03/12)  | Pub:Funcom
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The Secret World Videos: Joel Bylos On Directing TSW/AOC/AO (26:31) 's Rob Grakulen interviews Funcom's Joel Bylos about TSW/AOC/Anarchy Online. 's Rob Grakulen interviews Funcom's Joel Bylos about TSW/AOC/Anarchy Online.
Duration: 26:31
Views: 5,981  15 comments
Game: The Secret World
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PWN_FACE writes:

I would like it if these guys (Funcom) could have made more open world experiences. I'm not into the gear grinding endgames of TSW and AoC. Even though their story is great and the games are "different," I just can't get into that same old model of running dungeons for better gear and all the elitism that goes along with that. 


Anarchy seems really interesting. I will be looking to try that again when it hits Steam.

Thu Apr 25 2013 8:19AM Report
PWN_FACE writes:

And thanks Rob and Joel for the great interview! I appreciate your openness Joel and I know you have your hands full. Congratulations on your growing family! 


I'm really excited about Anarchy Online and I'm glad you guys are working with it and keeping it alive and growing. 

Thu Apr 25 2013 8:21AM Report
Grakulen writes: You're welcome. Thank you for watching. Thu Apr 25 2013 8:25AM Report
DocBrody writes:


very good interesting video interview-- thank you!


Doc B

Thu Apr 25 2013 9:40AM Report
bronagh writes: Really nice one, thanks :) Thu Apr 25 2013 11:51AM Report
J-icepd writes: Thanks. Great interveiw. So looking forward to TSW issue#7. Great video promotion aswell. Keep up the good work FC and MMORPG. Thu Apr 25 2013 12:03PM Report
jacktors writes: If you want to increase The Secret World's population by double, just add housing.  Most, if not all mmo gamers love to own a little piece of the gaming world.  But lately, most gaming companies make these stupid instanced graveyards that just adds to the lack of immersion found in every other current mmo failures.  Gamers want immersion, we want to be part of our gaming world.  Thu Apr 25 2013 12:05PM Report
DaSpack writes: Interesting what they say on AoC update :D Thu Apr 25 2013 1:36PM Report
Po_gg writes:

Nice interview indeed.

I'd like to defend KG though, she's a greatly written character, and in fact she's exactly the modern day version of AoC's Kearia, with reaching the leading position of an underground organisation by herself, etc. We don't speak with Kearia that much at the Amphiteater but there's some similarity in their attitudes as well :)


Flamethrower sounds awesome, I like Edgar's scrap-fabricated one too, so an Anima-infused version of a napalm-spreading, mob-burning tool sounds... well... hot (ok, that was lame :) ). And there's the snowmobile too. Issue#7 will rock.


Rob's right, it's much better if players know the background of delays. I like the current crafting, but the revamped one seems promising too.

Scalable and level-appropriate redesign of instances sounds fun. Single server was a good idea back then in the dev letters before Dragon's Spine, and now with the bigger population after Steam it's even better... PVE servers merged into one, that will be a neatly packed and crowded world :)

Fri Apr 26 2013 3:35AM Report
stragen001 writes:

"We have a didicated engineer working on the conversion and we are supporting him with artwork, things like that"

1 guy? No wonder its taking so long......

Fri Apr 26 2013 4:02AM Report
KroxMalon writes:

Nice interview Grak !

+10 to Joel !

Fri Apr 26 2013 10:17AM Report
Rohn writes: Great interview.  Looking forward to Issue #7 of TSW, and the flamethrower. Fri Apr 26 2013 11:32AM Report
karm2865 writes: blaa blaa blaa SSDD smoke and mirrors while the games is still buggy and broke.blaa blaa blaa SSDD  Fri Apr 26 2013 7:33PM Report
JudgeUK writes:

"We have a didicated engineer working on the conversion and we are supporting him with artwork, things like that"

1 guy? No wonder its taking so long......

Probably the same guy who's been trying to fix the god awful melee combat mechanics since launch. His lunch hour is already commited to sorting out the simply terrible quest organising mess.

Sure we have the few faithful, but that's all this game has got now. It was never for the vast majority, although the aimed at sub-numbers indicated it hoped to be.

It was a game for the minority, which only a minority of them ended up playing. Another if only game destined for the lessons not learnt history bin.

Mon Apr 29 2013 3:07PM Report
Ozimandeus writes: A Lego MMO?  dear lord - please don't - push all the R&D into TSW and get a decent marketing campaign out there.  Sat Oct 19 2013 10:06AM Report