While at GDC we had the opportunity to talk to Ragnar Tørnquist, producer and director of Funcom's The Secret World. In part two he talks about how they've applied lessons learned from Funcom's previous titles to developing The Secret World.
Duration: 3:56
Views: 7,756 25 comments
Game: The Secret World
Well those who are saying player housing is pointless dont understand much about sandbox games. After I am done kicking some zombie and demon butts I need to go home barracade myself in and organize my zombie tongue trophies. Than I can get myself a drink go to bed and log back in later to do some more zombie hunting!
Fri May 11 2012 3:52PM ReportLogin or Register to post a comment