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Funcom | Play Now
MMORPG | Genre:Real Life | Status:Final  (rel 07/03/12)  | Pub:Funcom
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The Secret World News - The Story So Far

Posted by Suzie Ford on Dec 12, 2012  | 54 comments in our forums

With yesterday's huge announcement about The Secret World going "buy to play", we decided to take a walk down the past few months of the game's life to see just how much has changed since launch. You might just be surprised. Keep reading and then let us know what you think in the comments.

With news about The Secret World’s transition to a Buy-to-Play model, I thought it might be interesting to look at all the game’s added or changed since it launched. TSW is one of’s most highly rated games, and yet I always found it strange how it didn’t quite reach mass acceptance. For sure, it has some foreign ideas and a setting that players don’t quite jive with (if it had involved swords and shields, would TSW have sold better?).  But man, I still can’t quite grasp why more folks didn’t give the title a try.  Despite (for me), lackluster combat, The Secret World’s more solo-oriented adventure through the zones and group-oriented dungeons are some of the best in recent memory.  In any case, now that TSW has gone “buy to play”, I thought I’d remind myself about all of the great changes since the game launched last summer.

Read more of Bill Murphy's The Secret World: So Far.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom

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