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Funcom | Official Site
MMORPG | Setting:Real Life | Status:Final  (rel 07/03/12)  | Pub:Funcom
PVP:Yes | Distribution:Download,Retail | Retail Price:$30.00 | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

The Secret World News

Latest Headlines for The Secret World

  • Meaningful Quality-of-Life Additions

    While combat and questing, PvP and competition, are the hallmarks of most MMOs, many also include so-called 'quality of life' enhancements to give players other things in which to participate. Housing, marriage, crafting all embody this notion. In today's The Secret World column, we opine on some things that Funcom could include in its MMO. See what you think and then leave your ideas in the comments.

    Reported on Nov 27, 2012
  • Issue 4: Big Trouble in the Big Apple Goes Live

    Funcom is reporting that Issue 4: Big Trouble in the Big Apple is now live for The Secret World players to try out. In addition to the Manhattan Exclusion Zone raid, there are some important changes to PvP and key bug fixes.

    Reported on Nov 21, 2012
  • The Gift, the Stage, and the Battlegrounds

    In our latest column devoted to The Secret World, we take a look at journalistic integrity when writing and some of the brand new features that will ship with the upcoming Issue #4. Check it out and then leave us your thoughts in the comments.

    Reported on Nov 13, 2012
  • Big Trouble in the Big Apple Teaser Trailer

    Funcom has released a new teaser trailer for The Secret World: Issue 4 Big Trouble in the Big Apple. The new update is expected to hit the live server sometime later in November. Enjoy!

    Reported on Nov 14, 2012
  • Big PvP Changes Incoming

    The Secret World's site has been updated with a new developer blog detailing big changes coming with the arrival of Issue 4: Big Trouble in the Big Apple. Penned by Rasmus Harr, Senior PvP Designer, the blog is packed with information about how Funcom will alter PvP in several ways including overhauling rewards and boosting the underdog.

    Reported on Nov 12, 2012
  • The Albion Theatre

    One of Funcom's most talked about goals for their games is to empower players by giving them 'sandbox-like' tools to create the things they want. In The Secret World Issue 4, the team aims to do just that with the Albion Theatre. We have an exclusive look at Albion Theater penned by Senior Designer Tanya Short. Read on!

    Reported on Nov 07, 2012
  • First Raid Revealed - The Manhattan Exclusion Zone

    Funcom has partnered with to bring our readers the first ever exclusive look at the raid soon to be incoming in The Secret World. Penned by the raid's designer, Graeme Lennon, the blog post gives inside information about the new raid. Read on and then leave us your thoughts in the comments.

    Reported on Nov 06, 2012
  • The Price of Progress

    In this week's The Secret World column, we take a look at the price of a monthly subscription. It's an age-old discussion any more but we have a unique take on it that we think you'll appreciate. Read on and then lend your voice to the conversation in the comments.

    Reported on Oct 31, 2012
  • Chainsaws, Reticules, and Drama

    Funcom's Joel Bylos has laid out an assertive plan to make The Secret World into a game that appeals to all kinds of gamers who will be able to find myriad ways to play the game. In today's column, we take a look at what's coming to The Secret World and offer a few thoughts. Read on and then join the discussion in the comments.

    Reported on Oct 16, 2012
  • The New Game Director Speaks

    We had the opportunity to catch up with Funcom's Joel Bylos after his recent State of the Game letter for The Secret World was released. He's got a lot to say about the game, the team's vision and much more. Read on!

    Reported on Oct 11, 2012
  • Joel Bylos On the State of the Game

    Funcom's Joel Bylos has revealed his vision for The Secret World going forward. In the letter, Bylos reveals the mission statement of the development team taking into account player input and much more. It's an ambitious plan for one of the more unusual MMOs on the scene today.

    Reported on Oct 10, 2012
  • Brand New Combat Feature to be Revealed

    This Friday at 4pm EDT, The Secret World's Game Director Joel Bylos will be joined by Lead Coder Øystein Eftevaag and Art Producer Davide Tabacco. The trio will be livestreaming exclusively on's Twitch Channel. The topic? A brand new, never before seen combat feature. Be sure to tune in at 4pm EDT (1pm PDT) to see one of the biggest changes coming to The Secret World.

    Reported on Oct 09, 2012
  • Halloween Plans Detailed

    The Secret World blog has been updated with a new post detailing the game's Halloween celebrations and how they were devised. According to the TSW team, Halloween is "like our Christmas" so activities will take a bit of a lighter tone to be "like an episode of Buffy". It's a terrific behind-the-scenes look at how special in-game events are created.

    Reported on Oct 04, 2012
  • Doing Right By Gamers

    This week's column devoted to The Secret World takes a look at how news outlets sometimes opt to frame Funcom's game in a negative light despite the fact that, indeed, TSW seems to have already turned the corner. See what we've got to say and then leave your thoughts in the comments.

    Reported on Oct 02, 2012
  • Issue 3: The Cat God Deploys Today

    The Secret World Issue 3: The Cat God is set to be deployed today, Wednesday, September 26th. The server is expected to come down at 7:00 a.m. Easter Daylight Time (4:00 a.m. PDT) with the downtime expected to last up to three hours.

    Reported on Sep 25, 2012
  • Joel Bylos Announced as Game Director

    Funcom has announced that Joel Bylos has been named as the new Game Director for The Secret World. Bylos will work hand-in-hand with Creative Director Ragnar Tørnquist on post-launch improvements and additions to TSW.

    Reported on Sep 24, 2012
  • Unlimited Three Day Trial

    Funcom has announced a new unlimited three day trial for The Secret World. In addition, trial players who complete thirty missions will receive an extra two days playing time and if they are able to take down the first dungeon boss, they will receive a unique ring.

    Reported on Sep 21, 2012
  • The Darkest Evening of the Year

    It's been a rough month or so for Funcom with layoffs and patch delays for The Secret World and even allegations of insider stock trading. But that doesn't mean that Funcom is on its way out or that The Secret World is going anywhere. Find out why we think so in our latest column. Leave us your thoughts in the comments.

    Reported on Sep 18, 2012
  • Issue 2: Digging Deeper Goes Live

    After several delays, The Secret World's Issue 2: Digging Deeper update has gone live. The update brings several important features online including cosmetic alterations for characters and the "Looking for Group" tool.

    Reported on Sep 18, 2012
  • 'We Have the Tools for F2P' is featuring a pair of articles about Funcom and The Secret World. The first is an interview with new CEO Ole Schreiner who speaks about Funcom's financial issues, the possibility of TSW going F2P and about the future of MMOs in general. The second deals with alleged insider stock trading by former CEO Trond Arne Aas.

    Reported on Sep 17, 2012