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Funcom | Official Site
MMORPG | Setting:Real Life | Status:Final  (rel 07/03/12)  | Pub:Funcom
PVP:Yes | Distribution:Download,Retail | Retail Price:$30.00 | Pay Type:Hybrid | Monthly Fee:n/a
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The Secret World News - Review In Progress - Part 2 - Questing

Posted by Suzie Ford on Jul 11, 2012  | Comments

Questing is the mainstay of all MMOs but The Secret World has changed the traditional least a little. In our second installment of our Review in Progress, we take a look at questing in The Secret World. Read on!

MMO players love to talk quests. After all, questing is the biggest part of any MMO and is further expanded by gear acquisition, lore expansion and more. But questing in many MMOs has gotten quite stale. The old saying about “Kill 10 Rats” still holds true in most games. Players head to a ‘quest hub,’ grab as many objectives as possible and then head off into the wilderness to tackle them before moving on to the next hub. Rinse and repeat for any MMO out there today. Funcom, in the form of The Secret World, is trying to move away from the ever-increasingly dull quest system that most games utilize. As I’ve journeyed through TSW over the past week, I keep finding myself impressed with the quest system, the way it’s laid out, the way objectives are handled and the way that finishing quests is literally just a button push away.

Read more of Suzie Ford's The Secret World: Review In Progress - Part 2 - Questing.

Suzie Ford / Suzie is the Associate Editor and News Manager at Follow her on Twitter @MMORPGMom