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Funcom | Play Now
MMORPG | Genre:Real Life | Status:Final  (rel 07/03/12)  | Pub:Funcom
PVP:Yes | Distribution:Download,Retail | Retail Price:$30.00 | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

The Secret World News

Latest Headlines for The Secret World

  • Persistent World PvP Demoed at PAX Prime 2011

    Though our impressions of the system are coming Tuesday, our staff was on hand at PAX to take in the sights and sounds of The Secret World. Among the many reveals? Persistent World PVP was demoed for the press behind closed doors, and fans of Dark Age's much revered system are going to be extremely happy. We'll have more on TSW's PAX showing this Tuesday. For now check out the official site and keep your eyes open for the Secret War to begin again!

    Reported on Aug 28, 2011
  • The Secret War & Guaranteed Beta Access has partnered with Funcom to bring our readers exclusive news found nowhere else on the 'Net today. As The Secret World approaches beta testing, Funcom is ready to reveal new information about how the beta access will work. This is a definite must read for folks interested in being part of one of the most-anticipated games. Keep reading!

    Reported on Aug 25, 2011
  • Gamescom – Ragnar Talks Persistent PVP

    During Gamescom last week, The Secret World became a bit less secret as Funcom developers began shining the light on more of the game's details.'s John Milburn had the opportunity to talk with Funcom's Ragnar Tørnquist about persistent PvP. Check out our exclusive interview and then leave a thought or two in the comments.

    Reported on Aug 23, 2011
  • Large Scale PvP Detailed

    The good folks at Ten Ton Hammer have a new interview coming out of Gamescom. The interview is with Ragnar Tørnquist and features a fairly in depth preview of the warzones, or PvP play, in The Secret World. It's a terrific read!

    Reported on Aug 23, 2011
  • Release and Beta Cometh!

    The Secret World is a bit less secret after new screens, a new video and more information pouring out of Gamescom 2011. In his latest TSW column, Managing Editor Bill Murphy takes a look at some of this week's revelations and offers a few thoughts about TSW. Check it out and then weigh in with your own thoughts.

    Reported on Aug 17, 2011
  • Not So Secret Screens Arrive

    Funcom has released nine new screenshots from The Secret World. The screens were released at Gamescom 2011. You can see all nine in The Secret World screenshot gallery here at

    Reported on Aug 17, 2011
  • GC '11: Funcom Debuts New CGI Trailer

    Funcom unveiled the fourth CGI trailer for their upcoming horror-themed MMORPG, The Secret World, at Gamescom this week.

    Reported on Aug 16, 2011
  • Launching April 2012, Beta Sign Ups This Month

    The secret is out at this year's Gamescom: Funcom will be launching their upcoming horror-themed MMO, The Secret World, in April 2012.

    Reported on Aug 16, 2011
  • Developer Diary: World and Setting of The Secret World

    The Secret World has partnered up with Gamespot to bring the world a new developer diary wherein they take a glimpse at the world and setting of the game, how the mythos works and more. Check it out!

    Reported on Aug 13, 2011
  • The Same But Different

    In this week's The Secret World column, Bill Murphy takes a look at the recent gameplay videos to come from EA's Summer Showcase and puts them through the analyzer that is his goofy mind. Find out why Bill thinks The Secret World is headed down the right path towards success.

    Reported on Jul 20, 2011
  • The Polaris

    If you've been keeping up to date with The Secret World, you're familiar with the game's Location Reveals as development continues on the highly anticipated MMO. Late last week, the team revealed the story and details behind the location of the much talked about Dungeon Location, the Polaris.

    Reported on Jul 18, 2011
  • The Four Pillars of The Secret World

    In this week's dedicated The Secret World column, Managing Editor Bill Murphy takes a look at what we learned from the EA Showcase's dungeon reveal. The classless system, the combat, the story, and more were discussed.

    Reported on Jul 13, 2011
  • Dungeon Running in The Secret World's own Carolyn Koh was at the recent EA Summer Showcase out on the Left Coast, and during her time there she was treated to the first ever reveal of a dungeon in Funcom's The Secret World. Find out what Carolyn thought of the hotly anticipated game's combat, classless system, and more.

    Reported on Jul 10, 2011
  • Location Preview Video

    Funcom has partnered with to bring our readers an exclusive new video from The Secret World. This Location Preview Video explores an area known as The Savage Coast, situated on Solomon Island in New England. As one of many locations in The Secret World, it stretches over a vast expanse of land and contains key locations such as a haunted amusement park, the creepy Innsmouth Academy, and the dark and mysterious Accursed Woods.

    Reported on Jun 30, 2011
  • Dungeon Crawling at the EA Showcase

    Next week marks the EA Showcase in San Francisco and it's one that fans of The Secret World are anxiously awaiting. It will mark the first time that The Secret World has shown a live dungeon experience for their game to anyone outside the company. In today's The Secret World Column, Managing Editor Bill Murphy speculates about what attendees (like's Carolyn Koh!) might see.

    Reported on Jun 29, 2011
  • Three New Monsters Showcased

    Funcom has a brief profile of three new monsters players will encounter in The Secret World. The Wendigo, Deep Ones and the Ak'ab. As with all things The Secret World, these monsters are creatures of mythology or legend from various locations around the world.

    Reported on Jun 29, 2011
  • Kingsmouth Lighthouse Joins Locations Revealed

    The Secret World team has added another to its list of revealed locations, as they unveil the Kingsmouth Lighthouse. Standing on the shores of New England, something stirs within the lighthouse. An Illuminati symbol, the lighthouse towers over the coast, serving as the watchful eye of the secret society.

    Reported on Jun 26, 2011
  • Creating the World

    Funcom developer Joel Bylos has written a new blog about the process The Secret World team is working through when creating the game world players will inhabit. The team starts with identifying the purpose for any zone and moves on building the game flow through prototyping and production.

    Reported on Jun 23, 2011
  • Location, Location, Location

    In his latest column devoted to Funcom's The Secret World, Managing Editor Bill Murphy takes a look at the recent location revelations made by the team during E3 2011. See what Bill's got to say about the Innsmouth Academy, Atlantic Island Park and the Accursed Woods.

    Reported on Jun 21, 2011
  • EA and Funcom = What?

    In today's column devoted to The Secret World, Managing Editor Bill Murphy takes a look at the partnership between EA and Funcom. Bill looks at both sides of the coin, both good and bad, and offers a few insights into his thought process. Check it out and let us know what you think!

    Reported on Jun 15, 2011