In this week's continuing "Review in Progress" series on Funcom's The Secret World, our own Suzie Ford dishes her opinions so far on the game's combat, community, and social play aspects. Read on!
Combat has been a sticky subject for Funcom and fans of The Secret World. Many beta testers complained long and loud about the “clunky” animations as well as finding two or three great synergistic skills and spending too much time mashing buttons. I’ll admit that I was one of the naysayers on the issue of combat based on my experiences on the press server.
Read the rest of Suzie Ford's The Secret World: Review in Progress - Part Three.