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The Secret World Forum » General Discussion » Monthly updates are smaller and smaller

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72 posts found
  TalulaRose

Apprentice Member

Joined: 6/27/12
Posts: 407

9/29/12 4:23:33 PM#21
This issue was small so Funcom could save face and stay on schedule.
  Randayn

Hard Core Member

Joined: 7/16/12
Posts: 628

9/29/12 7:30:31 PM#22

[mod edit]

 

Game is really good...the story is great.  I feel for those that got to endgame and are only doing nightmares for bullions, but I'd remind them that the game is only a few months old and a new MMO typically does not have endless amounts of end-game content.  Give it time, the game will grow, especially now that the lead guy is the same person that lead the development on Rise of the Godslayer.  Don't worry, the sky is NOT falling.  TSW will live on...

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2758

9/29/12 7:33:41 PM#23

They laid off tons of employees.  The first thing to get cut is the amount of content per update. Pretty soon you should expect longer delays between each update.  Something has to give when you let go of so many people.

 

Falling back on their promises can be tolerated if the company at least states why they are doing so, in this case low sales/subscribers and mass layoffs.  companies like Turbine chose to just fall back on promises and have NO comments on why.  That's the worst way to handle it as the players can't trust you anymore..

  MagikrorriM

Advanced Member

Joined: 5/14/10
Posts: 159

9/29/12 8:12:09 PM#24
How would mmo devs put out monthly content? Maybe plan ahead, people seem to forget 7 years worth of content has already been planned, 10 years worth of research is going into the game as well. Why do people disreguard that fact, a monthly content schedule is something that can't be achieved on the fly.
  jayfeeler69

Novice Member

Joined: 9/28/12
Posts: 129

 
OP  9/30/12 2:18:05 AM#25
Originally posted by MagikrorriM
How would mmo devs put out monthly content? Maybe plan ahead, people seem to forget 7 years worth of content has already been planned, 10 years worth of research is going into the game as well. Why do people disreguard that fact, a monthly content schedule is something that can't be achieved on the fly.

Because its what was sold to us. Funcom should be held  to its promses even if it causes  them to fold

  fallenlords

Novice Member

Joined: 5/16/10
Posts: 700

9/30/12 5:30:15 AM#26
Originally posted by Johnie-Marz

Well then, according to your logic, GW2 doesn't have very much content because it has a bunch of events.

Events aren't content and it wouldn't surprise me if GW2 hasn't got that much actual content.  Events are based about voluntary participation and when an event is over it's done/gone.   Content is part of the game and is there forever.   But in the case of Funcom they very rarely run events of any nature, so the infrequency of the actual events disconnects them from the game as a whole.   They make very little effort to engage users in their own game, unlike Guild Wars 2 and other MMO's which make a habit of hosting events in order to foster interest and participation in the game itself.

  fallenlords

Novice Member

Joined: 5/16/10
Posts: 700

9/30/12 5:39:49 AM#27
Originally posted by smh_alot

 

Heh. Well, since you already openly and honestly admitted (for which my respect btw) that nothing would make you happier than see Funcom cease to exist and that all your posts and actions would be in the line of supporting that goal, I can't say that I'm really surprised that that's what you thought. :-)

 

However, my post was both a reply on the OP's reply where he questioned why another poster responded upon his post(s) like that as well as a comment on the issues in the OP, as the quoted posts show.

 

Don't really see anything wrong with that.

The whole point of a discussion is not to question people's motives, it is to discuss what  is being said.  If people want to look at past postings of others and try to work out where they are coming from, then fine.  But to post about the OP as some sort of justification for somebodies opinion being less than valid, without actually stating your own motives is nothing more than a dig.  You are trying to devalue somebodies opinion by drawing the focus away from the topic and question motives. When you yourself do not express your own motives.

  fallenlords

Novice Member

Joined: 5/16/10
Posts: 700

9/30/12 5:58:58 AM#28
Originally posted by MagikrorriM
How would mmo devs put out monthly content? Maybe plan ahead, people seem to forget 7 years worth of content has already been planned, 10 years worth of research is going into the game as well. Why do people disreguard that fact, a monthly content schedule is something that can't be achieved on the fly.
How can it be 7 years worth of content, if people have completed the game and are waiting on new content to be added?  It took them that time to make the game.   Could only have a small amount of content.  I would think if they plan to release on a monthly basis they would have at least 12 months of content planned.  But at the same time, what state of evolution that content might be in I don't know.

 

Nobody has yet stated how many gameplay hours the updates have introduced. From the sounds of it the game as a whole looks to only have 30-40 main quest hours if people have completed the game in a month.  Looks to me like something like Borderlands 2 is a bigger game.  Probably is an indictment of the current MMO industry, when a single player game has a lot more content.

 

Monthly updates should average within the realms of 1-5 hours of gameplay I would imagine.  Which does kind of raise the question, why bother?  A 3 monthly update might be a better way forward. But you would need to renegotiate that with the user base.   I kind of think Funcom have dug themselves a big monthly hole and as the OP mentioned a pattern is forming.
  smh_alot

Apprentice Member

Joined: 1/10/12
Posts: 990

9/30/12 5:38:12 PM#29
Originally posted by fallenlords
Originally posted by smh_alot

 

Heh. Well, since you already openly and honestly admitted (for which my respect btw) that nothing would make you happier than see Funcom cease to exist and that all your posts and actions would be in the line of supporting that goal, I can't say that I'm really surprised that that's what you thought. :-)

 

However, my post was both a reply on the OP's reply where he questioned why another poster responded upon his post(s) like that as well as a comment on the issues in the OP, as the quoted posts show.

 

Don't really see anything wrong with that.

The whole point of a discussion is not to question people's motives, it is to discuss what  is being said.  If people want to look at past postings of others and try to work out where they are coming from, then fine.  But to post about the OP as some sort of justification for somebodies opinion being less than valid, without actually stating your own motives is nothing more than a dig.  You are trying to devalue somebodies opinion by drawing the focus away from the topic and question motives. When you yourself do not express your own motives.

 

? My motives are very simple, and that's digging at the heart of a discussion, at what a topic's really about, and shedding my light or opinion upon it all, not only the surface. And using logic and reason while at it. Your agenda is very clear, like you said yourself you want to do everything in your power (for whatever silly reason) to 'get back' at Funcom for what they did to you, namely destroy your gaming fun years ago, but motives and what someone's point is in their posts aren't always so clear. I replied on both posters' comments that I quoted, but I must say, you're getting kinda annoying in your own personal ranting crusade, so if you have a problem with my commenting on other posters' post, kindly fuck off or put me on your own ignore list, bc I don't see any reason to stop doing how I've been posting all the time -_-

Anyway, this is where I'll stop continuing this dialogue with you that's going nowhere, just like other times. I'll stick to the OP and other posters' posts.
  User Deleted
9/30/12 5:47:21 PM#30
I unsubbed, but it had nothing to do with he development content, and everything to do with the gameplay not being fun after the first few days.
  gwei1984

Advanced Member

Joined: 6/22/12
Posts: 350

10/01/12 2:30:31 AM#31
Originally posted by fallenlords

Nobody has yet stated how many gameplay hours the updates have introduced. From the sounds of it the game as a whole looks to only have 30-40 main quest hours if people have completed the game in a month.  Looks to me like something like Borderlands 2 is a bigger game.  Probably is an indictment of the current MMO industry, when a single player game has a lot more content.

 

Oh, come on man. We all know of your bright crusade against funcom, trying to troll every topic in the forum since early beta.

And such statements, that you want to sell people as "fact", are nothing more than a clear indicator, what credibility your posts have. I mean, 30-40 hours of questing? Seriously, you did some better trolling in the past my friend. If you only follow the game strictly and do the quests in every zone, you wont be done until a minimum of 100 hours. And these 100 hours are quite low, because there are some Investigations that will take an hour or two to solve them without google and spoilers.

I know there are people who completed every zone in a month, but these people were playing 150hours in this month. And these are the same people that cry at the GW2 and MOP Forums 1-2 weeks after release cause they rushed again through the game. No game would help them in their demise.

Its clear for everyone here, that you never ever played this game and you are just repeating some rumors and building your little tower of lies here. 30 -40 hours....omg /facepalm

Hodor!

  fallenlords

Novice Member

Joined: 5/16/10
Posts: 700

10/01/12 5:14:04 AM#32
Originally posted by gwei198

And such statements, that you want to sell people as "fact", are nothing more than a clear indicator, what credibility your posts have. I mean, 30-40 hours of questing? Seriously, you did some better trolling in the past my friend. If you only follow the game strictly and do the quests in every zone, you wont be done until a minimum of 100 hours. And these 100 hours are quite low, because there are some Investigations that will take an hour or two to solve them without google and spoilers.

100 hours if you do quests in every zone.  So if you don't do quests in every zone and follow just the main questline the content is probably 30-40 hours.  I mean 100 hours of content is more like 3-4 months worth of gameplay.  Yet a lot of people blitzed through TSW in less time than it takes to complete a single player game like Skyrim. 

 

Still my question hasn't been answered how many hours of gameplay have the updates added?

 

For your information I played the game in beta, I was promised closed beta access due to sub with AOC.  But if that was closed access I will eat my hat.   I found it dull to be honest, the first cut scene made me feel suicidal and overall I saw no innovation that had been promised.  I was also looking forward to it being release on Xbox 360 as the first MMO - but again just another lie perpetrated by my least favorite company.  Who had peaked my interest over a long period of time only to be shot down in flames a few months prior to release.
 
  fallenlords

Novice Member

Joined: 5/16/10
Posts: 700

10/01/12 5:38:02 AM#33
Originally posted by smh_alot

 

? My motives are very simple, and that's digging at the heart of a discussion, at what a topic's really about, and shedding my light or opinion upon it all, not only the surface. And using logic and reason while at it. Your agenda is very clear, like you said yourself you want to do everything in your power (for whatever silly reason) to 'get back' at Funcom for what they did to you, namely destroy your gaming fun years ago, but motives and what someone's point is in their posts aren't always so clear. I replied on both posters' comments that I quoted, but I must say, you're getting kinda annoying in your own personal ranting crusade, so if you have a problem with my commenting on other posters' post, kindly fuck off or put me on your own ignore list, bc I don't see any reason to stop doing how I've been posting all the time -_-

 

Anyway, this is where I'll stop continuing this dialogue with you that's going nowhere, just like other times. I'll stick to the OP and other posters' posts.
Digging at the heart of the discussion, only when you perceive somebodies motives to be less than friendly towards Funcom.  In a discussion people come from varying viewpoints, to move the discussion away from what is being discussed to question almost the moral standpoint of the participant.  Is just a covert way of trying to deflect the discussion away from what is being discussed.  Trying to make a persons viewpoint invalid due to their current standing.  

 

In this instance the OP is stating the monthly updates are getting smaller and smaller.  The defence against this argument is to bring into question the persons motives.   Not to actually address the concerns raised by the OP.   In replies to me you keep making it abundantly clear that I don't like Funcom, as if I need to be reminded of that fact ... but then it's not me your are reminding is it?  It's the other readers of the posts, to whom you wish to make any point I make seem invalid because of my dislike of Funcom.  But yet again not really making your stance clear, though I think there is a term for a fan that can see a company do no wrong regardless of their actions. 

 

The end of a good discussion always normally sees somebody throwing the baby out with the bath water.

 

 

  gwei1984

Advanced Member

Joined: 6/22/12
Posts: 350

10/01/12 6:44:22 AM#34
Originally posted by fallenlords
Originally posted by gwei198

And such statements, that you want to sell people as "fact", are nothing more than a clear indicator, what credibility your posts have. I mean, 30-40 hours of questing? Seriously, you did some better trolling in the past my friend. If you only follow the game strictly and do the quests in every zone, you wont be done until a minimum of 100 hours. And these 100 hours are quite low, because there are some Investigations that will take an hour or two to solve them without google and spoilers.

100 hours if you do quests in every zone.  So if you don't do quests in every zone and follow just the main questline the content is probably 30-40 hours.  I mean 100 hours of content is more like 3-4 months worth of gameplay.  Yet a lot of people blitzed through TSW in less time than it takes to complete a single player game like Skyrim. 
Yeah, you can do Skyrim in 20 hours if you want. But no sane person would do that. So I dont get it, why people always want to do MMORPGs the easiest and fastest way. But no one would cry about Skyrim having not enough content.
TSW has a good amount of content ready. You cant please the locusts. See to the GW2 channels for that. Rushing to 80....wäähh no content!!111
Still my question hasn't been answered how many hours of gameplay have the updates added?

I would say if you count only the quests, it would be 25-30hours, if you dont spoiler or google them.

Plus the nightmares which take quite long to finish with a new group. Consider it some more dozens of hours. But ok, they are only new difficulties. Plus you got the new lair missions, which make the puzzle piece farming for the world bosses a lot easier and not so grindy (although its still grindy, i have to admit)

And you cant really measure the things like the barber and face-lifter.

The content updates until now were not bad. Nothing groundbreaking, but ok. If they keep it up with their monthly patches, they would be the only developer who delivers that ammount of content subsequently. Compared to a developer like Bioware or Blizzard, which have not only more human ressources, but also much more budget, this is truly a good effort.

Hodor!

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

10/01/12 11:17:47 AM#35
Originally posted by gwei1984
Originally posted by fallenlords
Originally posted by gwei198

And such statements, that you want to sell people as "fact", are nothing more than a clear indicator, what credibility your posts have. I mean, 30-40 hours of questing? Seriously, you did some better trolling in the past my friend. If you only follow the game strictly and do the quests in every zone, you wont be done until a minimum of 100 hours. And these 100 hours are quite low, because there are some Investigations that will take an hour or two to solve them without google and spoilers.

100 hours if you do quests in every zone.  So if you don't do quests in every zone and follow just the main questline the content is probably 30-40 hours.  I mean 100 hours of content is more like 3-4 months worth of gameplay.  Yet a lot of people blitzed through TSW in less time than it takes to complete a single player game like Skyrim. 
Yeah, you can do Skyrim in 20 hours if you want. But no sane person would do that. So I dont get it, why people always want to do MMORPGs the easiest and fastest way. But no one would cry about Skyrim having not enough content.
TSW has a good amount of content ready. You cant please the locusts. See to the GW2 channels for that. Rushing to 80....wäähh no content!!111
Still my question hasn't been answered how many hours of gameplay have the updates added?

I would say if you count only the quests, it would be 25-30hours, if you dont spoiler or google them.

Plus the nightmares which take quite long to finish with a new group. Consider it some more dozens of hours. But ok, they are only new difficulties. Plus you got the new lair missions, which make the puzzle piece farming for the world bosses a lot easier and not so grindy (although its still grindy, i have to admit)

And you cant really measure the things like the barber and face-lifter.

The content updates until now were not bad. Nothing groundbreaking, but ok. If they keep it up with their monthly patches, they would be the only developer who delivers that ammount of content subsequently. Compared to a developer like Bioware or Blizzard, which have not only more human ressources, but also much more budget, this is truly a good effort.

I think that's a bit optimistic.  It's somewhere more like 10 hours at a casual pace.  People simply aren't going to pay a monthly fee for tiny updates.  At least not in the numbers needed to keep the game alive.

 

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

10/01/12 11:33:05 AM#36
Originally posted by jayfeeler69
Originally posted by GR3NDEL
Originally posted by jayfeeler69

July update: 6 quests (7 if you count the one removed during beta)

August update month late: 4 quests

September update on time: 2 quests

 

Not to sound alarmist but anyone notice a trend?

Im thinking two quests a month is going to be the norm. It is sad as 2 quests literally takes a max of one hour to do. Im a lifetimer (thankfully?) so I dont have to worry about a sub, but if I did pay a sub Id have unsubbbed on the lack of developed content per month. Is is too much to expect them to make one quest a week for  a total of 4 every month?

Well, first of all -  Update 1.3: 'The Cat God' contains a lot more than just two quests.  For a more accurate list of what this update contains, here's the actual link to it:  http://www.thesecretworld.com/news/update_notes_issue_3_the_cat_god_game_update_1_3

Secondly, as a 'lifetimer', it's true you really don't have anything to worry about... which doesn't match your posting history.  Hmmm... anyway, it's also been revealed that additional content from update 1.3 is already in place but not 'turned on' yet... apparently they have something big building up toward Halloween... but then, as a 'lifetimer' you'd know that already, right?

Way to ignore what I posted to directly attack me. A halloween event is not content in the typical sense. Will new players be able to run it in december? Nope. So its not content. So we got 2 quests for a monthly update.

I have no care or say on the TSW, however you are absolutely wrong on your definition of content.

 

If you can run the October event during the event timeframe, it is content. Content is not in any way shape or form defined by how long it stays around. There are games which have once only quests, so because your character can never go back and do them after the first time they're not content? Yes, they are in content and yes in every MMO special holiday content is...... content.

  Yalexy

Novice Member

Joined: 12/17/10
Posts: 1020

10/01/12 12:25:23 PM#37

I've done every single mission on my way through the areas, while running some dungeons while doing so aswell.

The time it took me to complete all this is actually quiet close to some 100 hours, but I did this in two weeks of holiday playing for some 6-8 hours a day.

You simply cannot judge the amount of content offered in TSW by looking at people like me, who have/had lots of time to play. If you've got lots of time, then you're not blizzing through the content at all, you just spent the same amount of gametime in less days/weeks/month.
For a casual gamer, who only plays some 2 hours a day, it'll take atleast two month to do all the quests available.

The question is, who's the targeted audience of the game? The casuals or the "hardcore" in regards to hours/day played.

For players like me, the game has definately too little content, but that's the case with every RPG. I've played through Borderlands 1 (first release without addons) to lvl 50 in some 14 days aswell. I've leveled to LvL 70 in WoW:BC in two weeks, I've leveled to LvL 50 not skipping any quests in SWTOR in 14 days, etc etc etc.

Having too little content is a general problem with level-based themeparks (and TSW is actually level-based in some way aswell, 100% skillwheel being max level if you want to). Even a casual with 2 hours/day spent ingame will churn through the content faster then the devs can create new content.

The only thing that extends the content is the dreadful endgame-grind. And in TSW you'll look at farming 1870 bullions, which will take some two month alone, if you're running only two or three nightmares every day.

Anyways... the only solution to fix the problem of there being too litle content is to have a sandbox, where players can create their own content, but that doesn't attract too much players either, as most sandbox-gameplay evolves around grinding aswell.

  gwei1984

Advanced Member

Joined: 6/22/12
Posts: 350

10/01/12 12:30:29 PM#38
Originally posted by MindTrigger

I think that's a bit optimistic.  It's somewhere more like 10 hours at a casual pace.  People simply aren't going to pay a monthly fee for tiny updates.  At least not in the numbers needed to keep the game alive.

Well, there have been 10 investigations since vanilla, 3 action missions and the auxiliary mission. As i said, i dont calculate that you google your investigations, cause thats some sort of lame, you know. So I dont think you can do these 14 missions in 10 hours.

Hodor!

  fallenlords

Novice Member

Joined: 5/16/10
Posts: 700

10/01/12 1:27:22 PM#39
Originally posted by smh_alo

 

[mod edit]

See now we start to get to the crux of the matter.   The discussion in effect is moot if the person discussing is in your viewpoint is a 'chronic hater' and they should move on with their life as 'mature' people do.   So you are judging the person, not what is being discussed.

 

I notice you answered the OP's question, but not without bringing into doubt their character first.  Now I understand why. 

  Draron

Novice Member

Joined: 5/07/11
Posts: 1009

10/01/12 2:30:12 PM#40
I don't play this game, but I'd take small 1 month updates over what most MMO's throw out these days.
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