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Funcom | Play Now
MMORPG | Genre:Real Life | Status:Final  (rel 07/03/12)  | Pub:Funcom
PVP:Yes | Distribution:Download,Retail | Retail Price:$30.00 | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

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161 posts found
  tares

Novice Member

Joined: 8/16/11
Posts: 384

6/17/12 10:21:54 AM#121
Originally posted by Cyberdeck7
Imagine 3 faction PvP with a noticable lack of combat focused min-maxing rofl-stompers. See ya ADD kids! I can't wait.

So you want less competition in PvP? Never heard anyone ever ask for that so directly in any game.  I still practice starcraft 2 an hour a day four times a week so I can remain competitive but that game is popular due to mix/maxing and strategy and competition.   The same principles apply to ranked MMO PvP, fighting games, ranked FPS games like Halo used to have, etc.

Just strange how someone would call for less competition.

  Aeolron

Apprentice Member

Joined: 3/24/11
Posts: 664

Everyones a mmo vet these days :P

6/17/12 10:41:31 AM#122
Originally posted by tares
Originally posted by Cyberdeck7
Imagine 3 faction PvP with a noticable lack of combat focused min-maxing rofl-stompers. See ya ADD kids! I can't wait.

So you want less competition in PvP? Never heard anyone ever ask for that so directly in any game.  I still practice starcraft 2 an hour a day four times a week so I can remain competitive but that game is popular due to mix/maxing and strategy and competition.   The same principles apply to ranked MMO PvP, fighting games, ranked FPS games like Halo used to have, etc.

Just strange how someone would call for less competition.

 

You missed the point he was trying to make. Anyways, if you want a ranked pvp game a mmo isn't it, funny that you mention those games halo and Starcraft , shit those games it's easy to be good at it, goods games but lacking in ALOT of areas . For pvp wise games I'll stick with my battlefield games and my planetside ( loved planetside ) as for my mmos of choice TSW and GW2. But ya want a REAL pvp game? Come play with me and my guys in professional paintball then you'll wish you had less competition :)
  Cyberdeck7

Novice Member

Joined: 5/14/11
Posts: 240

6/17/12 10:41:40 AM#123
Originally posted by tares
Originally posted by Cyberdeck7
Imagine 3 faction PvP with a noticable lack of combat focused min-maxing rofl-stompers. See ya ADD kids! I can't wait.

So you want less competition in PvP? Never heard anyone ever ask for that so directly in any game.  I still practice starcraft 2 an hour a day four times a week so I can remain competitive but that game is popular due to mix/maxing and strategy and competition.   The same principles apply to ranked MMO PvP, fighting games, ranked FPS games like Halo used to have, etc.

Just strange how someone would call for less competition.

Not less competition, just less asshattery

  Grand_Nagus

Apprentice Member

Joined: 10/13/08
Posts: 305

 
6/17/12 10:44:20 AM#124
Originally posted by Cyberdeck7

This game is going to be awesome because of the fact that it'll self-weed itself of people not interested in the setting or the puzzles. 

Every game ever made "weeds" itself of people who dont like it. So thats nothing new.

Check out my blogs here: http://www.mmorpg.com/blogs/Grand_Nagus

  Desmorta

Advanced Member

Joined: 3/10/08
Posts: 24

6/17/12 10:44:28 AM#125

As said many times in posts it was a good try, the game itself looks nice in most aspects but didnt do it for me.  Im not saying its a bad game, just personally it didnt live up to what I set for it.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 3084

Opportunist

6/17/12 11:33:54 AM#126
Originally posted by Rabenwolf
Originally posted by DannyGlover

You're defending your own ignorance. Brilliant! Im not going to multi quote you since you know what you've been going on about. But to say that Korean people would be offended by "generic asian" level design when referencing a very faithful replica of one of Seoul's oldest residential districts is really sad. Funcom not only references the overall design of a Korean landmark, but details the foliage and wall textures as well as shops and advertisements seen in the actual district. You know they went on location and took tons of photos and videos for reference when making this zone? And yes, I cal it a rant when you bring it up in multiple posts trying do defend your uneducated view. Then fall back on "minor annoyance" when you get called out for not having a clue.

You are entitled to your clearly elitist opinion. I would like to point out that because you spin a quote a certain way, doesnt make it an accurate depiction. No where do i claim all koreans would be offended by the choice of level design. I say quite clearly it is my opinion, that it is an annoyance that results in personal alienation for me personally, and that one could argue that others might feel the same. If people like you cant read that correctly and have to make everything hostile for the sake of your own ego, there is little i can do about it other than ask you nicely to act like a mature adult.

You called out no one, your opinion is just that and even though you are entitled to it, I think your attempts at belittling and egotism hurt whatever opinion you may have. Call me ignorant or uneducated, if it helps fit your confirmation bias then go for it. I'll disagree with your "assessment" and do so in a mature manner, like an adult should.

 

Its a good concept, but an overall bad game right from the get go. It will have a niche, a small group of players who will enjoy it...and like Age of Conan will eventually be a free to play game as a means to hopefully reach a larger audience.

One of the smaller things that annoyed me was the generic asian stereotyping. If you create an asian themed faction character, you are presented with a city that is supposed to be Korean, yet is riddled with chinese and japanese imagery, signs and a utter generic asian look. Asian players will probably find it insulting.

The game and much of its dialog feels like its trying to hard without really offering anything with real content.

So first you call him an ass and now an elitist.  Do you really expect someone respond nicely when you call them names?

You're right you didn't say all Koreans will be offended.  You said ALL Asians will probably find it insulting.That is a pretty diverse group you're speaking for and lumping into one big ball over something so insignificant.  You even said it's a smaller thing, then why would ALL Asians be insulted?

You're making a bigger deal with this than necessary.  Havve you considered you might have exaggerated the problem?  Admitting you might have been wrong or have over-stated yourself would be the mature adult thing to do.

  User Deleted
6/17/12 1:10:25 PM#127


Originally posted by Rabenwolf

Originally posted by DannyGlover


  You're defending your own ignorance. Brilliant! Im not going to multi quote you since you know what you've been going on about. But to say that Korean people would be offended by "generic asian" level design when referencing a very faithful replica of one of Seoul's oldest residential districts is really sad. Funcom not only references the overall design of a Korean landmark, but details the foliage and wall textures as well as shops and advertisements seen in the actual district. You know they went on location and took tons of photos and videos for reference when making this zone? And yes, I cal it a rant when you bring it up in multiple posts trying do defend your uneducated view. Then fall back on "minor annoyance" when you get called out for not having a clue.
You are entitled to your clearly elitist opinion. I would like to point out that because you spin a quote a certain way, doesnt make it an accurate depiction. No where do i claim all koreans would be offended by the choice of level design. I say quite clearly it is my opinion, that it is an annoyance that results in personal alienation for me personally, and that one could argue that others might feel the same. If people like you cant read that correctly and have to make everything hostile for the sake of your own ego, there is little i can do about it other than ask you nicely to act like a mature adult.

You called out no one, your opinion is just that and even though you are entitled to it, I think your attempts at belittling and egotism hurt whatever opinion you may have. Call me ignorant or uneducated, if it helps fit your confirmation bias then go for it. I'll disagree with your "assessment" and do so in a mature manner, like an adult should.


Yeah I took offense to your assumptions that Funcom was blanketing some generic asian theme when making Seoul. Then go on to claim that its borderline insulting and some will take offense to their cultural hegemony. When the fact is clear as day in interviews with funcom and the actual setting you are bashing. They took the time and care to replicate a historical landmark in Seoul right down to the cobblestones. And yes, your ignorance assumes its some mish mash of chinese and japanese art style due to sloppy development. You can dodge the issue by arguing word for word but anyone can see this was your stance.

The mature thing to do is give the devs credit where credit is due since their goal was to represent the locations they were making. And they pulled off a pretty decent homage in almost every zone. Accusing them of basically being culturally insensitive purely because of your own ignorance to the actual locales, then going on the extreme defensive when being called out on it is petty. I watched your posts over the day and wasnt going to say anything but you kept harping on the issue so I was compelled to jump in.

Anyway. I will apologize that in the heat of the moment I took a jab with the "you are your own stereotype" comment, but it rang true in this circumstance. Im sure you're a pretty cool guy, you just dont know when to concede because this is how the internet works. Most likely this will all get deleted anyway and the issue will remain hostile. So if this is still up when you read it, Im sorry it got nasty between us.

  wrightstuf

Apprentice Member

Joined: 8/12/09
Posts: 654

6/17/12 1:16:18 PM#128

pfft...i predict TSW and D3 will battle it out for game of the year...D3 will edge it with a 53% vote.

gw2 would be in the running, but who the hell knows when it will ever be released

you heard it here folks!

  Jackdog

Apprentice Member

Joined: 3/19/04
Posts: 6118

6/17/12 2:11:53 PM#129
Originally posted by wrightstuf

pfft...i predict TSW and D3 will battle it out for game of the year...D3 will edge it with a 53% vote.

gw2 would be in the running, but who the hell knows when it will ever be released

you heard it here folks!

if it boils down to TSW and D3 for GOTY then they might as well not give the award out.  Both are pretty sad

I miss DAoC

  Irus

Novice Member

Joined: 1/11/11
Posts: 780

6/17/12 2:29:03 PM#130

I think the concept in TSW has potential, but it's really badly polished right now. Especially the beginning, the animations, the introduction of many systems is very badly done which will drive quite a few people away. If you need 2 hours to figure out what is fun in this game, that is a presentational problem that will hurt sales.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6952

6/17/12 2:32:01 PM#131
On sales d3 will be gory, but as an actual game it doesn't deserve it.

Gw2 is better imo, but tsw is still a good mmo. if tsw had come out last year or any time over the last 5 years or so it would be mmo of the year no problem, much better mmo than swtor, rift, Aoc, war, aion etc..
  Torrmwyre

Novice Member

Joined: 7/25/09
Posts: 45

6/17/12 2:35:02 PM#132

Animations were pretty fugly, same foes with just about any of the males  you could make with the character customization (big heads).

 

Combat felt kinda meh, felt like I was pounding keys just like any other MMO. I will give it the story and immersion though, they were spot on. Cutscenes were nice too.

  Chase187666

Apprentice Member

Joined: 8/01/06
Posts: 130

6/17/12 2:40:09 PM#133

I am going to have to agree unfortunately. I was excited for it and I love the setting and idea of it but I just found the combat a bit dull for me.

Although I didnt get too far and it may get better with the more you play? I dont know


  udon

Elite Member

Joined: 12/23/07
Posts: 845

6/17/12 2:53:03 PM#134
Originally posted by Blackbrrd

The amusing part is the ones that think they have done investigation quests when in reality they have only done a side quests, story quests or action quest with a twist. "Ooh it's so easy". Yeah it's easy, but that's because you are doing the more normal quests in TSW. TSW is a game which has added two types of new quests: sabotage and investigation quests. They haven't removed the other types of quests.

The problem I have is that after a hunderd hours or so all those interesting quests (the about 1% of the total quests that are) are gone and all your left with is bland combat and character animations that look like the upper and lower parts of your body are connected by a slinky.

Well that and a half dozen hair styles and a cash shop with all the clothing in it.

  User Deleted
6/17/12 2:56:16 PM#135

I'm not going to say it's a great game,but I think it will have a decent following.The combat is average,graphics are decent,but the setting and missions/puzzles are what I'm feeling.It's actually surprised me as I wasn't even interested in the game.but now I like it.

 

I don't expect it to have even 500k subs out of the gate.After the dust settles 6 month's in I can see 200k-300k enjoying this game.It is just different enough for myself that it stands out and I've preordered and look forward to release.

  udon

Elite Member

Joined: 12/23/07
Posts: 845

6/17/12 3:01:51 PM#136
Originally posted by Berikai

I'm not going to say it's a great game,but I think it will have a decent following.The combat is average,graphics are decent,but the setting and missions/puzzles are what I'm feeling.It's actually surprised me as I wasn't even interested in the game.but now I like it.

 

I don't expect it to have even 500k subs out of the gate.After the dust settles 6 month's in I can see 200k-300k enjoying this game.It is just different enough for myself that it stands out and I've preordered and look forward to release.

What is in the game to keep poeple around for more than 30-60 days?  Once you work though the story quests and get to end game what else is there?  There isn't much of a gear grind and the PVP leaves a lot to be desired so I'm having a hard time seeing how most people will treat this as more than a single player game.  

My guess is it will go a lot like SWTOR only on a bit smaller scale.  Sell 500K or so boxes, retain a tenth of them after 60 days, go F2P in 9-12 months (yes I'm assuing TOR will be F2P by year end but I think it's a safe bet).

 

  Sameer1979

Apprentice Member

Joined: 6/11/12
Posts: 385

6/17/12 3:09:08 PM#137
Originally posted by udon
Originally posted by Berikai

I'm not going to say it's a great game,but I think it will have a decent following.The combat is average,graphics are decent,but the setting and missions/puzzles are what I'm feeling.It's actually surprised me as I wasn't even interested in the game.but now I like it.

 

I don't expect it to have even 500k subs out of the gate.After the dust settles 6 month's in I can see 200k-300k enjoying this game.It is just different enough for myself that it stands out and I've preordered and look forward to release.

What is in the game to keep poeple around for more than 30-60 days?  Once you work though the story quests and get to end game what else is there?  There isn't much of a gear grind and the PVP leaves a lot to be desired so I'm having a hard time seeing how most people will treat this as more than a single player game.  

My guess is it will go a lot like SWTOR only on a bit smaller scale.  Sell 500K or so boxes, retain a tenth of them after 60 days, go F2P in 9-12 months (yes I'm assuing TOR will be F2P by year end but I think it's a safe bet).

 

PVP leaves a lot to be desired? interesting because PVP isn't even open to public for testing yet. After two months of gameplay you will have skills to max out which will take good amount of time. There will be PVP, dungeons like GW2 not gear based grind but for challenge. 

TSW is not a gear based grinder, it was never designed that way. Its main strength is its skill based progression. It is ok to take a break from MMO by the way, people are not obliged or under compulsion to play a MMO reguarly for 6 months to one year. Had fun for 60 days? good take a break and come back later with fresh mind I do that all the time.

  Maitrader

Novice Member

Joined: 7/29/08
Posts: 392

6/17/12 3:13:10 PM#138
Originally posted by udon
Originally posted by Berikai

I'm not going to say it's a great game,but I think it will have a decent following.The combat is average,graphics are decent,but the setting and missions/puzzles are what I'm feeling.It's actually surprised me as I wasn't even interested in the game.but now I like it.

 

I don't expect it to have even 500k subs out of the gate.After the dust settles 6 month's in I can see 200k-300k enjoying this game.It is just different enough for myself that it stands out and I've preordered and look forward to release.

What is in the game to keep poeple around for more than 30-60 days?  Once you work though the story quests and get to end game what else is there?  There isn't much of a gear grind and the PVP leaves a lot to be desired so I'm having a hard time seeing how most people will treat this as more than a single player game.  

My guess is it will go a lot like SWTOR only on a bit smaller scale.  Sell 500K or so boxes, retain a tenth of them after 60 days, go F2P in 9-12 months (yes I'm assuing TOR will be F2P by year end but I think it's a safe bet).

 

 

Lol love how you and people like you make predictions like that :) highly doubt your CEO/COO material, especially with your type if predictions. I will be laughing when the games celebrating its 3 year anniversy still under the p2p model.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6952

6/17/12 3:14:53 PM#139
You do grind gear in tsw, but what it isn't is a vertical progression tiered raiding game. Beyond a certain point you're not going for more raw power, your going for alternate sets of gear to support your various decks. They have a clever way of gatin content, so its not about raw stats, and is instead about requiring multiple decks to run a dungeon. E.g. a normal dungeon requires your typical tank / healer / support / 2 dps setup. Your hard mode will use that some fights, but other fights will need 2 tanks, or 2 healers or lots of cc. Your very hard mode needs stuff like all rdps for 1 fight etc..
  User Deleted
6/17/12 3:16:07 PM#140
Originally posted by udon
Originally posted by Berikai

I'm not going to say it's a great game,but I think it will have a decent following.The combat is average,graphics are decent,but the setting and missions/puzzles are what I'm feeling.It's actually surprised me as I wasn't even interested in the game.but now I like it.

 

I don't expect it to have even 500k subs out of the gate.After the dust settles 6 month's in I can see 200k-300k enjoying this game.It is just different enough for myself that it stands out and I've preordered and look forward to release.

What is in the game to keep poeple around for more than 30-60 days?  Once you work though the story quests and get to end game what else is there?  There isn't much of a gear grind and the PVP leaves a lot to be desired so I'm having a hard time seeing how most people will treat this as more than a single player game.  

My guess is it will go a lot like SWTOR only on a bit smaller scale.  Sell 500K or so boxes, retain a tenth of them after 60 days, go F2P in 9-12 months (yes I'm assuing TOR will be F2P by year end but I think it's a safe bet).

 


It's not an endgame type of game,it's about the story and settings.It reminds me of UO with the way you can get all these abilities and skills.To me it's just one of those games that's about the adventure and not endgame.I'm enjoying it more than I ever did TOR,but that's me.

I can see them adding more locales and story on a regular basis and that's enough for me out of this game.Spending time in multiple games is kinda my thing.Pay a sub for a couple and play 1-2 other's that are free or I have a life sub,that's just how I like to do things.Many people will not like this game at all and that's fine.

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