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6/16/12 1:57:44 PM#41
Originally posted by cooper85 *Cough* Pot, Kettle *Cough* |
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6/16/12 1:59:06 PM#42
Originally posted by Blackbrrd What a great guy you are. ![]() |
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6/16/12 2:08:43 PM#43
Unimpressed by the graphics and the milieu. Underwhelming combat - works like in any other traditional MMO only switch bows and crossbows with pistols and shotguns. And speaking of traditional MMOs, the "quests" are not much different from what we're used to. Finally, execution is poor considering that its 2-3 weeks from release - I had some performance issues but I don't know whether it was because of my PC, server stress or poorly optimized code. It is far from being "next gen" but its different. Worth the free month if you have nothing else to kill your time. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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6/16/12 2:27:24 PM#44
Well.....played it in the 1st beta, uninstalled....now have reinstalled, tried again, and uninstalled, sadly. I like AoC (shocking, I know!), but TSW just didn't cut it for me. +ve I like TSW's idea of investigation missions - damn smart idea, even if it will be easy to google solutions or look them up on a wiki eventually The minecraft-like crafting is a really nice touch It's good to see an MMO try to break away from the normal fantasy tropes -ve The animations are poor IMO Combat felt dull and uninteresting, but I didn't unlock many of the higher tier skills, so may not be judging on all the facts here The feel of the world doesn't quite gel for me...whereas a genuine Call of Cthulhu setting would feel menacing and scary, this felt somewhat ridiculous. I think I see what they're aiming at, but to get the right feel would require more stage-setting, I think. I would have preferred it had they made magic and the occult far more mysterious and alien (and yes, this is one of my complaints re AoC too re the magic) The voice acting - both in quality, and in the silence of the player character - the latter makes it much less immersive (...what am I...a mute?....or just the strong, silent type?). As regards quality, although I found much of it lacking, I did like the Prophet in the templar starter area - that piece was really good quality. To be clear, what was lacking wasn't so much that the voice actors themselves did a bad job, but more that their lines tended to be written badly. Other IMO, there's a disconnect between the freedom of the skill system and the level of immersion required to "get into" the world and get the horror aspects of the setting working well. Being able to switch between being, say, an expert shotgun user, a blindingly fast swordsman and a tough-as-nails chaos mage makes it harder to identify with one's character. |
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6/16/12 2:30:53 PM#45
Originally posted by Quirhid Whats a nex gen game btw? I know TSW isn't, i agree, but when i see this word being used i don't get it. Whta mmorpg, or video game, is next gen anyway? Maybe we should make a thread about it :D |
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6/16/12 2:32:26 PM#46
Originally posted by Mmotosher Stunning graphics? Where? The graphics in TSW are so blocky they are like playing a game 6-7 yrs old. It boggles the mind why anyone would say that. NVidia is promoting DX11 games and this is one that supports it. |
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6/16/12 2:35:49 PM#47
Originally posted by Mmotosher He never said that they "suck". For DX11 "real world" graphics, they are indeed pretty unimpressive. As I said, Max Payne did the same years ago, with much better animations too. They do not "suck", but as the person you answer to said, they are "unimpressive". And nVidia (or AMD) promoting a game doesn't mean anything nowadays, it's all about marketing and making people buy their cards. |
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6/16/12 2:42:18 PM#48
Originally posted by sk8deshi I want to like TSW but I'm having a hard time with it. The combat system even with the improvements still feels stiff and lifeless. Acually lifeless is a good explanation for the whole world. Nothing ever moves, it's kind of creepy how you seem to be playing in a point in time between two ticks of a clock. Some of the quests acually are pretty interesting but most of them really are just standard fair. I would be ok with that except there is really zero replayability in the game. I stopped questing in Beta because the idea of slugging though those quests lines a second tme when the game launches just seemed to much for me. More likely than not I'll end up playing this game for 30-60 days than back on the back shelf it goes until it goes F2P in a year at which point I'll come back for a week before uninstalling it. All in all pretty typical of a post 2010 MMO if you ask me. |
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6/16/12 2:48:24 PM#49
Originally posted by The_Korrigan I played Fallen Earth long enough to say that you cannot compare it to TSW. FE had several good things but overall it lacked too much to succeed. TSW on the other hand impressed me, being much better than I dared to hope. WoW/SWTOR syndrome? Honestly this term has become over used. Watching GW2 game play vids I have impression that this one is much more so called WoW clone than TSW but calling every MMO a WoW clone because it has skills to click is just baseless. There is only one important thing - if you like the game or not. Everything else is pointless. For example I don't like GW2 at all but I don't think it's a WoW clone or a bad game. Actually I think it's good because a lot of people who have their free will like it so it must be good. It's just not for me. |
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6/16/12 2:50:37 PM#50
Originally posted by FredomSekerZ I'd love for you to tell me how getting out of kingsmouth would suddenly make the combat more fun? I played through and got enough AP to have enough skills from EITHER of my weapons to fill my skill bar, and chose ones I liked... And the combat doesn't suck as badly as it could have, but that is not a glaring endorsement either. The combat felt very stiff and dodging doesn't seem to have been well implemented. There were sync problems, animation problems, etc. Re: the cut scenes. I know it was mentioned that your character just stands tehre and doesn't participate at all... Some of the NPCs even comment on it. Your character is stiff, impersonal, and very difficult to develop any rapport or empathy for. Also, the lips are so far out of sync on the NPCs that it creates a disconnect. They would have been better off pulling a vindictus and just showing a picture of the NPC with the talking or the text... Its like a really badly dubbed movie. Re: Character creation. Extremely limited. Everyone has the same body type, etc? really? And the options they do have are so limited as to be laughable. Re: quests. There are a number of quests that you can take by interacting with things in the world that do not provide any marker, and do not require you to do the quest immediately, and then to complete the quest you have to follow a trail from the place where you originally picked it up, and there is no way I found to find that easily. Apart from that, the quests all seemed to be cookie cutter(granted this was just kingsmouth). Re: Death. Corpse runs? Really? At regular running speed?
A few other points: UI seemed really clunky and unintuitive. Skill wheel is nice, but there is no real tutorial on how prerequisites work and what you need to unlock stuff...
On the positive side. Character dialog and stories were nice. Ambience was pretty cool. World is very sexy...
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6/16/12 2:51:04 PM#51
Originally posted by Mmotosher Awesome - and if some company breeding horses is marketing horse excrements as the most tasty food ever, will you eat some too? Originally posted by Piiritus I still have two active accounts in WoW - so you could call me a "WoW fanboi", sort of. TSW is nothing more than another classic linear theme park MMO, a bit more story centric, just like SW:TOR is. Will it be a failure? As I said, nope, it will certainly get it's load of theme park lovers who just like the WoW style model but were looking for something without elves, dwarves, bows, orcs, etc... but it's still more of the same old, with a pretty small and linear worlds like Rift or SW:TOR too. If Funcom manage to get rid of the bugs, it will be a decent launch, but will fade away just like Rift and SW:TOR did... for the same reasons. TSW is a "dead secret world" just like SWTOR is... well, at least TSW has an excuse, it has some zombies, so its really dead. We'll talk about it again after its release... ;) |
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6/16/12 2:52:30 PM#52
Originally posted by Piiritus The gameplay videos really don't do it justice... Really...
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6/16/12 2:55:34 PM#53
Also, my GFs computer is a slide-show in this game, despite being able to play on high in pretty much everything else. She had to play on mine to try it.
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Vutar
Apprentice Member
Joined: 1/10/09
Those who cannot learn from history are doomed to repeat it. -George Santayana |
6/16/12 2:58:42 PM#54
Originally posted by sk8deshi
I won't be buying it, may try it again when it goes free to play. The game just did not hold my attention. I played it most of yesterday and today could not bring myself to log back in. |
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6/16/12 3:12:05 PM#55
TSW pros and cons for me: Pros: To be honest there just wasnt alot I liked in the game....The music was pretty good and the graphics were fine....I thought the crafting system was pretty good also. Cons: This is one of the rare games where I have zero immersion right off the bat.....Usually when I play a game I like to get right into it, not have cutscene after cutscene after cutscene where I literally do nothing.......IMO the game would have been much better without the cutscenes and voice acting......THe combat and animations were flat out awful......I mean when you can hit a zombie with a shotgun that is practically behind you something is wrong..... OFten ones that were behind or to the side of me died more than ones that were dead center in front.....Half the time I wasnt sure if I killed one or if it just fainted...... Cons Part 2: ALso I didnt like the first cities....When I think of NY, Tokyo, and London I think BIG.......Nothing moved in these cities and everything jsut felt fake and artificial.....While a few of the quests were unique and interesting, some of them were awful.....SOme of them I felt like I wasnt even participating (like hte one where your character and a couple sherrifs fight several waves of zombies)......In the end, it felt like Funcom was trying too hard to entertain me and not make a game...... I was so disappointed in TSW I wouldn't even play it if it was f2p. |
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6/16/12 3:18:13 PM#56
Originally posted by Mors-Subita I agree. Having played both I'd say TSW is more of a "WoW clone" than TSW, and personally I'd prefer GW2 because it has a much better combat system and more things that are new. ...and GW2 beats TSW in quality too despite the fact that it is further from its release date than TSW is. TSW had to rush in front to get most of its potential customers. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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6/16/12 3:25:40 PM#57
Originally posted by Mors-Subita I do think the combat becomes more tolerable after you have several different tier 3 abilities unlocked so you can mix and match. At least that was my experience. This happened for me in the Blue Mountains. I think a lot of people won't bother to make it this far. Now mind you, I don't think this makes the combat "good" but it does raise it to the level of "OK". It's still a resource-based combat so I'm pressing "1" an awful lot which is tedious. I think the PVPers will have an interesting time creating builds from a theorycrafting perspective. However, the environments/settings remain impressive throughout. Such a beautiful setting, and even some of the mob design is really good. Shame that combat is so lifeless. And I find the dodge almost worthless. "Loading screens" are not "instances". |
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6/16/12 3:26:17 PM#58
Originally posted by Quirhid Neither GW2 nor TSW are "WoW" clones as I see it, both are bringing new things to the table like PvE designed around dynamic events or adding investigation and sabotage quests, hey even TSW has some smaller dynamic events with soft grouping. The thing that makes people compare GW2 to WoW is probably the style of the graphics. GW2 doesn't look like it's been made in 2004 though. |
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6/16/12 3:32:20 PM#59
"The puzzle quests made me feel like Dick Tracy. The combat just makes me feel like a dick." I've already offered my opinion on the game, but I forced a friend to play this weekend to experience it. That's what he told me over skype, but only after I literally forced him to stick with it long enough to get to some of the fun puzzles. He said afterward basically the same thing I and everyone else I know has said, they should ditch the zombie thing and stick with the investigative aspect of the game. That's where it truly shines. I don't think they should get rid of combat altogether (for instance, I like that one quest where you follow the ravens to a large raven boss, and another that leads you to a pumpkin patch after following...well...yet more ravens) but it should be secondary, in my opinion. It's not good enough to hold attention long-term and detracts from what makes TSW actually shine, what makes it different from its competition. "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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6/16/12 3:34:13 PM#60
Originally posted by Quirhid I really dont agree with you here. Im not sure where you get the TSW is trying to rush in front.. considering the original release date was planed in april. A ~2 months pushback doesnt seem like a rush ahead to me. |
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