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The Secret World Forum » General Discussion » Who else went out on a limb to support Funcom through Lifetime?

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385 posts found
  Cromica

Apprentice Member

Joined: 6/03/09
Posts: 582

4/03/12 7:38:05 PM#61

i can't in good conscience financially support Funcom in anything they do, but good luck to them.

  PukeBucket

Novice Member

Joined: 9/10/11
Posts: 888

4/03/12 7:40:40 PM#62

I don't think I'd life time sub to any MMO. Just cuz it's real easy for a plug to be pulled and that "investment" goes nill.

That's my decision. As a person in the creative industry I'm glad suckers are born every minute.

I used to play MMOs like you, but then I took an arrow to the knee.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

4/03/12 7:41:19 PM#63
Originally posted by GoldenArrow
Originally posted by fitzgiggler
Originally posted by GoldenArrow
Originally posted by Ambros123

 

Even though most of the lifetime subs have tanked and not being worth of their value. Lotro is still a game that was worth the lifetime subscription. Is TSW worth a lifetime? Time will tell.

I've seen the concepts of TSW, I know what the game is all about. I know what Funcom has done with AoC and what was great about AoC. I know the gameplay itself is nothing revolutionizing. It's another hotkey MMO with a twist. I like the skill/build system, crafting system, theme, missions, story cutscenes,  dialoque. That's enough for me to pay for a lifetime sub.

What funcom has is a product with a lot of potential and I want to give my support to them and hope they will make the game what they've promised it to become.

When you spend a lot of time in research you know what you are paying unless they pull Anet and implement a shit for brains CS in the last stretch.

considering they already implemented a CS, i guess you're not so hot on the research. 

The CS in TSW was planned from day one and it will be purely cosmetical. Unlike in GW2 where you basically get a pop-up whether you want to continue or not :j

I don't know if you're trolling or not but taht GW2 reference was complete nonsense. When you buy GW2 you get the full game with nothing that needs to be unlocked through a cash shop purchase.

As a matter of fact, now that I think about it, the cash shops in GW2 and TSW are very similar in a sense that they both offer mostly cosmetic options and character slots. The major difference is that GW2 devs didn't have the audacity to charge a monthly fee on top of their cash shop.

  Ekaros

Hard Core Member

Joined: 4/25/08
Posts: 339

4/03/12 7:51:38 PM#64
Originally posted by PukeBucket

I don't think I'd life time sub to any MMO. Just cuz it's real easy for a plug to be pulled and that "investment" goes nill.

That's my decision. As a person in the creative industry I'm glad suckers are born every minute.

 

FC doesn't have history of killing MMOs...

 

On other hand, I don't pre-order it cause EUR-USD pricing and the fact their payment account don't allow adding it.

 

If they now offered life-time for AO, I would take it...

Ekaros Xfire Miniprofile
  GoldenArrow

Hard Core Member

Joined: 6/09/08
Posts: 790

4/03/12 7:53:27 PM#65
Originally posted by heartless
Originally posted by GoldenArrow
Originally posted by fitzgiggler
Originally posted by GoldenArrow
Originally posted by Ambros123

 

Even though most of the lifetime subs have tanked and not being worth of their value. Lotro is still a game that was worth the lifetime subscription. Is TSW worth a lifetime? Time will tell.

I've seen the concepts of TSW, I know what the game is all about. I know what Funcom has done with AoC and what was great about AoC. I know the gameplay itself is nothing revolutionizing. It's another hotkey MMO with a twist. I like the skill/build system, crafting system, theme, missions, story cutscenes,  dialoque. That's enough for me to pay for a lifetime sub.

What funcom has is a product with a lot of potential and I want to give my support to them and hope they will make the game what they've promised it to become.

When you spend a lot of time in research you know what you are paying unless they pull Anet and implement a shit for brains CS in the last stretch.

considering they already implemented a CS, i guess you're not so hot on the research. 

The CS in TSW was planned from day one and it will be purely cosmetical. Unlike in GW2 where you basically get a pop-up whether you want to continue or not :j

I don't know if you're trolling or not but taht GW2 reference was complete nonsense. When you buy GW2 you get the full game with nothing that needs to be unlocked through a cash shop purchase.

As a matter of fact, now that I think about it, the cash shops in GW2 and TSW are very similar in a sense that they both offer mostly cosmetic options and character slots. The major difference is that GW2 devs didn't have the audacity to charge a monthly fee on top of their cash shop.

Yup I'm trollin. But the basic difference with TSW and GW2 cashshop is that GW2 won't be purely cosmetical.

TSW will get their income from subscriptions, GW2 will only get income from CS. It's obvious which one will be more intruisive.

  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

4/03/12 8:01:54 PM#66
Originally posted by GoldenArrow
Originally posted by heartless
Originally posted by GoldenArrow
Originally posted by fitzgiggler
Originally posted by GoldenArrow
Originally posted by Ambros123

 

Even though most of the lifetime subs have tanked and not being worth of their value. Lotro is still a game that was worth the lifetime subscription. Is TSW worth a lifetime? Time will tell.

I've seen the concepts of TSW, I know what the game is all about. I know what Funcom has done with AoC and what was great about AoC. I know the gameplay itself is nothing revolutionizing. It's another hotkey MMO with a twist. I like the skill/build system, crafting system, theme, missions, story cutscenes,  dialoque. That's enough for me to pay for a lifetime sub.

What funcom has is a product with a lot of potential and I want to give my support to them and hope they will make the game what they've promised it to become.

When you spend a lot of time in research you know what you are paying unless they pull Anet and implement a shit for brains CS in the last stretch.

considering they already implemented a CS, i guess you're not so hot on the research. 

The CS in TSW was planned from day one and it will be purely cosmetical. Unlike in GW2 where you basically get a pop-up whether you want to continue or not :j

I don't know if you're trolling or not but taht GW2 reference was complete nonsense. When you buy GW2 you get the full game with nothing that needs to be unlocked through a cash shop purchase.

As a matter of fact, now that I think about it, the cash shops in GW2 and TSW are very similar in a sense that they both offer mostly cosmetic options and character slots. The major difference is that GW2 devs didn't have the audacity to charge a monthly fee on top of their cash shop.

Yup I'm trollin. But the basic difference with TSW and GW2 cashshop is that GW2 won't be purely cosmetical.

TSW will get their income from subscriptions, GW2 will only get income from CS. It's obvious which one will be more intruisive.

TSW's cash shop won't be purely cosmetic either, since they are already selling extra character slots. I also have a feeling that those XP potions will sneak their way in as well.

Very intrusive. Especially when you compare the cash shops in AO, AoC and GW. I wonder which ones of the 3 are more intrusive... I'll give you a hint, it's not the last one.

  GoldenArrow

Hard Core Member

Joined: 6/09/08
Posts: 790

4/03/12 8:07:21 PM#67
Originally posted by heartless
Originally posted by GoldenArrow
Originally posted by heartless
Originally posted by GoldenArrow
Originally posted by fitzgiggler
Originally posted by GoldenArrow
Originally posted by Ambros123

 

Even though most of the lifetime subs have tanked and not being worth of their value. Lotro is still a game that was worth the lifetime subscription. Is TSW worth a lifetime? Time will tell.

I've seen the concepts of TSW, I know what the game is all about. I know what Funcom has done with AoC and what was great about AoC. I know the gameplay itself is nothing revolutionizing. It's another hotkey MMO with a twist. I like the skill/build system, crafting system, theme, missions, story cutscenes,  dialoque. That's enough for me to pay for a lifetime sub.

What funcom has is a product with a lot of potential and I want to give my support to them and hope they will make the game what they've promised it to become.

When you spend a lot of time in research you know what you are paying unless they pull Anet and implement a shit for brains CS in the last stretch.

considering they already implemented a CS, i guess you're not so hot on the research. 

The CS in TSW was planned from day one and it will be purely cosmetical. Unlike in GW2 where you basically get a pop-up whether you want to continue or not :j

I don't know if you're trolling or not but taht GW2 reference was complete nonsense. When you buy GW2 you get the full game with nothing that needs to be unlocked through a cash shop purchase.

As a matter of fact, now that I think about it, the cash shops in GW2 and TSW are very similar in a sense that they both offer mostly cosmetic options and character slots. The major difference is that GW2 devs didn't have the audacity to charge a monthly fee on top of their cash shop.

Yup I'm trollin. But the basic difference with TSW and GW2 cashshop is that GW2 won't be purely cosmetical.

TSW will get their income from subscriptions, GW2 will only get income from CS. It's obvious which one will be more intruisive.

TSW's cash shop won't be purely cosmetic either, since they are already selling extra character slots. I also have a feeling that those XP potions will sneak their way in as well.

Very intrusive. Especially when you compare the cash shops in AO, AoC and GW. I wonder which ones of the 3 are more intrusive... I'll give you a hint, it's not the last one.

The character slots and name reservations are purely cosmetical. It won't improve your game (power) in any way. And to be honest it's not a cash shop, it's additional services. Like name change in WoW for example.

  GeezerGamer

Advanced Member

Joined: 4/03/12
Posts: 2092

Who ever said "Familiarity breeds contempt" didn't have an internet connection.

4/03/12 8:09:13 PM#68
Originally posted by heartless
Originally posted by GoldenArrow
Originally posted by heartless
Originally posted by GoldenArrow
Originally posted by fitzgiggler
Originally posted by GoldenArrow
Originally posted by Ambros123

 

Even though most of the lifetime subs have tanked and not being worth of their value. Lotro is still a game that was worth the lifetime subscription. Is TSW worth a lifetime? Time will tell.

I've seen the concepts of TSW, I know what the game is all about. I know what Funcom has done with AoC and what was great about AoC. I know the gameplay itself is nothing revolutionizing. It's another hotkey MMO with a twist. I like the skill/build system, crafting system, theme, missions, story cutscenes,  dialoque. That's enough for me to pay for a lifetime sub.

What funcom has is a product with a lot of potential and I want to give my support to them and hope they will make the game what they've promised it to become.

When you spend a lot of time in research you know what you are paying unless they pull Anet and implement a shit for brains CS in the last stretch.

considering they already implemented a CS, i guess you're not so hot on the research. 

The CS in TSW was planned from day one and it will be purely cosmetical. Unlike in GW2 where you basically get a pop-up whether you want to continue or not :j

I don't know if you're trolling or not but taht GW2 reference was complete nonsense. When you buy GW2 you get the full game with nothing that needs to be unlocked through a cash shop purchase.

As a matter of fact, now that I think about it, the cash shops in GW2 and TSW are very similar in a sense that they both offer mostly cosmetic options and character slots. The major difference is that GW2 devs didn't have the audacity to charge a monthly fee on top of their cash shop.

Yup I'm trollin. But the basic difference with TSW and GW2 cashshop is that GW2 won't be purely cosmetical.

TSW will get their income from subscriptions, GW2 will only get income from CS. It's obvious which one will be more intruisive.

TSW's cash shop won't be purely cosmetic either, since they are already selling extra character slots. I also have a feeling that those XP potions will sneak their way in as well.

Very intrusive. Especially when you compare the cash shops in AO, AoC and GW. I wonder which ones of the 3 are more intrusive... I'll give you a hint, it's not the last one.

AO's Cash Shop is a little different. Given the state of the game and who plays it. It's mostly long standing vets left now.

The cash shop is really set up to cater to them. FC is trying to keep them happy as best they can. Plus most of the remaining vets are a little older, have more disposable income. Most have multiple accounts and already spend more than most players pay for a typical sub.

If the conversation turned "Tit-for-Tat", and I've stopped posting, Consider it your win.

  Pocahinha

Advanced Member

Joined: 7/14/09
Posts: 531

4/03/12 8:15:33 PM#69
Originally posted by maitrader

Sup guys,

 

I have been a long-time fan of Funcom... unlike many people who nitt-pick the crap out of funcom and their games, it truly is the ONLY company to offer something different and revolutionary to the genre with each game... We need more FUNCOMS ... not more Blizzards and Anets... I dont make tons of money, but I wanted to support funcom for trying a brand new spin on the genre through TSW... such balls (regardless of whether it works or not) deserves to be supported.. especially in a genre full of clones trying to be EQ or WoW... This game is being done unlike any game before its time.. for the amount of time they have been working on it (4 - 5 years anyone?), I believe this game will be good at launch, and spectacular in time. WHO ELSE BOUGHT LifeTime?!

You are using reversed psicology, you know funcom sucks, and you know most posts will be anti funcom aka failcom.

this is what i think about your post.

  User Deleted
4/03/12 8:17:07 PM#70

I bought the lifetime, but I've actually gotten to play the game so I know what Im getting.

  Maitrader

Novice Member

Joined: 7/29/08
Posts: 392

 
4/03/12 8:17:47 PM#71
Originally posted by DrunkWolf
Originally posted by Cinge
Originally posted by DrunkWolf
Originally posted by Mad+Dog

wont touch aother funcom game till free trial or at least 3 months aster release.

 i agree, and the same goes for EA.

So you will wait 6 months for this? Since its FC and EA together :)

 actually i didnt even know its both, i havnt followed it to much because i saw funcom was makeing it. but since it is both i probably wont even do the free trial i will just wait for the game to go free to play 6 months after launch.

Wow! The GW2 Troll pack is out in force!!! go back to your GW2 Forums guys, nothing for you to see here ;P

  User Deleted
4/03/12 8:19:14 PM#72

They never even bothered fixing leveling after Tortage.  The basically mislead people with Tortage and never fixed it.  I can't imagine giving Funcom a subscription, let alone a lifetime membership.

  User Deleted
4/03/12 8:20:31 PM#73

What actually amazes me is how many people have paid $9.99 each for 3rd , and 4th reserved names. Even saw one guy that bought a 5th character slot and 5th name.

  Maitrader

Novice Member

Joined: 7/29/08
Posts: 392

 
4/03/12 8:21:09 PM#74
Originally posted by FrodoFragins

They never even bothered fixing leveling after Tortage.  The basically mislead people with Tortage and never fixed it.  I can't imagine giving Funcom a subscription, let alone a lifetime membership.

Funcom tried to take away as many subs from WoW as possible... targetting the WoW population in particular... I believe the old school generation of MMO players will thoroughly enjoy TSW... Those of the WoW generation will not... seeing as though 85% of MMORPG.com's subscriber base comes from the WoW generation of MMO'ing I can understand where you and people like you are coming from.

  GoldenArrow

Hard Core Member

Joined: 6/09/08
Posts: 790

4/03/12 8:21:13 PM#75
Originally posted by Pocahinha
Originally posted by maitrader

Sup guys,

 

I have been a long-time fan of Funcom... unlike many people who nitt-pick the crap out of funcom and their games, it truly is the ONLY company to offer something different and revolutionary to the genre with each game... We need more FUNCOMS ... not more Blizzards and Anets... I dont make tons of money, but I wanted to support funcom for trying a brand new spin on the genre through TSW... such balls (regardless of whether it works or not) deserves to be supported.. especially in a genre full of clones trying to be EQ or WoW... This game is being done unlike any game before its time.. for the amount of time they have been working on it (4 - 5 years anyone?), I believe this game will be good at launch, and spectacular in time. WHO ELSE BOUGHT LifeTime?!

You are using reversed psicology, you know funcom sucks, and you know most posts will be anti funcom aka failcom.

this is what i think about your post.

Got pretty far before someone brought up the idea that OP is trolling.

I think he's being honest :J

  GoldenArrow

Hard Core Member

Joined: 6/09/08
Posts: 790

4/03/12 8:23:04 PM#76
Originally posted by Sorrow

I bought the lifetime, but I've actually gotten to play the game so I know what Im getting.

Ah small leak to confirm the game is solid atleast for someone. 8)

  User Deleted
4/03/12 8:30:04 PM#77
Originally posted by GoldenArrow

Lifetime subscription is a gamble if you buy to save money.

Lifetime subscription is a win if you buy to support the developer.

Lifetime subs don't always work out well for the developer.  The hardcore fan will end up saving money within a couple of years after release and the developer will lose revenues.  I think selling lifetime subs ended up hurting LOTRO and helped force them to go F2P. 

 

In my case I'm probably about 5 or 6 months from breaking even, considering I go 6+ months at a time without playing, although I certainly never would have spent that much in subscriptions up til now.  My lifetime points did get me the last expansions quests for free, I skipped the raid content and unlocking the extra levels on my soldier.  I will have close to 10k turbine points by the time the next one releases.  As a lifer I had been paying for subscriptions but I never will again unless they magically put money back into the product and released a massive expansion.

 

Lifetime subs are sold for one reason.  It's because the publisher has major concerns about the product lasting and maintaining subscriptions.  They would rather ensure that they recoup their expenses right away at the cost of a shorter lifetime as a subscription based product. 

 

$199 for a lifetime sub is a great deal for the consumer as long as the product lasts and the player enjoys it.  Just understand that if a lot of people buy the lifetime subs the developer will be hurting themselves badly within two years unless they are able to get lots of new customers.

  gameguy369

Advanced Member

Joined: 8/19/09
Posts: 425

4/03/12 8:30:11 PM#78

I dont think you can call it nitpicking when half the things they advertised for Age of Conan didnt exist at launch. Funcom is a well established history of hyping their products, and not delivering.

 

It's one thing to release broken games, but they release broken games with features that are missing entirely. Blizzard not too long ago removed some things from Diablo 3 - if it was Funcom releasing Diablo 3, they would have advertised the crap out of PvP Arenas and whatnot up until release.

 

I know this went a bit OT - but to pretend that Funcom hasn't earned their reputation is a bit naive. Any Funcom game in the future is a wait-and-see thing for a lot of people at this point (like me).

  GoldenArrow

Hard Core Member

Joined: 6/09/08
Posts: 790

4/03/12 8:38:36 PM#79
Originally posted by FrodoFragins
Originally posted by GoldenArrow

Lifetime subscription is a gamble if you buy to save money.

Lifetime subscription is a win if you buy to support the developer.

Lifetime subs don't always work out well for the developer.  The hardcore fan will end up saving money within a couple of years after release and the developer will lose revenues.  I think selling lifetime subs ended up hurting LOTRO and helped force them to go F2P. 

 

In my case I'm probably about 5 or 6 months from breaking even, considering I go 6+ months at a time without playing, although I certainly never would have spent that much in subscriptions up til now.  My lifetime points did get me the last expansions quests for free, I skipped the raid content and unlocking the extra levels on my soldier.  I will have close to 10k turbine points by the time the next one releases.  As a lifer I had been paying for subscriptions but I never will again unless they magically put money back into the product and released a massive expansion.

 

Lifetime subs are sold for one reason.  It's because the publisher has major concerns about the product lasting and maintaining subscriptions.  They would rather ensure that they recoup their expenses right away at the cost of a shorter lifetime as a subscription based product.

You do have a point there. However the way lifetime subscription bring instant money to the table (in this game before the game has released) the publisher gets a better feeling about the game and can easily give more space to the developer and avoid "breathing down the neck". Also the developer gets a message from the fans the there's trust in their work and in their product. Surely as you said, on the long run it has detrimental effects in staying as a subscription model and in a way it's inevitable that the product goes F2P. You could say that once the 1,5-2 year marker comes the lifetimers are playing for free and money isn't flowing in any longer (except from CS in this case). The lifetime in my opinion provides economical stability to the surroundings of the product and the devs aren't forced to constantly push out glitchy content because the publisher is watching the monthly subscription numbers like a hawk. With such high value purchases the games off to smoother start before it turns F2P.

  Maitrader

Novice Member

Joined: 7/29/08
Posts: 392

 
4/03/12 8:43:21 PM#80
Originally posted by gameguy369

I dont think you can call it nitpicking when half the things they advertised for Age of Conan didnt exist at launch. Funcom is a well established history of hyping their products, and not delivering.

 

It's one thing to release broken games, but they release broken games with features that are missing entirely. Blizzard not too long ago removed some things from Diablo 3 - if it was Funcom releasing Diablo 3, they would have advertised the crap out of PvP Arenas and whatnot up until release.

 

I know this went a bit OT - but to pretend that Funcom hasn't earned their reputation is a bit naive. Any Funcom game in the future is a wait-and-see thing for a lot of people at this point (like me).

I think it can be agreed upon that Funcom HAS NOT hyped their product.. as many of you have pointed out, they have been mum about alot of the details about TSW. Unlike Bioware and Anet who hyp the shet out of their products lol ... GW1 was absolutely boring and uninteresting. I expect GW2 to have a few more bells and whistles, but more or less the same crap with better graphics and a better interface. I am glad GW2 exists, it keeps Battleground grinders and the like in one place ... where as the MMO'ers who like serious challenge (and no I am not talking about the Aion grinding mayhem challange) will enjoy TSW.  I will give you credit for the fact that Funcom rushed AoC out WAYYYY too quick.. think AoC was in development for 2 years... TSW is nearing 5 years of development. Not only do I support funcom, but seeing as though I have seen how the game is played (if nothing changes), its quite an amazing game... is it "Blade and Soul" type combat?? no, but then again I get tired of the same dramatic, over developed combat systems (Aion is another just like blade and soul)... Anyways, there is a variety of reasons why I decided to go life-time.. then again I wasnt looking for those of you who didnt because of your one million reasons why you wont .... this thread wasnt created for you... this was created for those who BOUGHT THE LIFETIME MEMBERSHIP ... Sheeeeit lol

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