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Funcom | Play Now
MMORPG | Genre:Real Life | Status:Final  (rel 07/03/12)  | Pub:Funcom
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The Secret World Forum » General Discussion » Tried it again but... no. Just no

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68 posts found

Novice Member

Joined: 6/02/14
Posts: 330

7/12/14 7:08:49 AM#61

I couldn't stick with the game for long and my principal reasons were: -

  • fugly characters and animations (it matters to me to have some connection with my toon and part of that involves the physical appearance). 
  • the horribly clunky combat.  
The first was an annoyance but the second was a game killer for me.  

Novice Member

Joined: 5/04/09
Posts: 10

7/16/14 11:57:14 AM#62
sometimes i login the game and still client performance is terrible. they should fix client performance first, it looks like a alpha beta game.

Apprentice Member

Joined: 4/23/08
Posts: 827

7/19/14 8:24:00 AM#63
The combat is so extremely dull and boring and repetitive... And its the main focus of the game, you fight constantly. If the combat was at least a little bit better or I wasn't forced to fight all the time I would of love this game... sigh

Novice Member

Joined: 4/11/14
Posts: 6

7/22/14 8:29:28 AM#64
Originally posted by mazut
The combat is so extremely dull and boring and repetitive... And its the main focus of the game, you fight constantly. If the combat was at least a little bit better or I wasn't forced to fight all the time I would of love this game... sigh

Basicaly all MMO focus mainly on combat, i think you might be looking for an adventure game where you can solve riddles etc.

That being said, TSW has some of the best puzzle-like quests around, and some of them even dont include any combat at all (if you discount the need to kill some mobs in order to get into particular location).


If you have trouble with the combat, check at

There are some solid builds for solo play. Some even aimed for begginers who generaly dont have access to many abilities.

The combat variety in this game is actualy pretty good, but not right from the start.


Elite Member

Joined: 2/12/12
Posts: 1171

8/15/14 10:18:56 PM#65
Originally posted by mazut
The combat is so extremely dull and boring and repetitive... And its the main focus of the game, you fight constantly. If the combat was at least a little bit better or I wasn't forced to fight all the time I would of love this game... sigh

When you're fighting stuff, what's your "rotation", or your routine? What type of build are you using, what synergies,etc? What weapons?

I know when I've played, I see a lot of people who are literally spamming the same builder over and over, using a finisher... then repeating that process. Some aren't even using a finisher. They're just spamming the same builder over and over. Basically, they're  playing it like they'd play WoW or most other MMOs... "spamming the '1' key". Then they're wondering why the combat seems so dull and repetitive.

I'm not saying this is what you're doing, mazut... because I don't know. I'm just pointing out that, for all the complaining I see about the combat, there's an awful lot of people I see in-game who clearly aren't even attempting to learn the system, or put it to use. 

TSW's combat is actually very diverse, very versatile, and provides a number of different possible playstyles. You can go with well-established ones, or do some experimentation of your own and see how it goes. TSW's combat system is the most rewarding when you're choosing weapons, actives and passives that build off and work with each other. A well-tuned and planned setup is actually a ball to play, and you can find yourself mowing down otherwise difficult enemies with relative ease. Seeing a setup you've figured out yourself, or perhaps another that you've tweaked more to your personal style work out really well is very rewarding. But a player will never experience that if they're spamming 1, 1, 1, 1, 2... 1, 1, 1, 1, 2...

It's also a matter of learning, understanding, then exploiting the weaknesses of different enemies. Diff. enemies are weak against different things. Knowing what those things are makes all the difference between taking them down with relative ease, dying to them over and over again, or having an extremely difficult time dealing with them.

The system is as deep, or shallow, as you make it. It's not a typical, super-streamlined, themepark style affair where you have a sword, and a bunch of skills you learn in a specific order... and then that's it. You have much, much, much more control over exactly how you play.

As for the animations being clunky, or whatever.. I dunno.. they never bothered me. I don't play TSW to watch the combat animations.

"Devs need to stop trying to make MMOs for people who don't like MMOs" - thevampirelematt/Reddit


Advanced Member

Joined: 7/26/14
Posts: 13

9/11/14 12:18:02 AM#66
Originally posted by Ortwig
Originally posted by Vutar
Originally posted by Pale_Fire

They have worked on the game.  For some reason, you're under the impression that because you don't like the game, it must be bad.  You are incorrect.

It's not the game, it's you.


No, it is the game. As people told them repeatedly during beta and since, the combat is bad. your opinion.  There's a whole boatload of people playing this game right now that like the combat and have no issue with it.

It's called learning to play.

Face it: you never figured out the deck/synergy/combo system.

I am giving this game a third  chance too, right now, and it is still the same mess as it was a year ago. And all the time I get the same answer: what is your build, do you get synergies, blah blah blah.

It does not matter what is my build, it does not matter what is my deck, it does not matter if I make excel-spread sheet about abilities and study them 24/7. The combat does not change. It is still the sam 111111123, 111111123, occasionally 4,5 or even 7.  Movement is still horrible, and game is very bad for ergonomy. Having to drag your camera with right-mouse is disaster that leads to problems with your right hand, and let me tell you, I have gone through that already and never again. And then I'm told I have to learn to move! Hello! I come from action-games and I damn well can move while I fight, but in this game it is impossible to move because controls are so freaking bad and retarded. That is why peole complain that this game is clunky.

I just noticed that I never even look at mobs when I fight because what I look is my frieking meter that shows when I have pushed button 1 enough times and can fire my consumer in button 2. If that is innovative and exiting game-play then I must be Gueen of England and 80 years old. It does not matter what is my build and deck because the combat noes not change from that, you still do the same. You spam builder and fire consumer. The whole - freaking - game is this.

I wanted to like this game, I have forgiven horrible character creation, frustrating forced solo-missions where you die all over again and can't repair your frieking broken equipment, so many bad design choises, just because I wanted to like this game. For the story and idea behind it. But actually I don't know what the story even is because this game is a deck-building-simulator and not a game. I am too frustrated and annoyed all the time to even care about the story anymore. I'm out, for good now.


Apprentice Member

Joined: 5/02/12
Posts: 989

9/11/14 12:27:07 AM#67
Stop necroing stuff. 

Advanced Member

Joined: 6/05/08
Posts: 49

9/11/14 12:45:07 AM#68
I hate to say it, because the genre and atmosphere of the game is fantastic, best around, but I have to agree with the OP.
The skills are just not fun for me.  I think the thing that kills it for me is that, while they have a ton of different synergies around different skills, they are based strictly around specific weapon types.
You want to have lifestealing?  You HAVE to use the assault rifle (I believe that's what it was).  You can't use hammers or claws or anything else, you have to use an assault rifle.
It would be very simple for them to just allow you to use any weapon and then base synergies around skills specifically.
I really really don't want to be forced to use a weapon to get the ability I want.
It's really too bad... I really wanted to like this game because of the lore and game environment...
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