Trending Games | ArcheAge | Elder Scrolls Online | Star Wars: The Old Republic | Marvel Heroes

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,922,270 Users Online:0
Games:760  Posts:6,315,250
Funcom | Play Now
MMORPG | Genre:Real Life | Status:Final  (rel 07/03/12)  | Pub:Funcom
PVP:Yes | Distribution:Download,Retail | Retail Price:$30.00 | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

The Secret World Forum » General Discussion » What if the combat were just ~faster~ in TSW?

3 Pages « 1 2 3 Search
55 posts found
  VincerKaden

Novice Member

Joined: 8/12/06
Posts: 460

5/05/14 11:06:10 PM#41

By all means, let's try to normalize and standardize the combat across all MMOs. Every single game should be exactly alike when it comes to how the combat is implemented. It's ridiculous that any game company should try to branch out and try something different. Such companies should be ridiculed for taking unnecessary chances with their game systems.

 

The paragraph above was written on "Opposite Day".

 

Look, people play what they like. TSW has fans. Making changes - small or great - in order to go after the "non-fans" isn't going to do much except risk the current base. In my opinion, Funcom should continue to focus on the aspects of the game that sets it apart from it's peers rather then try to emulate what's already done in the industry. TSW shines because of what it does differently.

  Another_Fan

Apprentice Member

Joined: 1/06/13
Posts: 51

5/06/14 5:02:41 AM#42
Originally posted by VincerKaden

By all means, let's try to normalize and standardize the combat across all MMOs. Every single game should be exactly alike when it comes to how the combat is implemented. It's ridiculous that any game company should try to branch out and try something different. Such companies should be ridiculed for taking unnecessary chances with their game systems.

 

The paragraph above was written on "Opposite Day".

 

Look, people play what they like. TSW has fans. Making changes - small or great - in order to go after the "non-fans" isn't going to do much except risk the current base. In my opinion, Funcom should continue to focus on the aspects of the game that sets it apart from it's peers rather then try to emulate what's already done in the industry. TSW shines because of what it does differently.

Funcom has a combat system even they know is broken. The problem is they have such a small player base at the moment they are too worried that alienating any minority in the game will kill the whole thing. Take a look at their beta forums. They just went to change elemental force (Over powered auto crit ability found in 80%+ of dps builds)  and had to back off.  It's kind of sad that the game is on life support. It got quite a few things right that other games don't even bother to address at all.

 

  muffins89

Apprentice Member

Joined: 10/15/12
Posts: 1255

5/06/14 5:11:36 AM#43

everything about the game was great (for me) except the combat. that's why I stopped playing.

I think the prostitute mod corrupted your game files man. -elhefen

  Pekish79

Novice Member

Joined: 10/27/06
Posts: 90

5/06/14 11:07:31 AM#44

i stopped playing Gw2 because combat was obscene in a week

i stopped playing teso in 4 day because combat was slow so slow and so boring

i stopped playing WS after only 2 beta weekend and i requested to cancel my preorder because the combat is just idiotic

 

i play TSW since 2 year

 

If you don't like it fine but broken? it works fine on my pc

 

but i admit i am getting a bit burned out i wanted to come back AOC but i am tired of fantasy so the only other decent combat not fantasy...... i went back to SWTOR and i have to say they added quite a lot of war zone

  vveaver

Advanced Member

Joined: 8/27/03
Posts: 229

To weave the fabric of space and time into one life through the games we play!

5/06/14 11:16:34 AM#45

Combat in TSW compared to other mmogames according to me:

GW2 combat is worse than tsw because its so limited, not enough skill variation.

SWTOR combat is almost the same maybe slightly worse due to limits in rotations.

WOW combat might be better, mostly because it has had such a long time to refine what it has.

WILDSTAR combat is better but very similar thanks to doublejump, dodge and telegraphs working better then in tsw..

ESO combat is worse cause its just TSW "action" target system evolved, eso combat is much more "floaty"

 

  Tholdornas

Apprentice Member

Joined: 10/29/12
Posts: 57

5/06/14 11:19:44 AM#46

For me, the combat in TSW is the onyl thing I can't quite get warm with. And that is a damn shame, because everything else this game has to offer is so unbelievably amazing that it kind of ... hurts that the combat is so dull.

To answer the thread: no, the overall speed is not the issue here. The combat itself also isn't broken in any way. It works within the boundaries it wants to operate in. That is fine, that is good; some boss fights in dungeons really take the focus off your own character, in a way, because you need to pay attention to many things. Those are, actually, the moments TSW shines: when the combat is only secondary, because in my opinion, the combat is too simple, the several weapons to choose from ultimately don't matter, since they all play the exact same way. There are little to no differences and that kind of bugs me.

Only so I'm not misunderstood: the combat works fine within the boundaries of the game it exists in, but I personally don't like the way the combat feels and how simple and dull it is in comparison to what is one of my favourite MMORPGs of all time that is innovative and exciting in so many ways - except for combat.

  Pekish79

Novice Member

Joined: 10/27/06
Posts: 90

5/06/14 7:13:07 PM#47

personally i dont like target much anymore so WOW and SWTOR feel kinda weird i like the freedom in combat I have in TSW melee and i don't dislike the builder consumer mechanics i find it intriguing I could live without but i dont find it limiting just a choise like another.

I rember i used to like the combat in DDO it was not that bad either the 3 step attack with finisher

 

what i dont like about wild star is not so much the combat i love the doulbe jump is fun i just don't like the solution of the telegraph i find it... fake

 

you have a sword you hit wathever is around you i dont need a ugly stuff on the ground to tell me where and when!

you have a cone attack you attack in that cone i dont need a picture for it on the ground

it feel so fake so weird i have to watch the ground to see if i am in or out, no thanks plus the ground is a mess is so colorfull i really dont like it

 

AOC didn't need telegraph and it was awesome (before they ruined it)

as i said i would go back to AOC in an heartbeat! but i am really tired of fantasy at any level even the more realistic one like AOC

 

and wildstar graphic (to my taste) is unbarable ugly i found screenshot of my little pony that look like serious stuff compared to me helping veggie with legs while surrounded by rat and half cat half bunny character

sorry i cancelled the preorder after 2 beta weekend and reactivated swtor... there is a certain class in going around with a ligthsaber you can't compare the force to helping veggie... (or killing butterfly)

 

dear lord no. i am not 15y/o anymore i cannot force myself to log in WS anymore... there is comic and comic there is serious comic and funny comic but still serious

Cowboy Bebop for istance... people there had purple hair but fuck purple hair there were sexy in WS is just so....

in another forum i posted image of cowboy bebop vs WS next to eachother the color palette is pretty similar BUT the style!!!

I can't believe 20+y/o people will play WS

  User Deleted
5/06/14 7:20:46 PM#48

I think the speed of TSW combat wouldn't be so bad if it wasn't so repetitive.  If the combat is going to be basic, it has to be fast, like WoW or GW2.  If it's going to take 30 to 45 seconds to kill normal creatures, then it had better be much more exciting than 5 builders, 2 finishers, repeat.

Another problem, though, is that the mob density in the game is high enough, and the respawn times are quick enough, that it looks like they didn't realize just how slow combat would end up being.  It's fixable by either lowering the health for certain "standard" mobs and maybe giving them better variety for attacks, without having to do some kind of combat-overhaul.  It's just not fun having shit you just killed spawn nearby because you're still fighting the next mob.  One errant dodge and you just screwed yourself over.

  Pekish79

Novice Member

Joined: 10/27/06
Posts: 90

5/06/14 7:28:06 PM#49

now i remember yes it was slow at first kill stuff especially kingsmounth but because mobs dont have level and sometimes is like fighting a mob 3 lvl above you even if you dont realize it!

 

the speed is not a problem overall it speed up the better u get and understand mechanics but i agree at first it may be hard/boring for a beginner

 

the problem is you really dont wanna speed up because once you get the right built and the right gear is the speed is right.

 

I feel like differently from other MMO this one kind of expect you to group up since the begin and this why a lot of "solo" oriented people find it slow and hard.

 

I dont think they need to change anything i just think is not for everybody that is a pitty because is real good if you endure it a lil.

  cheyane

Hard Core Member

Joined: 7/17/09
Posts: 2549

5/06/14 8:50:39 PM#50
When I look at Age of Conan and its visceral combat I cannot believe same people made the game.

Uploaded with ImageShack.us

  CasualMaker

Advanced Member

Joined: 3/10/06
Posts: 868

Spelling and grammar do matter.I find your lack of real-life skills disturbing.

5/07/14 12:35:50 PM#51
Originally posted by asmkm22

I think the speed of TSW combat wouldn't be so bad if it wasn't so repetitive.  If the combat is going to be basic, it has to be fast, like WoW or GW2.  If it's going to take 30 to 45 seconds to kill normal creatures, then it had better be much more exciting than 5 builders, 2 finishers, repeat.

Another problem, though, is that the mob density in the game is high enough, and the respawn times are quick enough, that it looks like they didn't realize just how slow combat would end up being.  It's fixable by either lowering the health for certain "standard" mobs and maybe giving them better variety for attacks, without having to do some kind of combat-overhaul.  It's just not fun having shit you just killed spawn nearby because you're still fighting the next mob.  One errant dodge and you just screwed yourself over.

Oh, can the gross exaggerations! This isn't old-school EQ: if it took 30 to 45 seconds to kill most mobs, you'd be dead before they were. "5 builders, 2 finishers, repeat" is not anything inherent in the game. If you choose to play that way, fine, but quit claiming that TSW is forcing it on you. Mix up your builders: they have different effects and can set different states. Your consumer attacks also have different effects (some of which will backfire with some mobs), so mix those up as well. And then there are the attacks that neither build nor consume but are a nice addition to the combat. If you really do have that much trouble, you are probably doing quite a few things wrong.

  Another_Fan

Apprentice Member

Joined: 1/06/13
Posts: 51

5/13/14 4:33:51 AM#52
Originally posted by CasualMaker
Originally posted by asmkm22

I think the speed of TSW combat wouldn't be so bad if it wasn't so repetitive.  If the combat is going to be basic, it has to be fast, like WoW or GW2.  If it's going to take 30 to 45 seconds to kill normal creatures, then it had better be much more exciting than 5 builders, 2 finishers, repeat.

Another problem, though, is that the mob density in the game is high enough, and the respawn times are quick enough, that it looks like they didn't realize just how slow combat would end up being.  It's fixable by either lowering the health for certain "standard" mobs and maybe giving them better variety for attacks, without having to do some kind of combat-overhaul.  It's just not fun having shit you just killed spawn nearby because you're still fighting the next mob.  One errant dodge and you just screwed yourself over.

Oh, can the gross exaggerations! This isn't old-school EQ: if it took 30 to 45 seconds to kill most mobs, you'd be dead before they were. "5 builders, 2 finishers, repeat" is not anything inherent in the game. If you choose to play that way, fine, but quit claiming that TSW is forcing it on you. Mix up your builders: they have different effects and can set different states. Your consumer attacks also have different effects (some of which will backfire with some mobs), so mix those up as well. And then there are the attacks that neither build nor consume but are a nice addition to the combat. If you really do have that much trouble, you are probably doing quite a few things wrong.

Nahhh what he describes sounds right. Unless you can get friends or guildmates to take you through some dungeons so you will be ahead of the gear/power curve the game can be pretty miserable on leveling. Once you outgear the encounters by a serious amount it gets better.

 

  psiic

Elite Member

Joined: 6/03/09
Posts: 733

5/13/14 4:36:25 AM#53
Originally posted by DEAD.line

I don't think it's just how about the lenght of the combat but the general feel and mechanics of it. The animations, the sound design and just feels somewhat clunky (Even looking at the videos). I still think it's abit better than standart combat, but would prefer if it was more like GW2 or maybe WS (haven't played, but looks good).

I still like the game, but would a revamped combat make me love it 10x more? Yes. Would it make me a more permanent player? No, but i'd really want to have it.

 exactly the game would be in my top 2 if they could make the combat feel more natural 

  rojoArcueid

Advanced Member

Joined: 8/13/09
Posts: 5827

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

5/13/14 4:37:05 AM#54

its not the speed of the combat that is wrong with TSW. This horse has already been beaten to pieces. Glued together then beaten again and again. The combat mechanics and animations are bad implemented. The lack of bones on the skeleton doesnt help at all either. Look at Age of Conan, every movement feels like a real person. Look at TSW, it feels like a truck ran over them a few times. ALso every weapon turns you into a WoW rogue with combo points, that doesnt help either.

Let that horse rest in peace because at this point in time they will not improve the animations.

  lizardbones

Advanced Member

Joined: 6/11/08
Posts: 10953

I think with my heart and move with my head.-Kongos

 
OP  5/13/14 6:52:08 AM#55
Originally posted by cheyane
When I look at Age of Conan and its visceral combat I cannot believe same people made the game.

 

Same company, not all the same people.

 

It could be the over reliance on "builders" and "finishers" that makes the combat so clunky too, rather than just how long it takes to kill anything.  You can switch up your builders and finishers, but it does make the combat "same-y" feeling regardless of what you're using.  I was just trying to think of an easy way to make the combat a little less "in your face".

 

I'm honestly a little surprised that people keep coming back to this thread and posting stuff.  It makes me think that for any "average gamer", the combat in TSW is going to be a hard sell.

 

I can not remember winning or losing a single debate on the internet.

3 Pages « 1 2 3 Search