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The Secret World Forum » General Discussion » One problem with The Secret World

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44 posts found
  DMKano

Elite Member

Joined: 6/17/11
Posts: 4681

7/04/13 10:31:36 PM#21

Strange I never had this issue, I just ran by all of them and healed any DMG I took, ignoring the mobs.

It was probably my build.

 

  LithiumTea

Novice Member

Joined: 7/05/13
Posts: 17

7/05/13 10:54:42 PM#22
Originally posted by Erow

I went back to TSW for awhile lately and I realized why I left before.  There are just too may mobs running loose in the game world that  hinder mission goals.  I almost reminds me of the crowded mob situation in Asheron's Call.  Thin them out some!

It is frustrating as hell to have to stop every 20 steps to kill stupid aggro mobs just to get from point A to point B.

GW2 is worst. And those stupid Jumping Puzzles... 3d version of Frogger... waste of time...

 

I bought TSW GM prior to launch...... never played because I  got sucked into the GW2 hype...

 

Playing TSW for the first time during their one year event.... it's awesome!

 

I'm having fun again like I did with CoH years ago.

  Squeak69

Novice Member

Joined: 1/21/13
Posts: 959

cheese cheese wheres da bloody cheese

7/05/13 11:01:33 PM#23

I wouldn't have as muc of a issue if it wasn't a pain to make a buuld that could handle mobs of creatures several level lower then you and be able to handle single powerful mobs of the same level it seems that unless you followed a specific power build you couldn't handle both which meant soloing was a giant pain .

I liked the game a lot I want to keep playing but the system for building chars was just so much a pain, this is why I don't like free form building systems I have as yet to see one that douisnt punish you in some way for it. I know it supposed to allow ultimate customization bt if you going to be forced into select powerbuilds anyway whats the point.

F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.

  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 2802

I actually still like MMORPGs

7/05/13 11:24:07 PM#24

The problem is it's nearly impossible to avoid them. In EQ you had your difficulties but with smart movement you could generally avoid the mobs to get where you needed to go. It wouldn't be an issue anyways if the combat was more fun. I find the combat a little frustrating and every fight can kill you if you make a couple mistakes or get an add.

I like difficulty at times, but for every single fight and so often it's just frustrating. I can't relax at all when I play this game. I gotta have my hardcore game face on. lol

  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

7/05/13 11:36:46 PM#25

I can see how it would be annoying..

 

I just run em off though and move on,doesnt really bother me much.

  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7937

7/11/13 10:13:56 AM#26

ya game world is dangerous!and make sure you do normal quest first time around,if you try to powerlevel you might be surprised to find out the foe are what the quest say they are ,if it says hard they are hard!

 

in my view?this is a better game then gw2!(yes I played gw2!

  Panzerbase

Apprentice Member

Joined: 3/20/13
Posts: 431

7/11/13 10:24:31 AM#27
Generation Ritalin is upon us.
  CasualMaker

Advanced Member

Joined: 3/10/06
Posts: 855

Spelling and grammar do matter.I find your lack of real-life skills disturbing.

7/11/13 12:17:06 PM#28
Originally posted by Squeak69

I wouldn't have as muc of a issue if it wasn't a pain to make a buuld that could handle mobs of creatures several level lower then you and be able to handle single powerful mobs of the same level it seems that unless you followed a specific power build you couldn't handle both which meant soloing was a giant pain .

You can build and store multiple decks of abilities, gear and weapons. You can switch from one to another with a key-press and a couple mouse clicks as long as you are not in active combat. I really don't see your problem.

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1690

7/11/13 12:34:19 PM#29
Originally posted by faiyo
Originally posted by Pekish79

the game doesn't favor rushing from one point to another and the world is made to be dangerous

 

what you see as a cons is a pro for everybody that actually play it

 

1 game cannot please everybody many people want opposite things

 

Yeah, I like a little frustration. It looks better than some goofy looking mob sitting in a random corner, waiting for you to step near it lol. I love the game, but there are bigger problems than this. That Anima well tidbit for example.

I honestly think threads like this, the mindset, is why we get so many so-called wow clones. The little things people complain about that's outside of the MMO norm is disappointing.

 

Also, there are plenty of people playing this game, so drop the hate.

Anima well tidbit? Excuse me?

Anyhow, it's a good game. What I don't like about freeform build systems is the following: what's keeping you in the game? Not saying that I need a carrot(I don't), but why even have vert char progression if it's going to be so...stunty? The game's obviously built for vert progression, yet it isn't. Neither is it horizontal nor diagonal. So what is it then? And combat is mega boring. Shame about that. They could've had one of better MMOs in recent years. I guess that WoW isn't favoured of people or anything. It's favoured of fate lol. Not one single game had its polish, its levels of playability and such loyal playerbase. Most of the reasons why other games didn't have that were misc(input delay, lag, boring combat...). But Hey! There can only be One right ;) ?

  GR3NDEL

Novice Member

Joined: 8/09/12
Posts: 103

7/12/13 12:26:52 PM#30

Mob density as a problem?  Hmmm....

I remember thinking 'Wow, there's a lot of zombies out there!' at one point, then I thought back to the 'zombie apocalypse' movies I've seen and realized that in these movies (and 'The Walking Dead') the landscape was literally crawling with undead, even in small towns.  By comparison, the zombie density in Kingsmouth wasn't nearly so overwhelming.  I always thought the crowds of zombies crouched around dead bodies in the zone was a really nice touch - plus it helps in AoE attacks.

As for fighting through mobs to get to mission objectives... well there are very few MMOs out there that don't force you to do that.  It's a paradigm of the design.

And as far as the combat animations/skill wheel complaints... nah, those topics have already been beaten into Elmer's Glue.

  faiyo

Apprentice Member

Joined: 4/09/13
Posts: 125

7/13/13 6:29:11 PM#31

Originally posted by faiyo
Originally posted by Pekish79

the game doesn't favor rushing from one point to another and the world is made to be dangerous

 

what you see as a cons is a pro for everybody that actually play it

 

1 game cannot please everybody many people want opposite things

 

Yeah, I like a little frustration. It looks better than some goofy looking mob sitting in a random corner, waiting for you to step near it lol. I love the game, but there are bigger problems than this. That Anima well tidbit for example.

I honestly think threads like this, the mindset, is why we get so many so-called wow clones. The little things people complain about that's outside of the MMO norm is disappointing.

 

Also, there are plenty of people playing this game, so drop the hate.

Anima well tidbit? Excuse me?

 

"Remember that you can also travel via anima well.  Hit /reset, then pick the well where you want to rez.  You can save pax for gear repair by unequipping/re-equipping gear before/after." - I was referring to what was said on the first page. II seems so lazy and exploity. (no offense to the poster) and I wish funcom would fix that..

 
  DaezAster

Novice Member

Joined: 6/18/12
Posts: 789

7/13/13 6:44:25 PM#32
Havent played in the longest but I ran through this game solo and remember 1 mob being difficult. The ones in the swamp that go op when you apply a certain condition were a pain, rest was pretty easy to get past. I'm not going to turn this into a mini review so I'll leave it at that and just say learn how to maneuver...
  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1690

7/13/13 6:58:32 PM#33
Swamp in transylvania or in savage coast? Coz, I'd swear that swamp in sav coast is out of whack. I am not talking bout the lair, but a single patch of lair diff mobs in middle of nowhere. They are...O.o.

As to the anima well gimmick, yeah. I'd wish they'd patch that as well. But I think that Joel said that's how it's meant to be and that it is the easiest way to navigate through mazes like City of Sun god. To me it's a bug, but from the lore side-it could work yeah. It'd be "assuming anima form"<-sth like Druid forms in WoW. Then again, is lore more important or is polish more important? Who am I to judge that(lore imo, but nvm)...?
  gwei1984

Advanced Member

Joined: 6/22/12
Posts: 351

7/15/13 3:16:04 AM#34
Originally posted by Gorwe
Swamp in transylvania or in savage coast? Coz, I'd swear that swamp in sav coast is out of whack. I am not talking bout the lair, but a single patch of lair diff mobs in middle of nowhere. They are...O.o.
 

Omg, this fu... swamp at the blue mountains with the shades that pull you inside and have about 3 miles aggro range?

 

I hated and loved it at the same time. Hated it because of the two above mentioned things, but loved it for the great atmosphere and the challenge it was.

Hodor!

  drbaltazar

Novice Member

Joined: 3/28/07
Posts: 7937

7/15/13 2:02:29 PM#35
If mob is unrelenting and aggressive ?they re defending something(their food supply most likely(in this case human)most of the time you can kite or it will be a long distance .this I love why?it force player to use their brain .I played gw2and tsw is way better.it has it all and more I just bought episode 7.sadly I'm a worker also so tsw might need to organize a system so once a week ayer can meet up.like I all be online Friday the 13 1988.aside from this ?best game I ever played since my 7 years in wow.but it isn't easy at time !why?because you meet build that are perfect counter to your build!so you either had another build (perfect)or you will have to grind to dust those zombie(fairly lengthy process)but with proper build ?you can almost one hit them.with their natural enemy build?you all feel like you re gathering cloud with an atomic spoon.(one atom at a time.my advice?use your brain.
  faiyo

Apprentice Member

Joined: 4/09/13
Posts: 125

7/20/13 11:12:19 AM#36
Originally posted by Gorwe
Swamp in transylvania or in savage coast? Coz, I'd swear that swamp in sav coast is out of whack. I am not talking bout the lair, but a single patch of lair diff mobs in middle of nowhere. They are...O.o.

As to the anima well gimmick, yeah. I'd wish they'd patch that as well. But I think that Joel said that's how it's meant to be and that it is the easiest way to navigate through mazes like City of Sun god. To me it's a bug, but from the lore side-it could work yeah. It'd be "assuming anima form"<-sth like Druid forms in WoW. Then again, is lore more important or is polish more important? Who am I to judge that(lore imo, but nvm)...?

When I think about it, yeah, one could see it as part of the lore, but I've always thought the only way to take on the anima form was to die.. maybe I'm wrong, since I'm not too far into the game, but all I can think of is my character killing herself contently just to assume the form which is disturbing lol. If that was how it was supposed to be though, I wouldn't mind it.. I just wish it wasn't triggered by a chat command and you could just teleport to those anima points GW2 style. The maps are large in both games, so it'd make sense, and it'd look less like a lazy way out.

As for the Moon Bog (Swamp in Blue mountain) that someone else mentioned, haha, I like the shadow mobs that grab you, it just ads to the element of surprise and fits right into the atmosphere. And don't forget that giant spider-like thing...

 

I'm really impressed by the mob placement/aggro in the game really, even if there are some areas where I've ragequit.

  Comaf

Hard Core Member

Joined: 7/13/10
Posts: 1131

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

7/20/13 11:15:39 AM#37
Originally posted by Erow

I went back to TSW for awhile lately and I realized why I left before.  There are just too may mobs running loose in the game world that  hinder mission goals.  I almost reminds me of the crowded mob situation in Asheron's Call.  Thin them out some!

It is frustrating as hell to have to stop every 20 steps to kill stupid aggro mobs just to get from point A to point B.

How about the fact that the developers don't take the title seriously?  Why would you have pvp between three factions in a battleground, and then a pve get together otherwise where everyone can just hang out?

 

Nonsense.

  faiyo

Apprentice Member

Joined: 4/09/13
Posts: 125

7/21/13 10:39:14 AM#38
Originally posted by Comaf
Originally posted by Erow

I went back to TSW for awhile lately and I realized why I left before.  There are just too may mobs running loose in the game world that  hinder mission goals.  I almost reminds me of the crowded mob situation in Asheron's Call.  Thin them out some!

It is frustrating as hell to have to stop every 20 steps to kill stupid aggro mobs just to get from point A to point B.

How about the fact that the developers don't take the title seriously?  Why would you have pvp between three factions in a battleground, and then a pve get together otherwise where everyone can just hang out?

 

Nonsense.

You really expect there to be tension 24/7? Oh come on, in the end it's just another social mmo but people still have pride in their factions when it comes to the story. Go to wow if you want srs business immersion all the time.

  sfc1971

Hard Core Member

Joined: 10/05/08
Posts: 423

7/23/13 1:47:51 PM#39

The game is a real mixed bag in this regards, Kingstown has wide open roads you can easily run around getting stuff done, but the later areas increasingly become mazes with to many mobs. The swamp in the 3rd area is small but annoying hard.

And while some players desire a though constant fight where they scrape by with a sliver of health a LOT of people are like me and just want to unwind at the end of a day. Kingsmouth does that.,.. but I played it WAAAY to often. I stopped playing when I found myself alone in a dungeon in the last vampire area, with a maze with very hard enemies standing on grates. I fought one, looked at the room at how many remained and quit.

To me it is the village run from SWG, I did the math, saw how many runs I had to do, and stopped doing them. I calculated the requirement to equip all my alts in Lotro with gated gear, and I quit. I saw the cost of legendary weapons in GW2 and I only do dailies and some low events just to blast something for half an hour.

It is NOT that I did not enjoy TSW, I did. And then I mastered the combat and found nothing beneath the surface except mobs that hit to hard with to much health making each fight drag out beyond the point of me having fun.

 

And that to me is the reason to play a game. To have fun. My day job challenges me, I game to have a bit of light entertainment. Kingsmouth is that. Later areas are not.

  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

7/24/13 10:31:28 PM#40
Originally posted by Jasper300

My issue with TSW was the community..

Everyone seemed very rude and anti-social..

It is like nearly impossible to start a party

Yeah this is something I definitely noticed, if you aren't in Agartha forming groups for nightmares chat was practically dead.  Even getting a group together in Savage Coast to kill a tough mob took me 3 or 4 days during primetime :/

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