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Earlier this year I gave up MMOs. Not because I grew tired of the games I was playing, but rather because I felt a need to ALWAYS be playing. The daily grind of being level-capped in WoW plus the wonderment of a new world with Rift was stealing too many hours. So I ended it.
But then I found TSW. I did my 3-day trial and fell in love (not the weaird kind, sicko). Now I have purchased the game and have really been enjoying my time in this alternate reality where clandestine organizations and mythical monsters abound. I really feel like I've found the one to stick with. I don't feel compelled to be on for the duration of my waking hours, and as much as I love the questing in Kingsmouth area I don't get into this chain reaction of "one more thing" that lasts several hours. It's super fun for sure, but I feel okay about stepping away.
If you haven't bought it yet I would like to recommend you give it a try. I am more than willing to toss you a buddy key if you want to try before you buy. |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
3/18/13 12:49:52 AM#2
The Secret World is weird game. I like it, a lot, but i cant log i every day because of reasons ive mentioned a lot in the past. Character and combat animations kill it for me, entirely. But i noticed when im not playing any mmo i tend to think about TSW's dark theme a lot and i really wish i could jsut play every day. But the second thing i am most picky about (the first being food) is game features and i just dont play when i dont enjoy the things i do the majority of the time in a game, watch my character move around, and fight. No matter how much i like everything else in a game. I just cant force it. When i log in, i log out for a few weeks before logging in again.
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I hear you. I do. I guess my proclivity towards the subject matter which abounds in TSW has won my geeky heart. Personally, I don't see a lot of trouble in the same areas you mentioned, but I can sympathize with your reaction. If those problems are there for you it would be hard to get into it. I have tried out several different MMOs in the past that I may have absolutely loved had it not been for certain details that may not matter to anyone else, but to me they were deal breakers.
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3/18/13 5:23:40 AM#4
the good thing is it does not build on addiction, it´s not repetitive or grindy, so you can play it like a normal game for the story and come always back for a new story issue like watching a new episode of a TV series. Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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3/18/13 10:03:58 PM#5
Originally posted by spookycalkins Glad you're enjoyng the ride -- I'm the same way with TSW; no need to rush. The game feels perfect for taking small bits at a time. Maybe because there are no levels to worry about? Or just the limit on the number of missions? I think it's because the story and puzzles are good enough that you just want to slow down and just pay attention a bit more; the way the quests are tiered, you're really spending time getting through the mini-story, so just doing a few at a time works well. |
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FromHell and Ortwig. Thanks for the replies! Glad to know I'm not alone in my experience with TSW. Maybe we'll team up some time to kill some zombies, since at this rate I will be in Kingsmouth for the rest of eternity :)
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3/21/13 6:47:47 AM#7
And kingsmouth is awesome! :) Too be honest, TSW is played the best as a casual MMO(Even though it is also hardcore friendly). It has the best of both worlds(Single player RPG/Multiplayer) :p
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So true, iozay! It's so casual-friendly. I love that.
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3/31/13 5:59:33 PM#9
I bought the game awhile ago, liked it but didnt really give it a chance. I picked it back up a couple of weeks ago and have got sucked in after getting to the 3rd area. Also after getting two skills that had good synergy it made the world in the fun factor.
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3/31/13 6:02:26 PM#10
Seriously tempted myself, at the price it is at today, even if i get a few months out of it I have got value for money out of it.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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It's defintely at least worth the box price :) I will tell you this much. Once you get a dozen abilities or so under your belt with the your two favorite weapons it will behoove you to find a website that gives you some direcrtion as to what a good combination is. I was following the Preacher deck with blades and blood, but after I decided to look up what other people were having success with I started killing entire groups of enemies in a quarter to a third of the time! Just switching out a few abilities did the trick. I suppose I could have just read the abilities better, but this sped it up. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
3/31/13 7:40:45 PM#12
It is a fun game, at least starting out and I loved Kingsmouth, was fun to sub for a few months.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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3/31/13 7:46:25 PM#13
I do think this game has some interesting points to it , not the least of which is the puzzles which are actually challenging, considering how many MMO's are brain numbing easy i get the appeal. The problem i have is the combat since so much of what you do in MMO's is combat and that's where my interest grinds to a hault. But hey if people like the game more power to them
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3/31/13 8:10:09 PM#14
I've been playing since beta (bought life membership thingy), and I agree, the "fullness" of the story (relatively speaking) is something that makes playing this game slowly so much fun. When I was co-ordinating a cabal it was a real effort to get players to stop skipping content and rushing to the "end game." They missed so much good stuff.
I jump on once a week or two, and I really enjoy it. I am impressed that since they went b2p they are still delivering on the content, and the content is fun, for me, and obviously others. I hear peoples' unease/dislike with the character animations, and expect them to be sorted in the coming year.
It was interesting, for me, to listen to friends and colleagues that stopped playing. I was surprised that some didn't want the challenge that certain investigation missions present. For me, those missions have been a big selling point of the game, and that this game actually has had something more than kill x number of y, rinse and repeat, is a breathe of fresh air. That those missions have been the majority of the new content released is also refreshing.
I still jump on other MMOs like STO for the foundry stuff, and it's accommodation for ease of pace. I also jump on RIft, because Trion has been, again relatively speaking, one of the nicer players in the MMO landscape, and I want to support that. I tired to visit an old guild of mine in WoW, but unfortunately the game has gone of on several tangents I just don't like (clearly a huge number of people disagree with me there), and I really don't like Blizzard's customer relations at all.
TSW was unfortunately created by folks who thought it would be more than a niche market, with a bad MMO history. I think that more than anything has been it's biggest bane, for me, rather than the sub-standard animations etc. |
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3/31/13 8:37:30 PM#15
It's a good pve game. I like the complexity of the skill system. However, I have cooled to playing mmorpgs for a bit because at the end, most of them seem to just be gear progression games. TSW is no different in that respect.
If you go stand in Agartha, you will see people spamming for groups and see what I mean. While there is absolutely nothing wrong with that kind of game, I feel like I've played it before. If you haven't played gear-progression endgames before, or if you like them, then I think TSW is a great game.
Otherwise, there are casual friendly games like WoW and games that require a bit more dedication, like TSW. Also, I'm not saying WoW is easy, but if you are satisfied with LFR gear, then WoW is definitely casual-friendly. You can enjoy the endgame gear progression.
I want to know if it's possible to make an mmorpg that doesn't feature gear progression as its endgame. That would be something new. |
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3/31/13 8:41:27 PM#16
Originally posted by PWN_FACE have you never heard of gw2?
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Mannish
Elite Member
Joined: 9/03/08
Developers forgot what made mmos special. Until we get that back the genre wont move forward. |
4/21/13 9:13:38 PM#17
Started watching youtube videos on this game today and got pulled in. Downloading now and cant wait to get started.
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4/21/13 9:15:05 PM#18
IMO, TSW and GW2 should be on any MMO player's harddrive. Should be a staple, like Skyrim. We’ll stop to sleep when the game is the best possible game we think it can be. We’ve seen the population of the game steadily rising lately and we’re not going to sit on our butts and congratulate one another, we’re going to try and build on that momentum and make the game even better. -Colin johanson on GW2 |
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4/21/13 9:28:58 PM#19
Everyone should at least try Secret World. If you don't you just won't have a balanced impression of what mmorpgs can be.
Casual cross-game mmorpg guild, our doors are always open to new people! Check us out http://www.Gunbad.com |
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4/24/13 9:03:00 PM#20
I played TSW last July when it released for about a week before I quit. I had originally quit because I tried a quest labelled "Devestating" and completely failed it. It frustrated me so I ended up quitting. I was in the zone after Kingsmouth, I forget what it was called. Now, almost a year later I am back and really enjoying the game, so long as I stay away from the Devestating quests, I'm sure. I love the graphics, the immersion, the ambience, the music, and would easily give this game a 8.5 out of 10. I haven't had this much fun in a while, and I've only played for a few hours since downloading it again. I have a couple of questions, though. 1) How do I make a healing specific character? I did a Google search and it told me to go Fists and I did but I'm not seeing any healing specific skills. 2) What is the end-game like in this game? Feel free to send me a private message! Thanks! |
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