Trending Games | The Crew | Landmark | Neverwinter | Elder Scrolls Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,849,189 Users Online:0
Games:732  Posts:6,223,148
Funcom | Play Now
MMORPG | Genre:Real Life | Status:Final  (rel 07/03/12)  | Pub:Funcom
PVP:Yes | Distribution:Download,Retail | Retail Price:$30.00 | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

The Secret World Forum » General Discussion » [Poll] Let's talk combat...

2 Pages « 1 2 Search
38 posts found
  WillyMMORPG

Novice Member

Joined: 12/06/12
Posts: 77

2/23/13 11:20:58 AM#21

Combat animations have never been a high priority with me (as long as it doesn't look like some wimpy Dancing-with-the-Stars jazz hand kind of thing). It's always boiled down to "fun". Is the game fun? (the answer here to TSW is definitely).

 

I played EQ1 for 4+ years and we all know that game has never looked very good, the MMO equivalent of stick figures but I had fun while I was playing it and it was about the quests, the raiding and the social interaction with my guild and others.

 

I played World of Warcraft for 6.5 years and, see also EQ1, everyone knows that game is bottom of the barrel when it comes to graphics, but it was FUN while I played it. I could care less if that dwarf looked realistic and finished his attack with a breathtaking flourish, my troll rogue was going to vanish and backstab him from the shadows, so it was all good.

 

 

I can see why the Ridalin crazed attention-deficite-disordered youth of today would get antzy if the game they are playing doesn't have 4000 things going at any given micro-second, but it's kind of sad to condemn a game that's as good as the Secret World because of "combat animations".

 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/23/13 11:37:29 AM#22
while i dislike the overall animations and hate the look of the characters in general that wasn't really the biggest issue for me.. for me it was every build even with all the choices played with the exact same mechanics.. not sure if the aux weapons changed this at all but what I mean is every build was based around loading up builders and doing finishers.. In other games generally one or two classes were built on this mechanic like rogues usually but not every single class and after i unlocked my third build set I just couldn't do another because it all felt the exact same... again not sure if aux weapons work on the same mechanic as I haven't logged in since they were added...

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  remyburke

Advanced Member

Joined: 7/03/04
Posts: 3006

I liked MMOs better when gamers didn't play them, and just geeks did.

2/23/13 11:45:56 AM#23

Option 2

 

Love the wheel. I tinker and test builds more than I actually play the game. The animations are passable for me now that they've made some changes to them.

MMORPG.com member: 10th Year Anniversary. Where has the time gone...?


Waiting for: ArcheAge

Played: AC1, AC2, Aion, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
ESO, FE, FFXI, FFXIV, FF, GW1, GW2, Istaria, L2, LoTRO, MO, MxO, NW, Rift, RoE,
Ryzom, SB, SWG, SWTOR, TERA, TSW, WAR, WoW, WURM...

  gestalt11

Novice Member

Joined: 5/17/06
Posts: 6165

2/23/13 5:09:06 PM#24

Any good RPG should have, among others, the major design goal of "No no-brainers".

 

The problem with the combat resource system is not that exists but that it does very poorly in this department.

  DrowNoble

Advanced Member

Joined: 1/12/05
Posts: 1283

2/24/13 5:12:52 PM#25

Strange people complain about the animations not being "real", since a lot of them were done with motion capture. 

Just can't please some people I guess.

I like both the wheel and animations.  It allows for variety so that no two characters will be exactly alike.  Sure you can do a deck if you're feeling lazy, but eventually you'll start adding an ability here and there making your character unique.

  Ortwig

Apprentice Member

Joined: 4/20/12
Posts: 1047

 
OP  2/27/13 6:13:52 AM#26

Wow 96 votes -- much better sampling.  So 74% of people are ok with or like the wheel system, but 37.5% dislike the animations, feel or build/consumer mechanic.  22.9% think that the animations are just average.  21.9% think the whole combat system is great, while 4.1% dislike everything about the system.

So I think we can at least say that animations and feel are biggest issues folks have right now with TSW combat.  Thanks everyone -- glad to get more specific info about combat and looking forward to more improvements to the system as the devs in Raleigh get their house in order.

  Draemos

Novice Member

Joined: 2/20/10
Posts: 1459

2/27/13 7:58:36 AM#27

The combat grows on you, and it's pretty good and challenging when you start fighting the harder stuff.  I personally hated it when I first started, so I feel that says a lot.  I am admittedly still not a big fan of the repetitive nature of spamming builders, I  think that could be improved upon greatly,

The ability wheel system is solid and one of the better systems in MMOs.

The animations.., ugh.  Some of them are decent and fluid, like blades.  Some of them are just terrible.  All of them suffer from too much repetition of the same animations for different skills.

  platonicx

Novice Member

Joined: 7/12/12
Posts: 22

2/27/13 8:08:12 AM#28

Similar animations are not something broken. There is not that many ways to shoot a gun. If you want your character to make backflips while doing stuff please take it to your korean MMOs and leave my non ridiculous game alone.

 

The nonridiculous animations are a huge part of why i enjoy TSW. Coupled with the depth of character building and skills you use in particular fights it makes for the best combat system in any MMO.

 

If you want combat to look flashy or like some kind of an action movie there are other games out there for you.

 

  gwei1984

Advanced Member

Joined: 6/22/12
Posts: 352

2/27/13 9:18:32 AM#29
Originally posted by platonicx

Similar animations are not something broken. There is not that many ways to shoot a gun. If you want your character to make backflips while doing stuff please take it to your korean MMOs and leave my non ridiculous game alone.

 

The nonridiculous animations are a huge part of why i enjoy TSW. Coupled with the depth of character building and skills you use in particular fights it makes for the best combat system in any MMO.

 

If you want combat to look flashy or like some kind of an action movie there are other games out there for you.

 

/signed

People tend to think, that animations in every game have to be blinky, shiny double backflips with enormous guns/weapons. For these people there is this game called TERA.

Hodor!

  Draemos

Novice Member

Joined: 2/20/10
Posts: 1459

2/28/13 6:59:44 AM#30
Originally posted by platonicx

Similar animations are not something broken. There is not that many ways to shoot a gun. If you want your character to make backflips while doing stuff please take it to your korean MMOs and leave my non ridiculous game alone.

 

The nonridiculous animations are a huge part of why i enjoy TSW. Coupled with the depth of character building and skills you use in particular fights it makes for the best combat system in any MMO.

 

If you want combat to look flashy or like some kind of an action movie there are other games out there for you.

 

They aren't similar, they literally use the same animation for many skills.  And no, you can create some variety without being overly flashy, it's not that hard, it just takes more work than they apparently deemed necessary. 

 

A lot of TSWs animations are just plain low quality too.  I love the game, but defending its animations is pretty ridiculous IMO. They just aren't well done in many cases.

  Squeak69

Novice Member

Joined: 1/21/13
Posts: 960

cheese cheese wheres da bloody cheese

2/28/13 7:25:54 AM#31
its not that i dislike the system i kinda just dislike complete freeform game designs because, it saps the ability to give diffrent style of play unique functions, otherwise people all min/max by puling only the best skills. this leads to most powers working the same and just haveing diffrent animations.

F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.

  LuciferIAm

Hard Core Member

Joined: 12/25/10
Posts: 97

3/03/13 2:02:14 PM#32
The depth of the system could use some work but overall is fine. The problem is I just find the combat incredibly unexciting. Call it animations or whatever you please, but its freaking boring. Its hard to be more descriptive... I suppose a start would be the animations.
  mazut

Apprentice Member

Joined: 4/23/08
Posts: 826

3/07/13 1:29:45 AM#33
The wheel is ok, after you have good amount of skills. Similar ot gw1 skill system. The combat itself is horrible and extreamly boring. Its so bad it stops me from logging in... which make me sad, because I like the quest system.
  User Deleted
3/07/13 1:52:36 AM#34

The wheel? Its fine. Nothing amazing. Personally I think GW1 did a better open skill system.

Animations? Varies. Some weapons look great, others look terrible. Thank god Elemental skills are nearly worthless, because they are the worst offenders. Who knew that clapping like a retarded seal invoked magical powers?

Blood magic and chaos magic on the other hand are quite decent.

Builders and consumers.... yeah... its ok. Gets a bit tedious though. I prefer skills to be a bit more meaningful in when you use them, rather than spamming builders and consumers.

  Cryseyde

Novice Member

Joined: 7/30/12
Posts: 38

3/09/13 2:01:14 PM#35
I chose the top option because I do love the wheel and I'm fine with most of the animations, but I have to say that I think whoever designed the chaos movements was having a very uninspired day. There are a few abilities I use as a tank that even look the same. The only way for me to tell the difference between Karma and Escalation is to look carefully at the green ring. One is denser and broader. That's all the difference I see. These aren't the only two I have broblems with, and I really hope they improve them as I'm really enjoying both my farming build (chaos fist) and my tank build (chaos hammer). The rest of weapons seem fine to me - the Quantum Bracer is a stand out awesome success imo and I can't wait for the whip.
  JudgeUK

Hard Core Member

Joined: 10/15/11
Posts: 719

3/09/13 2:30:20 PM#36

The combat is terrible. I have posted on here before about this, especially melee combat.

The developers must have been watching a drunk trying to swat a fly when they penned the animations. There is simply no feedback during melee combat. This is one of the major, if not biggest problems with the game. You may as well be watching a youtube vidoe of someone else playing for all the feedback you get.

As for the ability wheel - why?

How you pick skills is not a core part of a game. It is just something you have to do, then get back into playing your character in the game.

In the end what do a lot of people do in any mmo? - look up the cookie cutter build for their class - build those skills and off they go. So why spend all the time with a user unfriendly hodge podge of wheels and poorly presented histogram bars.

The latter wouldn't be too difficult to change, just reformat a couple of screens.  But the work needed to fix the combat is significant and as the company does not appear to have either the resource or the money, then I don't hold out any hope for any improvements being actioned.

Judge's Verdict - good idea, major flaws.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4739

3/09/13 3:05:59 PM#37

The anima wheel is a good concept, but imho poorly executed. I experimented with quite a lot of different builds, only to find out that a large amount of them were basically useless, because a good portion of the ability wheel is just not on par with the rest. Everyone ran the same few builds in PvP because of this, and everyone looked for the same types of builds in PvE because of this.

I dunno if they've fixed this yet, but the customized loadout was also VERY buggy, something swapping your abilities without properly swapping your equipment to match. In addition to this, the animations are fairly bad by industry standards. However, I think the biggest thing about the combat in this game that needs work is the ability wheel.

Like I said, I like the concept of it, but imho it's a missed opportunity with this game.

  User Deleted
3/09/13 3:12:40 PM#38

I was so excited for TSW. It was everything I had been looking for in an MMO. Setting, story, combat mechanics, gameplay, etc.

Then I played it and it...was...so...boring...

Just because all the right peices are there, it doesn't guarantee success.

2 Pages « 1 2 Search