Trending Games | Swordsman | World of Warcraft | Elder Scrolls Online | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,736,904 Users Online:0
Games:714  Posts:6,175,799
Funcom | Play Now
MMORPG | Genre:Real Life | Status:Final  (rel 07/03/12)  | Pub:Funcom
PVP:Yes | Distribution:Download,Retail | Retail Price:$30.00 | Pay Type:Hybrid | Monthly Fee:n/a
System Req: PC | Out of date info? Let us know!

The Secret World Forum » General Discussion » combat: aiming cone shaped damage, require help

3 posts found
  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 2047

 
OP  1/10/13 11:28:36 AM#1

Ok so I've obviously not made it far in the game, was doing some flashback thing where I'm using a shotgun.  It was one of the most irritating experiences ever.  The shotgun's cone damage abilities didn't center on my target, and frustratingly, it didn't center on where the camera was facing either.

 

But instead, it centered the cone on where my character was facing, which seems to intentionally lag behind, or have a threshold of difference between that position and the cameras, before the character will shuffle his legs awkwardly to turn and face the same direction as the camera.  So in order to get my character to face the direction I want, and thus the only way to aim cones the right way, is to go back or forward every time I change directions to aim at something.

 

Is there another way to do this that isn't as stupid?  If an effect isn't going to require a target, then why isn't there a reticle of some sort to aim it properly with? 

  tyfon

Apprentice Member

Joined: 1/23/09
Posts: 215

1/10/13 11:30:31 AM#2

Sounds like lag or something, I've never had issues with the shotgun cone abilities.

Also, press t for reticle combat.

 

  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 2047

 
OP  1/10/13 11:33:41 AM#3
Originally posted by tyfon

Sounds like lag or something, I've never had issues with the shotgun cone abilities.

Also, press t for reticle combat.

 

Thank you.

 

It's not lag, you have to pivot the camera a certain amount before your character shuffles over to adjust, and cone damage goes the direction they are facing, not the camera.