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12/12/12 1:10:37 PM#61
Originally posted by asmkm22
I did misread, sorry. Waiting on: The Repopulation |
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12/12/12 1:16:20 PM#62
Originally posted by Kraylor No worries. Sorry if I came off as snippy though. We just got a ton of snow this morning which, lovely enough, is supposed to turn into rain later today. Should make for a fine drive home... |
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12/12/12 1:18:39 PM#63
I was told TSW was going F2P and to be honest, my initial reaction was disappointment, as F2P always attracts the absolute dregs of the MMO community. Upon examining the details, however, it's not that bad - it's actually a very reasonable B2P model and there don't seem to be any real P2W items in the cash shop yet, either, which I was very worried about - the AP boost is a bit suspect, but it's not game-breaking. As long as they don't add GW2-style tradeable gems, black lion keys, etc, I'll be happy.
I think this will really help get more people interested in the game. The reaction around the Intertubes seems pretty positive thus far and a lot of people are promising to check TSW out. If you're reading this and haven't yet - do give it a whirl, it's by far the best MMO of 2012, in my opinion. :) |
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12/12/12 1:50:20 PM#64
I would be happy if Funcom fell flat on its face.
I have been Funcom'd.
The Anti-Funcom bandwagon gains a new member. |
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12/12/12 1:54:44 PM#65
FInally someone else gets it. Until now Turbine have been the only ones to get this model right with DDO and LotRO. Sure they do f2p where TSW do b2p, but after that initial pay the models are the same. You can either buy content as you please or go sub. Main thing is that the main focus of monitization stays on content and not items. I belive that this is a viable model that more story driven MMO's should use. |
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12/12/12 1:56:40 PM#66
Originally posted by xpiher 6 months ?? ok then. |
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12/12/12 2:02:54 PM#67
Originally posted by TalulaRose Huh? What seems to be the problem? This model seems to be made of pure win. As one who bought the game, loved what I saw of the story the first month, it, as it often does woth me and story driven MMO's, seemed like a rip off to pay monthly fee. I happen to have a life and a job and cant run through the content in a month. Wouldn't really want to do that either. For me to be able to buy the base story and aditional chapters as DLC, seems perfect. I own most of Dungeons & Dragons Online content by now, which I have bought the same way and I can play it when I want without a silly subm that does not make sense for me. Now, I am not a sub hater. I pay my sub in EVE happily, be course there that model makes the most sense for me. In eve I at least gain SP for my money even if I dont get to play that much for some reason. |
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12/12/12 2:10:13 PM#68
Old Model Box $50 plus Lifetime $200 $200 divided by $15 sub fee = 13.3 months until break even and play for free
New Model Box $30 plus DLC (lets say $6 and released every 6 weeks so $4 per month) DLC = $220 divided by $4 = 55 months $30 + DLC = 55 months to spend $250
The new model rocks for new players and is a kick in the teeth for lifers. Why do game companies always treat new players better than loyal customers? Didn’t anyone learn from SWG terrible NGE model that this does not work? Why would anyone ever buy a lifetime sub for any game from FunCom now? It is like you just bought a new Ford Mustang for $30,000 and after 5 months your neighbor gets his for free but has to pay an extra dollar per gallon of gas. Are you ever going to pay full price for a car from Ford again? |
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12/12/12 2:15:00 PM#69
Originally posted by Talonsin Well, first off, they never know if their game is going to be a success or not. Lifetime sub is a way for them to get a bigger chunk of cash from you upfront. Second, even after this people will still buy Funcom's lifetime subs. I remember back when SOE did NGE to SWG. Everyone swore off SOE and Smedley for good. Now EQNext is coming out and everyone is ready to embrace it, SOE, and Smedley all over again.
Release a game with a very large established fanbase from 10+ years of bnet history when the market was still emerging and the casual base had not yet been established, thus ripe for harvesting a momentious self perpetuating playerbase people never leave because they have X hours invested in their characters, and their friends and everyone else plays anyway. Not discounting Blizzard quality... but WoW's success is as much about perfect timing as it is quality, if not more so. - Derros |
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12/12/12 2:18:02 PM#70
Originally posted by Talonsin I really hope those aren't just numbers you are making up. Your entire argument hinges on those numbers so making them up doesn't make much sense. You also are not factoring in the Cash shop 20% discount for lifers and other perks, $10 a month in cash shop points I believe.
I like how everyone is sooo concerned about lifers now. I suspect it's the only thing people can find to complain about with this new model. |
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12/12/12 2:21:41 PM#71
Originally posted by Mardukk The only other thing that worries me is people will start to complain about the xp bonus and the other inevitable things they will place on their cs shop. It's not going to be a cosmetic shop only anymore and many current TSW players will not like that and the usual proponents against it won't like it either. |
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12/12/12 2:23:20 PM#72
Originally posted by Crazy_Stick
I've never looked too closely at the Freemium options offered by games. Usually my reason for not playing isn't the payment model, but the game itself.
One thing I'm curious to see is how existing subscribers handle the transition. Wondering if the sub numbers will go up or down. |
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12/12/12 3:31:41 PM#73
Originally posted by Kuppa Well as far as "convenience" items, so far we have: i. Run speed boost ("Quickened Anima") -- 3 tiers, also purchasable with in-game currency, up to same maximum level. ii. Extra bank and inventory slots, up to 10 blocks of 10 purchaseable; also purchaseable with in-game currency, up to same maximum level. iii. Extra Gear Manager slots; also purchaseable with in-game currency. iv. "Timed AP Boost." -- "Increases the amount of AP gained when gaining AP by 1." Available in 1 day, 3 day and 7 day flavours. (For those not familiar with TSW mechanics -- AP, "Ability Points" or "Anima Points" are used to unlock active and passive abilities (hotbar skills); ordinarily 1 AP is earned for every 40,000 XP, anywhere between 1 and 50 AP are needed to unlock an ability. The boost does not affect absolute gain in XP, which determines faction rank, or gain in SP, which translates into raw character power and the nearest thing to "level" one has in this game.) |
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12/12/12 4:31:39 PM#74
Not a big shocker there. People who didn't see it comming weren't looking properly, despite what FC was telling them.
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12/12/12 4:50:42 PM#75
Originally posted by Talonsin I guess you can take out the box price, since it's a must-have purchase, and it's irrelevant if someone buy it now, or bought it earlier (and payed more, but could play in the past months)
A grandmaster pack is 200$ and if the faq is right, you don't have to spend nothing more, the stipend will cover the dlc's and you can buy even some extra stuff from the leftover points. I don't see the dlc prices yet, it's a safe bet that it will somewhere between 5-10$. So if b2p'ers buying dlc's on the run, they will spend 200$ between 2.5 - 5 years. (if dlc's coming in every 6 weeks). And they don't get the monthly bonus item, or anything else from the store.
True, it seems a bit long, but not uncommon. LotRO's LTA had also a ~2.5 years worth in subscription time. It's all depend the actual price of the dlc's. I don't have a grandmaster pack yet (if Funcom would've made a grandmaster sale instead of b2p conversion, I'd bought that right away :) ), so I will wait for the first dlc in January. If it will somewhere around 10$ I think I'll jump into a grandmaster pack. Maybe it seems strange, but I do think that TSW will be up and running 3 years later :) |
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12/12/12 8:04:23 PM#76
Originally posted by Torvaldr Sure... But the typical rate is 500 Store points or about $5. Not what looks to be 1000 store points. |
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12/13/12 12:10:14 AM#77
Originally posted by Kuppa That's a good point, although there hasn't been a lot of outrage yet - partly because everyone is focused on the transition itself and partly because those items are still fairly mild as far as cash shops go. Personally, I'm not a fan of the AP bonuses - I'm very much anti-P2W, but I suppose I can live with those. It's still better than, say, GW2's cash shop vis a vis selling advantages for real money - and most people seem to be happy GW2's cash shop, too, so I'd say Funcom still has some leeway. :) |
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12/13/12 3:23:45 AM#78
Originally posted by Domoto Speak for yourself ;) Maybe it's temporary, or maybe I'm just very lucky hehe |
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