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The Secret World Forum » General Discussion » The Secret World Subscription Changes-B2P

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78 posts found
  Kraylor

Novice Member

Joined: 2/05/12
Posts: 95

12/12/12 1:10:37 PM#61
Originally posted by asmkm22
Originally posted by Kraylor
Originally posted by Mardukk
Originally posted by asmkm22
Originally posted by Elsabolts

Where does this leave the folks who bought " Life-Time " subscriptions ? Up the creek and no paddle would be my guess.

They get everything a normal subscriber will get, but with a 20% item shop discount (not including "packs").  So basically they get nothing unless they want to spend more money...

Oh, I thought he said they would have enough points to buy other things from the shop as well as the packs?

 

Lifetime Subscribers get an amount of Funcom points that will be enough to not have to pay for any DLC in the future, and some left over for cash shop items on top of the 10% discount.

 

The poster you quoted is either unaware of what is going on, or is trying to deter people from having anything other than a bad taste in their mouth about TSW.

No, I said they get "everything a normal subscriber gets."   A normal subscriber gets $10 a month for use in the cash shop, plus a 10% discount on anything but content packs.  A lifetime subscriber gets the same thing, except that their cash shop discount is 20% instead.

I pulled this information directly from the OP link.  But yes, feel free to either not read my post or simply assume I'm trying to deter people.

 

I did misread, sorry.  

Waiting on: The Repopulation

  User Deleted
12/12/12 1:16:20 PM#62
Originally posted by Kraylor
 

 

I did misread, sorry.  

No worries.  Sorry if I came off as snippy though.  We just got a ton of snow this morning which, lovely enough, is supposed to turn into rain later today.  Should make for a fine drive home...

  minttunator

Novice Member

Joined: 3/02/09
Posts: 132

12/12/12 1:18:39 PM#63
I was told TSW was going F2P and to be honest, my initial reaction was disappointment, as F2P always attracts the absolute dregs of the MMO community. Upon examining the details, however, it's not that bad - it's actually a very reasonable B2P model and there don't seem to be any real P2W items in the cash shop yet, either, which I was very worried about - the AP boost is a bit suspect, but it's not game-breaking. As long as they don't add GW2-style tradeable gems, black lion keys, etc, I'll be happy.

I think this will really help get more people interested in the game. The reaction around the Intertubes seems pretty positive thus far and a lot of people are promising to check TSW out. If you're reading this and haven't yet - do give it a whirl, it's by far the best MMO of 2012, in my opinion. :)
  TalulaRose

Apprentice Member

Joined: 6/27/12
Posts: 407

12/12/12 1:50:20 PM#64

I would be happy if Funcom fell flat on its face.

 

I have been Funcom'd.

 

The Anti-Funcom bandwagon gains a new member.

  hfztt

Hard Core Member

Joined: 5/31/05
Posts: 616

12/12/12 1:54:44 PM#65

FInally someone else gets it. Until now Turbine have been the only ones to get this model right with DDO and LotRO. Sure they do f2p where TSW do b2p, but after that initial pay the models are the same. You can either buy content as you please or go sub. Main thing is that the main focus of monitization stays on content and not items.

I belive that this is a viable model that more story driven MMO's should use.

  User Deleted
12/12/12 1:56:40 PM#66
Originally posted by xpiher
Took too long IMO

6 months ?? ok then.

  hfztt

Hard Core Member

Joined: 5/31/05
Posts: 616

12/12/12 2:02:54 PM#67
Originally posted by TalulaRose

I would be happy if Funcom fell flat on its face.

I have been Funcom'd.

The Anti-Funcom bandwagon gains a new member.

Huh? What seems to be the problem? This model seems to be made of pure win.

As one who bought the game, loved what I saw of the story the first month, it, as it often does woth me and story driven MMO's, seemed like a rip off to pay monthly fee. I happen to have a life and a job and cant run through the content in a month. Wouldn't really want to do that either.

For me to be able to buy the base story and aditional chapters as DLC, seems perfect.

I own most of Dungeons & Dragons Online content by now, which I have bought the same way and I can play it when I want without a silly subm that does not make sense for me.

Now, I am not a sub hater. I pay my sub in EVE happily, be course there that model makes the most sense for me. In eve I at least gain SP for my money even if I dont get to play that much for some reason.

  Talonsin

Spotlight Poster

Joined: 7/19/06
Posts: 1040

12/12/12 2:10:13 PM#68

Old Model

Box $50 plus Lifetime $200

$200 divided by $15 sub fee = 13.3 months until break even and play for free

 

New Model

Box $30 plus DLC (lets say $6 and released every 6 weeks so $4 per month)

DLC = $220 divided by $4 = 55 months

$30 + DLC = 55 months to spend $250

 

The new model rocks for new players and is a kick in the teeth for lifers.  Why do game companies always treat new players better than loyal customers?  Didn’t anyone learn from SWG terrible NGE model that this does not work?  Why would anyone ever buy a lifetime sub for any game from FunCom now? 

It is like you just bought a new Ford Mustang for $30,000 and after 5 months your neighbor gets his for free but has to pay an extra dollar per gallon of gas.   Are you ever going to pay full price for a car from Ford again?

  grimal

Spotlight Poster

Joined: 9/11/05
Posts: 2080

12/12/12 2:15:00 PM#69
Originally posted by Talonsin

Old Model

Box $50 plus Lifetime $200

$200 divided by $15 sub fee = 13.3 months until break even and play for free

 

New Model

Box $30 plus DLC (lets say $6 and released every 6 weeks so $4 per month)

DLC = $220 divided by $4 = 55 months

$30 + DLC = 55 months to spend $250

 

The new model rocks for new players and is a kick in the teeth for lifers.  Why do game companies always treat new players better than loyal customers?  Didn’t anyone learn from SWG terrible NGE model that this does not work?  Why would anyone ever buy a lifetime sub for any game from FunCom now? 

It is like you just bought a new Ford Mustang for $30,000 and after 5 months your neighbor gets his for free but has to pay an extra dollar per gallon of gas.   Are you ever going to pay full price for a car from Ford again?

Well, first off, they never know if their game is going to be a success or not.  Lifetime sub is a way for them to get a bigger chunk of cash from you upfront.

Second, even after this people will still buy Funcom's lifetime subs.

I remember back when SOE did NGE to SWG.  Everyone swore off SOE and Smedley for good.

Now EQNext is coming out and everyone is ready to embrace it, SOE, and Smedley all over again.

 

"I'm sorry, if you were right, I'd agree with you." - Robin Williams

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1387

12/12/12 2:18:02 PM#70
Originally posted by Talonsin

Old Model

Box $50 plus Lifetime $200

$200 divided by $15 sub fee = 13.3 months until break even and play for free

 

New Model

Box $30 plus DLC (lets say $6 and released every 6 weeks so $4 per month)

DLC = $220 divided by $4 = 55 months

$30 + DLC = 55 months to spend $250

 

The new model rocks for new players and is a kick in the teeth for lifers.  Why do game companies always treat new players better than loyal customers?  Didn’t anyone learn from SWG terrible NGE model that this does not work?  Why would anyone ever buy a lifetime sub for any game from FunCom now? 

It is like you just bought a new Ford Mustang for $30,000 and after 5 months your neighbor gets his for free but has to pay an extra dollar per gallon of gas.   Are you ever going to pay full price for a car from Ford again?

I really hope those aren't just numbers you are making up.  Your entire argument hinges on those numbers so making them up doesn't make much sense.  You also are not factoring in the Cash shop 20% discount for lifers and other perks, $10 a month in cash shop points I believe.

 

I like how everyone is sooo concerned about lifers now.  I suspect it's the only thing people can find to complain about with this new model.

  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

12/12/12 2:21:41 PM#71
Originally posted by Mardukk
Originally posted by Talonsin

Old Model

Box $50 plus Lifetime $200

$200 divided by $15 sub fee = 13.3 months until break even and play for free

 

New Model

Box $30 plus DLC (lets say $6 and released every 6 weeks so $4 per month)

DLC = $220 divided by $4 = 55 months

$30 + DLC = 55 months to spend $250

 

The new model rocks for new players and is a kick in the teeth for lifers.  Why do game companies always treat new players better than loyal customers?  Didn’t anyone learn from SWG terrible NGE model that this does not work?  Why would anyone ever buy a lifetime sub for any game from FunCom now? 

It is like you just bought a new Ford Mustang for $30,000 and after 5 months your neighbor gets his for free but has to pay an extra dollar per gallon of gas.   Are you ever going to pay full price for a car from Ford again?

I really hope those aren't just numbers you are making up.  Your entire argument hinges on those numbers so making them up doesn't make much sense.  You also are not factoring in the Cash shop 20% discount for lifers and other perks, $10 a month in cash shop points I believe.

 

I like how everyone is sooo concerned about lifers now.  I suspect it's the only thing people can find to complain about with this new model.

The only other thing that worries me is people will start to complain about the xp bonus and the other inevitable things they will place on their cs shop. It's not going to be a cosmetic shop only anymore and many current TSW players will not like that and the usual proponents against it won't like it either.


  User Deleted
12/12/12 2:23:20 PM#72
Originally posted by Crazy_Stick
Originally posted by XAPGames
B2P / subscription hybrid.  Interesting.  I don't think I've ever seen this before.

Well, I've never seen a company returning $10 worth of a $15 sub as item shop credit each month...

 

I've never looked too closely at the Freemium options offered by games.  Usually my reason for not playing isn't the payment model, but the game itself.

 

One thing I'm curious to see is how existing subscribers handle the transition.  Wondering if the sub numbers will go up or down.

  dancingstar

Hard Core Member

Joined: 11/19/11
Posts: 277

12/12/12 3:31:41 PM#73
Originally posted by Kuppa
<snippage>

The only other thing that worries me is people will start to complain about the xp bonus and the other inevitable things they will place on their cs shop. It's not going to be a cosmetic shop only anymore and many current TSW players will not like that and the usual proponents against it won't like it either.

Well as far as "convenience" items, so far we have:

i. Run speed boost ("Quickened Anima") -- 3 tiers, also purchasable with in-game currency, up to same maximum level.

ii. Extra bank and inventory slots, up to 10 blocks of 10 purchaseable; also purchaseable with in-game currency, up to same maximum level.

iii. Extra Gear Manager slots; also purchaseable with in-game currency.

iv. "Timed AP Boost." -- "Increases the amount of AP gained when gaining AP by 1."  Available in 1 day, 3 day and 7 day flavours.

(For those not familiar with TSW mechanics -- AP, "Ability Points" or "Anima Points" are used to unlock active and passive abilities (hotbar skills); ordinarily 1 AP is earned for every 40,000 XP, anywhere between 1 and 50 AP are needed to unlock an ability. The boost does not affect absolute gain in XP, which determines faction rank, or gain in SP, which translates into raw character power and the nearest thing to "level" one has in this game.)

  birdycephon

Novice Member

Joined: 8/08/09
Posts: 1327

Not Safe For Woona (NSFW)

12/12/12 4:31:39 PM#74
Not a big shocker there. People who didn't see it comming weren't looking properly, despite what FC was telling them.
  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2000

12/12/12 4:50:42 PM#75
Originally posted by Talonsin

Old Model

Box $50 plus Lifetime $200

$200 divided by $15 sub fee = 13.3 months until break even and play for free

 

New Model

Box $30 plus DLC (lets say $6 and released every 6 weeks so $4 per month)

DLC = $220 divided by $4 = 55 months

$30 + DLC = 55 months to spend $250

I guess you can take out the box price, since it's a must-have purchase, and it's irrelevant if someone buy it now, or bought it earlier (and payed more, but could play in the past months)

 

A grandmaster pack is 200$ and if the faq is right, you don't have to spend nothing more, the stipend will cover the dlc's and you can buy even some extra stuff from the leftover points.

I don't see the dlc prices yet, it's a safe bet that it will somewhere between 5-10$. So if b2p'ers buying dlc's on the run, they will spend 200$ between 2.5 - 5 years. (if dlc's coming in every 6 weeks). And they don't get the monthly bonus item, or anything else from the store.

 

True, it seems a bit long, but not uncommon. LotRO's LTA had also a ~2.5 years worth in subscription time. It's all depend the actual price of the dlc's.

I don't have a grandmaster pack yet (if Funcom would've made a grandmaster sale instead of b2p conversion, I'd bought that right away :) ), so I will wait for the first dlc in January. If it will somewhere around 10$ I think I'll jump into a grandmaster pack. Maybe it seems strange, but I do think that TSW will be up and running 3 years later :)

  User Deleted
12/12/12 8:04:23 PM#76
Originally posted by Torvaldr
Originally posted by Crazy_Stick
Originally posted by XAPGames
B2P / subscription hybrid.  Interesting.  I don't think I've ever seen this before.

Well, I've never seen a company returning $10 worth of a $15 sub as item shop credit each month...

Most companies do that actually.  IN EQ2, LotRO, and nearly every other Freemium game that offers a game cash stipend with their sub.  The game cash stipend is usually about half of the sub fee.

Also, great job Funcom!

Sure... But the typical rate is 500 Store points or about $5. Not what looks to be 1000 store points.

  minttunator

Novice Member

Joined: 3/02/09
Posts: 132

12/13/12 12:10:14 AM#77
Originally posted by Kuppa

The only other thing that worries me is people will start to complain about the xp bonus and the other inevitable things they will place on their cs shop. It's not going to be a cosmetic shop only anymore and many current TSW players will not like that and the usual proponents against it won't like it either.

That's a good point, although there hasn't been a lot of outrage yet - partly because everyone is focused on the transition itself and partly because those items are still fairly mild as far as cash shops go. Personally, I'm not a fan of the AP bonuses - I'm very much anti-P2W, but I suppose I can live with those. It's still better than, say, GW2's cash shop vis a vis selling advantages for real money - and most people seem to be happy GW2's cash shop, too, so I'd say Funcom still has some leeway. :)

  Zyzra

Novice Member

Joined: 6/18/07
Posts: 363

12/13/12 3:23:45 AM#78
Originally posted by Domoto
It's B2P not F2P, as you still need to purchase the game, but will no longer have to pay a monthly fee for it.

Speak for yourself ;)

Maybe it's temporary, or maybe I'm just very lucky hehe

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