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MMORPG | Genre:Real Life | Status:Final  (rel 07/03/12)  | Pub:Funcom
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The Secret World Forum » General Discussion » Your estimates / reports on sub numbers

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39 posts found
  DrDwarf

Novice Member

Joined: 9/05/08
Posts: 275

 
8/17/12 10:20:23 PM#1

How is TSW now that the first months subs have come due ?

Is there a noticeable drop off in numbers logged on , are guilds seeing a significant % of their members not subbing etc ?

 

 

  gaeanprayer

Advanced Member

Joined: 8/06/08
Posts: 2327

8/17/12 10:24:15 PM#2
None. All of them. It's a conspiracy. ILLUMINATI!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Duh.

"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

8/17/12 10:28:00 PM#3

their target was 490,000 and seems they are well below their target...

 

looks like Funcom now expects to sell through 500K or fewer copies of the game in the first 12 months.

 

http://www.overclock.net/t/1292650/funcom-funcom-gives-update-on-the-secret-worlds-market-performance

 

as far as ingame I dunno for sure mmorpg.com guild already pretty much crumbled to nothing..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Ramanadjinn

Hard Core Member

Joined: 8/08/11
Posts: 669

8/17/12 10:33:46 PM#4

had 5 in my guild actually purchase.
they are all done with it and cancelled, but none of them said it was a bad game. i actually asked tonight and they agreed it was worth the play through.

  Kuppa

Hard Core Member

Joined: 9/24/10
Posts: 3138

The problem with censorship is ********

8/18/12 1:05:15 AM#5
Originally posted by Ramanadjinn

had 5 in my guild actually purchase.
they are all done with it and cancelled, but none of them said it was a bad game. i actually asked tonight and they agreed it was worth the play through.

I see this a lot. I also understand it since I played in the CB and it is a good game for the most part. But it does not really warrant a sub for me and for many. Should have been f2p or b2p to increase their population and at least have a chance at a bigger community to keep the game going because the content is just not enough.

 


  DrDwarf

Novice Member

Joined: 9/05/08
Posts: 275

 
8/18/12 4:37:59 AM#6

It is worth playing for a month or so for sure.

There are some stories coming out of over zealous GMs kicking around with nothing to do so the policing is heavy handed.

  Bhorzo

Novice Member

Joined: 8/23/10
Posts: 193

8/18/12 7:42:37 AM#7

There's a definite drop off in numbers, as with almost any game.

That said, most people who were NOT into this type of game never bought it. Most people who DID buy, did a reasonable amount of research to find out if it was for them.

So I'd say the retention rate is pretty high... compared to a game like Conan that pulled in a bunch of suckers who left immediately.

 

I also agree that it's certainly worth the money for a 1-month play-through, definitely.

  GamerUntouch

Novice Member

Joined: 5/11/12
Posts: 490

8/18/12 10:37:48 AM#8
I'll say 350k max.
  Jackdog

Novice Member

Joined: 3/19/04
Posts: 6118

8/18/12 12:46:48 PM#9
I would not even attempt to guess, but all indications are it sold less than anticipated and it's retention is not all that good. A lot of things happening with other games in the near future won't help.

I miss DAoC

  User Deleted
8/18/12 1:30:40 PM#10
Originally posted by Aerowyn

their target was 490,000 and seems they are well below their target...

 

looks like Funcom now expects to sell through 500K or fewer copies of the game in the first 12 months.

 

http://www.overclock.net/t/1292650/funcom-funcom-gives-update-on-the-secret-worlds-market-performance

 

as far as ingame I dunno for sure mmorpg.com guild already pretty much crumbled to nothing..

The mmorpg.com guild never really took off or gained any momentum. I think if it had gotten more people from the start, it could have done better.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4057

8/18/12 1:36:41 PM#11
Originally posted by DrDwarf

How is TSW now that the first months subs have come due ?

Is there a noticeable drop off in numbers logged on , are guilds seeing a significant % of their members not subbing etc ?

 

 

No noticable drop in the game world. TSW is unique in having the one server tech.  All servers play together. Chat seems as busy as it's ever been.

 

300k-400k people all playing together is much different from 300k-400 playing on 200 different servers. 

 

 

DamonVile- Games built for disposable players are now apparently built by disposable employees.

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

8/18/12 1:47:56 PM#12
Originally posted by TangentPoint
Originally posted by Aerowyn

their target was 490,000 and seems they are well below their target...

 

looks like Funcom now expects to sell through 500K or fewer copies of the game in the first 12 months.

 

http://www.overclock.net/t/1292650/funcom-funcom-gives-update-on-the-secret-worlds-market-performance

 

as far as ingame I dunno for sure mmorpg.com guild already pretty much crumbled to nothing..

The mmorpg.com guild never really took off or gained any momentum. I think if it had gotten more people from the start, it could have done better.

true we had only about 30 memebers at peak and even of those 30 only 5 or so people who played regularly

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Alot

Hard Core Member

Joined: 1/04/11
Posts: 1982

Minister of Propaganda for GW2 Fascist-Capitalist Party

8/18/12 1:53:50 PM#13


Originally posted by bcbully

Originally posted by DrDwarf How is TSW now that the first months subs have come due ? Is there a noticeable drop off in numbers logged on , are guilds seeing a significant % of their members not subbing etc ?    
TSW is unique in having the one server tech.
 

 


How is TSW unique in having one server tech?

  Aerowyn

Elite Member

Joined: 2/20/12
Posts: 7969

8/18/12 1:56:30 PM#14
Originally posted by Alot

 


Originally posted by bcbully

Originally posted by DrDwarf How is TSW now that the first months subs have come due ? Is there a noticeable drop off in numbers logged on , are guilds seeing a significant % of their members not subbing etc ?    
TSW is unique in having the one server tech.
 

 

 


 

How is TSW unique in having one server tech?

not unique but is a nice feature... also nice that chat is cross servers

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Alot

Hard Core Member

Joined: 1/04/11
Posts: 1982

Minister of Propaganda for GW2 Fascist-Capitalist Party

8/18/12 2:05:23 PM#15


Originally posted by Aerowyn

Originally posted by Alot  

Originally posted by bcbully

Originally posted by DrDwarf How is TSW now that the first months subs have come due ? Is there a noticeable drop off in numbers logged on , are guilds seeing a significant % of their members not subbing etc ?    
TSW is unique in having the one server tech.      
  How is TSW unique in having one server tech?
not unique but is a nice feature... also nice that chat is cross servers

True, but I would really like bcbully to justify the word "unique".

  MMOherald

Apprentice Member

Joined: 8/18/12
Posts: 23

8/18/12 4:35:02 PM#16
i'm betting on between 110K and 160K subs, with 190K units sold.
  Thillian

Elite Member

Joined: 5/31/06
Posts: 3167

8/18/12 4:53:26 PM#17
According to rough xfire estimate the sell number may be anywhere between 250k and 600k, with current subscriber base around 150-400k.

REALITY CHECK

  Rawiz

Novice Member

Joined: 9/19/08
Posts: 468

8/18/12 4:56:30 PM#18
300k boxes, 100-150k that actually sub.
  MMOherald

Apprentice Member

Joined: 8/18/12
Posts: 23

8/18/12 4:58:37 PM#19
Originally posted by Thillian
According to rough xfire estimate the sell number may be anywhere between 250k and 600k, with current subscriber base around 150-400k.

not possible by any stretch. Funcom expects to sell under 500K by next summer. their target for subs was around 450K. if they were even 70% of the way to that there would be milestone announcements already. the only realistic numbers in your post is the starting ranges 250k sales/150K subs.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 4057

8/18/12 5:20:49 PM#20
Originally posted by Alot

 


Originally posted by Aerowyn

Originally posted by Alot  

Originally posted by bcbully

Originally posted by DrDwarf How is TSW now that the first months subs have come due ? Is there a noticeable drop off in numbers logged on , are guilds seeing a significant % of their members not subbing etc ?    
TSW is unique in having the one server tech.      
  How is TSW unique in having one server tech?
not unique but is a nice feature... also nice that chat is cross servers

 

True, but I would really like bcbully to justify the word "unique".

Unique as in outside of EvE and aother sandbox titles and unique in terms of AAA mmos released in the last few year. 

 

World wide game with one server one chat tech. The place looks and sounds busy all the time.

DamonVile- Games built for disposable players are now apparently built by disposable employees.

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