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How is TSW now that the first months subs have come due ? Is there a noticeable drop off in numbers logged on , are guilds seeing a significant % of their members not subbing etc ?
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8/17/12 10:24:15 PM#2
None. All of them. It's a conspiracy. ILLUMINATI!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Duh.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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8/17/12 10:28:00 PM#3
their target was 490,000 and seems they are well below their target...
looks like Funcom now expects to sell through 500K or fewer copies of the game in the first 12 months.
as far as ingame I dunno for sure mmorpg.com guild already pretty much crumbled to nothing.. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/17/12 10:33:46 PM#4
had 5 in my guild actually purchase. |
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8/18/12 1:05:15 AM#5
Originally posted by Ramanadjinn I see this a lot. I also understand it since I played in the CB and it is a good game for the most part. But it does not really warrant a sub for me and for many. Should have been f2p or b2p to increase their population and at least have a chance at a bigger community to keep the game going because the content is just not enough.
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It is worth playing for a month or so for sure. There are some stories coming out of over zealous GMs kicking around with nothing to do so the policing is heavy handed. |
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8/18/12 7:42:37 AM#7
There's a definite drop off in numbers, as with almost any game. That said, most people who were NOT into this type of game never bought it. Most people who DID buy, did a reasonable amount of research to find out if it was for them. So I'd say the retention rate is pretty high... compared to a game like Conan that pulled in a bunch of suckers who left immediately.
I also agree that it's certainly worth the money for a 1-month play-through, definitely. |
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8/18/12 10:37:48 AM#8
I'll say 350k max.
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8/18/12 12:46:48 PM#9
I would not even attempt to guess, but all indications are it sold less than anticipated and it's retention is not all that good. A lot of things happening with other games in the near future won't help.
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8/18/12 1:30:40 PM#10
Originally posted by Aerowyn The mmorpg.com guild never really took off or gained any momentum. I think if it had gotten more people from the start, it could have done better. |
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8/18/12 1:36:41 PM#11
Originally posted by DrDwarf No noticable drop in the game world. TSW is unique in having the one server tech. All servers play together. Chat seems as busy as it's ever been.
300k-400k people all playing together is much different from 300k-400 playing on 200 different servers.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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8/18/12 1:47:56 PM#12
Originally posted by TangentPoint true we had only about 30 memebers at peak and even of those 30 only 5 or so people who played regularly I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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Alot
Hard Core Member
Joined: 1/04/11
Minister of Propaganda for GW2 Fascist-Capitalist Party |
8/18/12 1:53:50 PM#13
How is TSW unique in having one server tech? |
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8/18/12 1:56:30 PM#14
Originally posted by Alot not unique but is a nice feature... also nice that chat is cross servers I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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Alot
Hard Core Member
Joined: 1/04/11
Minister of Propaganda for GW2 Fascist-Capitalist Party |
8/18/12 2:05:23 PM#15
True, but I would really like bcbully to justify the word "unique". |
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8/18/12 4:35:02 PM#16
i'm betting on between 110K and 160K subs, with 190K units sold.
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8/18/12 4:53:26 PM#17
According to rough xfire estimate the sell number may be anywhere between 250k and 600k, with current subscriber base around 150-400k.
REALITY CHECK |
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8/18/12 4:56:30 PM#18
300k boxes, 100-150k that actually sub.
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8/18/12 4:58:37 PM#19
Originally posted by Thillian not possible by any stretch. Funcom expects to sell under 500K by next summer. their target for subs was around 450K. if they were even 70% of the way to that there would be milestone announcements already. the only realistic numbers in your post is the starting ranges 250k sales/150K subs. |
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8/18/12 5:20:49 PM#20
Originally posted by Alot Unique as in outside of EvE and aother sandbox titles and unique in terms of AAA mmos released in the last few year.
World wide game with one server one chat tech. The place looks and sounds busy all the time. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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