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Funcom | Play Now
MMORPG | Genre:Real Life | Status:Final  (rel 07/03/12)  | Pub:Funcom
PVP:Yes | Distribution:Download,Retail | Retail Price:$30.00 | Pay Type:Hybrid | Monthly Fee:n/a
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24 posts found
  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 2840

8/06/12 4:45:49 PM#21
Originally posted by wrightstuf
Originally posted by Fendel84M
What defines a AAA MMO?

An MMO where all the Devs belong to the Auto Club

        And its only an AA MMO if the devs belong to alcoholics anonymous.......

  Robsolf

Advanced Member

Joined: 4/21/06
Posts: 3845

Let go of my ears, I know what I'm doing!

8/07/12 12:53:38 PM#22
Originally posted by BigRock411

There are really only a few missions that are actually bugged.  People assume that most are bugged when they cant figure it out...we saw that at launch when every mission was apparently bugged for some but not others.

Nope.  For one, I'm not saying MOST were bugged.  I might do 10-15 missions in a night.  So I was saying that about 1 in 10-15 were bugged.   Not most by any stretch, but definitely excessive, particularly for the kind of game it is.  And if it's obvious that you're SUPPOSED to click on something and you can't, then it's obviously bugged.  If I think I know the solution and can't do it, I don't assume it's bugged, I look it up in a guide.  If the guide verifies my solution then yes, I know it's bugged.

Then theres the missions where if someone fails to do it right everyone else will have to wait for it to reset..annoying but not bugged.

Or if you KNOW the right solution, and either through other players manipulating the puzzle or from it being bugged, you DIE several times, anyway, despite doing everything right.

 

Then there are the missions what are kind of bugged, where you need to switch to another dimension to do it, i think the fixed most of these already.

I know of at least 3 just in "City of the Gods" that were still broken as of the 1.1 update.

I'll ignore the rest of the post, since it pertains to people spreading false information and thus, not to me.

 

  jdnyc

Apprentice Member

Joined: 4/10/12
Posts: 828

8/07/12 2:43:47 PM#23
Originally posted by Robsolf

I know of at least 3 just in "City of the Gods" that were still broken as of the 1.1 update.

I'll ignore the rest of the post, since it pertains to people spreading false information and thus, not to me.


 

Interesting.  Which one?  I completed all the missions of City.  Didn't realize there were issues.

  Robsolf

Advanced Member

Joined: 4/21/06
Posts: 3845

Let go of my ears, I know what I'm doing!

8/07/12 3:08:25 PM#24
Originally posted by jdnyc
Originally posted by Robsolf

I know of at least 3 just in "City of the Gods" that were still broken as of the 1.1 update.

I'll ignore the rest of the post, since it pertains to people spreading false information and thus, not to me.


 

Interesting.  Which one?  I completed all the missions of City.  Didn't realize there were issues.

The one from Nefertari the younger where you go to the library, like the 2nd or 3rd room.  Can't click the beams to adjust them.  This one of particularly obnoxious because you collect several items that can't be removed until you finish the mission.

The one from the Djinn in the East, after defeating the first boss, follow the symbols to where you have to click through the pentagram.  The whole thing stays aflame and never resets so you can click through the puzzle.

The one where you have to click the flare to summon the helicopter.  Though that might be just outside the CotG on the other Egypt map.

Those are the ones I recall off the top of my head.  I also have a number of quest items from prior and later missions that I couldn't finish, that I also can't delete from inventory.  Given that you can't just visit the quest area from time to time to see if it's fixed, and instead have to go back to the QG, then go there makes it all the more irritating.

I also have some quest items from things I HAVE finished but also can't delete.  When I redo that mission I'm forced to pick the item up again.  Fortunately, I haven't been left with more than one copy of each...

Edit:  The latest one I experienced was the one where you build the goloem and follow it around the blue mountain marsh.  I followed him around for like 15-20 minutes when he abruptly disappeared, and the quest didn't update.  If you're familiar with that marsh, you know how much of a PITA it can be. 

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