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Zekiah
Advanced Member
Joined: 1/06/07
Hype (noun) |
8/03/12 2:30:33 PM#101
Welcome to Themepark.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky |
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8/03/12 2:32:42 PM#102
And this is what happens when games are built with no replayability.
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8/03/12 2:39:27 PM#103
Locking to clean this one up. This isn't the GW2 forum. A mention within a post that's mostly about TSW is not what I'm talking about here.
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8/03/12 4:25:21 PM#104
And we're back. Let's try to keep things on topic. There is a GW2 vs TSW thread over in The Pub if you want to compare the two.
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8/03/12 7:14:20 PM#105
Originally posted by Wighty
I think it's just the very nature of themeparks. Once you hit the max level you have completed the game for the stuff you like while leveling. Then the game transforms into the much talked endgame, and that my friend, is endless repetition for profit. But really, who would even expect the game to have endless amount of unique quests, or story?
I'm waiting for a great sandbox game more and more as the new mmorpgs pour in, since the games have become something that are over once you hit max level. They can be good games though, like SWTOR, I loved my agent story, and liked some others, but when I was done with the stories the game was over, that's not a good mmorpg.
I dont want a leveling phase and separate endgame grind phase from my mmorpg. I want a virtual world, that is properly done, stuffed full with activities and freeform "content" possibilites, things and stuff left and right, no handheld path that eventually ends, with nothing else to do than grind instances for gear after that, while the open huge world is useless and "finished" once I hit max level.
Meh, this thread makes me mad at the so called mmorpg devs and the "genre" for what it is. Cant any damn company make a fun virtual world that does not rudely ignore me after I've "finished" it, where's the ambition to create a game world where people want to stay for the world and everything in it? Not just rush through it and go hiding into "end game dungeons". |
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8/03/12 10:30:30 PM#106
Originally posted by GrumpyCharr
We need to move away from the themepark model and more into Player Made Content for a longer experience in our MMOs. Themepark attractions are nice, but they shouldn't be considered end game content since their is a end. On another note. $15 a month is nothing to some, but I understand some players can't afford this. Paying $15 dollars a month gave Blizzard subscription #s in the millions and created content and expansions for us, however you want to believe the B2P method is going to work for continuous content, well goodluck wating for the next expansion in GW2, hopefully you got players that are so in love with GW2 enough that they buy from the cash shop to support your future gaming content. I still believe F2P and B2P mmo's will cost the addicted player more money than a monthly plan of $15 US dollars <imo>
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8/03/12 10:38:57 PM#107
Originally posted by Four0Six and which other MMO out of the TONS released have held anything even close? why do you think that is? I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/03/12 10:40:45 PM#108
Originally posted by Airhead80 unless the rollercoaster has alternate routes and each of those alternate routes changes each time you ride it:P I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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8/03/12 10:55:45 PM#109
This notion that the sandbox will magically fix all the issues games like TSW, WoW, and SWTOR have is a bit short-sighted. While I do enjoy some well made sandboxes, the game model itself doesn't really address any of the problems we have with themeparks. Ed Park actually has a video talking about this as he discusses the issues with verticle progression. Having player-made content can help, but I think the more significant factor is a shift from verticle to horizontal progression mechanics. It's already there with games like LoL, GW, awesomenaughts. We're also starting to see it come into the MMO space more with Planetside 2, and GW2. Customization is key. And while TSW has some really good customization, they chose to overshadow it with a very serious gear grind (verticle progress), which just ruins the whole experience. |
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8/03/12 10:58:48 PM#110
Originally posted by aesperus Customization is key. This. |
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8/03/12 11:04:39 PM#111
Originally posted by P4YB4CK I agree that $15 is a minimal amount for entertainment on a monthly basis. I played WoW for years and years, and never once thought about the fee as it regularly felt that I was paying toward the development of content. But then again I started playing at the end of vanilla so I believe my money may have actually been going toward game development. I'm not sure this is true any more and hasn't been for a while. The last time Blizz updated their content was in November of 2011. If you've been playing continuously since then, the first new stuff you'll see is probably at the end of this month, with the prelaunch leading up to MoP. That's $145 for essentially nothing other than accessing your toon. And if you want to play MoP, that's another fee on top of your sub. I guess the point that I'm making is that few game developers actually seem to use these fees for game development. I would say that, IMO, the only company that seems to do this is Trion. It is unclear at this point whether or not TSW will show that they are committed to giving you solid, entertaining things to do on a monthly basis. I like the idea behind this model, it makes you feel like you are in fact buying something, now they just have to deliver something meaningful and consistent. I think some people were completely unimpressed with the August update. "Loading screens" are not "instances". |
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8/04/12 1:08:02 AM#112
Make your own content ? Do some RP or look for the missed lore and rares that you have yet to find. No one as of yet has found Hrapp in the Blue Mountains or Akir in Eygpt. So you obviously not done all the content.
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8/04/12 1:10:16 AM#113
What I like is how everyone is saying "thats how themeparks are, you run out of content" where sandbox games start with no content but rping, pvping and endless solo grinding.
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8/04/12 1:44:05 AM#114
Originally posted by Wighty For me this has never been problem. I do not care for pvp and usually not for endgame. For me, I admit as alholic, all that matter is have fun while leveling all my alts with all combinations ... when this is over, I will switch to another, but if happy will for sure return. There was time when only wow could make me addicted and no other game I have tried. So I forced myself to stay with endgame and I enjoyed a lot. That was wotlk era. Cata for me as casual player ruined all end game experience. But this time fortunately I have at least 3 incredible games (imo of course) to alternate, Rift, Wow and my new no1 SWTOR. |
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8/04/12 9:22:29 AM#115
I don't know about you but I have more fun making new characters and experiencing the new powers. I could care less about the content. I played City of Heroes for years. Played just about every type of character combination that I thought was fun and never complained about "content". If anything, the game has too much content...
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8/04/12 10:06:32 AM#116
Originally posted by mordicai052 I think the point with those comments is that in a sandbox that lacks any developer side content, your making your own content as you go..so really you dont ever run out of content unless you have no imagination and you think killing stuff for no npc reward is grind. With a themepark, or a game with a programmed in content made for you, people who race to endgame will always run out of developer made content, less they repeate stuff.
Either way the ADD kids with no imagination who play 18 hours a day are going to run out of content, either they lack the patience and imagination to play a sandbox or they race through themepark quests to get to the endgame...only to complain that they are done ect.
These kids will never be satisfied, too much time, lack of imagination so sandboxes are just grind to them, lack of patience that makes asian games and games built for people with no life are too long and hard....theres no win for these people...except complaining on the forums that all games are bad...well except maybe games that havent launched, they seem to love those.
With a full time job and a social life, even a minimal one, games like TSW and other themeparks have more than enough content to satisfy a few months, and even then doing the endgame repeatable content can add more time...since were not doing it over and over for 12 hours a day 7 days a week.
Yes i do wish they made games that were more difficult to progress through...and i dont mind killing mobs aka grinding if i can farm usefull stuff i need...actually loved darkfall for a pve game before they caved in to this crowd and made leveling easy allowed macroing and made it possible to skill up while logged off...even with caving in the FPS kid crowd chased away almost all pve players in that game...and pvp sucks with just FPS pvpers. |
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8/04/12 1:47:41 PM#117
Originally posted by Kuppa Probably be the same? This tells me you don't even know what the hell you are talking about. Come back when you have facts instead of probably. And you need to let players judge the game for themselves instead of spreading false info you know nothing about. |
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8/04/12 1:50:45 PM#118
Take your own advice and prove it false. |
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8/04/12 1:52:56 PM#119
Originally posted by Kyleran Wise words. |
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8/04/12 1:54:02 PM#120
It's my understanding that Content will be released periodically. It's not Funcom's fault that you rip through content like a finger through toilet paper. Maybe you're just too hardcore for the industry and need to make your own game. I'm not teasing, I'm dead serious! There must be enough of you out there that can put your heads together and come up with something. Shoot, try and get a Kickstarter fund and see what you come up with!
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