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The Secret World Forum » General Discussion » What the hell just happened?!

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152 posts found
  Zekiah

Advanced Member

Joined: 1/06/07
Posts: 2497

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

8/03/12 2:30:33 PM#101
Welcome to Themepark.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  Theocritus

Hard Core Member

Joined: 7/15/08
Posts: 2927

8/03/12 2:32:42 PM#102
    And this is what happens when games are built with no replayability.
  Amana

MMORPG.COM Staff

Joined: 1/03/11
Posts: 1969

8/03/12 2:39:27 PM#103
Locking to clean this one up. This isn't the GW2 forum.  A mention within a post that's mostly about TSW is not what I'm talking about here.

To give feedback on moderation, contact community@mmorpg.com

  Amana

MMORPG.COM Staff

Joined: 1/03/11
Posts: 1969

8/03/12 4:25:21 PM#104
And we're back. Let's try to keep things on topic. There is a GW2 vs TSW thread over in The Pub if you want to compare the two.

To give feedback on moderation, contact community@mmorpg.com

  Kuinn

Advanced Member

Joined: 1/10/11
Posts: 1524

8/03/12 7:14:20 PM#105
Originally posted by Wighty

If you asked me a week or so ago I would be telling how amazing and imersive this game is and how it seemed to have such limitless possibilities. Brilliant story lines, incredible character development, and a completely new genre breaking away from the endless "80% fantasy 20% Sci fi" games out there.

 

About a week ago I completed the full storyline and I thought to myself that was great! but at the same time I wanted more. I started running through Transylvania again, this time kinda rushing through the quests and finding a few new side missions along the way.

 

Now after my third play through of Transylvania I am like "what now". It is as if this game fell right off a cliff for me. I patiently awaited the 1.1 content patch and chewed through that content like another morphine injection only to be back at the bottom of this cliff...

 

I think it's just the very nature of themeparks. Once you hit the max level you have completed the game for the stuff you like while leveling. Then the game transforms into the much talked endgame, and that my friend, is endless repetition for profit. But really, who would even expect the game to have endless amount of unique quests, or story?

 

I'm waiting for a great sandbox game more and more as the new mmorpgs pour in, since the games have become something that are over once you hit max level. They can be good games though, like SWTOR, I loved my agent story, and liked some others, but when I was done with the stories the game was over, that's not a good mmorpg.

 

I dont want a leveling phase and separate endgame grind phase from my mmorpg. I want a virtual world, that is properly done, stuffed full with activities and freeform "content" possibilites, things and stuff left and right, no handheld path that eventually ends, with nothing else to do than grind instances for gear after that, while the open huge world is useless and "finished" once I hit max level.

 

Meh, this thread makes me mad at the so called mmorpg devs and the "genre" for what it is. Cant any damn company make a fun virtual world that does not rudely ignore me after I've "finished" it, where's the ambition to create a game world where people want to stay for the world and everything in it? Not just rush through it and go hiding into "end game dungeons".

  7imelord

Hard Core Member

Joined: 9/27/04
Posts: 2659

Brilliant!

8/03/12 10:30:30 PM#106
Originally posted by GrumpyCharr
Originally posted by P4YB4CK
Originally posted by GrumpyCharr

What happened? You got THEMEPUNK'D.

This is normal for the typical sub-based AAA mmo launch.  This is why subs are going away, people need permission to play more than one game at a time to feed the need for content.

[mod edit]

I don't have to wait for new content, the great thing is that I don't have to pay 15 bucks for a game that I'd like to take a break from to try something else...welcome to the new world of MMO's where you don't have to pay monthly for each one you want to play.  NO game can pump out enough content to keep users busy for years on end ... not even the mighty WoW (which is bleeding subs like crazy at the moment).

 

We need to move away from the themepark model and more into Player Made Content for a longer experience in our MMOs. Themepark attractions are nice, but they shouldn't be considered end game content since their is a end.

On another note.

$15 a month is nothing to some, but I understand some players can't afford this. Paying $15 dollars a month gave Blizzard subscription #s in the millions and created content and expansions for us, however you want to believe the B2P method is going to work for continuous content, well goodluck wating for the next expansion in GW2, hopefully you got players that are so in love with GW2 enough that they buy from the cash shop to support your future gaming content.

I still believe F2P and B2P mmo's will cost the addicted player more money than a monthly plan of $15 US dollars <imo>

 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

8/03/12 10:38:57 PM#107
Originally posted by Four0Six
 

 But for almost a decade WoW has held millions of subs.

 

and which other MMO out of the TONS released have held anything even close? why do you think that is?

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

8/03/12 10:40:45 PM#108
Originally posted by Airhead80

The second ride on a rollercoaster is never as fun as the first.

unless the rollercoaster has alternate routes and each of those alternate routes changes each time you ride it:P

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3853

8/03/12 10:55:45 PM#109

This notion that the sandbox will magically fix all the issues games like TSW, WoW, and SWTOR have is a bit short-sighted.

While I do enjoy some well made sandboxes, the game model itself doesn't really address any of the problems we have with themeparks. Ed Park actually has a video talking about this as he discusses the issues with verticle progression. Having player-made content can help, but I think the more significant factor is a shift from verticle to horizontal progression mechanics.

It's already there with games like LoL, GW, awesomenaughts. We're also starting to see it come into the MMO space more with Planetside 2, and GW2. Customization is key. And while TSW has some really good customization, they chose to overshadow it with a very serious gear grind (verticle progress), which just ruins the whole experience.

  ZekkCC

Advanced Member

Joined: 7/10/06
Posts: 275

8/03/12 10:58:48 PM#110
Originally posted by aesperus  Customization is key.

This.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

8/03/12 11:04:39 PM#111
Originally posted by P4YB4CK

$15 a month is nothing to some, but I understand some players can't afford this. Paying $15 dollars a month gave Blizzard subscription #s in the millions and created content and expansions for us, however you want to believe the B2P method is going to work for continuous content, well goodluck wating for the next expansion in GW2, hopefully you got players that are so in love with GW2 enough that they buy from the cash shop to support your future gaming content.

I still believe F2P and B2P mmo's will cost the addicted player more money than a monthly plan of $15 US dollars

 

I agree that $15 is a minimal amount for entertainment on a monthly basis. I played WoW for years and years, and never once thought about the fee as it regularly felt that I was paying toward the development of content. But then again I started playing at the end of vanilla so I believe my money may have actually been going toward game development.

I'm not sure this is true any more and hasn't been for a while. The last time Blizz updated their content was in November of 2011. If you've been playing continuously since then, the first new stuff you'll see is probably at the end of this month, with the prelaunch leading up to MoP. That's $145 for essentially nothing other than accessing your toon. And if you want to play MoP, that's another fee on top of your sub.

I guess the point that I'm making is that few game developers actually seem to use these fees for game development. I would say that, IMO, the only company that seems to do this is Trion. It is unclear at this point whether or not TSW will show that they are committed to giving you solid, entertaining things to do on a monthly basis. I like the idea behind this model, it makes you feel like you are in fact buying something, now they just have to deliver something meaningful and consistent. I think some people were completely unimpressed with the August update.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Olgark

Advanced Member

Joined: 5/20/10
Posts: 228

8/04/12 1:08:02 AM#112
Make your own content ? Do some RP or look for the missed lore and rares that you have yet to find. No one as of yet has found Hrapp in the Blue Mountains or Akir in Eygpt. So you obviously not done all the content.

  mordicai052

Advanced Member

Joined: 11/14/11
Posts: 15

8/04/12 1:10:16 AM#113
What I like is how everyone is saying "thats how themeparks are, you run out of content" where sandbox games start with no content but rping, pvping and endless solo grinding. 
  daltanious

Hard Core Member

Joined: 4/19/08
Posts: 1067

8/04/12 1:44:05 AM#114
Originally posted by Wighty
Originally posted by tank017
That's theme parks for ya.they all last about a month out of the gate until they start running out of content.Then you must wait for content updates and xpacks.

Man I hear you, I am familiar with MMO's since their inception. The last few out the gate have been ridiculous, TOR, now TSW.... I mean they frontload you with all this tasty goodness with good storylines and great progession through the zones, only to have this ridiculously redundant gameplay.

 

Is this the MMO business model nowadays... Perhaps it's time for a new hobby... Hopefully GW2 will not be the same ol.

For me this has never been problem. I do not care for pvp and usually not for endgame. For me, I admit as alholic, all that matter is have fun while leveling all my alts with all combinations ... when this is over, I will switch to another, but if happy will for sure return. There was time when only wow could make me addicted and no other game I have tried. So I forced myself to stay with endgame and I enjoyed a lot. That was wotlk era. Cata for me as casual player ruined all end game experience. But this time fortunately I have at least 3 incredible games (imo of course) to alternate, Rift, Wow and my new no1 SWTOR.

  User Deleted
8/04/12 9:22:29 AM#115
I don't know about you but I have more fun making new characters and experiencing the new powers. I could care less about the content. I played City of Heroes for years. Played just about every type of character combination that I thought was fun and never complained about "content". If anything, the game has too much content...
  User Deleted
8/04/12 10:06:32 AM#116
Originally posted by mordicai052
What I like is how everyone is saying "thats how themeparks are, you run out of content" where sandbox games start with no content but rping, pvping and endless solo grinding. 

I think the point with those comments is that in a sandbox that lacks any developer side content, your making your own content as you go..so really you dont ever run out of content unless you have no imagination and you think killing stuff for no npc reward is grind.

With a themepark, or a game with a programmed in content made for you, people who race to endgame will always run out of developer made content, less they repeate stuff.

 

Either way the ADD kids with no imagination who play 18 hours a day are going to run out of content, either they lack the patience and imagination to play a sandbox or they race through themepark quests to get to the endgame...only to complain that they are done ect.

 

These kids will never be satisfied, too much time, lack of imagination so sandboxes are just grind to them, lack of patience that makes asian games and games built for people with no life are too long and hard....theres no win for these people...except complaining on the forums that all games are bad...well except maybe games that havent launched, they seem to love those.

 

With a full time job and a social life, even a minimal one, games like TSW and other themeparks have more than enough content to satisfy a few months, and even then doing the endgame repeatable content can add more time...since were not doing it over and over for 12 hours a day 7 days a week.

 

Yes i do wish they made games that were more difficult to progress through...and i dont mind killing mobs aka grinding if i can farm usefull stuff i need...actually loved darkfall for a pve game before they caved in to this crowd and made leveling easy allowed macroing and made it possible to skill up while logged off...even with caving in the FPS kid crowd chased away almost all pve players in that game...and pvp sucks with just FPS pvpers.

  Vladriel

Advanced Member

Joined: 3/13/10
Posts: 48

8/04/12 1:47:41 PM#117
Originally posted by Kuppa
Originally posted by Wighty
Originally posted by tank017
That's theme parks for ya.they all last about a month out of the gate until they start running out of content.Then you must wait for content updates and xpacks.

Man I hear you, I am familiar with MMO's since their inception. The last few out the gate have been ridiculous, TOR, now TSW.... I mean they frontload you with all this tasty goodness with good storylines and great progession through the zones, only to have this ridiculously redundant gameplay.

 

Is this the MMO business model nowadays... Perhaps it's time for a new hobby... Hopefully GW2 will not be the same ol.

If all you plan on doing is pve don't get your hopes up with GW2, it will proably be the same. I have a little bit of hope they use their streaming tech to put out new/changed DEs weekly but thats just me.

If you don't pvp then it might just end up the same as all the other themeparks.

Probably be the same? This tells me you don't even know what the hell you are talking about. Come back when you have facts instead of probably. And you need to let players judge the game for themselves instead of spreading false info you know nothing about. 

  Nitth

Elite Member

Joined: 7/29/10
Posts: 2526

Magic Propels my Rolly Chair.

8/04/12 1:50:45 PM#118


Originally posted by Vladriel

Originally posted by Kuppa

Originally posted by Wighty

Originally posted by tank017 That's theme parks for ya.they all last about a month out of the gate until they start running out of content.Then you must wait for content updates and xpacks.
Man I hear you, I am familiar with MMO's since their inception. The last few out the gate have been ridiculous, TOR, now TSW.... I mean they frontload you with all this tasty goodness with good storylines and great progession through the zones, only to have this ridiculously redundant gameplay.   Is this the MMO business model nowadays... Perhaps it's time for a new hobby... Hopefully GW2 will not be the same ol.
If all you plan on doing is pve don't get your hopes up with GW2, it will proably be the same. I have a little bit of hope they use their streaming tech to put out new/changed DEs weekly but thats just me. If you don't pvp then it might just end up the same as all the other themeparks.
Probably be the same? This tells me you don't even know what the hell you are talking about. Come back when you have facts instead of probably. And you need to let players judge the game for themselves instead of spreading false info you know nothing about. 

Take your own advice and prove it false.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Uhwop

Apprentice Member

Joined: 3/20/10
Posts: 1102

8/04/12 1:52:56 PM#119
Originally posted by Kyleran

What's amazing is all the folks who expected anything else.  It is a standard theme park MMO, once you complete the main story content/leveling, you are supposed to enjoy grinding up your gear to higher levels until the next wave comes along.

Or pointlessly PVPing for the fun of it.

What, that's not working for you?  Now you understand why some of us bitch so much on these forums about wanting something different.

 

 Wise words.

  Binny45

Hard Core Member

Joined: 5/26/04
Posts: 416

8/04/12 1:54:02 PM#120
It's my understanding that Content will be released periodically.  It's not Funcom's fault that you rip through content like a finger through toilet paper.  Maybe you're just too hardcore for the industry and need to make your own game.  I'm not teasing, I'm dead serious! There must be enough of you out there that can put your heads together and come up with something.  Shoot, try and get a Kickstarter fund and see what you come up with!

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