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The Secret World Forum » Reviews & Impressions » Is TSW the best MMO ever made?

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189 posts found
  Penetrator

Novice Member

Joined: 7/20/12
Posts: 2

7/20/12 5:34:08 AM#141

Way to early to say it is the best or one of the best, but I am really having fun so far :-)

I guess I will be resubbing for a month, then I take a break playing GW2. In October I come back to TSW, and then maybe in November I can make a conclusion on my behalf. I am quite sure it will be in my top 5 list though.

  azmundai

Advanced Member

Joined: 3/18/10
Posts: 1176

7/20/12 5:35:41 AM#142

only if courtney love is the best female singer ever

LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  aesperus

Elite Member

Joined: 1/04/05
Posts: 3784

7/20/12 5:36:44 AM#143
Originally posted by azmundai

only if courtney love is the best female singer ever

No, but she is definitely the classiest.

  Aeolron

Apprentice Member

Joined: 3/24/11
Posts: 664

Everyones a mmo vet these days :P

7/20/12 5:44:48 AM#144
Originally posted by Siveria

Not really. its just the newest wow-clone out, plays pretty much just like it, nothing special to see here really sadly. I was going to buy it till I played it and relized it was just yet another wow-like mmo with nothing really unique. I got bored pretty fast cuz like most mmo's that have come out since wow, it had to much of a "been there done that" feeling right from the start. I really don't know why people keep saying mmo's are great these days when every mmo is pretty much the same game in a new skin. Its kinda sad too because I had hopes for TSW.. I am just glad I didn't waste 50-60 bucks on yet another boring wow-clone mmo.

Though I do have to admit the setting is kinda nice and diffrent, and I really liked the UI, but not enough good points to TSW to warrant me buying it, not to mention the game is pretty piss-poorly optimized, and the load times are atrocious when you consider the graphics aren't all that great. MMO's have been on a sharp decline in quality/gameplay since wow came out, the devs just seem to be getting lazy. I've pretty much lost interest in the genre until it comes out of this cesspool of wow-cloning its currently stuck in.

LMFAO LOL You never played TSW to make those types of comments.

This is NOTHING like a WoW Clone get real, WoW is a cookie cutter mmorpg , where everything is super frigan easy, then you dare put TSW in that same category? TSW has a challenge to it , and a skill set to it as well, don't believe me? Play it and reach your factions 13th rank plus unlock all the skill wheel, I have been playing this game since early access and have only unlocked 33.5% of the skill wheel myself and have missied alot of stuff in other zones that I am going back to, unlike in WoW alot of the missions in TSW do not hold your hand, you want rainbows and lolipops? Go play your World of panda craft, if you want a true adult ( and I repeat , Adult ) MMORPG with interesting mysteries to solve , cool action missions that not one is like the other ( WoW ) and even have mobs that are immune to certain damage types, either it be melee , range magic ect ect so to deal with those types of missions is to think on your feet and switch your tactics kind of game, then TSW is for you, but if you can't stomach the challenge then don't bother , but don't come here claiming it's a WoW Clone because the only mmo you have played is clearly wow!

  evilastro

Elite Member

Joined: 1/16/06
Posts: 2605

I can count to purple backwards!

7/20/12 5:46:18 AM#145

Wait until the majority of players have gone through all the missions / quests.

I liked the Beta, its a good game for single player fun. Best MMO? Not by a long shot. I doubt it will keep player attention for much longer than 2 months. Especially with other games on the horizon.

  ShakyMo

Elite Member

Joined: 11/21/11
Posts: 6907

7/20/12 6:46:16 AM#146
No

It has the best quests ever made though
  User Deleted
7/20/12 9:27:39 AM#147
Originally posted by ShakyMo
No

It has the best quests ever made though

Certainly the most interesting lore and best delivery of a story to date.

Its definately a game who takes a step in the right direction rather than the typical lock step march the industry as a whole is taking...that goes for themeparks and the sandboxes as well...

Needs more pvp "stuff" a guild vs guild system that would allow mutual FFA pvp to be declared between warring cabals with a territory war/seige mechanic.  Needs the raids added in mabey 3 more locations with three more maps per location...more hard mode dungeons...and one absolutely unique mechanic that no ones ever dreamed of...then it will be the best mmorpg ever made.

Its got some work that needs to be done and the content will come with time.  Mabey in 2 year it might eventually become the best mmorpg ect...but right now its only a step in the right direction.  It has more going for it than most new and soon to be relased games.

It will probably never achieve wow sub numbers simply because it lacks the "freny" feeling in game...its a very relaxed pace that makes it feel ok to just wander around with no goal between missions...theres no rushed feeling to endgame even if ive heard nothing but wonderful things about nightmare dungeons and open world elite boss hunting. Also..different scares people, the very same people screaming for something new and different are usually the ones who hate different the very most ive found.

 

  Khaeros

Novice Member

Joined: 5/27/11
Posts: 463

7/20/12 9:35:42 AM#148

It's one small step in the right direction (and one giant leap for Funcom kind), but it's hardly close to a good game.  Considering that the only good video game ever made is Planescape: Torment, MMOs still have a way to go.

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6738

Logic be damned!

7/20/12 9:36:40 AM#149

TSW is based on consumable content (non dynamic, non emergant) and the (hopefulyl) steady release of new content via subscription fee.

Outside of that, gear grind instanced PvP and rinse/repeat dungeon/raid schema popularized by EQ.

Answer is no, no TSW is not the best MMO ever made.

 

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  MattVid

Novice Member

Joined: 5/19/04
Posts: 407

7/20/12 9:44:13 AM#150

The best MMO ever? /laugh

The "best MMO ever" was the first one I played, EverQuest. Nothing will ever live up to the nostalgia I had in that game. At least so far :P

I haven't played enough to have it "grow on me", but the combat is dumb and the dungeons are easy mode (well, I have only played Polaris). If it felt more difficult and less spammy, it might be up there. But it isn't.

  solarine

Advanced Member

Joined: 10/25/06
Posts: 1204

7/20/12 9:55:52 AM#151
Originally posted by BadSpock

TSW is based on consumable content (non dynamic, non emergant) and the (hopefulyl) steady release of new content via subscription fee.

Outside of that, gear grind instanced PvP and rinse/repeat dungeon/raid schema popularized by EQ.

Answer is no, no TSW is not the best MMO ever made.

 

This is exactly the wrong way of answering the question, because it argues that a set of features is invariably better than the other, and thus it categorically dismisses a certain design.

By your definition, a finite-content design game such as an adventure game (say, The Secret of Monkey Island) can never be better than something like Fallout New Vegas... Or Baldur's Gate can't be better than Morrowind. Even in something inherently subjective as criticism, that's called outright "preference".

Of course, one might say, "yeah, but an MMO is supposed to last for a long, long time..."  

And with that I'd disagree as well. There's nothing inherent to the MMO genre that dictates a game has to be played for years to be enjoyable.

I don't think TSW is the best MMO ever made - not by a long shot - but the story-focused or developer-content-driven nature of it is not the reason.

  ezduzit

Novice Member

Joined: 3/18/07
Posts: 114

7/20/12 10:04:22 AM#152

Theres no way this community will label TSW as the best MMO. I hate to say this but they (we) are too hard headed. Picky, spoiled, always complaining. Distorted facts as the result of real opinions mixed in with posts made by 15 year old WoW players. Or just players that ONLY played WoW and think they know it all.  

  ezduzit

Novice Member

Joined: 3/18/07
Posts: 114

7/20/12 10:09:50 AM#153

I'll tell you what this game is. It's not a sandbox but a themebox. A taste to the truth. A hint to every WoW fan that Sandbox players were right! I can't wait for the next full blown Sandbox. Until then, I do consider this game the best MMO ever. 

Finally, a complex game. 

  Bad.dog

Hard Core Member

Joined: 5/20/10
Posts: 541

7/20/12 10:14:39 AM#154

Not even close ...falls somewhere in between Rift and SWTOR

  just1opinion

Smart-Alek

Joined: 8/14/07
Posts: 4931

7/20/12 10:16:36 AM#155
Originally posted by Siveria

Not really. its just the newest wow-clone out, plays pretty much just like it, nothing special to see here really sadly. I was going to buy it till I played it and relized it was just yet another wow-like mmo with nothing really unique. I got bored pretty fast cuz like most mmo's that have come out since wow, it had to much of a "been there done that" feeling right from the start. I really don't know why people keep saying mmo's are great these days when every mmo is pretty much the same game in a new skin. Its kinda sad too because I had hopes for TSW.. I am just glad I didn't waste 50-60 bucks on yet another boring wow-clone mmo.

Though I do have to admit the setting is kinda nice and diffrent, and I really liked the UI, but not enough good points to TSW to warrant me buying it, not to mention the game is pretty piss-poorly optimized, and the load times are atrocious when you consider the graphics aren't all that great. MMO's have been on a sharp decline in quality/gameplay since wow came out, the devs just seem to be getting lazy. I've pretty much lost interest in the genre until it comes out of this cesspool of wow-cloning its currently stuck in.

 

You made this same post, almost word for word (or it may BE word for word) in a GW2 thread.  You obviously have no clue what a WoW clone is and seeing you duplicate posts has just made me want to add you to my block list.  I don't like blocking people because they CAN have rare bursts of common sense and make good posts that I don't want to miss.  So I'm pretty irritated with you at the moment.  Please stop posting obvious nonsense.  Oh.....and try to find out what a WoW clone actually IS so that you don't continue to appear to be just a big ol' dingaling.

President of The Marvelously Meowhead Fan Club

  marcust

Advanced Member

Joined: 12/12/03
Posts: 344

7/20/12 10:17:37 AM#156

Its currently the MMO I spend the most time in, therefore in my opinion its the best MMO ever made.

Playing: Lotro, DFUW
Used to play: UO, WoW, Lineage2, Darkfall

  Ambros123

Novice Member

Joined: 12/04/11
Posts: 891

7/20/12 10:29:10 AM#157
Originally posted by udon

The other issue I have with TSW is that it has near zero reason to create social groups.  People group up for power runs though dungeons than disband.  Once in a great while people group up to finish a quest than disband.  Any social interaction in the game is short lived at best other than cabals which unless you joined the game as a group are hard to find a good one.

As it stands I very much doubt TSW will be more than a 1-3 month SPG for me.

And since when has this ever not been like this?  If you want social interaction then thats what guilds or cabals are for.  The lack of social interaction in PUG groups has been dpne fpr years not and don't see that changing and really this arguement is retarded.  Unless your in a game say like EVE where communication is paramount. and which even then your doing stuff in a... ZOMG a corperation.  People join up in PUGs to get that dungeon or whatever hard quest that needs to be done then disband afterwards.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 16760

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

7/20/12 10:49:57 AM#158
Originally posted by Ambros123
Originally posted by udon

The other issue I have with TSW is that it has near zero reason to create social groups.  People group up for power runs though dungeons than disband.  Once in a great while people group up to finish a quest than disband.  Any social interaction in the game is short lived at best other than cabals which unless you joined the game as a group are hard to find a good one.

As it stands I very much doubt TSW will be more than a 1-3 month SPG for me.

And since when has this ever not been like this?  If you want social interaction then thats what guilds or cabals are for.  The lack of social interaction in PUG groups has been dpne fpr years not and don't see that changing and really this arguement is retarded.  Unless your in a game say like EVE where communication is paramount. and which even then your doing stuff in a... ZOMG a corperation.  People join up in PUGs to get that dungeon or whatever hard quest that needs to be done then disband afterwards.

See DAOC, circa 2002-2004 and you'd  know it's possible for pugs to be social, you're too conditioned by WOW and all the titles that have followed it to realize there is another way.

But I will agree, I don't see this changing any time soon, and the current model you describe is the way things are going to be for the present.

 

 

"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Responsible Drinking - An Oxymoron

  optyk

Apprentice Member

Joined: 1/22/04
Posts: 16

9/08/12 1:33:40 AM#159
Originally posted by Mouth

So.

Take a product launch of a new MMO. Look at what is available of tech and market opportunities. Consider inovation and budget. Can you compare a MUD of the 90s to a million-dollar investment AAA MMO like TSW. Not really. So to rephrase then - is TSW the best MMO ever made?

To me it is, but I also believe it will not be obvious to most people yet. Why?

-New generation players treat MMORPGs like console games, they have short attention spans and want everything right away and are willing to pay for it. You cannot pop in and out of multiple MMORPGs, Action-RPGs yes.

The skill system grows and grows on you. Set-ups that crush some enemies don't work other places. Make builds for solo (and its subforms of survival, dps whatnot), grouping and pvp. Its the best skill system I've seen to date, my last favorite was guild wars 1. These are my subjective opinions.

-I agree somewhat. While I love sandbox, and with the current system almost all the pre-made Decks unlock each other as you progress. Although, I'm not a fan of positional/state combat; to me, that belongs in an action-rpg, not a mmorpg (or it needs more polish/flow in TSW)

The world and setting is just immensely original and such a fresh air in comparison to ELVES, MINOTAURS and LASERGUNS. Thank you.

-Yes, the zone maps are actually "alive" and not the normal hollow rubber stamp feel of just random copy/paste of enviroment objects. If you see a car on the side of the road, or a named zombie eating a body outside it's because there is actuall story behind it. Even the atmosphere of certain parts of the maps have different visual effects. A small object you pass on the street is probably a quest/mission object..Shadows move every hour according to the time of day etc etc..

The stories being told, the cutscenes which I usually skip, I don't skip at all. Most of those who play the game know why.

-I agree 100% Almost as good as Mass Effects system.

No false promises. Everything promised about the product is there. No false advertising.

-I would love to agree 100% And I do for now I guess. But let's wait and see if Funcom bends over and makes this great game a F2P/P2W disaster..

 

Visual look like nothing else in the MMO marketing. Full DX11 with tesselation, there is in my opinion no launched MMO looking better, except arguably EVE which does a great job at what it does (though being way different). On my 64 bit it's super stable, but not so on my other 32-bit 4GB vista where is crashed like four times.

-DX11 mode is a must. While the game looks just fine in DX9, it really stands apart with DX11. I have a ATI HD6850 in 1080p and while the game is fairly stable, the performance on some areas is just piss poor, not to mention the client crashes on every logout when in DX11. I will admit that TSW is motivating me to get the Nvidia GTX660 Ti so I can use the TXAA features.

Crafting. Awesome system, whoever it is somewhat reduced by small polish issues such as the materials you break down (most everything you find you can break down into resources) don't have their quality tier in the name. Hopefully fixed soon.

-Crafting is ok nothing new, it's basically a re-hash of the Anarchy Online Implants system. But I loved crafting in AO, and in TSW it's not horrible but could use some polish for sure. The ability to totally tailor your gear how you want should be a common system in ANY MMORPG, fact.

Social. The other players appear MATURE and FRIENDLY, unlike many F2P games that I know.

-OMG yes. The RP servers are even better, theres no one running around with goof ball names, ie - xXK1LL3RXx, John991, z0mbieKillah etc.. The F2P crowds are just horribad, they breed a whole different kind of 'gamer'. Monthly-fee MMO's always have more mature players who are willing to spend time/brain power on their characters instead of just opening up a micro-store and buying your gear.

The dungeons are the best in any MMO, i'll almost go objective on not be subjective. Please don't slam the dungeons here if you have not played through Polaris or Darkness War (which is even better). I've not played hell yet.

-Have not had the chance to play any yet, but from what I have heard they sound fun. SWTORs Flashpoints and Operations hold the crown on this one.

Replayability. With an almost endless array of skills that can be unlocked and three tiers of difficulty to all dungeons, mkay - there's a LOT of content here. On the hardest tier the boss tactics change, so it's not just a "dmg/hp buff" difference.

-Yup, once again a game tailored for those who know what a real MMORPG is. Not some lazy, no skill, F2P players who just buy all their gear from a store and suck at raiding/grouping.

PvP - Fusang is just awesome. One could argue that world-pvp would be nice in some zones, personally though I am bored of being ganked while fighting mobs - but I do understand those that wish for it.

-Ganked while fighting mobs, love it. EQ1 anyone? LOL. I used to have a yellow post it note on my monitor that said "Bag your shit!!" as a reminder for when I was resting out in the open..

Innovation. The game does SO much new stuff, it dares so much. The genre, the skill system, the maturity. It is clear that the game is built by people who have worked in this industry a long time (Anarchy Online launched in 2001).

-Funcom earned my respect when they launched AO. That game has since went to hell but at the time it was an advanced MMORPG with original features (one of them was player tattoos lol), now TSW is just the new kid on the block and at the right time as well. While some features are very heavily based off of AO, it still stands apart on its own. The mature rating is keystone to the type of genre TSW is. Thank God we still have some old-school MMO Dev's who know what players want; not some cookie cutter WoW clone thats F2P with a P2W store.

The quests: amazing and varied. Really underlining the point above about innovation. Investigations, stories, even EQ quests (Story quests) just telling you to go to a general area and work it out yourself - i love it.

-The fact that we are supposed to use the in-game browser to help research real information from the net while we play is just beyond awesome but also kinda pointless as all of the missions can be looked up on how to finish them or solve puzzles. People will be prone to yelling "Content is too easy, what a joke.." But that does not mean the system is bad, its very fun.

Funcom is an independent developer. They don't have the marketing muscle of LucasArts or Blizzard.

-This is a good thing. What TSW offers right now is way better then some 1-4 year old MMO's I know of and play. A big budget MMO with a known IP just means more crap in their micro-store, greedy dev/publishers and content shortages.. (see STO or SWTOR)

In sum - to me, TSW is the best MMO ever made. Strong words, I know. Saying that does make my MUD, Everquest and Ultima Online heart bleed, cause all of them so so damn innovative too, and also sparked the same in me, love-wise, as TSW does. The feat of TSW today is what it is. A feat that moves the MMO genre forward.

-I'll say it is the best MMORPG out there right now too. Old-School MMORPG Developer, sandbox skills, DX11 features, CONTENT, CONTENT, monthly-fee or lifetime subs, micro-store with ZERO stat items. They know how to do it. People fling around "MMORPG" too much since some games have went F2P. To me, a real MMORPG is a game like TSW or EVE. Games like STO, SWTOR, LOTRO etc are F2P failures and left the MMORPG arena when they switched over. Even EQ2 jumped ship now..suprised SOE was that quick to let EQ step down as a MMORPG keystone.

Thank you.

 

  Cromica

Apprentice Member

Joined: 6/03/09
Posts: 582

9/08/12 1:40:21 AM#160
There is nothing fun about it imo so no it is not.
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