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7/19/12 3:18:56 PM#301
Originally posted by elocke WoW was in development for more than 5 years with a huge dev team and quite an epic budget for that time. EQ2 was in development for more than 5 years with a huge dev team and quite an epic budget for that time (especially with all the voice overs and epic music that went into it). Game studios don't have that luxury anymore these days. They get 3 years tops these days to launch an MMO. That's it. Just look at SW:TOR and how much money was spend on that turd of a game? Rest my case. For what has been pushed out over the past 5-6 years post WoW, EQ2 and LOTRO.... then both Rift and The Secret World are one of the best releases of these past 5-6 years. |
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7/19/12 3:21:33 PM#302
Originally posted by JeroKane The Secret World apprently has been in development for over 5 years before they released it.
http://en.wikipedia.org/wiki/The_Secret_World
The Secret World (formerly known under the working titles Cabal and The World Online)[6] is an MMORPG from developer Funcom (makers of Anarchy Online and Age of Conan: Hyborian Adventures), the development of which has been officially confirmed on March 6, 2007 SWTOR is the greatest mmo ever! |
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7/19/12 4:54:02 PM#303
Originally posted by elocke
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7/19/12 5:15:45 PM#304
Originally posted by AerowynOriginally posted by godpuppet Trion are uniquely productive. There aren't many companies capable of producing what they output in a month within a year, just look at SWtor or DCUO (for example) both games that promised loads of new 'stuff'. |
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7/19/12 5:43:52 PM#305
Originally posted by Gorilla People said the same thing over a year ago about Trion Worlds. Mainly Rift fans had to deal with SWTOR/TERA/GW2 fanboys talking trash about the game constantly. We see now how all of it played out. The ball's in Funcom's court now. |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
7/19/12 7:23:21 PM#306
Originally posted by lifeordinary WoW at launch had multiple zones per level range. You could take 2 characters from the same faction and follow 2 completely different leveling paths. Don't take my word for it, though. This information is freely available on WoWWiki. Who's making up stuff now?
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7/19/12 7:43:12 PM#307
What more do you need than this: There are 3 factions and one starter zone. |
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7/19/12 7:53:30 PM#308
I think by end-game the OP just means the new-age definition of end game, which is 100% raiding content and nothing else. This is an example of why WoW ruined the MMO culture. Pre-WoW end-game mean so much more then just raid raid raid raid raid and then when you finished that raid hope another raid is released. Work on crafting, Lore, PvP, Mini-bosses and world Boss, grind out more Skill Points and try different builds (you might be suprised of what you find), or what I sometimes do, just run around the talk with the NPC's and get there stories about things. This game can be played two ways, like an easy, fast skin through MMO, which is still fun, or read like a book, with its own story and characters that are more then just a static quest giver and nothing else.
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7/19/12 8:33:04 PM#309
This is what happens when max leveling speed is too fast. |
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7/20/12 1:48:48 AM#310
Originally posted by jmhart There are no levels in TSW. You gain "xp" through questing and dungeons to purchase skills. The "max levelling speed" is only as fast as you make it, people who blow through games like this use the walkthroughs, they never bother to play the actual game and TSW is one of those games where the fun is in very much the playing, not the rush through. Some investigation mission take hours to figure out for most people, a walkthrough will get you finished in a few minutes, but they haven't achieved anything and so miss out on that enjoyment. |
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7/20/12 2:05:49 AM#311
Originally posted by jmhart Kinda. I would've preferred a much slower vertical progression, but here again, I am not thier target 2hour per day audience. I had a 60 of each class in Vanilla WoW, before TBC was released. I have multiple max level characters in every game I enjoy playing. I sub'd WoW for years because it actually kept me entertained. I sub'd Lotro for months because it kept me entertained. I sub'd Rift for a couple months because it kept me entertained. I sub'd AoC for the first year when everyone else was quitting, because it kept me entertained. TSW, bored after two weeks. For me the game lost much of its appeal when vertical progression halted and I was no longer finding upgrades- only sidegrades. The tokens you get from questing are largely useless after Egypt (the zone majority of players are just now reaching according to stats). By the time you unlock around 30ish % of the ability wheel, you definitely have at least one perfected main build. After that, you have completed all the story and mission content at least once. I found little enjoyment spending AP to unlock horizontal progression. Sure it's novel at first- using completely new skills to grind the same missions, but I found it was less efficient than the build I had been using for the ENTIRE game. I suppose if I had made some shitty primary build to start with, horizontal progression would be very exciting and make me feel more powerful, but going from Blade/ Chaos to anything else I tried after finishing the story content feels like a downgrade. Also, if anyone is curious what the endgame feels like I suggest making a character on Testlive server. Max your skills and fill out the full ability wheel, grab a set of q10 greens and evaluate the excitement playing TSW brings you. TSW is just a gear grind in the end, full of progression barriers (lockout timers, bugged content, overnerfed droprates) same as AoC was at launch (except minus 3 buggy and exploitable raids).
*edit- I am also a HUGE crafter. That keeps me happily entertained on its own. I played Darkfall and sub'd for years just because I enjoyed the PvE and crafting. The crafting in TSW is beyond shit. Crafting in TSW is nothing more than a conversion system. I had accumulated well over 300 of each sacred-level material with absolutely nothing to use it on. No need to craft at any point in the game, you will find all the gear needed from killing mobs, rewards, and dungeons. The crafting kits are the biggest pile of shit. If they were able to be upgraded (5 q7 glyph kits = 1 q8 glyph kit, 10 q10 green weapon kits= 1 q10 blue weapon kit, etc. ) the system might have held my attention. |
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7/20/12 2:52:50 AM#312
As many already noticed, TSW is too much themepark : it's SWTOR syndrome all over again and it wont work because both games lure people with "stories" and "unique setting" (star wars/lovecraft) and puzzles (only in TSW) which is very nice BUT ALL THIS STOP ONCE YOU FINISHED THE MAIN QUEST LINE.
So you end up with customers that have only dungeons/pvp left to do. How can this work for the long run? (hint: it can't) I'm currently playing the game (just started egypt) and althought i suggest every horror fans to try it; as i expected i won't renew my sub. For that TSW should have focused more on social interractions. The game is all about conspiracy with 3 factions: why didn't they had politics in the mix? Why is the crafting so limited? Obviously it will also appeal to a more mature audience, people that read a lot, can take their time etc. So why 99% is combats? I came for the riddles but to be honest, there's one every 2000 zombies. So well... it's a nice refreshing game that will untertained me until GW2/MoP but its imho a wasted opportunity. |
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7/20/12 3:46:31 AM#313
Originally posted by heartless You are? i don't need the link to wiki because i played WOW. For completeonist who like to see all content had to go through same quests, how many players do you think skippedi the quests considering the amount of XP was required in vanilla WOW to level up. I had 3 alts back then and other than the starter area quests i was pretty much running through same quests on every character. There was no alternate way to level in vanilla wow. |
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7/20/12 8:11:34 AM#314
Originally posted by Ryowulf And only 8 zones that have around 500 missions in total. With about half being side missions that take no more than 1-5 minutes to complete. :( BOOYAKA! |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
7/21/12 12:00:10 AM#315
Originally posted by lifeordinary WTF are you even talking about? You didn't need to complete all of the quests in all zones to get to max level in WoW. If you went back and completed other quests because you're a completionist, that's your problem. The game offered multiple leveling paths per faction. Every level range had multiple zones and most of those zones had enough content to bring you to the next level range. I played WoW at launch as well. I know for a fact that you are wrong and the link I provided proves it even further. Keep trying to deny it though.
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7/21/12 12:03:16 AM#316
Originally posted by heartless one big difference is "quality" of content.. sure in wow I could level 4 guys and not repeat the same content but most of it is still just kill X with some variety thrown in here and there but not much. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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heartless
Novice Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
7/21/12 12:26:07 AM#317
Originally posted by Aerowyn I'll keep that in mind next time the quest asks me to destroy 7 locust nests, with each nest spawning 6 mobs. After killing 42 mobs and 7 nests and then killing the boss locust, even the infamous Nesingwary quests don't seem that bad. On a more serious note, WoW actually has some of the more interesting and varied quests in the industry, still. TSW may have the NPCs talk artistically for 15 minutes, but then it goes back to the whole click on this, deliver this and kill x of this nonsense.
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7/21/12 2:20:03 AM#318
Originally posted by heartless but then it goes back to the whole click on this, deliver this and kill x of this nonsense. Not many quest were unlike this, the game copied every other MMO for the most part. If someone kept score TSW has more quest like this than other MMOs, or even other RPGs. Such a boring game and I know I am not alone as most players felt the same way. Funcom has reviewed all of its assets relevant for |
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7/21/12 2:22:14 AM#319
Originally posted by heartless I don't have to deny it because people often look at things in past with rose colored glasses. When i said no alternative path for questing means there was no other option then to level through quests. Originally posted by heartless And yet you support and defend GW2. What else is DE's and heart events? collect x, kill y, defend this, escort that, click on Z, pick that up, run back go back again.. DE done, rush to next..rinse and repeat. Last time i checkd WOW didn't have sabotage, invetigation and puzzles. So i don't know how you can say with straight face that WOW quest system was more varied. Stop seriously, your bias is quite clearly showing now. I think this picture best describes players like you...
You would scoff and make fun of games like TSW but have no problems doing these monotonus tasks in GW2. |
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