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The Secret World Forum » General Discussion » Wow...this game is actually hard

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103 posts found
  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

7/14/12 11:17:42 AM#61
Originally posted by SpottyGekko
Originally posted by heartless
Originally posted by Wickedjelly
Originally posted by Aerowyn

see to me this ruins the entire purpose of having a skill system as this game.. so much of the fun to me can be had just making differn't types of builds and setting up quick swap macros to fast swap builds in between fights.. i had 4 going a couple days ago and was a ton more fun then just sticking with a single build the whole time. But I just got so sick of having to redo my gear managment every time I logged out... oh well hopefully it will get fixed soon so I can get back in the game.

Christ, no reason to quote everything.

Anyways, don't see it as that big of a deal that I woulld not bother anymore. Annoying...yet manageable.

Does need fixed but to be honest the chat fuckup should be their first priority

The simple fact that the chat issues existed during the first BWE and still have not been fixed is an absolute disgrace. Stuff like this can make or break the game.

I joined Closed Beta 2 weeks before Early Access started, and the first time I experienced the dreaded chat bug was a week after EA started. Any bug that exists for some people and not for others is always harder to pin down. Any bug that's not affecting the majority of players (and it was not a major talking point in CB as I recall), also gets assigned a lower priority.

If even 30% of CB players could not use chat, it would have been a major issue at that time, but it wasn't. So, in hindsight, it's easy to say that it should have been fixed in CB, because it became a widespread issue a few days after launch.

Any one of 100 small issues COULD have become a widespread problem after launch. To avoid that possibility you have to launch the game without ANY known bugs, and the likelihood of that happening in any MMO is zero.

It doesn't really matter. Most people are not going to care why the chat is broken. They'll just care that it's broken and that they cannot communicate with others in a multiplayer game.

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 3819

7/14/12 11:47:24 AM#62
Originally posted by FredomSekerZ
Originally posted by elocke
Originally posted by FredomSekerZ
Originally posted by elocke

I'm on the fence on this.  While at times I enjoy the challenge and overcoming them, other times I hate being forced into a build that I don't like to play, just to complete a mission.  It's like a catch-22.  Lately, I'm the City of the Sun god and there are times I just get too frustrated and just log off.  So....shouldn't a game be fun enough to make you want to keep playing, even through the hard stuff?  I'm finding TSW has moments where that Fun factor disappears, at least for me.  I think the game is pretty cool and different but do I want to keep banging my head on content just for the sake of it being hard?  Not really.  

Granted, I'm more of an explorer/collector type of player, and there is plenty of that in the game too.  However, I like to complete all quests I come across and this game makes that tough to enjoy.  Never been one for hardcore games.  I don't know....it's making me consider changing my mind about staying subbed to TSW when GW2 hits.   I know GW2 is tough at times too, but the idea of just being near other players to help finish events and knowing I'll get credit and loot no matter what, ups the ante a bit and helps one overlook the challenge.  Maybe TSW needs that, a little less focus on Me Me Me play and more co-op play.  

So far, TSW has been a very lonely experience for me, aside from running dungeons.  Seems no one ever runs the missions with anyone unless they are a constant duo or group of friends.  Hence why GW2 is better in that regard, I can have no friends and still get content completed.

/sigh, I just don't know...

What? I don't get it.

What's not to get?  In GW2, I can be antisocial and still get stuff done due to the "tapping" and "loot" mechanic changes.   I still want to group and get to know people, but for those odd nights where I just want to be alone for a few hours exploring to my hearts content, other people crossing my path are a boon and not a hinderance.

So it's about loot? I get that part, it's also why i prefer GW2's loot system and i can see it getting in the way, but enough to completly ruin th experience. it's normal in every mmo.

What i don't get is why you can't get stuff done solo like in GW2. Both games are co-op with some parts of mmo content. in both you can solo all the way to max level, expect for dungeons (of course). Also, you said in TSW everyone is in duos and RL frinds. Yeah, that's like, every single mainstream mmorpg today. it was all that hapenned in GW2's BWE too, and will happen in live. It's nothing new really

Don't forget I mentioned the "tapping" mechanic.  That alone is new to me, as it means I can grab a mob and someone else can come along and starting attacking it, or vice versa and both players or more get FULL credit for the kill and loot from it.  That, as far as I know, hasn't been seen in any MMO yet and changes the playing field drastically.  It makes for less selfish gameplay and encourages helping others.  This is why soloing is easier to do in GW2 then in TSW.  Hence being able to get it done, especially the solo only instances the game tends to throw at you every so often.  I realized GW2 has them, but I never had an issue in the personal story instances unless my level was too low.  This isn't an option in TSW as it's built around having the right build and skills unlocked, which to me, just sucks.  So, instead of changing TSW to be easier, just give me the option to group up in those solo instances.  Problem solved, everyone's happy.

  xDayx

Novice Member

Joined: 9/08/11
Posts: 713

7/14/12 12:14:08 PM#63

 So, instead of changing TSW to be easier, just give me the option to group up in those solo instances.  Problem solved, everyone's happy.

Why change it? Its fine now.  

If they make TSW easier I will personally quit.

  Wickedjelly

Hard Core Member

Joined: 4/19/09
Posts: 5062

The Dude abides

7/14/12 2:17:25 PM#64
Originally posted by heartless

It doesn't really matter. Most people are not going to care why the chat is broken. They'll just care that it's broken and that they cannot communicate with others in a multiplayer game.

I have to agree. We all know shit happens at launch. But chat being broken for this long is pretty ridiculous. It is an integral portion of the game and for building a community. Not to mention how much of a pain in the ass it is to group because of it.

 

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  dubyahite

Novice Member

Joined: 1/17/11
Posts: 2506

7/14/12 3:44:47 PM#65
Originally posted by elocke
[snip]

Don't forget I mentioned the "tapping" mechanic.  That alone is new to me, as it means I can grab a mob and someone else can come along and starting attacking it, or vice versa and both players or more get FULL credit for the kill and loot from it.  That, as far as I know, hasn't been seen in any MMO yet and changes the playing field drastically.  It makes for less selfish gameplay and encourages helping others.  This is why soloing is easier to do in GW2 then in TSW.  Hence being able to get it done, especially the solo only instances the game tends to throw at you every so often.  I realized GW2 has them, but I never had an issue in the personal story instances unless my level was too low.  This isn't an option in TSW as it's built around having the right build and skills unlocked, which to me, just sucks.  So, instead of changing TSW to be easier, just give me the option to group up in those solo instances.  Problem solved, everyone's happy.

Well the tapping mechanic is pretty similar in TSW.  If you need a mob for your quest and someone else has "tapped" it you can join in and you get full credit for the kill.

You won't get loot from it, but most open world trash mobs barely ever drop any loot anyways.  If you want loot it's in the dungeons.

 

So you're issue with "tapping" mobs is not really present in TSW.  Whenever I'm questing and I see someone killing the mob I need, I jump in and help them. We both get credit.  

 

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  heartless

Novice Member

Joined: 1/05/04
Posts: 5057

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

7/14/12 4:59:00 PM#66
Originally posted by dubyahite
Originally posted by elocke
[snip]

Don't forget I mentioned the "tapping" mechanic.  That alone is new to me, as it means I can grab a mob and someone else can come along and starting attacking it, or vice versa and both players or more get FULL credit for the kill and loot from it.  That, as far as I know, hasn't been seen in any MMO yet and changes the playing field drastically.  It makes for less selfish gameplay and encourages helping others.  This is why soloing is easier to do in GW2 then in TSW.  Hence being able to get it done, especially the solo only instances the game tends to throw at you every so often.  I realized GW2 has them, but I never had an issue in the personal story instances unless my level was too low.  This isn't an option in TSW as it's built around having the right build and skills unlocked, which to me, just sucks.  So, instead of changing TSW to be easier, just give me the option to group up in those solo instances.  Problem solved, everyone's happy.

Well the tapping mechanic is pretty similar in TSW.  If you need a mob for your quest and someone else has "tapped" it you can join in and you get full credit for the kill.

You won't get loot from it, but most open world trash mobs barely ever drop any loot anyways.  If you want loot it's in the dungeons.

 

So you're issue with "tapping" mobs is not really present in TSW.  Whenever I'm questing and I see someone killing the mob I need, I jump in and help them. We both get credit.  

 

In TSW that mostly works on boss mobs.

  marganculos

Advanced Member

Joined: 12/08/04
Posts: 157

7/14/12 5:47:58 PM#67

wtf you talking about? hard well maybe if you just pick random skills, try to search for synergy between active and passive skills.....
i soloed everything except dungeons ofc, im using blade/AR focused on penetration+crit with little burst heal..........but there is more way to do make good solo build, another good combo is blood/ele, fist/chaos....shotgun/blade....etc...try to use talismans in 50%attack/50%healing ......and i was using alltime just green items with few drops from dungeon runs, nothing special....

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 3819

7/14/12 6:17:26 PM#68
Originally posted by xDayx

 So, instead of changing TSW to be easier, just give me the option to group up in those solo instances.  Problem solved, everyone's happy.

Why change it? Its fine now.  

If they make TSW easier I will personally quit.

It's not fine now.  I'm not the only one who has an issue with the solo instances. Especially in an MMO.  Their own official forums has a thread on this very issue.

  gestalt11

Advanced Member

Joined: 5/17/06
Posts: 5770

7/14/12 6:17:51 PM#69
Originally posted by heartless
Originally posted by Aerowyn
Originally posted by Wickedjelly
Originally posted by gestalt11
Originally posted by Wickedjelly
Originally posted by gestalt11

I am in Egypt and I don't think the game is challenging other than a few logical puzzles I have seen.

 

Of course I put a lot of time into making builds.

Eh...City of the Sun God or whatever it is called gets pretty difficult in some areas. Least I think so. At lest compared to earlier areas anyways.

I had to make a defense heavy build to finish the story mission that leads to egypt.  But I had already decided to switch from hammer/chaos to AR/chaos and was able to make a DPS/heal build to power throug hthe 3 on 1 encounter.

 

Other than things like that, game is a perfectly normal MMORPG.  You just adjust damae coming in versus damage going out keep a few gear options open and make sure you have on par gear.  Its pretty simple really.

You can actually do it with a fair amount of aoes and some healing too. Problem is you and I aren't the norm really. Not saying that it needs readjusted but the fact is some specs will simply hit a brick wall later in the game if they don't watch.

Not dissing the game but this is not a game where any build can progress freely or without some pain. While I like that prospect it is going to piss some off.

how can you guys stand the bugs with gear managment? I can't even setup multiple builds now because every time I save them and relog then try to swap it doesn't save my gear properly

I got sick of using the gear manager too, that's why I created a build that allowed me to solo virtually everything in the game up until the end of the second Transilvania zone (when I stopped playing) without the need to switch builds.

Edit: actually, my bad, I did have to switch once. On the last tier of the City of the Sun God story. I switched a few skills for more AoE for the first encounter, then I switched back for the final boss.


Yeah I don't switch alot.  Basically a large majority of content can be handled by a somewhat balanced build.  I use a build that has decent offense decent healing and both single and aoe DPS.  I use my AOE builder to apply weaken and DOTs.  So I usually open with a aoe build then beat on them with single target.  Or  I go full on aoe.

 

I only switch to a heavy defense build in very particular cases.  Sometimes I may swap the aoe build for the AR healing builder, but keep the DPS gear on.

 

For the most part I just don' t really swithc much.  But in certain areas there are bottlneck encounters where pure DPS especially may suddenly find themselves screwed if they don't have a few options.

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 3819

7/14/12 6:20:39 PM#70
Originally posted by dubyahite
Originally posted by elocke
[snip]

Don't forget I mentioned the "tapping" mechanic.  That alone is new to me, as it means I can grab a mob and someone else can come along and starting attacking it, or vice versa and both players or more get FULL credit for the kill and loot from it.  That, as far as I know, hasn't been seen in any MMO yet and changes the playing field drastically.  It makes for less selfish gameplay and encourages helping others.  This is why soloing is easier to do in GW2 then in TSW.  Hence being able to get it done, especially the solo only instances the game tends to throw at you every so often.  I realized GW2 has them, but I never had an issue in the personal story instances unless my level was too low.  This isn't an option in TSW as it's built around having the right build and skills unlocked, which to me, just sucks.  So, instead of changing TSW to be easier, just give me the option to group up in those solo instances.  Problem solved, everyone's happy.

Well the tapping mechanic is pretty similar in TSW.  If you need a mob for your quest and someone else has "tapped" it you can join in and you get full credit for the kill.

You won't get loot from it, but most open world trash mobs barely ever drop any loot anyways.  If you want loot it's in the dungeons.

 

So you're issue with "tapping" mobs is not really present in TSW.  Whenever I'm questing and I see someone killing the mob I need, I jump in and help them. We both get credit.  

 

I don't get credit for the kill 8 of 8 mobs if someone else has tapped them.  I only get credit for some of the orange-mini boss mobs that Funcom probably expected a ton of ungrouped folk to be attacking at once.  That's fine, but I still have to wait for respawns and for me to tap a mob before I can get it to count as a kill in the kill quests.  So, the old tapping issue still exists in TSW.

Honestly, these couple of gripes I have are fairly small, as the game IS pretty good.  It's just really small at the moment and with GW2 doing everything better, releasing next month, on top of having no sub fee, well, it's the better option is all.  If TSW was B2P I think it would change my perspective immensely.

  Isane

Advanced Member

Joined: 5/24/06
Posts: 2666

"Some do , Some don''t , Others just cry"

Jean Sali

7/14/12 6:23:27 PM#71
Originally posted by Zinzan

If it's too hard, group up. This may seem like a single player game but it is an mmorpg and grouping is highly advantageous.

Without levels the game is essentially a gear/ability check, much of the content scales quite badly if you plan on soloing all the way and can become impassable.

MMORPG and Grouping have nothing in common......

For an MMO to be such it just need lots of people accessing the same instances, nothing says you have to actually interact or play together.

TSW has done something quite ingenious produces a real decent game for once. I am spending time helping people on quests somethinjg I would not normally do and grouping more in this game than normal.

Gameplay really is fun can't remember whwn I last said that about an MMO probably AC1...

 

________________________________________________________
SWTOR and COS games that could deliver !!

  Isane

Advanced Member

Joined: 5/24/06
Posts: 2666

"Some do , Some don''t , Others just cry"

Jean Sali

7/14/12 6:28:37 PM#72
Originally posted by elocke
Originally posted by xDayx

 So, instead of changing TSW to be easier, just give me the option to group up in those solo instances.  Problem solved, everyone's happy.

Why change it? Its fine now.  

If they make TSW easier I will personally quit.

It's not fine now.  I'm not the only one who has an issue with the solo instances. Especially in an MMO.  Their own official forums has a thread on this very issue.

The solo instances are for individuals and world story , Puzzles and the like. They aree all doable.

Again, there is no reason you should have an issue with solo instances and an MMO, to davance individual storyling and throw in a few puzzle. I guess some people just don't like "Gameplay" a concept missing in most releases these days.

Nice that someone has actually greated a real GAme and people are getting all stressed.

________________________________________________________
SWTOR and COS games that could deliver !!

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 3819

7/14/12 6:34:20 PM#73
Originally posted by Isane
Originally posted by elocke
Originally posted by xDayx

 So, instead of changing TSW to be easier, just give me the option to group up in those solo instances.  Problem solved, everyone's happy.

Why change it? Its fine now.  

If they make TSW easier I will personally quit.

It's not fine now.  I'm not the only one who has an issue with the solo instances. Especially in an MMO.  Their own official forums has a thread on this very issue.

The solo instances are for individuals and world story , Puzzles and the like. They aree all doable.

Again, there is no reason you should have an issue with solo instances and an MMO, to davance individual storyling and throw in a few puzzle. I guess some people just don't like "Gameplay" a concept missing in most releases these days.

Nice that someone has actually greated a real GAme and people are getting all stressed.

Not everyone wants to play a GAME and get stressed.  Rather the opposite.  I play a GAME, notice the emphasis, so as to relax and DE-stress.  Just saying, the OPTION should be there for those of us who don't want to study the solo instance bosses for hours on end to group up in order to complete the content.  That's all.  You lose nothing and players like me gain a choice.  Win/Win.

  Khaeros

Novice Member

Joined: 5/27/11
Posts: 463

7/14/12 10:46:27 PM#74

The game's a bit harder than your standard MMO, but that doesn't mean it's hard.

 

If you're able to read, you can build decks with enough synergy to demolish any PVE content.  It turns out that PVE content is actually made easier when monsters stop autoattacking you and start their special abilities which launch a huge white effect on the ground that people only miss if they're straight retarded or they got swarmed by 20 ak'ab.  If the large mobs just kept auto-attacking you instead of using their 8-second cast abilities, then they'd probably end up killing more people.

 

Stacking crit and rolling with Red Mist ensures you can one-shot anyone with 8k health or lower in PVP every 40 seconds (as a bonus, you can do it from across the map in Stonehenge, too).  Anyone above 8k health is most likely too tanky to produce any worthwhile healing / dps and should be ignored anyway.

 

Action and item missions give you handy quest arrows so you know exactly where to drop off your twelve buckets of water or get you some bug kills, and investigation missions involve a combination of using Google, understanding fourth grade math, and dealing with the fact that you don't know if you're not doing the second-to-last quest tier right, or it's bugged on your server (LOLcadia).  

 

That said, TSW's quest progression is nice.  Not having to get a laundry list of quest objectives and just organically going from one quest to the next is a nice touch, and not as linear as it sounds, given the fact you'll usually have multiple action missions to choose from at one time. 

 

And like I said, it can be more difficult than other MMOs.

  User Deleted
7/14/12 10:52:28 PM#75

Learned Hebrew last night to solve a quest... I mean seriously video games as a teaching tool :)

  Atlan99

Advanced Member

Joined: 8/07/08
Posts: 1355

7/15/12 2:54:08 AM#76
Originally posted by elocke
 

Not everyone wants to play a GAME and get stressed.  Rather the opposite.  I play a GAME, notice the emphasis, so as to relax and DE-stress.  Just saying, the OPTION should be there for those of us who don't want to study the solo instance bosses for hours on end to group up in order to complete the content.  That's all.  You lose nothing and players like me gain a choice.  Win/Win.

Then perhaps the game isn't for you and other people whom the game stresses out. Not every game has to be made personally just for you.

Instead of trying to make the company change the game to suit you, why not play a different game that doesn't stress you out?

  UsualSuspect

Elite Member

Joined: 11/01/04
Posts: 1078

7/15/12 4:56:43 AM#77
Originally posted by Isane

MMORPG and Grouping have nothing in common......

For an MMO to be such it just need lots of people accessing the same instances, nothing says you have to actually interact or play together.

TSW has done something quite ingenious produces a real decent game for once. I am spending time helping people on quests somethinjg I would not normally do and grouping more in this game than normal.

Gameplay really is fun can't remember whwn I last said that about an MMO probably AC1...

I don't agree with your first point and there's plenty of posts of mine scattered around the forums stating that fact. I believe an MMO, hell, any multiplayer game, should bring people together and get them to play together, for the simple fact that if it's not needed then why the hell make it an online game in the first place?

That aside, I agree with your second point, I too seem to be spending a lot of time grouped, a lot more than usual in modern MMO's. People are just so open to grouping it's a simple case of inviting someone nearby. Like last night, I was on a quest in the Blue Mountains in the nasty swamp area and another person was nearby seemingly doing the same quest. I invited, we grouped, we continued through the quest. A few minutes later another person seemed to be doing the same thing so I invited him too, now we had three in the group.. and that's just from what appeared to be a solo quest.

I think TSW has made it so soloing is doable, we can mash through most mobs all day, but they've also made it so you realise that having another person along would make things so much easier. It's a very fine balance which they seem to have nailed.

  Rollcage8

Apprentice Member

Joined: 3/29/12
Posts: 42

7/15/12 5:05:20 AM#78

Highly recommend using the "Invite to group" feature on anyone that appears to be doing the same quest, I have yet to have a person decline.

 

This behaviour is actually quite odd too me, i think its because the game is quite difficult and combat can feel quite slow. 

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 3819

7/15/12 11:08:41 AM#79
Originally posted by Atlan99
Originally posted by elocke
 

Not everyone wants to play a GAME and get stressed.  Rather the opposite.  I play a GAME, notice the emphasis, so as to relax and DE-stress.  Just saying, the OPTION should be there for those of us who don't want to study the solo instance bosses for hours on end to group up in order to complete the content.  That's all.  You lose nothing and players like me gain a choice.  Win/Win.

Then perhaps the game isn't for you and other people whom the game stresses out. Not every game has to be made personally just for you.

Instead of trying to make the company change the game to suit you, why not play a different game that doesn't stress you out?

Instead of trying to make me look like the bad guy for espousing my opinion on what could make the game better for me, why don't you just stop being the Devil's Advocate on all of my posts here?  There are other parts of the game I really like but for the game to KEEP me, and lets face it, that's the problem with all of these new MMOs these days, then they may need to cater to those like me.  If not, I'll move on after the month I paid for is up.  It's not going to stop me from talking about it though.  So get used to it.

  Wickedjelly

Hard Core Member

Joined: 4/19/09
Posts: 5062

The Dude abides

7/15/12 1:21:59 PM#80
Originally posted by Isane

The solo instances are for individuals and world story , Puzzles and the like. They aree all doable.

Again, there is no reason you should have an issue with solo instances and an MMO, to davance individual storyling and throw in a few puzzle. I guess some people just don't like "Gameplay" a concept missing in most releases these days.

Nice that someone has actually greated a real GAme and people are getting all stressed.

I don't see a real valid reason for keeping them solo and no I haven't had a real problem with them. I think it allows people that prefer to group or continue on in their group the ability to do so and frankly some builds can get stomped in a couple. I mean if I had a friend that is simply stuck on a part it would be nice if I could group with them to help them get it done rather than have to tell them to repeat quests so they get a different build.

Them making those possible to group for doesn't ruin or effect my gameplay so not sure what the problem is.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

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